AeroSpace Design Quest

This reminds me of a quest that may or may not be dead on bay12 about playing as an alien race trying to get into space. The people chose to start as underwater fish-sea serpent people who where trying to understand balloon flight, and I would of loved to of seen everyone get to the space age decades or centuries latter.

I think this quest will do better than that one.
 
Project 2347-12, Prototyping 1
[X] Try the XM4s - they might have issues, but who doesn't want a particle gun?

(Nobody rolled for gun rating, so: XM4 Rating Roll 1d4 = 4)

With only a small amount of fuss, the guns arrive; you note the look of frankly unholy glee on Carson's face with mild worry. After some work getting everything linked up, the team powers on the guns for an initial test.

[Systems Integration: 1d10 (Technician Mod. +2, Weapon Specialist Mod. +2) = 12 - Great Success!]

The blasters power on and link with the systems as if custom-made for them; power draw and heat tests indicate few, if any, problems. Thus, with the major systems mostly sorted, two prototypes are constructed, dubbed 2347-A and 2347-B. [Weapon Rating +1.]

Two UNF test pilots are shipped in to the plant to put the fighter through its paces. Major Don Lewis, taking the first prototype up, runs it through a standard regimen of maneuvering and performance tests, never exceeding twenty klicks altitude.

[Prototyping roll: 1d10 = 1 - Critical Failure!]

Things seem to be going well, right up until you spot the distinctive flare of an ejection seat - followed by the prototype exploding. Not the greatest start.

Lewis proves both unharmed and unshaken, dispassionately noting after the fact that the engine fire warnings went off, followed by power converter overheat warning - at which point the auto-eject kicked in.

Speculating, Carson theorizes that the engine fires must have blown the fuel tanks; Jardin (waist-deep in the other prototype) notes that he isn't finding anything that might have caused both engines to turn themselves into impromptu firebombs.

[Analysis and Troubleshooting: 1d10 (Technician Mod. +2) = 11 - Great Success!]

Blant, going over the engine plans and fuel system, eventually finds the problem - the time-squeeze had resulted in incorrect fuel pumps being installed, leading to an excess of fuel in the reaction chambers - the subsequent overheat-rapidly-turned-fire had ignited the fuel lines, and by extension, tanks.

After some quick (and very heated) words with the parts warehouse, correct fuel pumps are procured and installed; Lewis once again takes the ship up for basic flight tests.

[Prototyping roll: 1d10 (Troubleshooting Mod. +2) = 9 - Great Success!]

Without the engine-bombs, the second craft performs near-flawlessly; meeting the requirements and exceeding them, especially in the acceleration and speed specs. After several days of flight testing, Lewis gives his seal of approval, and the other pilot - Captain Pavan Chatwal, takes over. After some brief familiarization flights, he takes the ship out to the test range.

[Prototyping roll: 1d10 (Weapon Rating Mod. +5) = 6 - Success.]

The guns perform well - engaging both ground and air targets, the particle blasters quite handily melt large holes in most of the unarmoured targets, and leave glowing-hot armour on the rest. Chatwal notes the guns are somewhat slow to recharge, it's not a massive issue, especially given the damage-per-shot.

Further testing confirms the four external hardpoints work as expected - hardly a surprise, given their simplicity - and from there, Lewis takes over once more for space tests.

[Prototyping roll: 1d10 (Troubleshooting Mod. +2) = 7 - Success]

Ascent and descent flights go smoothly - maneuvering tests indicate minor problems with the flight control system, but Lewis seems satisfied regardless. Range proves limited - again, not considered an issue - but the pilot notes that combat endurance lacks somewhat, especially with the powerful, but fuel-hungry, engines.

With prototyping mostly complete, you ponder - you have just enough time to make tweaks to one system, in hopes of improving the performance.

[] Leave it as-is; you'd rather not risk delays.
[] Rework the FCS - satisfactory it may be, but you strive for good - even great.
[] Other; attempt to rework another system? (Specify.)


Additional vote:
[] Suggest a name for the fighter.

Current Summary:

Project 2347-12 Light Fighter
Propulsion 3
Systems 1
Weapons 5
Reputation 0

Total Rating 9



Note: Continuing as-is will lead to acceptance trials and evaluation; reworking a system does include the possibility of delays, which will negatively impact Reputation.
 
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'Reads current ratings'... Uh... Hmm... 'Looks back on the last update'...

Hey @Commander Error ? The Engine Rating is wrong. The Engines innately have a rating of 2, and then we got a +1 Rating for the integration. So our current Engine Rating should be 3, not 2.

As for what to do... Let's see if we can't fix that really annoying systems rating issue... Only thing that's a concern...

[X] Rework the FCS - satisfactory it may be, but you strive for good - even great.
[X] Fighter Name - Nova

Also, oh my god. The weapons are going to do horrible, horrible things. I mean, we rolled a 1 on the Weapons Prototyping, and still got a 'meets expectations' just because the guns are so good. Also, should the Weapon Rating for the Prototype Roll have been 4, or the 5 we got from having excellent integrations on the weapons with the system?
 
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Hey @Commander Error ? The Engine Rating is wrong. The Engines innately have a rating of 2, and then we got a +1 Rating for the integration. So our current Engine Rating should be 3, not 2.
Wups. Fixed.

Also, oh my god. The weapons are going to do horrible, horrible things. I mean, we rolled a 1 on the Weapons Prototyping, and still got a 'meets expectations' just because the guns are so good. Also, should the Weapon Rating for the Prototype Roll have been 4, or the 5 we got from having excellent integrations on the weapons with the system?
Particle blasters do not fuck about. :V

As for weapon rating... point. I'll +1 that roll, which moves you from a 'Meets Expectations' to a 'Success', which doesn't actually have any Rating effect, but.
 
[X] Leave it as-is; you'd rather not risk delays.

Looks good personally. Don't need to complicate with risks when this thing is ded killy
 
[X] Rework the FCS - satisfactory it may be, but you strive for good - even great.
It's the most lacking part of the current design, and having ludicrously great weapons is all well and useless if they can't hit anything. This is exacerbated by the lower fire rate of the particle cannons meaning "spray and pray" is less viable.
 
Added an additional, write-in vote; suggest names, because "Project 2347-12" is dull.
 
Hmmm... Name... Well, not certain of this but I think it'll work:

[ ] Nova

Why? Because this fighter punches like a nova... And it's kinda also short-lived like the Nova due to those endurance issues... Oh well. Maybe that can get fixed in the production model, or the next variant.
 
[X] Rework the FCS - satisfactory it may be, but you strive for good - even great.
[X] Fighter Name - Nova
 
@Commander Error so on a scale of 1-10 how mad will you be if all my plans are based around us being AC-verse equivalent of Hindustan Aeronautics Limited?
 
so when we sell a finished product, does that mean they are buying the blueprint and our company gets a royalty? or is our company producing it? I just am ignorant on manufacturing.

When a prototype is accepted as finished model in the end, the company can just 3d-print the workable design?
 
[X] Rework the FCS - satisfactory it may be, but you strive for good - even great.
[X] Fighter Name - Nova
 
FCS is the brand/type/version of system we used in the strikecraft, yeah.

Which means the fact we got a 'substandard integration' for it dropped the rating of the FCS from the 2 we rolled on the 1d3 down to the current rating of 1 for Systems. The vote to rework the FCS is basically hoping we roll better on the integration, so we actually get the preferred Systems Rating 2 that the contract desires. Which shouldn't be too hard considering we only rolled a 2, with the +2 modifier boosting it up to 4. So if we roll a 3 or better, we should get at least an average integration, and thus the rating needed.
 
[X] Rework the FCS - satisfactory it may be, but you strive for good - even great.
[X] Fighter Name - SDF-1 "Nova"
(SDF stands for Solar Dynamics Fighter)
 
[X] Rework the FCS - satisfactory it may be, but you strive for good - even great.
[X] Fighter Name - SDF-1 "Nova"
 
[X] Rework the FCS - satisfactory it may be, but you strive for good - even great.
[X] Fighter Name - SDF-1 "Nova"

Perfect rolls on the weapons, so much the later 1 didn't do anything. Might as well risk it with the FCS, not that that's likely to fail.
 
[X] Rework the FCS - satisfactory it may be, but you strive for good - even great.
[X] Fighter Name - Nova
 
[X] Rework the FCS - satisfactory it may be, but you strive for good - even great.
[X] Fighter Name - SDF-1 "Nova"​
 
Project 2347-12, Acceptance Trials
[X] Rework the FCS - satisfactory it may be, but you strive for good - even great.
[X] SDF-1 Nova



A brief meeting establishes two things: that flight control system really, really needs work, and the name 'Nova' seems appropriate for the little murderball of a fighter.

Throwing in an only-mildly-sarcastic 'SDF-1' prefix (the joke seems to miss Lewis, but Chatwal has a suspiciously-timed coughing fit when Carson suggests it), you set to work; checking hardware, firmware, and other things ending in -ware as you try to get the FCS and other systems to get along.

[Systems Integration: 1d10 (Technician Mod. +2) = 10 - Great Success!]
[Project Delay: 1d10 = 6 - On time.]


Thankfully, while things are cut close, you don't fall behind - and even better, the avionics actually start working as advertised, causing a great deal of relief. [Systems Rating +1.]

Subsequently comes acceptance trials; with three prototypes and enough anxiety to verge on lethal, you await the results from the UNF testing squadron up at Goose Bay.

[Acceptance Trials roll; 1d10 = 1* - Smashing Success!]

You collapse into your chair - actually collapse, too, you legs gave out - when a broadly grinning Carson walked into the office, letter of acceptance and an order for seventy Nova F.1s in her hand.

Final Ratings
Propulsion 3
Systems 2
Weapons 5
Reputation 0


Total Rating 9

[+1 Reputation!]

[] Time to go get completely blitzed!
[] Take some time off before the next round of hectic design work.


*Remember that acceptance rolls are roll-low.
Brief updoot, but. For the record: Cost ratings will become a thing starting next project.
 
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