Turn 18 (1611 Andyidh Dyadorn) Results


News from Amber Road!

Norsca has declared war and Amber Road has come to the Melkut Ymaryn for a loan to give them a big enough war chest to have a chance of winning.

[] Give loan. (-1 Treasury, +.1 Income)
[] Do not give loan. (- Amber Road Opinion)

Crapzilla! Bad timing.

News from Greenshore!

Dragon General Dafydd managed to force the Styrmyr into a series of field battles in which he inflicted crushing loss after crushing loss upon them. The Styrmyr army is currently in tatters.

[+1 Influence]

Styrmyr is sure regretting the decision now.

Spreading the Sacred Warding, Hung
Needed: Irrelevant, Authority

The Hung have proven very cooperative once the efficacy of your magic has been shown. Your priests have been training their holy men and bureaucrats in the running of the Sacred Warding.

[4/7]

The word vaccination will derive Ymaryn word for warding or cow, or something like that.

Touch the Cow, Do it Now, Greenshore:
Needed: Irrelevant, Authority

The benefits of the Sacred Warding are making themselves well known now, as the majority of Greenshore city is warded.

I am glad the youngsters can be made to understand. This is good! It will guarantee the loyalty of Greenshore.

Establish Trade Enclaves, Hung:
Needed: 26+. Rolled: Irrelevant, Haungdi Interrupt. Success.

Negotiations have finished, and you have received a copy of the trade treaty. The vast markets of the Hung are open to your manufactures.

[5/5]
[+.9 Income]

EXCELLENT jump in income!.

Construct Warships, Salt Sea:
Needed: 31+. Rolled: 29. Failure

Unexpected delays have occurred, it will take until next year for the warships to complete

[1/2]

It's a shame that our ship building program is divided between three separate seas. Wonder if the black sheep are building ships?
Influence: Peace Talks, Styrmyr:
Needed: 71+ for +1. Rolled: 74. Success.
Needed: 7+. 1d10 → 5+3+1+1=10. Success.

With their army defeated, and Greenshore still firmly in your hands, Styrmyr submits. You take the traditional borders of Greenshore Province from them. You also impose much higher tolls for access to the Yllython Mor than were in place before the Collapse. Finally, a truce where they will not declare war on you for any reason for at least a decade, which is what Dafydd estimates will be needed to make good their losses anyway.

[+1 Influence, Peace]

They're sure regretting the decision to NOT to give back Greenshore now. Wonder how much of their nobility we killed. Oh well, it make it easier for Stymyr to rule over the unruly nobles. Silver lining for our cousins.

Influence: Construct Warships, Harmurri Gulf:
Needed: 31+. Rolled: 18. Failure.

Delays unfortunately have beset the construction, as it takes time for the materials go be shipped down the Great River.

[0/2]

Shouldn't building more and more warships mean we improve our logistics?

Construction of new warships begins in Redshore.

[1/2]


Influence: Construct Warships, New Blackmouth:
Needed: 31+. Rolled: 45. Success.

Construction of new warships beings in New Blackmouth.

[1/2]

Combined with Salt Sea and Hamurri Gulf, the Ymaryn has entered its largest construction period of warships. Too bad all these shipyards are spread across the empire.

Influence: Sell Bombards, Behryvar:
Needed: 26+. Rolled: 72. Success.

Behryvar takes your guns, but they are clearly unhappy with you breaking the fragile peace they had been working towards. They seem to take your willingness to sell to them as confirmation that you are opportunistic jerks.

[+1 Treasury, -1 Behryvar opinion]

Lesson learned I guess?


Black Sheep Industry Expands: The nomad squatting in Thunder Plateau's governor's palace has ordered a major expansion of the ironworks they control. This is paired with an increase in logging and even the mining of coal to fuel the forges.


One hour moratorium

The Black Sheep ain't taking this lying down.
 
Turn 19 (1612 Andyidh Dyadorn)
Turn 19 (1612 Andyidh Dyadorn)

The loan is granted readily. The Melkut Ymaryn does desire to cultivate Amber Road as an ally after all.

[-1 Treasury, +.1 Income]

Total Dice: 9 Influence, 2 Authority
Committed: 4 Influence, 2 Authority
Available Dice: 5 Influence, 0 Authority

The Revanchists will not be satisfied with half measures, you must either issue an ultimatum to, or declare war on, Western Wall or you will lose an influence.

Martial:

[] War Mission: Send the army to fight enemies. Can only be taken once per turn for any given enemy. (95%. 1 Year. Success and length of campaign rolled separately. Possible influence gains or losses depending on the result.)
-Write in Targets, one per influence

[] City Levy: Gather up some of the excess population in the cities and throw them at an enemy. Can only be taken once per turn for any given enemy. (90%. 1 Year. Expensive. Success and length of campaign rolled separately. Possible influence gains or losses depending on the result.)
-Write in Targets, one per influence

[] Activate The Mass Levy!: Arm and mobilize up to a million soldiers. The earth quakes at your approach. None can stand against the might of The People. (85%. 1 year. Success and length of campaign rolled separately. Possible influence gains or losses depending on result. Unsustainably expensive)
-Write in Targets, may choose as many as you like

Construct Warships, Redshore: With unified control of the Yllython shattered, there are going to be pirates and rebels in the sea closest to the core. The people need to build warships to suppress pirates and fight enemies. (70%. 2 years. +Warships. Expensive) In progress

Construct Warships, New Blackmouth: The shipyards of New Blackmouth are once more ready and operational. (70%. 2 years. +Warships. Expensive) in progress

[] Construct Warships, Trelli: You once more have Trelli. Its dockyards and shipyards are robust and capable. With those facilities you can build even more warships. (70%. 2 years. +Warships. Expensive)

[] Construct Warships, Salt Sea: You now share a sea with the Black Sheep. They will surely send foes by sea as well as land if they wish to achieve their ambition of displacing you. (70%. 2 years. +Warships. Expensive) In Progress

Construct Warships, Harmurri Gulf: Do you really need warships on the Monsoon Sea? The trade there is quite civilized with much less piracy than on the Saffron Sea. (70%. 2 years. +Warships. Expensive) in progress

[] Found Banner Company: The storied mercenary companies of the Melkut Ymaryn were ancient institutions, that played important roles in both martial and diplomatic matters. Having a banner company at your beck and call, able to be loaned out to allies or against enemies, it is a powerful tool. An expensive one though. (100%. 3 Years. Expensive, -.5 Income, potentially profitable, may be taken more than once)



Diplomacy:

[] Seek Loan: You are strapped for cash. Other states have money that you could use. Ask them if they would be willing to float a loan. (85%, +1 Treasury Status, -.1 Income, -1 Prestige and probable -influence)
-Write in who to seek loan from, requires at least 5/10 opinion, may be taken more than once

[] Honor of Elites, Western Wall: Demand the rebels surrender and swear fealty once again to their rightful lord! (Narrative%. 1 year, +Influence, Casus Belli if failed)

[] Rage Against The Steppes!: Demand the Black Sheep savages surrender and abandon their oppression of the people of the Thunder Plateau. (Narrative%. 1 year. +Influence)

[] Diplomatic Contact, Highlanders: What have the Highlanders gotten up to in these last thousand years? Do you even care so long as they stay in their hills? (???% 1 Year. Possible -Influence)

[] Diplomatic Contact, Hellas: Who are the Hellas and what do they want? Besides Trelli. (???%. 1 Year.)

[] Diplomatic Contact, Pulska: Who are the Pules and what do they want? (???%. 1 Year.)

[] Sell Bombards, Norsca: Does Norsca want Bombards? (75%, 1 Year, Profitable, Probable -Amber Road Opinion)

[] Sell Bombards, Berba: Does Berba want Bombards? (75%, 1 Year, Profitable, possible -KMT opinion)

[] Sell Bombards, Vynta: Vynta has just gotten into a war. Do they want more bombards? (30%. 1 Year. Profitable.)

[] Sell Bombards, Kus Minors: Do any of the minor powers of Kus want bombards? (75%, 1 Year, Probable Profit)

[] Sell Bombards, Ealam: Does Ealam want bombards? (75%. 1 Year. Profitable. Possible -Kurna opinion)

[]Sell Bombards, Behryvar: Does Behryvar want bombards? (75%. 1 Year. Profitable.)

[] Sell Bombards, Hasun: Do the Hasun want bombards? (75%. 1 Year. Profitable. Probable -Amber Road Opinion)

[] Sell Bombards, Germanum Minors: Do the minors of the Rex Germanum want bombards? (75%. 1 Year. Probable Profit.)

[] Sell Bombards, Rex Germanum: Does the Rex of the Doych want bombards? (75%, 1 year, Profitable?, possible -Pamplona Opinion)

[] Sell Bombards, North Saffron Minors: Do the minors of north saffron want bombards? (75%. 1 Year. Probable Profit. Possible -Pamplona Opinion, possible -Rex Germanum opinion)

[] Negotiate Trade Deal: In the cutthroat world of commerce it is said that for one to benefit another must lose. Even so, it might be worthwhile to formalize trade deals with various powers. (85%. 1 Year. +.1 Income and -1 Opinion if Prestige > Target or -.1 Income and +1 Opinion if Prestige < Target, may be taken multiple times with different targets, possible opinion effects on third parties)
-Write in target
--Khem on Cooldown until 1618


Admin:

[] Math Reform: The Kus have made advances in the notation of mathematics beyond the wildest dreams of the people. Not to mention the substance of math. "Zero"… it will change everything once people get a handle on it. If you were to institute reforms that changed the Melkut Ymaryn to the superior Kus system of math, then there would be immense savings simply from more precise ability to keep track of things. Of course, until the bureaucracy got a hang of the new numbers, it would be pure chaos. (18%. 5 Years. Extremely Expensive, -1 Authority immediately, +1 Income)

[] Survey Hathytta Province: Hathytta has long been the center of your mining industries. Many enterprising citizens will even try to survey and find valuable resources on their own initiative. Still, the land is rich and another survey can do no harm. (???%. 1 Year. Resources?)

[] Survey Txolla Province: Txolla has been surveyed many times, but technology and the skill of surveyors is always improving. It might be possible to find something of use on the floodplains. (???%. 1 Year. Resources?)

[] Survey Tinshore Province: Tinshore has been surveyed many times, but technology and the skill of surveyors is always improving. It might be possible to find something of use there. (???%. 1 Year. Resources?)

[] Survey Core: The Core has been surveyed many times, but technology and the skill of surveyors is always improving. It might be possible to find something of use there. (???%. 1 Year. Resources?)

[] Survey Northern Core: The Northern Core has been surveyed many times, but technology and the skill of surveyors is always improving. It might be possible to find something of use there. (???%. 1 Year. Resources?)

[] Survey Memory of Spirits Province: Memory of Spirits has been surveyed many times, but technology and the skill of surveyors is always improving. It might be possible to find something of use there. (???%. 1 Year. Resources?)

[] Develop Wagon Ways, Stonepen: Stonepen was always the smallest of your great cities, as it did not have an easily navigable waterway to help feed it. With wagonways, such as you have in mines and in the great cities of Redshore and Trelli, it would be possible to roughly quadruple the ammount of goods shipped to and from Stonepen. (55%. 4 years. Very Expensive, +.1 Income, +15% on Wagonways Megaprojects)

[] Support Province: Give one of the provinces considerable sums of money to assist in their current infrastructural projects. (85%, 1 Year, Expensive, +Province Loyalty)
-Write in which province



Intrigue:

[] Establish Spy Network: Establish a spy network in one of the places you have diplomatic contact with. (33%. 3 Years. Fails entirely if it fails once. Unlocks options. May be taken multiple times, but only with different targets.)
-Write in Target

[] Create Sleeper Cells, Black Sheep: You have your hooks in the Black Sheep. Find people who are willing to join your cause when you go to liberate them. (???%. ? Years. ???)

[] Determine Internal Factions: Receive a dossier on the relevant internal factions of a polity you have diplomatic relations with. This will allow you to support or oppose their internal factions to be more favorable to your interests.
-[] Write in a polity you have diplomatic relations with, may be taken more then once with different targets for each time the action is taken.



Mysticism:

[] Spreading the Warding, Abyss: The land of Abyss seems to be a robust and centralized state. It can be trusted with the knowledge of the Sacred Warding. Fighting the starpox is always desirable. (50%. 5 Years. +1 Abyss Opinion, possible +1 Abyss Opinion. Starpox fought.)

[] Spreading the Warding, Hung: The Central Empire has an extremely robust bureaucracy. They can be trusted with the sacred warding. It should be spread to them, to defend as many people as possible against the starpox. (50%. 7 years, +1 Hung Opinion, possible +1 Hung opinion. Starpox fought.)

[] Spreading the Warding, Amber Road: Amber Road lost their herds when the Great Khan rolled through. However, the institutions they have been building are robust. It would be quite simple to restore the warding to them. (75%. 4 years. +Amber Road Opinion. Starpox fought)

[] Spreading the Warding, Pamplona: Pamplona has established a robust enough bureaucracy that they can be trusted with the Sacred Warding. Give it to them to continue Bynwyn's work. (50%. 4 years. +Pamplona Opinion. Starpox fought.)

[] Touch the Cow, Do It Now, Greenshore: Reestablish the Sacred Warding in Greenshore. (60%, 3 Years, Sacred Warding restored in Greenshore) In Progress

[] Push Kus Numerals: Sponsor some programs to educate people in Kus numerals. (99%, 3 years, +success chance for actions involving kus numerals.)


FREE ACTIONS:

[] Rent out Banner Companies: Uncommitted Banner Companies may be rented out for a five year term. (Profitable).

[] Deploy Banner Companies: Uncommitted Banner Companies may be deployed to a war zone of your choice.



MEGAPROJECTS:

Greenhouses: The Kings of old built a number of grand greenhouses to tend exotic plants from far away, so that they could be studied and for their own enjoyment. Most of these greenhouses were smashed by the Great Khan. Restore them. (Authority + 90%, 20 Years, -1 Treasury Status every four years)

Signal Towers: One of the issues that always plagued the governance of the Thunder Plateau was how far away and difficult to reach it was. It would be possible to set up signal relay towers along the way, which would greatly speed up messaging between the Plateau and the Core. It would take a lot of precision glasswork for the spyglasses, however. (Authority + 75%, 20 Years, -1 Treasury Status every four years)

Wagonways, Thunder Plateau: One of the issues that has always plagued the governance of the Thunder Plateau was how far away and difficult to reach it was. The transportation of goods especially suffered from this. However, it is possible to remedy this. There are rails used in the mines to ease transportation, and such things are also used in the Great Docks of Redshore. It would be possible to make rails of iron to vastly improve the carrying capacity of the horse wagons. However, this would require truly vast amounts of iron. (Authority + 50%, 25 years, -1 Treasury Status every four years, Expensive)

Reform THE LAW: It has been a very long time since the last time the Law was compiled and streamlined. There has been much accumulation of loopholes, drifts, and patching as the times changed. The current law is confusing and difficult and in many ways outdated. It should be simplified, updated for the current age, and recodified. (Authority + 90%, 20 Years, -1 Treasury Status every four years, +1 Authority on completion)



Personal Action (Choose One):
[] Work Overtime (+1 temp Influence, +Stress)
[] Relax with Family (-Stress)
[] Catch up on the latest plays and theological debates (-Stress)
[] Attend to a particular action personally. (Provides bonus to action)
-[] Write in Action



Voting is by plan.
Two Hour Moratorium.
 
Last edited:
[] Plan Oshha
-[] Influence & Influence: Activate The Mass Levy!: Arm and mobilize up to a million soldiers. The earth quakes at your approach. None can stand against the might of The People. (85%. 1 year. Success and length of campaign rolled separately. Possible influence gains or losses depending on result. Unsustainably expensive)
--[] Black Sheep & Western Wall
-[] Influence: Rage Against The Steppes!: Demand the Black Sheep savages surrender and abandon their oppression of the people of the Thunder Plateau. (Narrative%. 1 year. +Influence)
-[] Influence: Honor of Elites, Western Wall: Demand the rebels surrender and swear fealty once again to their rightful lord! (Narrative%. 1 year, +Influence, Casus Belli if failed)
-[] Influence:
-[] Personal: Attend to a particular action personally. (Provides bonus to action)
--[] Activate The Mass Levy!:

An incomplete plan which has the things we need to do. We need to go to war this turn and we need to do so with the Mass Levy. That means using two Influence on both of the diplo demand actions while the Mass Levy is gets two Influence and the Personal action to ensure it passes since we don't currently have an Influence to stick on it.

I'm not sure what the last action should be spent on, but after giving the loan to Amber Road, I don't want to build more warships or anything else expensive.
 
There is one wonder listed as:
???: This Wonder has been forgotten, although it remains in place. As such, it provides no bonuses.
We can try a survey Province if anyone has an idea where it is.
 
Okay, we don't need money right now and we got easy sales for our bombards so I'm thinking we do either Push Kus Numerals or attempt to contact Hellas or Pulska.
 
There is one wonder listed as:
???: This Wonder has been forgotten, although it remains in place. As such, it provides no bonuses.
We can try a survey Province if anyone has an idea where it is.

I think it might be the canal?
Snake river was dug up to achieve a direct connection between Valleyhome and Redshore. It was before we have gotten literacy.

Okay, we don't need money right now and we got easy sales for our bombards so I'm thinking we do either Push Kus Numerals or attempt to contact Hellas or Pulska.
I am for pushing the Numerals, just because I want to do something not related to war or diplomacy. We always tried to stay ahead in research and that we have not done anything since adopting the heliocentric model is grating.
 
Last edited:
I am for pushing the Numerals, just because I want to do something not related to war or diplomacy. We always tried to stay ahead in research and that we have not done anything since adopting the heliocentric model is grating.

I am leaning towards doing Push Kus Numerals because we will have 4-7 Influence next turn plus an Authority so we an afford to stick an Influence on a three turn action, but I'm going to be honest and I consider trying to uphold the original thread's unhealthy and destructive desire for technological advancement to be a reason not to do an action. The way that the original thread always tried to advance as much as possible to paper over the actual issues of the Ymaryn was not a good thing and I consider it to be one of the key factors in the Ymaryn's canonically downfall since getting more tech didn't actually solve social and political issues.
 
[] Plan Oshha
-[] Influence & Influence: Activate The Mass Levy!: Arm and mobilize up to a million soldiers. The earth quakes at your approach. None can stand against the might of The People. (85%. 1 year. Success and length of campaign rolled separately. Possible influence gains or losses depending on result. Unsustainably expensive)
--[] Black Sheep & Western Wall
-[] Influence: Rage Against The Steppes!: Demand the Black Sheep savages surrender and abandon their oppression of the people of the Thunder Plateau. (Narrative%. 1 year. +Influence)
-[] Influence: Honor of Elites, Western Wall: Demand the rebels surrender and swear fealty once again to their rightful lord! (Narrative%. 1 year, +Influence, Casus Belli if failed)
-[] Influence: Push Kus Numerals: Sponsor some programs to educate people in Kus numerals. (99%, 3 years, +success chance for actions involving kus numerals.)
-[] Personal: Attend to a particular action personally. (Provides bonus to action)
--[] Activate The Mass Levy!:

Here is my current plan. We need to go to war this turn and we need to do so with the Mass Levy. That means using two Influence on both of the diplo demand actions while the Mass Levy is gets two Influence and the Personal action to ensure it passes since we don't currently have an Influence to stick on it. The final Influence will go to Push Kus Numerals because since we will be having 4-7 Influence and 1 Authority next turn, we can afford to stick an Influence on a three turn action. Meanwhile the regular army and the Banner Companies will be held in reserve to see where they are needed such as one front going badly or something trying to take a swing at us while we are distracted.
 
[X] Plan Oshha
-[X] Influence & Influence: Activate The Mass Levy!: Arm and mobilize up to a million soldiers. The earth quakes at your approach. None can stand against the might of The People. (85%. 1 year. Success and length of campaign rolled separately. Possible influence gains or losses depending on result. Unsustainably expensive)
--[X] Black Sheep & Western Wall
-[X] Influence: Rage Against The Steppes!: Demand the Black Sheep savages surrender and abandon their oppression of the people of the Thunder Plateau. (Narrative%. 1 year. +Influence)
-[X] Influence: Honor of Elites, Western Wall: Demand the rebels surrender and swear fealty once again to their rightful lord! (Narrative%. 1 year, +Influence, Casus Belli if failed)
-[X] Influence: Push Kus Numerals: Sponsor some programs to educate people in Kus numerals. (99%, 3 years, +success chance for actions involving kus numerals.)
-[X] Personal: Attend to a particular action personally. (Provides bonus to action)
--[X] Activate The Mass Levy!:

Since we can now vote, here is my plan. We need to go to war this turn and we need to do so with the Mass Levy. That means using two Influence on both of the diplo demand actions while the Mass Levy is gets two Influence and the Personal action to ensure it passes since we don't currently have an Influence to stick on it. The final Influence will go to Push Kus Numerals because since we will be having 4-7 Influence and 1 Authority next turn, we can afford to stick an Influence on a three turn action. Meanwhile the regular army and the Banner Companies will be held in reserve to see where they are needed such as one front going badly or something trying to take a swing at us while we are distracted.

@Aranfan Is there anything that Dafydd would like done with the regular army or the Banner Companies?
 
[X] Plan Introspection
-[X] Influence & Influence: Activate The Mass Levy!: Arm and mobilize up to a million soldiers. The earth quakes at your approach. None can stand against the might of The People. (85%. 1 year. Success and length of campaign rolled separately. Possible influence gains or losses depending on result. Unsustainably expensive)
--[X] Black Sheep & Western Wall
-[X] Influence: Rage Against The Steppes!: Demand the Black Sheep savages surrender and abandon their oppression of the people of the Thunder Plateau. (Narrative%. 1 year. +Influence)
-[X] Influence: Honor of Elites, Western Wall: Demand the rebels surrender and swear fealty once again to their rightful lord! (Narrative%. 1 year, +Influence, Casus Belli if failed)
-[X] Influence: Survey Memory of Spirits Province: Memory of Spirits has been surveyed many times, but technology and the skill of surveyors is always improving. It might be possible to find something of use there. (???%. 1 Year. Resources?)
-[X] Personal: Attend to a particular action personally. (Provides bonus to action)
--[X] Activate The Mass Levy!:
 
Back
Top