AeroSpace Design Quest

2348, New Project
Rolling for tiebreaker
__

[X] Let last time be a lesson. One glass and then sleep for a solid week.

Moderation strikes you as an excellent idea, and so you keep it to one (admittedly not small) glass while the other party on, Wayne. Unsurprisingly, you end up shepherding them all home, before finally stumbling back to your flat and crashing harder than the Nova prototype.

A rather nebulous time later, you find yourself, stone-cold sober, at your desk as your massively hungover team sit about the place in various states of pain and dysfunction. Before you sit two contracts, as expected, but one is... odd.

Project 2348-5 Multi-Mission Fighter
Required: Aerospace superiority, ground-attack, and anti-shipping capability. Cost 26 or less.
Preferred: Hyperdrive (strongly preferred), twin-engine or tri-engine, Cost 22 or less.

The UNFPC has again been impressed by your timely delivery of a cost-effective craft with the 2348-4 corvette, and as such would like to tender a Request for Proposal regarding a multi-role fightercraft. A heavier, long-range ship is preferred (but not strictly required), with hyperdrives being very strongly requested by Fleet.


Nice, normal, something you'd expect from the U.N. On the other hand, there's a note from your manager scrawled on some loose paper;

Got a discreet request from a group in Alpha C about a light multirole fighter. Suspect colonies are about to push for independence. Management is split on supporting them; if you decide to do so, I can swing enough votes to keep production hush-hush for a while. ¯\(ツ)

Requirements were vague but low-cost and multi-role were stressed so you do you I guess


You stare uneasily at the sheet. This is, to say the least, weird for a company the size of Solar Dynamics to be even considering. Doubly so, considering they're an Earth-based company.

Still… apparently it's an option.

[]Go with the UN contract - getting on the bad side of the people who run your home system is generally a Bad Idea.
[]Go with the probably-rebels; Alpha C certainly deserves their autonomy, and if Boss says she can keep it on the down-low, you can believe it.
 
[X]Go with the UN contract - getting on the bad side of the people who run your home system is generally a Bad Idea.
 
[X]Go with the UN contract - getting on the bad side of the people who run your home system is generally a Bad Idea.
 
[X]Go with the UN contract - getting on the bad side of the people who run your home system is generally a Bad Idea.

Exploring the intricacies of being obligated to support a side you don't necessarily agree with by motives other than war profiteering seems more interesting.
 
I think the other one would be more interesting, but since we're apparently based on Earth I can't imagine it ending well.

[X]Go with the UN contract - getting on the bad side of the people who run your home system is generally a Bad Idea.
 
[X]Go with the probably-rebels; Alpha C certainly deserves their autonomy, and if Boss says she can keep it on the down-low, you can believe it.

Going to be the disagreeing voice, just cause. That said, @Commander Error can we do both projects? Because it actually looks like they're rather similar in nature. It's just the UN asks for a hyperdrive-equipped heavier version of what the Colonials want. And I think you've said we can do multiple contracts at once before, we just haven't decided too.

If we can, doing both would probably be a decent way of disguising the development process for the light strikecraft.
 
That said, @Commander Error can we do both projects? Because it actually looks like they're rather similar in nature. It's just the UN asks for a hyperdrive-equipped heavier version of what the Colonials want. And I think you've said we can do multiple contracts at once before, we just haven't decided too.

If we can, doing both would probably be a decent way of disguising the development process for the light strikecraft.
You can, yes, though it runs the risk of being discovered somewhat higher - having to take much longer than usual to work on "one" design and all that.Plus, integrating a hyperdrive actually changes a ship's design a fair bit, so while you could try to use a common frame, it would take a great deal of finagling.

It is a valid option, to be clear - just a challenging one.
 
[X]Go with the UN contract - getting on the bad side of the people who run your home system is generally a Bad Idea.
 
[X]Go with the probably-rebels; Alpha C certainly deserves their autonomy, and if Boss says she can keep it on the down-low, you can believe it.

High-risk, low-reward. Perfect.
 
[X]Go with the probably-rebels; Alpha C certainly deserves their autonomy, and if Boss says she can keep it on the down-low, you can believe it.

Yarr.
 
Probably the wrong choice from an optimization standpoint, but it'll be a lot more fun.

[X]Go with the probably-rebels; Alpha C certainly deserves their autonomy, and if Boss says she can keep it on the down-low, you can believe it.
 
[X]Go with the UN contract - getting on the bad side of the people who run your home system is generally a Bad Idea.
 
Okay, got a couple of questions for you @Commander Error ...

Firstly, because with both of our designs so far we've rolled the maximum result for weapons rating on our experimental particle weapons, have we picked up a design trait or something for optimising them? Just curious because I'd really like to see their ludicrous overkill continue to exist.
Secondly, during the last Acceptance Tests update, you said we rolled a 4 for the Particle Weapons Rating. And yet, there's this bit:
Project 2348-4 Ratings
Propulsion 2*
Systems 3
Weapons 3/2/2
Reputation 1

Total Rating 8/7/7
Which says that we only had a 3 rating for the model with the particle weapons module installed. Do you know which number you used for the prototype test rolls, and would that have changed/improved things at all? Also, which was correct I suppose I need to ask as well.
 
You'll be happy to know I'm now writing updates at 21:00 at night instead of 03:00, so these mistakes should be far less likely. (Weapons should have been 4 on the particle cannons, yes. I think I used a 4 on the rolls, though - I'd need to check my notes, so pardon me while I dig those up.)

As for particle weapons, that's... a valid point, yes. I'll do some test rolls and see how skills and such will balance out and get back to you on that. (Probably have an update on this when the next post goes up.)
 
[X]Go with the UN contract - getting on the bad side of the people who run your home system is generally a Bad Idea


Our fighters will crush rebel scum.
 
[X]Go with the probably-rebels; Alpha C certainly deserves their autonomy, and if Boss says she can keep it on the down-low, you can believe it.

this is neat. i like it
 
[X]Go with the UN contract - getting on the bad side of the people who run your home system is generally a Bad Idea.

I don't know why some colony is rebelling or why it hasn't been given self rule or representation in government, but we're an arms producer so that's beyond us. You'd just think that the UN would look at history and realize denying a colony representation but still building it up to the point where it's a self sufficient nation state is a poor idea. It's like they want a space revolution and instead of a friendly dominion.

Upside though is war means we keep getting contracts. They wanna kill each other over politics let's turn a profit off it. We don't encourage but might as well take advantage of an opportunity that presents itself. Nothing against the colony but it's a simple risk-reward calculation. I don't think they can pay us enough to be worth the risk, and it will eventually get out that we supplied them their ships. That'd be bad for business.
 
[X]Go with the probably-rebels; Alpha C certainly deserves their autonomy, and if Boss says she can keep it on the down-low, you can believe it.
 
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