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Creative Discussion & Worldbuilding

To discuss how we create and what we do with the things we create.
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Quests Archive

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In a universe that isn't quite Star Trek, shape the course of a fledgling interstellar power through the lens of its ships. Will you be a rising superpower, or merely a footnote in history?
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Starting in 1970 and going onwards for as long as your legacy persists, try your best to guide what little of the Soviet space program you're in charge of and compete with contenders, domestic and foreign alike. Formerly: Orion's Arm Tech Company Quest,
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You are SPzH3000 Architect, Sangvis Ferri's only one, and thus most prized engineer. Use the power of technology and creativity to help your fellow Ringleaders dominate the battlefield and crush G&K PMC!
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Cybernetic augmentation and body modification is becoming increasingly available and popular. One's own body can become a means of self-expression, or artistic intent. April has no such great ambitions. She wants to try something fun and lewd: Create a succubus body for herself.
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What started as a design challenge has become an Alternate Universe take on the development of the inner sphere. Join us as the Terran Hegemony learns the power of diplomacy, subtlety and massive violence!
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Your family business has a hard time, it's almost bankrupt. You're the only hope left for your father, can you brainchild - the design department - safe the day? Let's find out! Design space ships, meet people, and become famous! This is my second try at this after I reworked the rules. Want to see the first one? Look here!
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Humanity has broken the shackles of gravity! In a staggering international effort, the inhabitation of the solar system has begun in earnest, and with it the need for new technologies and vehicles to solve problems as they come up. At the start of this era, one man invents a control interface that will shape the new age. This is the story of that rig, the machines it enables, and the era itself. "They don't prepare you for how cool the robot is, or just how bad the war is"
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You are the new hapless Director of Shipwrights Bureau. Design ships, deal with political ramifications of such things, and pray upon the Wheel and the Moons that your Bureau's designs can survive the coming storms.
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The galaxy roils in a storm of change, the likes of which have not been seen since the blessed Avatar of the Omnissiah guided the Legio Astartes across the stars during the Great Crusade. But you, oh Magus, stand impervious to the tempest, for this day has brought a triumph that eclipses the tumult of the wider Imperium. Today, the shipyard above Temari's Prime stands complete, a gleaming testament to the Omnissiah's will, and it is yours to command. It is a realm of steel and starlight...
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A BattleTech design quest using a non-canonical Periphery faction to explore some curlicues. Chaotic character creation and setting initialization; planning your way out of the mess later on; and all the best excuses for making terrible decisions.
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Design starships from Enterprise onwards, dealing with production capabilities and internal layouts to meet the demands of Starfleet as Earth takes the galactic stage. With art!
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in this quest, you control the design team of _____ and get to design ships and vehicles for their use. your goal depending on which nation you pick is to either help them win the war or help them keep superiority over their foes outside of war
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Take control of the Terran Hegemony's Research, Development and Procurement Department during the very birth of the BattleMech! Change the course of history (or not) with the power of paperwork! Bring yourself to (administrative) glory over a thousand battles (with deadlines)! Try not to get fired (out of a Naval Autocannon) by your fickle and demanding boss, the Director-General! Welcome, DeskWarrior!
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The Age of Iron And Steam is here. And with it comes a brand new use for an invention that has so much potential. How can you exploit it SV?
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It is the year 869 AA, and the Kal'Dari system is on fire. Widespread chaos is present over stations and moons, and warships from different Clans turn each other to irradiated slag, their drifting hulks a grim reminder of the price of war. All of it seems so far away however, situated as you are in the Crownworld. The homeworld of all Kal'Dari, staffed with the greatest scientists and engineers as part of a widespread ecumenopolis project. But the specter of war looms ominously overhead, a...
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In which you build giant fighting machines for the betterment of your pride as a giant fighting machine designer.
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Your family business has a hard time, it's almost bankrupt. You're the only hope left for your father, can you brainchild - the design department - safe the day? Let's find out! Design space ships, meet people, and become famous!
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Create a great MMO RPG instead of Fallout New Vegas. Or destroy your full potential.
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In a sort of inversion on the design quest, play as a military commander in charge of sourcing and choosing equipment while dealing with bureaucracy and politics.
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Welcome to Dual Crown of the Waves, a Rule the Waves 2 AAR/Realpolitik game/Forum Game. I've run...
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You are a scientist and sometimes-arms-designer in the early stages of the Cold War. Your rockets are the most accurate, your sensors the finest, and your explosions the biggest. Or if they're not, they will be.
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The Ascendant Hierarchy reigns supreme. It reigns over countless star systems and more than a...
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