Herald, CR 8
N Large Construct
Init 2, Senses Darkvision 120ft, Blindsense 60ft; Perception +15
Defense
AC 22, touch 11, flat-footed 20 (-1 size, +2 Dexterity, +11 natural)
HP 115 (10d10+60)
Fort -, Ref +8, Will +8
DR 10/Adamantine
Immune construct traits, magic
Spell-Like Abilities (CL 10th)
At will - Voice of the Dragon, Elemental Darts (Fire only)
3/day Fireball
Offense
Speed 40ft, fly 200ft. (poor)
Melee 3 bite +12 (2d6+7), 2 claws +12 (1d8+7), 2 wings +7 (1d6+3), tail slap +7 (1d8+3)
Space 10 ft.; Reach 5 ft.; 10ft. with bite
Special Attacks: 3 breath weapon (40-ft cone, DC 17 Reflex, 6d6 fire)
Statistics
Str 25, Dex 14, Con -, Int 12, Wis 14, Cha 16
Base Atk +10;
Feats Alertness, Cleave, Great Cleave, Fly-By Attack, Power Attack
Skills Fly +10, Diplomacy +14, Bluff +16, Intimidate +20, Sense Motive +20, Perception +15, Stealth +10
Language: Common, Draconic
Special Abilities
Immunity to Magic (Ex): A Herald is immune to spells or spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below.
A magical attack that deals cold damage slows the Herald down as the Slow spell for 3 rounds without a save.
A magical attack that deals fire damage breaks any slow effect on the Herald and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the Herald to exceed its full normal hit points, it gains any excess as temporary hit points. A Herald gets no saving throw against fire effects.
Immolation (Ex): Once per day as a Full Round action, the Herald can wreath itself in flames to repair his body. Every creature on the same square or adjacent and the Herald itself is dealt 10d6 points of fire damage, which heals the Herals as per his immunity to magic ability. A DC 17 reflex save halves the damage. A creature grappling with the Herald must break the grapple or is not allowed a save. He cannot use his breath weapons for 1d4 rounds after using this ability.
Inferno (Ex): Once per day as a Full Round action, the three heads of the Herald can combine their breath weapons for a devastating attack. This ability affects a 60ft cone and does 12d6 fire damage, DC 22 Reflex save for half. He cannot use his breath weapons for 1d4 rounds after using this ability.
Split Alignment (Ex): The bite attack of the right head counts as Lawful and Evil for the purpose of overcoming damage reduction while the left counts as Chaotic and Good. The heads will also register as those alignments for the purpose of any spell that detects alignment, but not for other spell effects.
A mighty beast, wrought from the jet black steel in the image of the Targaryen banner and then filled with ever burning flames.
Unlike most constructs, the Herald is somewhat independent and rather vain, but still unwaveringly loyal to his master. Another oddity are the three heads that seem to like to bicker and discuss with each other when the time permits and no direct order determines his actions.
The right head is often likened to a cruel tyrant and will often argue in favor of the rules and to maximize the benefit of his master.
The left head is the direct opposite, fiercely moral in all he does and cares little for rules and customs if he can do good by his actions.
The central head is completely neutral and will listen to the advice of his companions, but is ultimately the one who decides the course of action the Herald will take.
Construction
Requirements: Craft Construct, Craft Magical Arms and Armor, Fireball, Voice of the Dragon, Geas;
Materials: a custom made platemail worth 3000 GP; for each of the descriptors Fire, Lawful, Evil, Good and Chaotic, at least a pound of material with a value of roughly 1600 GP from a plane which is strongly aligned with that descriptor
Cost: 5000 GP