That sounds good, but we should have a way to up or lower that number. Perhaps possible balance it out with ongoing expenses such as paying for holy orders or a fleet of warships. Like we have Treasury for how much coin we have at hand to spent, but having another stat alongside it such as Income or something which represents a mixture of our regular ongoing payments, both incoming like taxes or tribute and outgoing payments like military upkeep or infrastructure upkeep.

That sounds very complicated and a pain to track.
 
That sounds very complicated and a pain to track.

Not really. Just add an Income stat or something below the Treasury stat and rather than have certain actions increase or decrease the Treasury stat, they increase or decrease the Income stat instead or in addition to changing the Treasury. The Income stat then provides a negative or positive change to our Treasury at regular intervals depending on whether the Income stat is currently positive or negative.

Edit: For example, have something like this:

Treasury Status: 2/10
Income Status: +1

Expensive Actions subtract 1 from Treasury status, Profitable actions add 1 to it. Very is x2, Extremely is x3, Ruinously/Insanely is x4. If an Expensive or Profitable action is Ongoing, it changes the Income status instead of the Treasury status. Every X years, the Income status is applied to the Treasury status.

And actions could look like this:
Reestablish Administrative Control, Hathytta: Restore the mechanisms of control over Hathytta. The flow of taxes, orders, and information must be restored. (1%. 1 year. +1 Influence, Ongoing Profitable)
 
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Voting Remains open

Adhoc vote count started by Aranfan on Nov 18, 2020 at 8:15 PM, finished with 66 posts and 18 votes.

  • [X] Plan Prototype
    -[X] Authority: Touch the Cow, Do it Now:, MoS: The Sacred Warding in Memory of Spirits is destroyed. Order some of the priests to do their best to restore it. (???%. 3 years. +MoS Loyalty. Possible +Influence)
    -[X] Authority: Reestablish Administrative Control, Txolla: Restore the mechanisms of control over Txolla. The flow of taxes, orders, and information must be restored. (75%. 1 year. +1 Influence, Very Profitable)
    -[X] Authority: Personal Stewards of Nature, Hellas: Demand that the Hellas remove themselves from Trelli. (1%?. 1 Year. +Influence)
    -[X] Influence: Resettle Northern Core Areas: Stonepen, Blackmouth, Phygriftwin, and many other areas in the north have been destroyed by the Great Khan. But the Khan has left, and the mechanisms of state work again. It should be possible to resettle the refugees back on their own lands. Many new gentry and nobility will need to be raised to manage the famland brought back into cultivation, but the renewal of those tax incomes will greatly help the state. (95%. 3 Years. Profitable.)
    -[X] Influence: Lord's Loyalty War Mission, Hathytta: Send the army to Hathytta and put it at the disposal of the governor. (100% 1 year. Success and length of campaign rolled separately. Possible influence gains or losses depending on result. Possible +Hathytta Loyalty)
    -[X] Influence: Lord's Loyalty City Levy, Hathytta: Conscript some of the excess population of the cities and send them to the Hathayan governor to use as he sees fit. (95% 1 year. Success and length of campaign rolled separately. Possible influence gains or losses depending on result. Expensive. Possible +Hathytta Loyalty)
    -[X] Influence: Diplomatic Overview, Saffron Sea: You have no knowledge what barbarian powers are important in the realm of the Syffronites. In your current position of weakness that ignorance could be deadly. (90%, 1 year. Overview of Saffron and Saffron Sea powers.)
    -[X] Catch up on the latest plays and theological debates (-Stress)
    -[X] Turn it off
    [X] Plan Oshha
    -[X] Authority: Touch the Cow, Do it Now:, Txolla: The Sacred Warding in Txolla is in shambles. Order some of the priests to do their best to repair it. (???%. 2 years. +Txolla Loyalty. Possible +Influence)
    -[X] Authority: Reestablish Administrative Control, Txolla: Restore the mechanisms of control over Txolla. The flow of taxes, orders, and information must be restored. (75%. 1 year. +1 Influence, Very Profitable)
    -[X] Authority: Touch the Cow, Do it Now:, MoS: The Sacred Warding in Memory of Spirits is destroyed. Order some of the priests to do their best to restore it. (???%. 3 years. +MoS Loyalty. Possible +Influence)
    -[X] Influence: Resettle Northern Core Areas: Stonepen, Blackmouth, Phygriftwin, and many other areas in the north have been destroyed by the Great Khan. But the Khan has left, and the mechanisms of state work again. It should be possible to resettle the refugees back on their own lands. Many new gentry and nobility will need to be raised to manage the famland brought back into cultivation, but the renewal of those tax incomes will greatly help the state. (95%. 3 Years. Profitable.)
    -[X] Influence: Lord's Loyalty City Levy, Hathytta: Conscript some of the excess population of the cities and send them to the Hathayan governor to use as he sees fit. (95% 1 year. Success and length of campaign rolled separately. Possible influence gains or losses depending on result. Expensive. Possible +Hathytta Loyalty)
    -[X] Influence: Diplomatic Overview, Saffron Sea: You have no knowledge what barbarian powers are important in the realm of the Syffronites. In your current position of weakness that ignorance could be deadly. (90%, 1 year. Overview of Saffron and Saffron Sea powers.)
    -[X] Influence: Personal Stewards of Nature, Hellas: Demand that the Hellas remove themselves from Trelli. (1%?. 1 Year. +Influence)
    -[X] Catch up on the latest plays and theological debates (-Stress)
    -[X] Turn it off
    [X] Plan Trelli Setup
    -[X] Authority: Touch the Cow, Do it Now:, MoS: The Sacred Warding in Memory of Spirits is destroyed. Order some of the priests to do their best to restore it. (???%. 3 years. +MoS Loyalty. Possible +Influence)
    -[X] Authority: Reestablish Administrative Control, Txolla: Restore the mechanisms of control over Txolla. The flow of taxes, orders, and information must be restored. (75%. 1 year. +1 Influence, Very Profitable)
    -[X] Authority: Personal Stewards of Nature, Hellas: Demand that the Hellas remove themselves from Trelli. (1%?. 1 Year. +Influence)
    -[X] Influence: Resettle Northern Core Areas: Stonepen, Blackmouth, Phygriftwin, and many other areas in the north have been destroyed by the Great Khan. But the Khan has left, and the mechanisms of state work again. It should be possible to resettle the refugees back on their own lands. Many new gentry and nobility will need to be raised to manage the famland brought back into cultivation, but the renewal of those tax incomes will greatly help the state. (95%. 3 Years. Profitable.)
    -[X] Influence: Lord's Loyalty War Mission, Hathytta: Send the army to Hathytta and put it at the disposal of the governor. (100% 1 year. Success and length of campaign rolled separately. Possible influence gains or losses depending on result. Possible +Hathytta Loyalty)
    -[X] Influence: Yllython: With unified control of the Yllython shattered, there are going to be pirates and rebels in the sea closest to the core. The people need to build warships to suppress pirates and fight enemies. (75%. 2 years. +Warships. Expensive)
    -[X] Influence: Diplomatic Overview, Saffron Sea: You have no knowledge what barbarian powers are important in the realm of the Syffronites. In your current position of weakness that ignorance could be deadly. (90%, 1 year. Overview of Saffron and Saffron Sea powers.)
    -[X] Catch up on the latest plays and theological debates (-Stress)
    -[X] Turn it off
 
Does the dual Hat mission of levy/war risk the treasury?

e: if so, does the resettle + Tx admin profit cover our ass?
 
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Working on technology list. This is mostly copied from the front page of PoC, but it should provide a starting point. I updated a few to reflect the current age.

Watercraft
Major docks
Longships
Catamarans
Lateen sails
Galleys

Power
Animal
Wind
Water
Muscle
Charcoal klins

Administration
Administrative Math
Memory
Horse couriers
Non-local authority
Paper
Writing(Mixed/Phonetic)
Indexing

Construction
Arch
Nora
Masonry
City wall
Wood
Surveying

Alchemy
Gunpowder
Alembics
Vitriol
Mercury amalgams

Economics
Money (Bwyl)

Food
Terra preta
Orchards
Molluscs cultivation
Step farm

Materials
Well dressed stones
Glazed Pottery
Colored glaze
Porcelain
Bronze
Iron
Brown glass
Aqua glass
Clear glass
Mortar
Concrete
Pitch

Medicine
Acupuncture/pressure
Classical human anatomy
Empirical primitive sanitary theory
Herbalism
Hospice care
Oral rehydration therapy
Primitive insect repellents
Ritual cowpox inoculation
Soap
Spiritualism
Professional doctors

Metallurgy
Iron bloomeries
Early blast furnaces
Trip hammers
Case hardening
Pattern welding
Bronze casting
Wire drawing
Crude crucible steel

Science
Formal geometry
Early algebra
Early alchemy
Ancestral Heroes
Polytheism
Organized Religion
Predictive Astrology
Tested Observation
Philosophical Cynicism

Transportation
Animal Husbandry
Gravel Roads
Spoked Wheel Vehicles
 
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[X] Plan Prototype

And here we are at an impasse, a tie!

Nope!

@Aranfan

One way to model taxation is that it sets the Treasury to a specific level, say 5/10. We can spend up to 5 units of Treasure in any turn out of out liquid wealth. If we invest in something big, like an army or navy, reduce the treasury set point. This models setting up a system and allocating resources to it.

It should be hard to raise Treasury. Only advances in technology or political structure should really increase this value (or conquest, of course). Most pre-modern nations struggled horrifically with debt and often went bankrupt multiple times. Land and resources was power; stockpiles of gold and silver were much more transient.
 
Ymaryn Sign Language
Ymaryn Encyclopedia 11th Edition, Published in the Year 1800

Ymaryn Sign Language(YSL) - A natural language that is communicated through visual-hand moduality rather than through the spoken words. Where as Ymaryn uses the spoken words, the Ymaryn Sign Language uses combination of hand movement, facial expression, and body language.

Temples traditonally serve as asylum and hospice, as well as assistive living facilities for people with disabilities. In particular, the Scared Forest temple was home to an usually large concentration of people with hearing disabilities, which creates the perfect environment for the creation of a sign language. Prior to that, there were no known sign language, although there are mentions of individuals who uses sign to speak.

The language's only prior influence were the various home signs that deaf individuals were using to communicate with their families before coming to the temple. Over time, interactions had lead to new signs and the nucleation of a new language. The priesthood, rather than attempting to stamp it out, 'realized' that the community of deaf people have a gift. The priests documented and encouraged the evolution of the language. It also generated a distinct cultural identity within the Ymaryn empire that is simply referred to as the Deaf. They eventually formed their own enclaves within the cities of the Core and even farming communities.

After the Collapse, Deaf priests who would normally stayed at the Sacred Forest were sent out to Memory of Spirit and Txolla and beyond to assist with the reconstruction, eventually spreading the language across the Ymaryn Empire, creating regional dialects and new languages, as well system of writings.

It must be noted that there were several myth about the language. Contrary to popular belief, it is not the Deaf's version of the Ymaryn language, nor YSL is a universal language. Some may believed that YSL is not even a real language.

Because of the legacy of the collapse, in some parts of the empire, there are sometime more hearing speakers of the language than there are Deaf.
 
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The whole idea behind my omake is based upon the priesthood believing that sometime people who are afflicted with spirits sometime have otherworldy gift. Thanks Yenyna btw. If you have long term population of people who cannot hear living together, you may get the formation of a new language. All the priests have to do is to encourage it. This is based on the historical reality of deaf people being denied their own language and people's misguided attempt to force oral education on deaf people.
 
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Someone should totally correct me if I'm misunderstanding, but it sounds like the main difference is whether to double-Sacred Warding versus to double-Hathytta?

I also don't grok the difference between using Influence to use PSoN: Hellas versus using Authority to do so...? (E: With Authority are we guaranteeing a *baseline* success or are we guaranteeing the "best possible result"? The rules are kinda ambiguous.)

Prototype
- Authority: Personal Stewards of Nature, Hellas
- Influence: Lord's Loyalty War Mission, Hathytta
Oshha
- Authority: Touch the Cow, Do it Now: Txolla
- Influence: Personal Stewards of Nature, Hellas
 
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Someone should totally correct me if I'm misunderstanding, but it sounds like the main difference is whether to double-Sacred Warding versus to double-Hathytta?

I also don't grok the difference between using Influence to use PSoN: Hellas versus using Authority to do so...?

Prototype
- Authority: Personal Stewards of Nature, Hellas
- Influence: Lord's Loyalty War Mission, Hathytta
Oshha
- Authority: Touch the Cow, Do it Now: Txolla
- Influence: Personal Stewards of Nature, Hellas
Using authority on that helps with internal consumption that we're revanchist and would save the face of the monarchy so we won't make fools of ourselves when we demand Trelli.
 
I guess with rewards maybe you could have a cap on how many bonuses can be applied in a single turn. Or maybe you could give tidbits of info that we otherwise wouldn't know as rewards.
 
On the one hand, I want to reward the omake.

On the other hand, I have seen what omake rewards can do to quests.
Just declare it canon or incorporate details from it into an update without applying mechanical bonuses if you want to reward it without having the omake bonus spiral thing. Or just have a set rule that there can be no more than a +X applied to a roll from any amount of omake, and only X such bonus(es) per turn, and the omake has to be topic-specific... insert specifications here as needed.
 
Ideas nucleating in my head:



"They sent us a bottom of barrel priest! He can't even hear!" cried one of the priest.

"Dad said that you are stupid fuck," the child said. "God made dad deaf, not dumb."

The priests stared at the parent and child gobsmacked by the sheer rudeness. More of what looked like wild gesturing followed.

"Dad want to let you know that he is the Great Hyme that you all bumfuck are looking for." The forty-some man gave the priests a dead glare. The priests, realizing who they had just insulted, turned white.

"Now, he want you all for language lessons tonight, so he doesn't have to speak to you through an obviously very smart child like me." The child preen. He was smacked in the face.

"Forgive my son, he think he can get away with snottiness when he thinks I am not looking," Hymes said in a very unfamiliar accent, almost not intelligible. Almost immediately, Hymes looked strained, as if it was unnatural for him. "Now, we have a lot of work to do."

The priests of Memory of Spirit, properly chastised, turned to the direction of the temple. "What had we gotten ourselves into?"
 
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