The Hellas captured most of the parts of your navy that went to Trelli.
Is that our current navy or old navy that we lost during the collapse?
Ymaryn: Oi Hellas, get out of our straight. That's our trading spot.They are freaking the fuck out.
They'll probably try to lean on their naval advantage.
But they definitely suffered a major morale shock.
Is this the inspiration for the play that the king went to?Not even that. Just a bit of a dry year negated by trees being good at retaining moisture.
@Aranfan Do we know the military strength of the other Ymaryn successor states?
AranfanToday at 01:02
Well, the rebels know how to do a city levy, and each have at least one true city
the Black sheep are the biggest threat, militarily speaking
because their cavalry forces are not at all depleted like the rest
How are the Hellas reacting to us just taking half the city after they laughed at us and told us to take a swing at them if we thought we could take them?
They are freaking the fuck out.
They'll probably try to lean on their naval advantage.
But they definitely suffered a major morale shock.
we might think we're too good for raiding.Could we in theory raid for treasury? For example raid the Hellas mainland once we take the other side of the straight?
Because I think that's a valid threat if we want to push diplomacy next round.
Call it "wrongful warfare reparations" and have the priests preach about the Hellenes making sacrifices to atone for their misdeeds.we might think we're too good for raiding.
raiding is what barbarians do after all.
Could we in theory raid for treasury? For example raid the Hellas mainland once we take the other side of the straight?
Because I think that's a valid threat if we want to push diplomacy next round.
"Hrmph. I wouldn't mind fighting an army after that march. Can we burn their shipyards?"
The Guild Chief nearly collapses in relief. It will take many years for the guilds to recover, but in time they surely will. Still, now you actually have to worry about incomes and expenses.
Mass Resettlement and Farm Training
Needed: Irrelevant, Authority
Many farms have begun sending out food again. Many new gentry and nobles have been raised to fill the positions left by the dead. The tax revenues also flow in. Less than should, but that is a matter for fuller repairs.
Touch the Cow, Do it Now
Needed: Irrelevant, Authority
You order the priests of the core to immediately begin work restoring the Sacred Warding to Memory of Spirits Province. There is apparently some trouble at first, as the foremost expert in the Sacred Warding is deaf. However, with your full backing, the matter was sorted out quickly, and the effort is in full swing.
The first step is getting appropriate portions of the sacred herds over to Memory of Spirits, which shall form the core of the warding there. You must admit, many of the details escape you, you are no priest.
Reestablish Administrative Control, Txolla
Needed: Irrelevant, Authority
One more, outsiders have sought to prey upon Txolla. Once more, the People came promptly to the rescue of their subordinate. As ever, the lord has demonstrated loyalty to the vassal. Is it any wonder that the People of Txolla are so eager to return to the embrace of the Kingdom?
Even so, you needed these tax revenues.
(Income +2)
Personal Stewards of Nature, Hellas
Needed: Irrelevant, Authority
You, the King of the People, issue a missive demanding that the barbarians of Hellas vacate Trelli or face the wrath of The People.
The response is swift as these things go, and quite enraging. It is, of course, couched in diplomatic niceties. Yet the message is clear. "Come have a go if you think your hard enough." You were the ones who sold them the bombards that let them bring down the walls of Trelli, to take your own city. You are clearly, to them, too unstable to actually defend your lands.
It is good then, that you have already sent armies to force the issue!
Lord's Loyalty War Mission, Hathytta
Lord's Loyalty City Levy, Hathytta
Needed: 1+. Automatically successful
Needed: 6+. Rolled: 69. Success.
Once again, Dragon General Dafydd marches from Valleyhome at the head of an army. The hills of Hathytta are hard terrain to fight through, but the people who hold them accept that you are there to take back Trelli for them, and so they let your troops through. Not even a season passes before Dafydd is conferring with the Governor in the hills overlooking the Eastern Walls of Trelli.
It looks to be a long seige, since Dafydd lacks the ships to prevent resupply from sea. However, then the Dragon General reveals that he has learned from his foes. He has taken a leaf from the Sherynyt's book, and had spies and saboteurs lay charges to bring down the walls.
Less than a month passed from Dafydd's arrival to the Governor once more sitting in the Governor's Palace in Trelli. The problem, however, is the western part of the city. The attempt to land troops in time to take advantage of the walls going down was beaten off.
You don't know how the War Chief will take the Western City, but you hope he can.
Diplomatic Overview, Saffron Sea
Needed: 11+. Rolled: 47. Success.
There are a number of powers in the Saffron Sea, as well as many smaller states of no particular consequence.
The Berba share the southern coast of the Saffron Sea with the Khem, they are known for their horsemen.
The Euskal Herria, is centered on a mountainous region on the north western coast of the Sea, and mostly concerns itself with goings on in the northern part of the Saffron peninsula.
There are two powers of note in the Etal Peninsula. The first and north based one, is Vynta, which controls much of the eastern coast of the peninsula. Then there are the Ruma, who control two of the large islands off the west coast of Etal.
The Hellas you already know about, roughly. Sitting as they do, right near Trelli. Well, in it at the moment.
Finally, the Khemetri down directly south of Hathytta.
These are the most relevant powers of the Saffron Sea. All of them seem to hate each other to one extent or another. Old wounds you aren't clear on.
Adopt Gunpowder Weaponry
Needed: 11+. Rolled: 13. Success.
Progress continues. The new weapons have already proved their worth.
Resettle Northern Core Areas
Needed: 6+. Rolled: 15. Success.
Your bureaucrats organize a mass evacuation from the cities. It will take place in stages, as people return to their homes to rebuild. To once more till the soil. It will take some time for them all to be resettled, since we are talking about moving more than a million men. But once they are back on their farms, things will be better. Both for them and the coffers.
Personal:
You head to the latest play with your wives. It's a hilarious knee slapper filled with innuendo. On the surface, it's a debate between a number of priests about subtle theological issues. But really, it's an excuse to cram as much innuendo into their mouths as possible. As far as theology goes, the Carrion Eater representing the Old Ways comes off best, not least because he is the one who leans furthest into the raunchiness.
(-Stress)
Omake: Land and Sea
The White Fort, Eastern Trelli
Fall, 1694
Workers exhausted to hell; capital equipment worn down. The Guilds are the truly the heroes of the hour(if not the millennia). Aren't they glad that they didn't turn Sacred Forest into farmlands and got ridden of the priests?
Well we hate you too! We never wanted you anyways. The guilds were always just a compromise after our primitive planned economy began breaking down and we ran out of geniuses to paper over the bureaucratic issuesThey hate it. They look at all the money they lost and cry. The only guilds that are a fan of Bedwyr are the fireworks and cannon guilds.