@BoneyM, I'm looking for creative options/ideas for Mathilda, if not for now, then for later - could You tell me whether any of below is viable?
a) Cape/cloak enchanted by magic derrived form "
Glowing Light" or "
Marsh Lights" (both very easy petty magic, and both known). Goal would be to explicitely to cast shadows for purpose of "
Burning Shadows" - and since it's cape/cloak, with light blocked by Mathilde body, it casts shadow forward, onto whatever is in front of her.
b) Can Mathilde master or improve "Marsh Lights" spell? For example skew energy balance towards Ulgu to made them cast much deeper shadows? Or just to make lights brighter? If it's done, then together with "
Burning Shadows" it could work it would be devastating combo - marsh light floating around, casting multiple shadows in any direction desired. On battlefield, if she really mastered "
Burning Shadows" it could be both efficient, and very, very scary.
c) Can Mathilde work to master known spell? Would it be possible to practice "Burning Shadows" to get better control over it, or be able to keep it up without full concentration? It is not easiest spell to use due to shadow requirement, but it can be very, very useful in mastered.
d) Would it be possible for Mathilde to train willpower and concentration to cast spells in a middle of battle or when in pain? It is the same idea that Gustav taught her while training Greatswors - one needs to swing, and keep swinging even when in hurt, even when exhusted, even when arms seem to fall off. The same could be said about spells - even when tired, even when in pain, even when dazed - wizard needs to keep concentration and power her way through all of that to shape magic. Getting Gustav to help with this could prove useful.
e) The "
Blessed Hands" trait show that direct manipulation of Ulgu is possible. It Mathilde skilled enough to try to develop other tricks/skills/traits that rely on direct manipulation of Ulgu?
f) The "
Aethyric Armour" is a very good spell, and protection of 'full suit of chain' is nothing to sneeze at. But as with any protection - there is never enough of safety and one should always strive to get better at protecting oneself. Can Mathilde work towards mastering that spell? Or can she modify it to adapt it to Ulgu and her higher skills as wizard? The '
Aethyric Armour' is "Lesser magic" - if modified spell was at level of "Moderately Complex", could it give better protection or have additional traits?
g) Can Mathilde get fledging trading company to look for interesting things? Enchanted trinkets, books, etc.? It is not about geting anything specific, or anything right now - but about being there if something interesting comes across.