[ X] You reach out to your sorcerous powers. They are diminished, truth be told, but not enough that you can't show these devils why it was a bad idea to provoke you.
[X] Though you prefer to channel your powers through weapons, a kineticist is always armed. You form a blade of ice in your hand, just in case, but you don't bother to use it, instead gathering the elemental power of the world to strike those imps with a lance of coldness.
[X] You reach out to your sorcerous powers. They are diminished, truth be told, but not enough that you can't show these devils why it was a bad idea to provoke you.
[X] Your divine powers answer as readily as ever. As you draw upon the stars, you feel your curse start taking hold, your body lightening unnaturally. It's fine though, you are used to it, and the magic you bring forth is more than worth it.
Your divine powers answer as readily as ever. As you draw upon the stars, you feel your curse start taking hold, your body lightening unnaturally. It's fine though, you are used to it, and the magic you bring forth is more than worth it.
Perhaps it's your commanding aura, developed as a commander of the Crusade, or maybe it's some lingering connection between you, but once you decide on a course of action, the other two seem to follow your lead even with no words spoken.
The green-skinned woman drops in line with you, both of you charging at the two imps next to each other. They throw bolts of fire at you, but one is easily dodged and the other sputters uselessly on your companion's armor. Once you are close enough, you unleash your magic, a whole gathering of little star-like orbs showering the two imps, burning their bodies and blinding them. Shocked as they are, they don't even try to dodge when your companion cuts off the head of one, then continues the movement by striking the other with a pommel of her sword. With the second imp dazzled and stunned like that, it's all too easy to put a hand filled with a chilling negative energy on its body and finish it off.
Elerra meanwhile focuses on the third imp to the right, both crossbows seeing heavy use. The imp manages to dodge the first shot, only to move into the line of a second shot, skewering his wing and causing him to fall down. A third bolt skewers the brain of the prone creature.
All in all, a very quick and easy fight, even with your powers not at their full.
Regill: We are lucky to have only encountered the weakest creatures of this Hell, but we don't know how long that would last. Stay on your guard.
"You prove surprisingly adequate in battle." The swordfighter comments. "Now, to the helm!"
You nod, but as the other two rush forward, you lag behind a little bit. There is loot to pick up, after all.
Sosiel: Is now really the time?
Woljif: Relax, Chief is the fastest looter in existence! They won't even notice we didn't immediately follow!
Woljif is right, as you have already looted those corpses. Though you have no idea what the strange bulb on mindflayer is for, on the corpses of imps and the three humans you find a little bit of money and some weapons. One of the finds in particular makes you smile.
The two are just finished climbing the first of those fleshy meshes when you appear behind them. Just as expected, they didn't even notice you looted all these corpses.
Woljif: Woohoo! You go, Chief!
Seelah: No matter how many times I see that, I can't help but be impressed how quickly you can gather all this junk.
"So what's your name, anyway? I can't just call you 'that Githyanki' all the time, can I?" The drow asks your third companion as you climb the mesh. So her race is called Githyanki?
"Lae'zel." She answers sharply. You noticed it already, but she really isn't up for socializing, is she?
"I'm Elerra, and just to make this clear, I'm not one of Lolth-sworn, I'm a Seldarine Drow. And this is…" She looks at you, apparently at loss at what to say.
"Knight Commander." You instantly say, then curse your instincts once more.
Though Lae'zel doesn't stop opening the fleshy door, you can tell that grabs her attention. "You don't look military."
You don't comment, instead entering the room. There are more pods here, but in one of them is a woman, alive and hitting the pod, shouting to be freed. In addition, a human and an elf lie on chairs of sorts connected to a strange machine in the middle.
You are already rushing towards the woman in a pod while Lae'zel is still checking out the room. "Gheik machinery, I can't make sense of it." She curses.
Once you (and Elerra, who seemed to share the instinct of helping the trapped woman first) get close to the pod, the half-elf inside finally notices you. "You! Get me out of this damn thing!"
From the back, you hear the Githyanki call out "We have no time for stragglers." but it's something literally everyone else, including the voices in your head, ignores.
Greybor: I don't see anything on the pod itself that would let you open it. Though, given how weird the whole thing is, I could just be missing it.
Nenio: There is a magical connection between the pod and the console next to it, although it's magic I have never seen before! Looks like runes? They seem similar but also different to warding runes I know, drawing energy from the console.
Lann: Hey, Commander? Maybe say something to the half-elf? Calm her down or such?
That's an excellent idea. "Don't worry, we will get you out soon. Let me just take a look at the console."
"Hurry! Please!" The woman is obviously terrified, not that you blame her for it.
Approaching the console, it's once again a technology completely alien to you. But your eyes of someone who braved dozens of dungeons and solved many puzzles easily spot an empty socket, obvious place for a key or such. It doesn't take much to know you probably will need to put something there to save the woman.
Nenio: Although that's certainly an option, I believe a search for a key will be a waste of time, follower. Try pulling in your power to reproduce the energies of the warding runes.
Curious, you follow Nenio's suggestion. The console humms to life, red light coming out of the fleshy ball in the middle.
Woljif: Ugh, this thing feels more like a big heart than a machine. Chief, let's open the pod and get out of here, it's too creepy for me!
You put your hand on the console, and your other hand grabs at your head as you feel the pain of something moving in your brain. The tadpole thing probably. It's really unpleasant, but it also seems to open a connection between your mind and the console. No, not just a connection. Authority. Through the bond, you demand the pod to open the pod, and the machine yields to the command. The pod opens and the half-elf falls out of it.
Wenduag: This power… Such authority, so different yet so familiar to your own mythic powers… Perhaps this curse from our kidnappers can be turned into a gift after all…
Elerra runs up to the woman first, helping her stand up. "How are you feeling?" She asks, and the half-elf answers.
"Better now. I thought that damn thing was going to be my coffin. Thank y-ugh!"
Familiar by now signs of the connection opening between two people appear on Elerra and the half-elf's faces. You aren't sure what it is they share, you don't really want to join in, and the moment passes soon anyway. The woman's eyes snap to Lae'zel. "You keep dangerous company." Her tone, seemingly relaxed, is obviously full of suspicion and caution.
Sosiel: She doesn't know our companion, her caution comes from the race. Question is, is it racism, that githyanki are prosecuted and feared by many, like many tieflings are? Or do they deserve such caution? We know nothing of the state of this world.
The drow however just smiles. "Dangerous company's what you need in a fight." Her words seem to put the woman at ease. "I'm Elerra."
"Shadowheart." She introduces herself. "Let me join you, with the four of us we can easily watch each other's backs and get off the ship."
"Lae'zel." The githyanki grunts impatiently.
"Knight Commander." You introduce yourself, at this point giving up on fighting this habit.
Shadowheart gives you a stare, visibly having questions she wants to ask, but you turn away and walk towards the other people in the room.
Regil: They are alive and even conscious, they are moving a little, but they are completely unresponsive. It would be wisest to leave them here as is, but if you hope to save them, you need to awaken them - you won't be able to carry them out of here, they either move on their own or they are dead.
Arushulae: The machine in the middle of the room is also connected to a console, and it has something written above each of the buttons. Perhaps look there?
Seelah: Unleash. Aggression. Annihilate. None of these options sound particularly good, but the first one at least should work?
You click on the first of the buttons, and some sort of mind energy seems to flow through the two, but they don't otherwise react.
Daern: Well, that did a whole of nothing. Now, I know your heroic spirit would have you trying your best to help them, but perhaps consider the fact that you really have no way of helping them and take care of someone much more important namely yourself?
You sigh. Daern is right, unfortunately. You know you can't save everyone. You abandon the two with a bitter taste in your mouth and walk towards one of the two doors you haven't been through yet. The rest of your group catches up to you soon enough, ending some argument Shadowherart and Lae'zel had. It's been minutes, yet Elerra already seems tired of dealing with the two.
Finally, your group arrives at what seems to be the helm of this ship. A battle is being fought here between Mindflayers (and their pet walking brains) and devils. Just after you open the door, you see a Mind Flayer seem to suck something out of a cambion's head, only to be overwhelmed by several imps a second later.
Sosiel: Strange. Cambions are demons, born of woman impregnated by an incubus that spend the entire pregnancy in Abyss. Yet here, cambions are devils? Or is the similarity between these evil beings to cambions just a coincidence?
Something to figure out in the future. For now, there are enemies to be fought. You smirk at the fact that, this time, you aren't unarmed.
[ ] With a flourish, you draw a rapier and drop into the stance of a duelist. Lesser warriors would laugh at the idea of fighting like you against hordes of outsider monsters. Those warriors also wouldn't have survived a day in the Abyss.
[ ] Drawing the greataxe from your back, you start letting loose the chaotic arcane energy flowing through your blood, preparing for the magical bloodrage that will soon turn you into a killing machine.
[ ] You twirl the quarterstaff, ready to put your monastic training to good use. Your fists are weapons enough, but you've always felt better holding a staff too.
[ ] You pull out the bow and an arrow. You don't aim it, not yet, but your eyes scan the battlefield, noting every vulnerability you can spot.
The last living Illythid here, fighting the last cambion, notices you. "Thralls. Connect the nerves of the transponder. We must escape. Now." He (you think it's a he at least) orders you, then gets back to dodging the sword swipes of his enemy.
Transponder? Is that the strange machine with multiple tentacles at the other end of this room?
Lann: How the hell are you even meant to use this thing?
"Let's do it. Let the cambion and the ghaik fight, we can deal with them after we escape." Lae'zel suggests, and the other three seem to agree with the idea. A part of you agrees too, but…
Wenduag: They have nothing on you, Master. And there is no way you can fully recover your power by running away all the time.
Lann: I don't know, maybe in different circumstances, but this ship will literally crash if we don't deal with it soon!
Regil: Indeed. Such an unnecessary fight would just be a waste of time, which according to our allies is something we have a limited supply of.
Nenio: Go fight them, follower! I need more data on the differences between devils of this realm and ours!
Seelah: I can't believe I'm saying this, but for once I agree with the two crazies. There is no better way to reawaken your fight than by putting it against the darkness.
Woljif: I specifically asked to get out of here as quickly as possible, Chief! Please don't stay here for longer just to fight a scary devil and scary tentacleman!
[ ] Fight the cambion.
[ ] Rush towards the transponder.
Author Note: The four classes are, in order: Swashbuckler, Bloodrager, Monk and Slayer. Why these four and not any others like Fighters or Paladins? Mostly because Pathfinder has many classes DnD doesn't have, so I though to myself, why repeat classes that your companions in BG3 will already have? Also, sorry if the events feel too similar to the game, I tried to put a little spin on everything but the real changes Knight Commander brings can only really appear after the prologue.
[X] Drawing the greataxe from your back, you start letting loose the chaotic arcane energy flowing through your blood, preparing for the magical bloodrage that will soon turn you into a killing machine. [X] Fight the cambion.
If we were any other mythic path I would say flee but we are currently channeling the powers of azata and if there's one thing Azatas love just as much as freedom it's obliterating Devils.
[X] Drawing the greataxe from your back, you start letting loose the chaotic arcane energy flowing through your blood, preparing for the magical bloodrage that will soon turn you into a killing machine.
[X] You twirl the quarterstaff, ready to put your monastic training to good use. Your fists are weapons enough, but you've always felt better holding a staff too.
You will never regret taking a few levels in Monk. Plus, beating up ancient demons and huge monsters with your bare hands is always fun.
[X] Fight the cambion.
Eh, this title of Knight Commander is not for show.
[X] You pull out the bow and an arrow. You don't aim it, not yet, but your eyes scan the battlefield, noting every vulnerability you can spot.
[X] Fight the cambion.
[] Drawing the greataxe from your back, you start letting loose the chaotic arcane energy flowing through your blood, preparing for the magical bloodrage that will soon turn you into a killing machine. Edit:
[X] You pull out the bow and an arrow. You don't aim it, not yet, but your eyes scan the battlefield, noting every vulnerability you can spot.
[X] Fight the cambion.
[X] You twirl the quarterstaff, ready to put your monastic training to good use. Your fists are weapons enough, but you've always felt better holding a staff too.
[X] Drawing the greataxe from your back, you start letting loose the chaotic arcane energy flowing through your blood, preparing for the magical bloodrage that will soon turn you into a killing machine.
Switched to slayer on the basis that cosmic oracles escalating enfeeblement penalty will fuck over melee builds.
Minor Curse Your unnatural lightness makes it hard to keep your footing and interact with other physical objects. You are enfeebled 1 and take a –2 penalty to saves and DCs against Grapple, Shove, and other forms of forced movement.
Moderate Curse Your body is drawn further skyward. You are enfeebled 2, and the penalty from your minor curse increases to –3. You are treated as one size smaller for wind effects. You gain a +2 status bonus against Trip attempts, you only take half as much damage from falls, and you gain the effects of the Powerful Leap and Quick Jump skill feats. You weigh only half as much, and your Bulk, should someone need to carry you, is also half as much.
Major Curse As your body rises, you float just above the ground beneath you. You become enfeebled 4, and the penalty from your minor curse increases to –4. You can walk on liquids as if they were solid; you gain the effects of the Cloud Jump skill feat; and you don't leave tracks, trigger weight-sensitive pressure plates, or otherwise connect with the ground below you.
Hmm, you're right. This might not be so bad for a rapier user if we can find/create a suitable rapier with the Agile trait, but for the other two melee classes, it's basically an anti-synergy. Which also gets worse over time.
[X] With a flourish, you draw a rapier and drop into the stance of a duelist. Lesser warriors would laugh at the idea of fighting like you against hordes of outsider monsters. Those warriors also wouldn't have survived a day in the Abyss.
Now that I know what curse we have gonna change my vote.
[X] With a flourish, you draw a rapier and drop into the stance of a duelist. Lesser warriors would laugh at the idea of fighting like you against hordes of outsider monsters. Those warriors also wouldn't have survived a day in the Abyss.
[X] With a flourish, you draw a rapier and drop into the stance of a duelist. Lesser warriors would laugh at the idea of fighting like you against hordes of outsider monsters. Those warriors also wouldn't have survived a day in the Abyss.
[X] With a flourish, you draw a rapier and drop into the stance of a duelist. Lesser warriors would laugh at the idea of fighting like you against hordes of outsider monsters. Those warriors also wouldn't have survived a day in the Abyss.
[X] You pull out the bow and an arrow. You don't aim it, not yet, but your eyes scan the battlefield, noting every vulnerability you can spot.
[X] Fight the cambion.
[X] With a flourish, you draw a rapier and drop into the stance of a duelist. Lesser warriors would laugh at the idea of fighting like you against hordes of outsider monsters. Those warriors also wouldn't have survived a day in the Abyss.
[X] You pull out the bow and an arrow. You don't aim it, not yet, but your eyes scan the battlefield, noting every vulnerability you can spot.
[X] Fight the cambion.
In the interest of avoiding anti-synergy. Honestly not sure about the effectiveness of an Oracle Gish in general. Though I do wonder to what degree the build will matter in terms of actual stats and the like. Do we have to worry about having a less optimal build or are we just gonna rely on narrative?
[X] You pull out the bow and an arrow. You don't aim it, not yet, but your eyes scan the battlefield, noting every vulnerability you can spot.
[X] Fight the cambion.
In the interest of avoiding anti-synergy. Honestly not sure about the effectiveness of an Oracle Gish in general. Though I do wonder to what degree the build will matter in terms of actual stats and the like. Do we have to worry about having a less optimal build or are we just gonna rely on narrative?
Well to be fair right now we are technically a mishmash of most mystic paths, and we could probably call upon any class it's just with the ship crashing and our companions in our head, it's all very overwhelming for excess
In the interest of avoiding anti-synergy. Honestly not sure about the effectiveness of an Oracle Gish in general. Though I do wonder to what degree the build will matter in terms of actual stats and the like. Do we have to worry about having a less optimal build or are we just gonna rely on narrative?
[X] With a flourish, you draw a rapier and drop into the stance of a duelist. Lesser warriors would laugh at the idea of fighting like you against hordes of outsider monsters. Those warriors also wouldn't have survived a day in the Abyss.
It seems like there is a draw between Slayer and Swashbuckler. There are still some days left, but if the tie remains, I will be rolling dice to decide between them, just to be clear
[X] You pull out the bow and an arrow. You don't aim it, not yet, but your eyes scan the battlefield, noting every vulnerability you can spot.
[X] Fight the cambion.