Oi! Bad dice can be horrible you know! They contaminate everything with their bad luck(no they don't -SHUT UP!).
 
[X] Just make the cockpit a bit larger, then it will work just fine. (Size: Normal, -4 Flaws, Cost 4)

Trade offs for this vote are essentially compartments vs. cost, and I'm not sure I want to roll the dice again and end up with the same problem.
 
Time to fund the gacha addiction!
EDIT: GACHA ROLLS
EDIT 2:Meh, no SSR here.
cryptoam threw 10 100-faced dice. Reason: Playing the cockpit gacha Total: 378
42 42 19 19 50 50 19 19 22 22 12 12 35 35 91 91 31 31 57 57
 
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TBF, each die is a single roll. That was the equivalent of pulling ten cockpits. We got a 91 in there which is approximately equivalent to a 1d6 getting a 5 or 2d6 getting a 10-11.
 
Voting closed
Right, voting is closed.

Adhoc vote count started by Jax on Apr 3, 2021 at 1:47 AM, finished with 35 posts and 23 votes.

  • [X] Start over again. (Overall Cost +1)
    [X] Let's get some Astromech nav-computers and put them into the cockpit. (+2 Cost)
    [X] Start over again. (Overall Cost +1)
    -[X] Use real life dice to roll for this.
    --[X] If it is a bad roll then write "Property of Sufficientvelocity" on them and ritually kill them. With a blow torch. And every dice they were within an arms reach of.
    --[X] Get new dice from a store in another town/village/city and got to the immediate church and have them blessed.
    -[X] Rinse and Repeat till we get excellent rolls.
    -[X] Call some colleagues that work at the Temaris School of Engineers to send your team some refreshers.
    [X] Start over again. (Overall Cost +1)
    -[X] Use real life dice to roll for this.
    [X] Just make the cockpit a bit larger, then it will work just fine. (Size: Normal, -4 Flaws, Cost 4)
    [X] Start over again. (Overall Cost +1)
    -[X] Use real life dice to roll for this.
    --[X] If it is a bad roll then write "Property of Sufficientvelocity" on them and ritually kill them. With a blow torch. And every dice they were within an arms reach of.
    --[X] Get new dice from a store in another town/village/city and go to the immediate church and have them blessed.
    -[X] Rinse and Repeat till we get excellent rolls.
    -[X] Call some colleagues that work at the Temaris School of Engineers to send your team some refreashers.
Jax threw 2 6-faced dice. Reason: Cockpit Rolls 2d6 Total: 10
6 6 4 4
 
*Sets off fire works*
Yay, the die gods have heard our prayers! The sacrifice of virgins has worked!

How much budget do we have left btw?
 
5 advantages and 0 flaws before our new expert. This does possibly open up the possibility to go strong shields if we are careful on the advantages used here.

Edit- two options based on info from our previous corvette

Small Strong 6 Double Deaths
Advantage: 33 + Bridge (5+)
Flaw: 10 + Bridge(0) -1d6
Cost: 23 - 1
Weapon: 12 + Bridge (bridge starts at 0)

Net 23 + Bridge(5+) + 1d6

Small Light 12 Double Deaths
Advantage: 51 + Bridge(5+)
Flaw: 16 + Bridge(0) -1d6
Cost: 29 - 1
Weapon: 24 + Bridge (bridge starts at 0)

Net 35 + Bridge(5+) + 1d6

Requirement:
  • has to be armed for Anti-Fighter purpose
  • has to have at least 30 Advantage
  • has to have 5 free Compartment
  • Cost should not be more than 30
 
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I'm tempted to put the mass drivers on this one. Flak rounds will absolutely shred light, disposable snubfighters like Vulture droids or TIEs, as well as pirate garbage, and they'll still provide a decent anti-capital punch with proton warheads.
 
I'm tempted to put the mass drivers on this one. Flak rounds will absolutely shred light, disposable snubfighters like Vulture droids or TIEs, as well as pirate garbage, and they'll still provide a decent anti-capital punch with proton warheads.
It's supposed to be anti-starfighter. Flack is yes but I'd dump the starfighters. Key features would include a balance of ion cannons and turbolasers. I'm not sure about tractor beams.
 
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