[X] Large hull (Cost 7)
[X] Frigate engines - you can cram one, maybe two, downscaled S.210 plasma torches on a Large hull, or a single one on a Small. (Cost +2)
Total Cost so far: 9
Settling for the larger hull size, the team begins modelling various designs and sketching out concepts - including a rather unique ducted-exhaust design from Blant and a rather retro rocket-ship-y looking thing from Jardin. Eventually, a fairly standard hullform - a brick, with some bits sticking out for equipment - is selected for the initial design.
[Aesthetics can be tweaked by vote; just throw a write-in into future Hull votes if there's anything specific you want, or add a comment for this one.]
Hull done, you begin working on the arduous part - downsizing and streamlining the Rolls-Royce S.210 plasma drives from a Luna-class to fit into the craft's frame. After several redesigns, modifications, and one odd 'pot-belly' design that Carson came up with to cram everything in (you'd rather forget that one), Jardin manages to set up all the bits and pieces to fit within the hull - though the engines and fuel tankage take up a combined 50% of available space. On the other hand, estimated range and acceleration figures have Blant giggling like a madwoman.
Up next is the ever-dreaded systems and avionics integration. The company has been oddly proactive here, digging up no less than four offers.
The previously-seen J5b Flight Command System Type 1, used in the Nova, could be modified for use here; though integration, as ever, would take time and tweaking, Jardin's previous experiences with it seemed to have warmed him up to it somewhat. Rating 1d3+1. Cost 3.
A new, in-house design comes in the form of the Sunscape IV Flight Management Computer. Supposedly both powerful and easily-integrated, you do note a certain… vagueness from the company on its exact capabilities. Still, it'd probably make management happy, and the hard numbers you do have are encouraging. Rating 1d3. Cost 2.
Also listed is a complete unknown to you - LMCB's "Lightning" AeroSpace Control Network. The numbers involved, while impressive overall, suggest a generalist system - which might be useful for a multi-mission ship like this one - but also a lack of any particularly outstanding features. Rating 2. Cost 2.
And at the bottom of the list is the lonely StarLink I FCC Mod.4 - an apparently-expanded variant of the one considered for the Nova. Still suffering from its lack of features and simplicity… but on the other hand, given the close call with the J5b, perhaps K.I.S.S. might not be the worst idea. Plus, it's cheap. Rating 1. Cost 1.
While you're here, Carson brings up the modularity requirement. Discussion brings up a point - how much do you want to go in for the modularity?
[] Module all the things - crew compartments, weapons, sensors, hell, maybe even different engine clusters could be swapped out. Build-Your-Own-Corvette, as it were.
[] Keep it fairly reasonable - weapons, sensors, and maybe part of the crew spaces. Achievable but still past the minimum requirements.
[] Minimal - weapons, sensors, and an option for external fuel tanks. Complexity isn't your friend, here.
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QM's Note: Feel free to link/post images (spoilered, pls) if you have a particular look you want for Aesthetics votes. Also, woo updoot.