We have a trait so weapons take 1/2 the compartment space which is why we can fit in so many weapons
In that case, I much prefer aiming for your option with the Light shields.
It frees us up to spend Advantage on a Cockpit we'll likely want to re-use in the future rather than hoarding it to try and reach net 30 advantage.
 
In that case, I much prefer aiming for your option with the Light shields.
It frees us up to spend Advantage on a Cockpit we'll likely want to re-use in the future rather than hoarding it to try and reach net 30 advantage.
This ship is going to be in the middle of fights the last thing you want is to remove the defenses that are meant to keep it safe in a battle. Light shields would barely better than if not the same as civilian level shields. This is a warship it needs good shields. And the Net 30 is needed as that is one of the damn requirements we have to meet along with the extra space left over. And the cockpit is already good enough it has no flaws and we still haven't seen what we gained from the Dug that everybody was so crazy for.
 
This ship is going to be in the middle of fights the last thing you want is to remove the defenses that are meant to keep it safe in a battle. Light shields would barely better than if not the same as civilian level shields. This is a warship it needs good shields. And the Net 30 is needed as that is one of the damn requirements we have to meet along with the extra space left over. And the cockpit is already good enough it has no flaws and we still haven't seen what we gained from the Dug that everybody was so crazy for.
By no means am I saying that we should achieve less than Net 30 advantage; I'm just saying that given this arrangement:
Small Light 12 Double Deaths
Advantage: 51 + Bridge(5+)
Flaw: 16 + Bridge(0) -1d6
Cost: 29 - 1
Weapon: 24 + Bridge (bridge starts at 0)
51 Advantage - 16 Flaws = 35 Net Advantage
And that's without adding any of the cockpit's Advantage, or removing 1d6 flaws at all.

So with this design plan we can afford to spend some of the cockpit's Advantage points without worrying about that requirement.

And among other things, what I expect we would spend that Advantage on is Maneuverability.
I think having more maneuverability and literally twice the fire-power is worth downgrading from Strong to Light shields.

Perhaps I wouldn't think so if it wasn't specifically an anti-fighter ship, but as it is meant for an anti-fighter role, the magnitude of firepower it's meant to withstand is correspondingly lower anyway.

Edit:
Although, food for thought:
The difference between 1 Light shield generator and 2 Double Death turrets is only 2 Advantage.
They have the same number of Flaws, the same Component Space, and the same Cost, but 2 Double Death give 6 Advantage, while 1 Light shield generator gives 4.

So we could double the shields of that design at the cost of -4 Weapon and -2 Advantage. Assuming we can have more than one shield generator anyway.
 
Last edited:


you know we could replicate the design over a decade early but improve on the reduced profile by rearranging the hanger from forward facing to side facing. it would cut down the forward. rear and vehicle profiles by 1/4 to 1/2 without losing capability.
 


you know we could replicate the design over a decade early but improve on the reduced profile by rearranging the hanger from forward facing to side facing. it would cut down the forward. rear and vehicle profiles by 1/4 to 1/2 without losing capability.

Or we could put even more starfighter capacity on it by making the center launch bays longer.
 
you know we could replicate the design over a decade early but improve on the reduced profile by rearranging the hanger from forward facing to side facing. it would cut down the forward. rear and vehicle profiles by 1/4 to 1/2 without losing capability
That would be a bad idea, the Quasar is already slow as hell and a literal bubble, we don't need it slower.

This is the one time that it actually makes sense for its design.

Or we could put even more starfighter capacity on it by making the center launch bays longer.
This makes sense.
 
so how about Valkyrie battlestar inspired light carrier then instead? not necessarily the same shape or weapon density but rather the armored core covered in defense guns with a pair of flight pods on the sides so that if someone shoots into the hanger we only lose the hanger rather then the ship.
 
so how about Valkyrie battlestar inspired light carrier then instead? not necessarily the same shape or weapon density but rather the armored core covered in defense guns with a pair of flight pods on the sides so that if someone shoots into the hanger we only lose the hanger rather then the ship.
That could work.

Would also help differentiate us from the others.
 
I doubt we have the ability to build something the size of a heavy cruiser nor would we be allowed to do it because of the restrictions.
 
I doubt we have the ability to build something the size of a heavy cruiser nor would we be allowed to do it because of the restrictions.
I'm using it as easy way to explain the concept. a light carrier or escort carrier wouldn't need a heavy crusier hull anyway. that would be more for a fleet carrier instead.

i'd pin a light carrier at 300 to 500 meters with 48 fighters and a fleet carrier at 400 to 600 meters with 96 birds (RL studies show carriers have trouble managing more then 100 aircraft in the air at once). for clean numbers we can have escort carriers be 200 to 400 meters with 24 fighters.
 
Last edited:
24 fighters is barely worth the effort. There is a reason that the carriers in star wars carry between 4-6 squadrons of fighters. As for the number of fighters in the air that doesn't matter as there is literally hundreds of fighters deployed in battles all the time. Our modern world experience isn't what matters. These are ships and planes used in the WW2 style for combat and use.
 
I doubt we have the ability to build something the size of a heavy cruiser nor would we be allowed to do it because of the restrictions.
Mon Calamari capital ships were repurposed passenger liners, but I think it more likely that we lack the shipyards to build heavy cruisers and up

Also for carriers it depends on the fighters, rebel fighters tended to be a bit bigger and thus ships often carried less, on the flip side since rebel fighters had hyper drive the carrier could often function as a relay and resupply ship hiding in a different system from the target

Edit- that also means more of the carrier is taken up with fuel and missiles to resupply the fighters as opposed to tie fighters that dont have to deal with hyperdrives or missiles (because all the main rebel/new republic fighters carry missiles and/or bombs)
 
Last edited:
I doubt we have the ability to build something the size of a heavy cruiser nor would we be allowed to do it because of the restrictions.

Yeah at this point in time we definitely don't have big enough shipyards to produce Heavy Cruiser analogues but the Ruusan Reformations does not restrict ship sizes just their armaments and hyperdrives based on their size as shown by the Dreadnought class which is a heavy cruiser analogue not having it's armament's or speed restricted by the reformations like the Mandator was.
 
Dreadnought class is the absolute upper limit that is allowed without restrictions. Dreadnought class is 600 meters long, everything over 600 meters is limited in armament and hyperdrive.

That would actually mean that we would have the space to build a cruiser, if it had even been possible as the military commander of our homeworld has indicated. I just don't think we have the experience.
"Of course. To be honest, I was a bit surprised that you didn't offer an attempt at a cruiser when we were looking for a replacement for our old ships. I had expected you would dive for such a chance, especially as the new design leader. The prestige alone to have taken part in such procurement would have made Vulkan Shipyards quickly known. Instead, you decided to design a freighter. A curious decision at that time, but the right one if I might say so. Time has shown us so much, congratulations."

You bowed slightly with a small grin that was returned by the Lord High General. "Thank you. So, you expected a design from us last year?"

"Yes, mostly because of the prestige. If you had, I hadn't expected you to deliver us something that is exactly workable." That hurt, and it had to show on your face because Lord High-General Fenrox paused for a moment and laughed slightly yet polite. "Oh my boy, don't look so down! You are still very much new to all of this ship design business. Even if you're extremely talented, it seems new is still new. I'm sure in a few years you will be capable of producing something that will stand up to the old design powers in the galaxy. Passion will bring you to it, not rushing. Believe me in that."
 
The Praetor Battlecruiser (the original not the Imperial Praetor-2) is hinted as having been completed under the Ruusan treaty or as having been around pre-clone wars in canon. If you stray into legends it was built under treaty conditions with limited weapons and a slow hyperdrive only for several to be up-gunned during the clone wars.

Add onto that the Mandator canonically originated pre-clone wars but was likely built with a severely limited hyperdrive and an armament Kuat probably lied about. Not that we can build anything on that scale nor would we be able to pull a Kuat and build anything with anywhere near their degree of secrecy.

Long. story short we could eventually afford to build proper cruisers with space to be up-gunned and to receive better hyperdrives once the treaty restrictions are dropped.
 
The Strident-class heavy frigate would be a good Star Wars cruiser I think. At 575 meters, it would be only 25 meters shorter than the Dreadnought heavy cruiser. And with our special weapon generator it would enable very good weapons. And with our honeycomb construction it will be very robust and well armored. In addition, the bridge would be on top of the ship, but it is pretty close to the ship. And that means we have more space than when she is in the ship itself.
 
The Strident-class heavy frigate would be a good Star Wars cruiser I think. At 575 meters, it would be only 25 meters shorter than the Dreadnought heavy cruiser. And with our special weapon generator it would enable very good weapons. And with our honeycomb construction it will be very robust and well armored. In addition, the bridge would be on top of the ship, but it is pretty close to the ship. And that means we have more space than when she is in the ship itself.
It's cool and all, but I don't know if the Strident really matches up with the design language and aesthetics of our existing ships.
 
I believe that the aesthetics with us is more like it is built, like with us honeycomb, KDY arrow-shaped and CEC modular ships.
 
Back
Top