New to the thread, willing to join in for the fun! Looks like we just maxed out (or nearly did) on the revised cockpit design, what are we looking at for weapon configuration? I'm seeing a lot of hate for the Mass drivers in the thread (it does get brought up V E R Y frequently, so can't blame ya there) but I can see a utility in it that a conventional laser system lacks; ammunition variance. While laser systems are generally capable of only changing the scale of power output, the ammunition load for a mass driver can be modified for the mission type. AP rounds for hard targets, Ion rounds for shielded targets, and belts are capable of supporting a combination of these rounds (3 ap:1 ion for instance). there are likely rounds that I'm not even thinking about at this time that could be fitted for use in such a weapon. They do come at a cost of limited ammo as well as projectile speed, but can possibly hit harder than conventional weaponry as well as have minor target correction built in for fancier rounds.
As for conventional weaponry, we have several routes we can go through. I would think the best setup would have a mix of ion/laser cannons as well as a one or two warhead launchers. tractor beams have quite a bit of utility and can be incredibly powerful when used properly, but generally have a limited range and seem to be more effective on larger capital ships. A warhead launcher would be extremely handy as it can handle many mission loadouts while being relatively compact (the famous T65 X-Wing used in the Death Star Run had a pair of launchers with a small magazine holding 3 torpedoes per launcher + 1 in each tube. The launchers + targeting system could fit in a convention bathtub with room to spare).
Doubling back to powering the turbolasers directly from the main reactor for the initial Vulcan Corvette design, why not use disposable fuses to prevent/minimize damage to the power system due to an overload? Just as the Mon Calamari have modular shields that can be replaced quickly when they burn out, I would think something similar could be done to prevent a complete overload.