Meh, I was just rambling.
On that note though what are your thoughts on where they'll lead?
[] [Levy] 1 PW - Actually, no, no you don't
Might be a bit of hubris. Spend PW to conserve resources.
[] [Levy] 0 PW - Draw up more from the levy (-1 Temp IC, +1 Temp Armies, +1 Temp Militancy)
This would reenact the strain we faced back in historical times when we went Full Levy. Known resultant issues(and thus innovation directions):
-Loss of ablebodied men from the farms, then the guilds to carry crossbow and spear.
--Guilds overdraw on manpower means they are unable to uphold their charters to produce needed equipment. Forced to either agitate for the end of the war, agitate for protection of members from the draft or to accept and train more women in the guilds.
---Would NOT lead to breaking of Guilds for corporations. Corporations cannot outbid the guilds for the scarce supply of remaining manpower.
-Post war release of extended levies will flood the labor market with mass unemployed peoples.
--This can exceed the guilds' ability to re-employ, while driving labor costs down so the corporations have a ready pool of cheap manpower with varied skills.
--This will result in a nasty SoL crash because sub-minimum wage employment will make these companies horrible conditions to try to squeeze out a profit.
--When the Happiness crashes as a result you'd have a lot of poor people who know how to fight being very angry.
-Difficulties of supplying large amounts of food and equipment are known, armies would be forced to rely more heavily on forage and go underequipped.
--Increased casualties likely to provoke blameslinging between nobility/administration and guilds, as production increase is difficult with manpower being sent to the field.
---Can fall either way, but current mood would be more likely to blame the crown/nobility than the guilds.
Note that all of these are only triggered by drawing particularly deeply on the levies. The first few call to arms are mainly pulling in the poor.
We're not sure how deep this is drawing and AN won't tell because we won't know how bad a full mobilization is(after all the Republicans seem to be able to do it fine!)...but the stat changes point to the IC crunch being the visible indicator of said strain, so barring other stressors, society can get over it without breaking the guilds.
[] [Levy] 1 PW - Devote industry to continual production and support (-1 IC, +1 Armies, +1 PW from Royalists, +1 Temp Militancy)
This is setting up a state arsenal(once more). Primary factors here:
-Partial or full Nationalization of certain guilds
--Increases crown control over these guilds, reducing the ability of the guilds to hold us hostage by control of production, as we would still be able to produce weapons
--Increases guild influence on state, as the nationalized guilds have greater access to the ears of nobility.
-Provides example of guild adaptation, nationalized Guilds would be merged across cities to streamline production.
--Like Constitutional Monarchy provides a moderate option for shifting away from Monarchy without decapitations, this provides a partial transition, though Planned Economy has its own pains, its not as bad as Guild Mercantile.
-Increased load of production puts significant strain on the Guild economy(as shown by the permanent IC drop), which simply isn't designed for mass production.
--State organization and stewardship says the answer is Standardization(which we start with Rifling) -> Production Line once they get sick of the parts made in one branch of the state controlled guild not matching other branches.
--Which is a step towards Factories
Strategically it also has significant advantages for a stalling war strategy as it relies on us having a functioning economy(as opposed to the on fire colonial powers and the post revolution on fire republican economies that just misplaced half their experts)
[] [Levy] 1 PW - Taxes (-1 Temp SoL, +1 Temp Armies, +1 Temp Militancy)
[] [Levy] 2 PW - More taxes (-1 SoL, +1 Armies, +1 Temp Militancy)
These are just putting the load onto our population. Currently the projected reaction is just driving people into the arms of the Republicans.
[] [War] 0 PW - Reform armies, find an advantageous place to force a decisive battle
Traditional European warfare. Which we were getting our ass kicked at. We can of course just throw more bodies at it and show that our ass is rock hard. Or they might shove their boot through our butt.
[] [War] 1 PW - Refuse direct battle, use the Qeshyks to make them chase ghosts while you lick your wounds
Traditional Steppe warfare. This area is where we are advantaged as we have control of the steppes, and we stopped the Hordes from hitting Europe proper, so they never really developed significant anti-skirmish tactics with us absorbing all the steppe rampages.
Strategically this relies on us having a more stable economy than they do, because our allies are coming round the rear of the Tortun and their economy is on fire. It won't do much damage to them, it just lets them damage themselves.
Backfire may involve them forcing an assault on our land, which would be a gamble on their part.
[] [War] 1 PW - Take advantage of the First Citizen being away from Tortun, order an all out assault in the Styrmyr front while you hold them in Wyrmyn
This goes for a flanking assault, and relies HEAVILY on our commanders being badass enough to coordinate this, because its
complicated. Lots of failure points.
If it works though...well, thats a self defensed landgrab.
The problem is our enemy has multiple good generals, so they can split their efforts far more efficiently than we can.
[] [War] 3 PW - Draw them into the plains and steppes of Gylruv while burning everything behind you and slowing their advance with harassing tactics, see if they can still fight without food (+1 Militancy, destruction of 1-3 points of active development, randomly lowering IC, SoL, Education, and Innovation to adjust for loss)
How we dealt with Genghis. Mutual suicide..
They will collapse. So can we.
[] [Research] Academic Freedom (0/???) [Social]
Its a super bad time for Academic Freedom as an idea, because once this firms up as an idea we're going to be seeing the republican ideas erupt domestically again, while the Guilds get mad.
It SHOULD help Innovation however, as it develops cultural concepts blocking the Guilds from blocking ideas they don't like from being developed in the name of academic curiosity.
[] [Research] Early Market Liberalization (0/25-40?) [Social]
We're pairing this with a big industrial ramp up. This is basically how the Republican economies are going to be pounding us later on, and we want to race them to it. That it compounds the Social research bonus is a plus.
The Guilds won't be too happy about the idea, but currently we can point them to "make enough shit and then we can talk"
[] [Research] Early Modern Logic (0/20-25?) [Science]
Foundational science, and normally what we'd beeline as a research accelerator. Its just...not the time to pursue foundational sciences.
Also a funny
Ugh... some days Poetyr wished he were one of those lazy, indulgent kings who got his advisors to do everything for him. Did he not deserve his rest? Such as the guillotine or a tumble out of a balcony head first?
*Across the sea of time, kings of centuries past raise a toast*