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Six centuries ago, the world burned - the Fall destroyed everything. Ancient cities were leveled, ecologies collapsed, and demihuman and monster alike fought over the scraps as unspeakable evil killed billions. Climate change went from catastrophic to apocalyptic and the only escape was into the depths of space.
The year is 614 Post Fall.
The Solarium is split between the United States of Near Laturran Orbit and the Republic of Zeue - two vast superpowers with colonies on moons and in...
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You know, perhaps games should stop at level 20.
- Watchers
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This is the time before the dungeons, before mortals made swords or learned the power of magic.
From a weak tribe, create a civilzation, one strong enought to left ruins to be delved by adventurers in the millenia to come.
You are nothing, become the equal of Netheril.
- Watchers
- 113
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- 36
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- 237
- Views
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A sane person with great power in the world of Worm. What all will you change?
- Watchers
- 63
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- 14
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- 208
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Your people thought themselves free and mighty as they fought against the terrible Wyrm of Abeir, until the blue flames took away all that you fought for, now the once proud rebels are scattered and broken, maybe you will have the might or the charisma to unite them or maybe the dream of freedom died with the Spellplague.
In the end, only time will tell if you will succeed or not.
- Watchers
- 124
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You, SV, are the Patron of a fledgling Warlock on a quest to slay an existence that consumes Gods. She can hear the clicking and clacking of your keyboards and your mice, pick up fragments of your replies to this thread, and receive your mandates to expand your power or further her own goal as Quests to embark upon. Come along now on the descent into madness.
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- 26
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- 59
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Your world has been ruled by dragons for as long as you know. Now one of them has massacred your family. The world needs to be changed.
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In a time of hopeful peace, you are given a straightforward job. Your job is to overthrow the kingdom. Sounds easy, doesn't it?
- Watchers
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A quest where, after the Paradox ending of Inevitable Excess dlc for Pathfinder: Wrath of the Righteous, the Knight Commander awakens in the Mindflayer ship next to the Dark Urge with strange case of amnesia, the voices of her companions in her head, and mythic powers seemingly reset to zero and made even more malleable than ever. Decide if, in this new world, you will reach out to Angels or Demons, or perhaps if you turn into a terrifying chimera of mythic aspects, you already shouldn't...
- Watchers
- 209
- Threadmarks
- 32
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- 404
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A young god caller of Sarkoris finds themselves far from home, with only their god for guidance.
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Your adventuring party has already saved the world from the Dreaming Dark. You all wield power to rival legendary figures and enjoy fame and fortune. You are sung of by bards as Guntram the Vindicated, Flerentia the Tempered, Xaket the Cityspeaker, Sakikhad the Arrowsage, Oriana the Fluid... and you, Jhevaar the Timecutter.
What greater heights can be reached, and what unprecedented new threats could the world possibly face? Eberron's Claw shall guide the way...
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- 417
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There was once a world - Laturr. It was just like Faerûn and Orth and Golarion and thousands of other worlds spread throughout the Prime Material like a glittering necklace, a gemstone of legend and mythic adventure.
The Fall changed that. Billions died as mushroom clouds bloomed over their cities, the seas boiled, and a multispecies alliance desperately stood against the end times. The Exodus evacuated a fraction of the population into orbit - and found no respite there. Instead, they...
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My D&D Campaign as a Quest for Spacebattles. I use a homebrewed attribute system on top of flexible 5e rules. This is an experiment for me, so feel free to give feedback. Cross-posted from SB.
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Birthed in blood and fire, will you be a hero, or something else?
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To Put Away Childish Things
A “Name Level” Quest in Sufficient Velocity
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In which SV must play the part of a party member in their quest to...well, do something of themselves in a high fantasy world where nothing is as it seems and everyone has a snarky narrator overhead. Maybe. Perhaps.
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A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover
In a world where magic has all but guttered to ashes, becoming the fare of charlatans, petty conjurers, and ragged illusionists, a mighty change is stirring. From small and fragile sparks a great blaze will be reborn and men will again look in wonder awe and terror at those who would dare to call on secret powers. Heroes and fiends, champions and monsters, soon all will walk under the light of common day once more.
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Born and raised here in this here small town, it's the last week before summer of your Junior year, and it's up to you to live up to whatever expectations you're setting for yourself.
Go forth and fuck shit up...or whatever it is teens these days are doing, I dunno.
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You have led a lifetime of bad and inconsistent choices. Running to one group to the next, never seeming to commit. Now heading towards the Frontier Lands will this continue you to be you way?
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The Grail needs a protector from All the World's Evil, and there's only one boy who can be it. Follow Shirou as he becomes the 'Gamer' break physics and save the world.
- Watchers
- 99
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- 11
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Early morning on the road. Same as always. The chill spring air woke you almost before the...
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Welcome to my second attempt at Fear Cuts Deeper Than Swords, my A Song Of Ice and Fire and Pathfinder 1st edition (with heavy influence from D&D 3.5) Quest! Inspired by A Sword Without A Hilt, I plan to make my own twists and turns, but I owe a lot to DragonParadox's excellent writing. Updates are whenever but I will try to update at least once a week. I have a much better idea of what to do for this time, and truth be told, I find writing about Essos to be a lot more fun than Westeros. If...
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You are the Dark God Tenebrae and the world has fallen out of balance.
Naturally you are going to fix it with a grand ritual, there is just one tiny problem.
You are stuck elsewhere.
Guide your Kobold minions and your Dragon servant to create your grand ritual and save the world in this quest.
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- 14
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Adventurers ride through the lands of Albion in the mythical days of king Uther Pendragon. A d&d 5e adventure set in the my own take on the Arthurian legends
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- 23
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- 3
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A Dungeons and Dragons Adventure following the choices of SV questers.
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- 12
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- 5
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- 449
One-way portals have opened up across fiction, and deposited numerous characters, creatures, and treasure in one world.
- Watchers
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- 7
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Join Dragon's inevitably insane D&D adventure.
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An unfortunate SI is dropped into a D&D world.
Literally.
As the Audience gets to vote on the challenges, I think his lifespan will be measured in days weeks.
- Watchers
- 59
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D&D 5e school quest.
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The Orb of Storms is an evil artifact, created hundreds of years ago by a very angry druid. The Orb loathes civilization, and it expresses its anger by controlling the weather. It calls downpours when it is mildly irritated, scaling up to hailstorms and tornadoes when truly enraged.
The Dragon Empress, owner of the Orb, keeps it in a state of mild irritation and uses it for agriculture.
The elves of Cedar Valley have suffered a bad drought this year, and the Empress has dispatched the Orb...