Turn 19 (1612 Andyidh Dyadorn)
The loan is granted readily. The Melkut Ymaryn does desire to cultivate Amber Road as an ally after all.
[-1 Treasury, +.1 Income]
Total Dice: 9 Influence, 2 Authority
Committed: 4 Influence, 2 Authority
Available Dice: 5 Influence, 0 Authority
The Revanchists will not be satisfied with half measures, you must either issue an ultimatum to, or declare war on, Western Wall or you will lose an influence.
Martial:
[] War Mission: Send the army to fight enemies. Can only be taken once per turn for any given enemy. (95%. 1 Year. Success and length of campaign rolled separately. Possible influence gains or losses depending on the result.)
-Write in Targets, one per influence
[] City Levy: Gather up some of the excess population in the cities and throw them at an enemy. Can only be taken once per turn for any given enemy. (90%. 1 Year. Expensive. Success and length of campaign rolled separately. Possible influence gains or losses depending on the result.)
-Write in Targets, one per influence
[] Activate The Mass Levy!: Arm and mobilize up to a million soldiers. The earth quakes at your approach. None can stand against the might of The People. (85%. 1 year. Success and length of campaign rolled separately. Possible influence gains or losses depending on result. Unsustainably expensive)
-Write in Targets, may choose as many as you like
Construct Warships, Redshore: With unified control of the Yllython shattered, there are going to be pirates and rebels in the sea closest to the core. The people need to build warships to suppress pirates and fight enemies. (70%. 2 years. +Warships. Expensive) In progress
Construct Warships, New Blackmouth: The shipyards of New Blackmouth are once more ready and operational. (70%. 2 years. +Warships. Expensive) in progress
[] Construct Warships, Trelli: You once more have Trelli. Its dockyards and shipyards are robust and capable. With those facilities you can build even more warships. (70%. 2 years. +Warships. Expensive)
[] Construct Warships, Salt Sea: You now share a sea with the Black Sheep. They will surely send foes by sea as well as land if they wish to achieve their ambition of displacing you. (70%. 2 years. +Warships. Expensive) In Progress
Construct Warships, Harmurri Gulf: Do you really need warships on the Monsoon Sea? The trade there is quite civilized with much less piracy than on the Saffron Sea. (70%. 2 years. +Warships. Expensive) in progress
[] Found Banner Company: The storied mercenary companies of the Melkut Ymaryn were ancient institutions, that played important roles in both martial and diplomatic matters. Having a banner company at your beck and call, able to be loaned out to allies or against enemies, it is a powerful tool. An expensive one though. (100%. 3 Years. Expensive, -.5 Income, potentially profitable, may be taken more than once)
Diplomacy:
[] Seek Loan: You are strapped for cash. Other states have money that you could use. Ask them if they would be willing to float a loan. (85%, +1 Treasury Status, -.1 Income, -1 Prestige and probable -influence)
-Write in who to seek loan from, requires at least 5/10 opinion, may be taken more than once
[] Honor of Elites, Western Wall: Demand the rebels surrender and swear fealty once again to their rightful lord! (Narrative%. 1 year, +Influence, Casus Belli if failed)
[] Rage Against The Steppes!: Demand the Black Sheep savages surrender and abandon their oppression of the people of the Thunder Plateau. (Narrative%. 1 year. +Influence)
[] Diplomatic Contact, Highlanders: What have the Highlanders gotten up to in these last thousand years? Do you even care so long as they stay in their hills? (???% 1 Year. Possible -Influence)
[] Diplomatic Contact, Hellas: Who are the Hellas and what do they want? Besides Trelli. (???%. 1 Year.)
[] Diplomatic Contact, Pulska: Who are the Pules and what do they want? (???%. 1 Year.)
[] Sell Bombards, Norsca: Does Norsca want Bombards? (75%, 1 Year, Profitable, Probable -Amber Road Opinion)
[] Sell Bombards, Berba: Does Berba want Bombards? (75%, 1 Year, Profitable, possible -KMT opinion)
[] Sell Bombards, Vynta: Vynta has just gotten into a war. Do they want more bombards? (30%. 1 Year. Profitable.)
[] Sell Bombards, Kus Minors: Do any of the minor powers of Kus want bombards? (75%, 1 Year, Probable Profit)
[] Sell Bombards, Ealam: Does Ealam want bombards? (75%. 1 Year. Profitable. Possible -Kurna opinion)
[]Sell Bombards, Behryvar: Does Behryvar want bombards? (75%. 1 Year. Profitable.)
[] Sell Bombards, Hasun: Do the Hasun want bombards? (75%. 1 Year. Profitable. Probable -Amber Road Opinion)
[] Sell Bombards, Germanum Minors: Do the minors of the Rex Germanum want bombards? (75%. 1 Year. Probable Profit.)
[] Sell Bombards, Rex Germanum: Does the Rex of the Doych want bombards? (75%, 1 year, Profitable?, possible -Pamplona Opinion)
[] Sell Bombards, North Saffron Minors: Do the minors of north saffron want bombards? (75%. 1 Year. Probable Profit. Possible -Pamplona Opinion, possible -Rex Germanum opinion)
[] Negotiate Trade Deal: In the cutthroat world of commerce it is said that for one to benefit another must lose. Even so, it might be worthwhile to formalize trade deals with various powers. (85%. 1 Year. +.1 Income and -1 Opinion if Prestige > Target or -.1 Income and +1 Opinion if Prestige < Target, may be taken multiple times with different targets, possible opinion effects on third parties)
-Write in target
--Khem on Cooldown until 1618
Admin:
[] Math Reform: The Kus have made advances in the notation of mathematics beyond the wildest dreams of the people. Not to mention the substance of math. "Zero"… it will change everything once people get a handle on it. If you were to institute reforms that changed the Melkut Ymaryn to the superior Kus system of math, then there would be immense savings simply from more precise ability to keep track of things. Of course, until the bureaucracy got a hang of the new numbers, it would be pure chaos. (18%. 5 Years. Extremely Expensive, -1 Authority immediately, +1 Income)
[] Survey Hathytta Province: Hathytta has long been the center of your mining industries. Many enterprising citizens will even try to survey and find valuable resources on their own initiative. Still, the land is rich and another survey can do no harm. (???%. 1 Year. Resources?)
[] Survey Txolla Province: Txolla has been surveyed many times, but technology and the skill of surveyors is always improving. It might be possible to find something of use on the floodplains. (???%. 1 Year. Resources?)
[] Survey Tinshore Province: Tinshore has been surveyed many times, but technology and the skill of surveyors is always improving. It might be possible to find something of use there. (???%. 1 Year. Resources?)
[] Survey Core: The Core has been surveyed many times, but technology and the skill of surveyors is always improving. It might be possible to find something of use there. (???%. 1 Year. Resources?)
[] Survey Northern Core: The Northern Core has been surveyed many times, but technology and the skill of surveyors is always improving. It might be possible to find something of use there. (???%. 1 Year. Resources?)
[] Survey Memory of Spirits Province: Memory of Spirits has been surveyed many times, but technology and the skill of surveyors is always improving. It might be possible to find something of use there. (???%. 1 Year. Resources?)
[] Develop Wagon Ways, Stonepen: Stonepen was always the smallest of your great cities, as it did not have an easily navigable waterway to help feed it. With wagonways, such as you have in mines and in the great cities of Redshore and Trelli, it would be possible to roughly quadruple the ammount of goods shipped to and from Stonepen. (55%. 4 years. Very Expensive, +.1 Income, +15% on Wagonways Megaprojects)
[] Support Province: Give one of the provinces considerable sums of money to assist in their current infrastructural projects. (85%, 1 Year, Expensive, +Province Loyalty)
-Write in which province
Intrigue:
[] Establish Spy Network: Establish a spy network in one of the places you have diplomatic contact with. (33%. 3 Years. Fails entirely if it fails once. Unlocks options. May be taken multiple times, but only with different targets.)
-Write in Target
[] Create Sleeper Cells, Black Sheep: You have your hooks in the Black Sheep. Find people who are willing to join your cause when you go to liberate them. (???%. ? Years. ???)
[] Determine Internal Factions: Receive a dossier on the relevant internal factions of a polity you have diplomatic relations with. This will allow you to support or oppose their internal factions to be more favorable to your interests.
-[] Write in a polity you have diplomatic relations with, may be taken more then once with different targets for each time the action is taken.
Mysticism:
[] Spreading the Warding, Abyss: The land of Abyss seems to be a robust and centralized state. It can be trusted with the knowledge of the Sacred Warding. Fighting the starpox is always desirable. (50%. 5 Years. +1 Abyss Opinion, possible +1 Abyss Opinion. Starpox fought.)
[] Spreading the Warding, Hung: The Central Empire has an extremely robust bureaucracy. They can be trusted with the sacred warding. It should be spread to them, to defend as many people as possible against the starpox. (50%. 7 years, +1 Hung Opinion, possible +1 Hung opinion. Starpox fought.)
[] Spreading the Warding, Amber Road: Amber Road lost their herds when the Great Khan rolled through. However, the institutions they have been building are robust. It would be quite simple to restore the warding to them. (75%. 4 years. +Amber Road Opinion. Starpox fought)
[] Spreading the Warding, Pamplona: Pamplona has established a robust enough bureaucracy that they can be trusted with the Sacred Warding. Give it to them to continue Bynwyn's work. (50%. 4 years. +Pamplona Opinion. Starpox fought.)
[] Touch the Cow, Do It Now, Greenshore: Reestablish the Sacred Warding in Greenshore. (60%, 3 Years, Sacred Warding restored in Greenshore) In Progress
[] Push Kus Numerals: Sponsor some programs to educate people in Kus numerals. (99%, 3 years, +success chance for actions involving kus numerals.)
FREE ACTIONS:
[] Rent out Banner Companies: Uncommitted Banner Companies may be rented out for a five year term. (Profitable).
[] Deploy Banner Companies: Uncommitted Banner Companies may be deployed to a war zone of your choice.
MEGAPROJECTS:
Greenhouses: The Kings of old built a number of grand greenhouses to tend exotic plants from far away, so that they could be studied and for their own enjoyment. Most of these greenhouses were smashed by the Great Khan. Restore them. (Authority + 90%, 20 Years, -1 Treasury Status every four years)
Signal Towers: One of the issues that always plagued the governance of the Thunder Plateau was how far away and difficult to reach it was. It would be possible to set up signal relay towers along the way, which would greatly speed up messaging between the Plateau and the Core. It would take a lot of precision glasswork for the spyglasses, however. (Authority + 75%, 20 Years, -1 Treasury Status every four years)
Wagonways, Thunder Plateau: One of the issues that has always plagued the governance of the Thunder Plateau was how far away and difficult to reach it was. The transportation of goods especially suffered from this. However, it is possible to remedy this. There are rails used in the mines to ease transportation, and such things are also used in the Great Docks of Redshore. It would be possible to make rails of iron to vastly improve the carrying capacity of the horse wagons. However, this would require truly vast amounts of iron. (Authority + 50%, 25 years, -1 Treasury Status every four years, Expensive)
Reform THE LAW: It has been a very long time since the last time the Law was compiled and streamlined. There has been much accumulation of loopholes, drifts, and patching as the times changed. The current law is confusing and difficult and in many ways outdated. It should be simplified, updated for the current age, and recodified. (Authority + 90%, 20 Years, -1 Treasury Status every four years, +1 Authority on completion)
Personal Action (Choose One):
[] Work Overtime (+1 temp Influence, +Stress)
[] Relax with Family (-Stress)
[] Catch up on the latest plays and theological debates (-Stress)
[] Attend to a particular action personally. (Provides bonus to action)
-[] Write in Action
Voting is by plan.
Two Hour Moratorium.