Design starships from Enterprise onwards, dealing with production capabilities and internal layouts to meet the demands of Starfleet as Earth takes the galactic stage. With art!
Your family business has a hard time, it's almost bankrupt. You're the only hope left for your father, can you brainchild - the design department - safe the day? Let's find out! Design space ships, meet people, and become famous!
This is my second try at this after I reworked the rules. Want to see the first one? Look here!
The second Death Star was destroyed with the Emperor aboard almost three years ago, and the Galaxy is aflame. Long simmering tensions have exploded into a storm of violence. All semblance of Imperial Authority has vanished as power hungry warlords make their own bids for power. Where there was once a thriving Galactic community now there are only squabbling micro-states, rarely larger than a half dozen systems in size.
Even the Rebel Alliance is not immune to this fracturing, as much of...
Design starships from Enterprise onwards, dealing with production capabilities and internal layouts to meet the demands of Starfleet as Earth takes the galactic stage. With art!
in this quest, you control the design team of _____ and get to design ships and vehicles for their use. your goal depending on which nation you pick is to either help them win the war or help them keep superiority over their foes outside of war
A quest where you try to create the best space ships with limited time, budget. And meddling bureaucrats bothering you every step.
This is a the SV Branch. SB will also have this quest. Though you are not the same company. You are both rivals, please do not use meta knowledge from the other thread here.
Your family business has a hard time, it's almost bankrupt. You're the only hope left for your father, can you brainchild - the design department - safe the day? Let's find out! Design space ships, meet people, and become famous!
In a sort of inversion on the design quest, play as a military commander in charge of sourcing and choosing equipment while dealing with bureaucracy and politics.
You are a scientist and sometimes-arms-designer in the early stages of the Cold War. Your rockets are the most accurate, your sensors the finest, and your explosions the biggest. Or if they're not, they will be.