So strategic overview:
Standardized Rifling (19/30) [Military]
Mass Battery Tactics (3/20) [Military]
Levee En Mass (3/20-30?) [Military]
Early Industrial Doctrine (3/25-35?) [Military]
We picked up a bunch of lessons in modern warfare at a BARGAIN.
+1 point in each of them, we can immediately start off on the Early Industrial Doctrine once we have Standard Rifles, which shouldn't take much longer.
So when Standard Rifles complete we can invest into Industiral Doctrine and press the Military Reform button to accelerate research.
While there was a lot of blame going around, if there was one thing Poetyr was glad of it was that he had chosen not to find a place to stand and fight like so many of his people had demanded he do. Despite the best efforts of the Qeshyks to slow down and distract the enemy, vyn Hohozyn had been able to move multiple columns along the plains all at once, moving from village to village for forage while pouncing upon disorganized groups of the army trying to link back up. Only by continually falling back had they been able to salvage as much of the northern forces as they had, the Tortun and Wyrmyn choosing to turn around and consolidate gains further west. By the time that the army was back in shape to attempt another go, the Tortun had already dispatched an offer for a peace conference among the belligerents.
And as predicted, the Tortun sued for peace because their economy was on fire, and they failed to do enough damage to keep momentum.
The Second Coalition ended on a draw, but an embarassing one for the Monarchist powers. We got what we(meta) wanted: constitutional monarchy and a wakeup call on modern combat without actually getting murdered.
I'd note that they weren't even THAT far ahead. Based on the narrative they simply had a better organizational structure and could fight on every front at once with equal focus, while our structure was centralized around the CinC, which meant that only ONE front(or worse, PART of one front) had any initiative and direction, while further away they could only be assigned broad thrusts.
Which of course brought up the Vortuga, who had been forced to declare their largest, most populous, and most productive colony to be in a state of revolt from the crown. The Redwood Dominion had decided that they were not going to white peace out with the Hespranxer colonies, and were in fact having too much fun killing everything in their path. Whether they went independent or eventually decided to return to Vortuga rule was essentially up to them at this point due to a notable inability for the Vortuga to actually project enough power across the sea without the Redwoods themselves offering support.
Meanwhile, good news for us is that all the colonial powers are in shambles. As had already been observed, colonies could be claimed but NOT held.
Constitution wise, our relevant stats for factional pressures:
-Industrial cap is at 1/3.
This will produce pressure from the guilds to give them power for the promise of fixing things,
and produce pressure from everyone else blaming the guilds for producing too little.
-Consciousness is 5 and SoL is 4. Happiness is 5.
This mostly means that people would have SOME demands, but in general they are okay with their quality of life and do not particularly hate the monarchy or nobility.
We have leeway to establish compromises, but also means that the PW costs for pushing for higher representation won't be as low as they might normally get because people are less upset.
-Academies 3/3, Education 3, Innovation 2
People will have a Problem with this. Our academies are considered the best in the world for a long time. Yet our strategies are clearly inferior.
People will want something to blame, and in recent years that'd be the efforts to claim as much of Kyberi as possible, because the underdeveloped Hinterlands status is penalizing our R&D, which means we might need to spend PW to offset resistance to territorial expansion.
As such the main factors for the Constitution in the public mind right now are:
-Our military might not being so mighty after all.
--Blames Guilds for making not enough equipment
--Blames Aristocracy for meddling.
--Supports Army for being impaired by the above
--Supports Intelligentsia for making them find out how to fix it
-Representation
--Blames Aristocracy for meddling.
--Supports the Guilds as pillars of society
-Inefficiency
--Blames Aristocracy for meddling.
--Blames the Guilds for being sticks in the mud
It's going to be utter chaos by Crow.