Hero Units
HERO UNITS: 7/???


KING



  • Martial: 21 (Has fought against monsters, demons, psychotic game-show hosts, and dark gods; trained with the S.P.A.R.K. Initiative; physically fit now following establishing a training regimen)
  • Diplomacy: 16 (Has a temper, but can hold his own in a conversation so long as he can maintain his cool)
  • Stewardship: 24 (Has worked as park manager for decades; plenty of experience in that field)
  • Intrigue: 12 (If it's related to work issues, he can sniff it out; otherwise, he's aloof on things)
  • Learning: 12 (Graduated with a high school degree; never went to college, but picked up some handy skills over the years)
  • Occult: 0 (Does not know jack about magic; knows it's real, though)
  • SOCIAL: 11 (The people of The City know Benson's name... and they're starting to see you for the good man that you are with your actions in breaking up crime. Other neighboring Kingdoms are taking interest in you.)
  • INCOME: 7 (Maellard was a wealthy business tycoon before he died, and he's passed on his inheritance to you; small potatoes compared to some other Kingdoms. Your private funds are getting low...)
TRAITS
  • Wing Addiction (-20 to anything related to Wing Kingdom or chicken wings. You, ah... you miiiiiight have an unhealthy obsession with the unhealthy food.)
  • YOU'RE FIRED! (+10 to Diplomacy stats and automatic to any Hero Unit working under you. You can channel your anger onto a directed target and see to it that they never hold a job again)
  • Maellard's Vaults (+10 to anything related to finances/information)
  • Anger (-40 to anything that is stress-related or causes you to have some sort of breakdown in the middle of combat. Rage Capstone: 18/40 -- Benson is annoyed but holding it together. Barely.)


  • Martial: 20
  • Diplomacy: 12
  • Stewardship: 10
  • Intrigue: 20
  • Learning: 18
  • Occult: 0

TRAITS
  • Espionage (+5 to Nikolai's Intrigue when investigating hidden matters)
  • Weapons-Master (+10 to Nikolai's Martial when handling firearms)
  • Master of Disguise (-10 to enemy Intrigue rolls when Thomas is in disguise)


PARK CREW
5/6 SLOTS FILLED


  • Martial: 18 (Has gone up against plenty of monsters and mad men enough times to be trained in self-defense and taijutsu; looks petite but is guaranteed to kick your ass if you cross her)
  • Diplomacy: 18 (Has spent plenty of years mediating group conflicts; tries to act level-headed in most situations)
  • Stewardship: 10 (Comes from a wealthy background, so she has some understanding of handling income and other attributes)
  • Intrigue: 22 (Spent her childhood days up to adulthood solving mysteries with a close group of friends; now gone solo after... events)
  • Learning: 12 (Graduated college with a Bachelor's in communications)
  • Occult: 0 (Knows it's real, but has no clue how to conjure it)

TRAITS
  • It's Mean, It's Green, It's the Mystery Machine! (+10 to Daphne's driving skills, which can be regulated to Martial if caught in a high-speed chase)
  • Another Mystery on Our Hands! (+10 to Daphne's Intrigue skill when pursuing a mystery that spans beyond the borders.)
  • Damsel in Distress... yeah, right (+5 to Daphne's Martial skills when facing off against kidnappers)


  • Martial: 16 (Has been in plenty of street fights and training sessions with his aniki to pick up some moves)
  • Diplomacy: 8 (Got a heart of gold, but a tongue that lacks any charm)
  • Stewardship: 9 (The moment he gets any semblance of money, he's determined to spend it; however, he can keep a tight leash on them if someone oversees his money)
  • Intrigue: 9 (Lacks any brains, goes with his gut half the time)
  • Learning: 10 (Graduated high school... it's a miracle)
  • Occult: 31 (Possesses one of the strongest Stands in the world, [THE HAND]; can hanle any type of magic users in the area thanks to this quirk)

TRAITS
  • Enemy Stand! (-15 to any Stealth rolls, due to Stand users attracting others in the area)
  • "I'm just dying to erase your goddamn existence, motherfucker!" (-15 in combat when facing off against an opponent he despises.)
  • "Where Do You Want To Go?" (If Okuyasu is killed in combat, he will have a chance to reroll and return back to life, thanks to otherworldly interference.)
  • The Fists of Justice (+20 to Martial or Occult skill when carrying the Fists into battle, whether donning it on his own hands or on The Hand.)


  • Martial: 12 (Isn't the most skilled fighter, but can pack a mean punch that leaves opponents on the ground in pain for a short period of time.)
  • Diplomacy: 27 (Specializes in making people 'smile'; is very real with situations and can tell you what's really up.)
  • Stewardship: 12 (Goes with the flow, more of a guy that follows instructions without thinking too heavily into things... sometimes.)
  • Intrigue: 18 (Possessing a cynical mind makes Charlie very wary of his surroundings, leaving him on the lookout for anything he finds weird.)
  • Learning: 14 (Graduated from high school and went to college, earning a degree in social services.)
  • Occult: 0 (Knows jackshit about it.)

TRAITS
  • Pacemaker (-15 to anything combat-related due to Charlie's heart conditions.)
  • You Look Like You're About to Tell Your Friend Not to Come to School Tomorrow (-5 to Diplomacy whenever he's stating something no one wants to hear.)
  • This Guy's a Lost Cause (+10 to Persuasion when convincing others not to go through with something stupid and/or dangerous.)


  • Martial: 37 (A powerhouse on her own, Nicole Watterson has undergone the most arduous of training for martial arts combat: parenthood. She is capable of taking over small cities on her own.)
  • Diplomacy: 12 (As a parent, Nicole can switch between gentle mom phase to iron-clad dictator at the drop of the hat. Nine times out of ten, though, the iron-clad dictator shines through.)
  • Stewardship: 14 (Nicole has spent decades working under a company that gave her little, if any, acknowledgement for her accomplishments in business, even when she's been managing an entire section of work on her own.)
  • Intrigue: 7 (A mother knows when something is up. While not a world class detective, she'll be able to sniff out anything obviously suspicious.)
  • Learning: 12 (Nicole graduated from high school and spent years gaining life skills to aid her in situations pertaining to a suburban lifestyle. How that'll transfer over to the Park is up to interpretation.)
  • Occult: 0 (She knows there's something out there. Especially with what happened in... Elmore.)

TRAITS
  • I AM A GOOD MOTHER! (+10 to Martial whenever something comes up that calls into question her ability to protect/raise her children.)
  • Anger Issues (Her hectic childhood and adulthood has led to Nicole developing a short temper, prone to violent bursts of anger when stressed out. Rage Capstone: 10/40 -- Nicole is frustrated.)
  • You Need To Run. N O W... (+20 to Intimidation when Rage Meter capstones.)
  • Emotional Baggage (-40 in conversations whenever the subject of Elmore or her extended family is brought up. Susceptible to go down in time...)


  • Martial: 12 (While he isn't prone to violence, Wilt's dealt with enough wild Imaginary Friends to know how to handle himself in a fight, even if his first priorities are getting others to safety first.)
  • Diplomacy: 26 (Who would hate a guy that bends over backwards to make sure that you're taken care of? Wilt is a smooth talker, even if he doesn't know it, capable of charming others with his gentle nature.)
  • Stewardship: 27 (You wouldn't think it, but this guy is an expert of keeping everything up to tabs, going as far as to get his own hand dirty to speed up the process. Hard to come across someone like that.)
  • Intrigue: 6 (For all his perks, Wilt is terrible when it comes to keeping a secret. Unless it's something that seriously troubles him, you'll find that he's like an open book to people he meets.)
  • Learning: 10 (Has picked up some street smarts over the years, but nothing too fancy.)
  • Occult: 0 (Has not an inkling of magic inside of him, despite being created from a child's imagination.)

TRAITS
  • Basketball Legend (+10 to anything athletics-related, such as sports.)
  • 'I'm Sorry, But That's Not Okay!' (+10 to Diplomacy when calling out something that does not sit right with him.)
  • Heart of Gold... Too Much of It (-15 to Wilt's endurance when pressured by someone to do a favor for them.)




OTHER HERO UNITS IN THE AREA

  • Martial: ???
  • Diplomacy: ???
  • Stewardship: ???
  • Intrigue: ???
  • Learning: ???
  • Occult: ???

TRAITS
  • ???
  • ???


  • Martial: ???
  • Diplomacy: ???
  • Stewardship: ???
  • Intrigue: ???
  • Learning: ???
  • Occult: ???

TRAITS
  • ???
  • ???


  • Martial: ???
  • Diplomacy: ???
  • Stewardship: ???
  • Intrigue: ???
  • Learning: ???
  • Occult: ???

TRAITS
  • ???
  • ???
 
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OK I'm kind of curious of what happened in Elmore to make Nicole run away? What was the bad ending to that happened
Also, what happened to the smiling friends? Are they dead?
 
Hm, does Okuyasu's Enemy Stand trait only apply when there is another Stand user in the area? Because if no one around has one then there wouldn't be anyone around who could detect him that way. Or I suppose it could also apply if someone has an occult ability to help detect Stands as well.
 
Alright a lot of over all strong characters. If I seems like we could use a stewardship guy(though we can manage ok thanks to benson's stats) and a learning guy
 
Hm, does Okuyasu's Enemy Stand trait only apply when there is another Stand user in the area? Because if no one around has one then there wouldn't be anyone around who could detect him that way. Or I suppose it could also apply if someone has an occult ability to help detect Stands as well.
Do you remember the rule about Stand users attracting to each other. Yeah the parks going to get much more weird with stands into the mix and that's not going to be the strangest thing that's happened to the park.
 
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I don't think so the dialogue implied something really bad happened to Elmore like how that foreshadowing with the whole town getting swallowed up by the void maybe that's what happened to it.
That doesnt answer my intial question, did that mean aneise and richard didnt managed to escape elmore in time or did they escape as well with nicole, and if so where the hell are they?
 
Do you remember the rule about Stand users attracting to each other. Yeah the parks going to get much more weird with stands into the mix and that's not going to be the strangest thing that's happened to the park.
If we ever get skips back, maybe we can get his opinion on how to deal with the soon increasing number of stand users coming to our territory, that is other than beating them within an inch of their life
 
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If we ever get skips back, maybe we can get his opinion on how to deal with the soon increasing number of stand users coming to our territory, that is other than beating them within an inch of their life
Or hire them the rule is that Stand users are attracted to each other but that doesn't mean they're always an enemy. They could be friendly like a certain restaurant owner or alien
 
Mh, wonder if the possible presence of Stand Users would bring some of the Nastier Jojo Villains here. I mean, Enrico Pucci (Part 6 - Stone Ocean) is in Florida, and he was responsible for an Universal Reset.
Not to mention other potential dangers, like Slade/Deathstroke (Teen Titans), Goku/Vegeta/Chell/Frieza (Dragon Ball) or anyone else.


And yeah, maybe I am focusing too much on one character; but that's mainly because oir other Hero Units and Protagonist Units can somewhat pass as "normal" people. [A broke small man (Charlie), normalized anthro-furries (the Wattersons), an angry Gumball machine who only controls a Park/City (Benson) and a litteral teenager/young-adult (Daphne)]
 
Turn 1 (May-June, 20XX)
As the sun began to rise on a new day, you arrived at the Park with a smile on your face and confidence in every step you took. It had taken some time to get matters settled with Maellard's estate, along with estimating the cost in repairing the damages done to the Park after last week's attack, but now you were ready to get things back on track.

You hadn't taken much time to work alongside with your new crew as much as you did with the guys back then, but things are different now. New position, new responsibilities. The usual.

You were just lucky to have Nikolai on standby as your liaison, conveying to you what your new workers had to say about their living arrangements and new duties. So far, there hasn't been anything too grievous to deal with, outside of Nicole's sons bothering some of the workers while they were working. But those were kids being kids, what's the worst that could happen?

In a few minutes, you cross the distance from the Park's entrance to where the House is at, grinning brightly at seeing everyone there in attendance. Not a bad start, you muse to yourself.

Okuyasu was the first to notice you, waving at you. "Yo, Boss! How's it hanging?"

"Not too bad, Okuyasu," you reply, waving back. "You guys all settling in okay? Nothing wrong with your placements, I hope."

"Nah, it's fine," Charlie piped up, squatting on the staircase with his hands in his pockets. "I've been meaning to clean out that garage you put me and Okuyasu in for the past week, but got so caught up with work that I haven't had the chance to."

Okuyasu winced. "Yeah, sorry 'bout that, bro. If you want, we could do it sometime this week and [THE HAND] could help push things along."

Charlie raised an eyebrow. "...dude, you seem like a nice guy and all, but I dunno what this crap about your hand means. This suppose to be like a reference or..."

"Huh? Oh, that's right! You're not a Stand user!"

As Okuyasu bonked himself on the head for his mistake(?), Daphne cleared her voice. "Nicole and I have been settling into the room you gave us, okay. And the boys are actually making use of that trampoline you guys have in there."

"And they know better on how to properly use it," Nicole added with a warning look to her sons, who shivered under her glare.

For your part, you blinked. Technically, that was Rigby's bed that they were playing on... but it was also a trampoline. So you just shrug and tell them to enjoy it.

"Alright, glad to hear that things have been going well. I know last week's first meeting was a little... hectic than most workplaces, but they aren't that common around here. Things are going to be done differently and I need your help in managing things for this place."

You take in a deep breath, preparing for the hard part. Next to you, Nikolai offers you a nod of support, which motivates you to say your next piece.

"And by 'this place', I don't just mean the Park. I mean The City itself... all of it."

The group assembled gasped, taken aback by your decree.

"Wa-wa-wa-wait a minute, wait a minute," Charlie said, pinching the bridge of his nose. "Hold on. Are you saying that this job isn't just groundskeeping for a park, but helping you manage an entire freaking country?!"

"In a manner of speaking... yes."

"Uhhh," Okuyasu scratched his head. "Didn't you think to include that in the ads before sending them out?"

"Oh, I did. But somebody-" you sent a glare to the sheepish Nikolai. "-thought it best to keep things quiet until our first meeting before we dropped the offer on you guys. And since we all know how last week went, well... I decided to wait and let things settle down before popping the question."

"Pretty sure you can go to jail for lying about job descriptions, dude," Gumball frowned. "Like, the government's still a thing, y'know?"

"Yes, I'm aware of that-"

"So wait," Daphne interjected. "Does that mean we all have a different position when it comes to helping you manage this kingdom?"

"Well-"

"Oooh, can we be princes?" Okuyasu eagerly asked. "'Cause I think that'd be a bitchin' name to put on my birth certificate. 'Prince' Nijimura Okuyasu... damn, that goes hard just saying it out loud."

"Personally, I'd go with magistrate," Darwin said, starting up a debate over which sounded cooler; prince or magistrate.

You felt a vein throb on your forehead. "Now hold on-"

"Dude, I told you the first day I started working here that I didn't want to involved in any skeezy shit," Charlie scowled. "And it's already shady to have a Russian agent working for us."

"I'm an ex-spy, you idiot!" Nikolai barked at Charlie, who glared at him.

Your face grew red in annoyance.

"Do we even have what it takes to be legally called a kingdom?" Nicole asked. "An army, economy system, culture-"

"Well, California is its own entity," Daphne spoke up.

"Oh yeah, that's true."

"ENOUGH!!" You exclaim, causing everyone to shut up. Taking a few moments to calm yourself, you give the group your best 'Boss glare' and begin taking things a little more seriously now. "Now, listen up. I'm only going to say this once... yes, I did lie to you on the job applications. That's on me. However, that doesn't mean that you can't reap the benefits that come from this. I'm looking for a crew that is capable of handling themselves, managing things in my absence, restoring the City back to how it used to be prior to all this crazy mess, and making sure the Park doesn't blow up in the middle of all this.

"You'll each have something to do, except the boys, since they're kids. That'd be stupid. But with you guys, I'm counting on you to help me fix and repair the damages done to everything in our borders. We have no one to rely on but ourselves, and are surrounded by freaks that would want to turn our homes into a surplus on evil real-estate. And I'm not gonna let them have one inch of this place!"

"Hell yeah!" Okuyasu cheered, supported by Gumball and Darwin. The latter two were silenced by Nicole bonking them on their heads.

"And look... it will get tough out here. It's gonna get down-right dangerous, even. Hell, it was like that for me before I became the Boss of this kingdom. Literally felt like I had to fight some sort of crazy magical monster that my residential slackers brought on because they'd rather goof off than work."

"Good times..." Nikolai mused, lost in memories.

"What we do is going to take some risks from each and everyone of you... and if you don't feel comfortable staying here for it, that's okay. I'm not gonna force you to stay and risk your lives in a fight that wasn't yours to begin with."

You take a step back, gesturing to the exit in the far distance.

"If you want to leave this Park and never look back... now's your chance."

...
...

...

"You don't have to make a big deal out of it, man," Charlie spoke up. "You had me sold when you gave me a place to live in, free of rent."

"Ditto," Daphne piped up.

Nicole took off the fists she had ontop of her sons' heads, and placed them on each boy's shoulders. "You gave us a chance to find a new start after everything that's happened without question. Of course we'd stay."

"Well, I'd like-" Gumball starts to say something, but clamps up under the sickly-sweet smile on his mom's face. "...nevermindit'scool."

"Brother, you had me pumped up just by fighting that giant fish monster with me! Hell yeah I'll stick around," Okuyasu laughed out loud.

And as they all voiced their support for you, you felt yourself smile wider than anything you have in the past year. You catch Nikolai's eye, finding a similar smile on the goat man's face.

"Great!" you clap your hands together. "Well then, crew... let's get started."

NATIONAL ACTIONS

Choose one from each category box down below.

[ ] Taking Out The Trash
DC 40/80/???
It's been a long time since you've gone outside the Park since your return to Earth, but the stories you hear about the City's streets are not great. Gang war is at an all-time high across the City, with entire neighborhoods and blocks claimed as turf by a respective gang. Beyond the City's borders, the people of southern California live in fear of this war taking everything from them. No more. It's time to make this Kingdom a safe place again and show these gangs who the Boss around here really is.

REWARD: Criminal activity in The City dramatically decreased. Reputation among civilians dramatically increases. Unlocks ???

[ ] Pumped Up!
DC 35
You're not weak, per say, buuuuut you could do to gain a few pounds of muscle to your frame. Besides the perks of attracting the ladies with them, you figured that establishing a proper workout regime might get you into fit shape to hold your own against some of these super-criminals or metahumans terrorizing the land. Plus, chicks dig muscles... right?

REWARD: +5 to Martial status.

[ ] Old Wounds
DC 70
Even with Maellard's privately-funded (and questionably legal) army of security guards helping out, it's not enough to cover an entire region. Luckily, you remember that you're not the only park around. For years, Gene and his goons at East Pines has been a rival that mocked and ridiculed you and your crew as being below them. But since your return, you haven't heard as much as a whisper from East Pines. Maybe now might be as good time as any to find out what's going on and patch things up for the greater good.

REWARD: Discovery of East Pines' current state. ???

[ ] Disaster Relief
DC 60

The City is in desperate need of repair. Luckily for you, you have Maellard's deep vaults of wealth to donate to the City Council for repairs across city zones. The longer the City goes without aid, the more decrepit and hazardous these areas will grow.

REWARD: City infrastructure repaired. Establishing good relations with local government officials.

[ ] Green Thumb
DC 120
As much as you love The Park, you can't deny that it's fallen on hard times. The lack of a groundskeeping crew to keep the land tended has led to many areas becoming unkept and a safety hazard in some peculiar areas. The days of damages being restored in a week's time are gone. It's time to roll up your sleeves and get dirty.

REWARD: The Park is restored to its original setting and gains a lot more business with the locals. Increase in income. ???

[ ] King of the Wings
DC 80
Wing Kingdom. A place to the highs, lows, and woes of your life. It is also a big business chain scattered across the country, located even in the most hellish of kingdoms because of its popularity. Seriously, their wings are that good. Maybe taking an interest in them could lead to a big business venture?

REWARD: Wing Kingdom is now an extension of your territory. Free unlimited access to all chicken wings from any Wing Kingdom chain nationwide. ???

[ ] (Un)friendly Neighbors
DC 40
You know about the Kings of the world and the land they rule over. Or rather, you know about what they are, not who they are. Despite your claim about them earlier, you really have no idea who any of these guys are or what exactly they do. Perhaps checking in on Maellard's private notes would do well to keep you informed about them.

REWARD: Benson gains greater insight to a certain number of Kings, dependent on roll. +5 knowledge on any future King you do business/instigate conflict with.

[ ] Getting The Band Back Together
DC 300
You were separated from your friends upon your return to Earth. Skips and Mordecai were shot down in their own fliers; Muscle Man, Fives, and Rigby disappeared in separate space carts amidst a wave of lasers; and Eileen lost grip on the dome while trying to repair damages to the outer shell somewhere in the stratosphere. Every day without them weighs heavy on your conscious. You can't delay any longer, you need to find your crew again.
REWARD: ???
NOTE: The longer time goes on, the higher the malus will increase.

[ ] Chop Shop
DC 200
The Park is more than just a park. It's home, a part of you that will never go away, no matter how much time passes. It's also a giant spaceship but one in need of repair. You've done your fair share of fixing areas of the ship while in space, so how hard can rebuilding it from scratch be?

Reward: The Park becomes a mobile fortress. Able to be called upon for future attacks. ??? knowledge to Learning status.

[ ] Those Wonderful Toys
DC 100
Your trip in space yielded a lot of results, both good and bad. The bad might outweigh the good, but you can't deny that you brought back some high-tech weaponry and gadgets that could be turned into something mainstream for your guys. Time to let the science department play around with it... better have good insurance for property damage.

Reward: Space Ranger weapons and vehicles become commonplace for all Units in your Kingdom. +5 to Martial skill for any combat round with your units.

[ ] He's Seen It Before
DC Variable
The world's gotten stranger since you've left it, and you're not entirely sure on how to handle it. Luckily, you knew someone who's gone through a similar problem before in his life: Skips. Scour Skips's garage to see if there's anything inside there that could potentially aid you guys in dealing with magical and otherworldly threats.

Reward: Skips's Garage is cleared out. ???

[ ] Mutual Attraction?
DC Variable
Okuyasu said that he has something called a Stand, which apparently is some sort of magic phantom... thing... that can attract others like him in the area. Both good and bad. Maybe it's worth taking a risk to go for a walk and see what he brings back?

Reward: Okuyasu sees what his Stand can attract from other magical users. ???
NOTE: If taken, Okuyasu must sacrifice his Personal Action for this option.

PERSONAL ACTIONS
For this category, you may choose 3 actions for Benson to take on in this Turn. Or dedicate 2 Personal Actions for 1 National Action above.
Hero Units may only take 1 Personal Action or you can assign them to a specific Natioanl Action up top, at the cost of sacrificing their Personal Action.


[ ] Anger Management
Yeaaaaah, this one isn't subtle. You've got anger issues. Bad ones at that. Despite your anger being a powerful source behind your motivations, you can't deny that the tiniest of things are able to set you off. So far, it's been fine but with certain aspects (coughcouch-Gumball & Darwin-coughcough) being thrown into your life, your stress levels are bound to go up. Some counseling and anger management sessions could improve that, though.

[ ] Check In On Your Family
When you left Earth, things with your family were tense but stable after a talk with your Dad. After three years, how does the Dunwoody household look now?

[ ] See What Shows Are On Now
You got to have something on in the background while working on these papers, so why not check out what new shows are on the air waves? So long as it isn't another Carter and Briggs rerun, you'll take anything.

[ ] Go to Wing Kingdom
You're overworked and in need of a break. Take a load off with some delicious, edible wings...

[ ] Look for Pam
Before getting blasted off into space, you had a date with the most wonderful woman in the world: Pam! The one woman in your life you could finally click with, cruelly ripped away from you the moment you had a chance. With some semblance of normality setting in for you, maybe it was time to check out where she was at.

[ ] The Motherland
When Nikolai ran from Russia during the Great Fall, he dared not look back in fear of what he might have saw. Now that he's safe in America and things are settling down, perhaps it's time to see what those snakes that poisoned the Motherland are up to.

REWARD: Information about Russia revealed!! Information about ???

[ ] Reconnaissance
While Benson and the others may be focused on the power balance in America, Nikolai has heard rumors of things stirring in the east involving demons and aliens. Wonder what's up with that?

REWARD: Information about ???

[ ] Networking
Every intelligence agency worth their salt needs one key factor in making sure that system remains operable: agents. Scour the underbelly of the criminal underworld to find suitable candidates to recruit into your network.

REWARD: Nikolai begins creating a spy network for Benson's Kingdom. Unlocks ???

[ ] Go to Cheeser's
You always liked Cheeser's and their famous grilled cheese sandwiches. Now without any assassins gunning for your head, perhaps this is the perfect opportunity to grab a bite.

REWARD: One cheesy sandwich down the hatch.

[ ] Check In On The Family
You left Crystal Cove as fast as you could go, not looking back at the horrors that had transpired. But in your haste to escape, you never said goodbye to your family...

REWARD: Daphne speaks to her family! ???

[ ] Continue Training
It's a dangerous world out there and one that isn't going to see Daphne Blake held captive any longer! Continue training your mind and body to improve your current physical physique.

REWARD: Martial skill increase for Daphne!! ???

[ ] The Gang...
It's been some time...

REWARD: ???

[ ] Do Your Job
New job, new responsibilities. Mr. Benson has been generous to Okuyasu so far with the accommodations, so repay him by fixing up the place he loves most.

[ ] Guys Night!
See if you can get the other boys to come hang out with you some night and relax.

[ ] Go to the Doctor
You figure it's about that time again to get your heart checked out, so see what the doctors have to say about it now.

[ ] The Old Gang
You haven't talked much to Pim or the others since that terrible day long ago... maybe you can see what they're up to now.

[ ] Do Your Job
New job, new responsibilities. Like with Okuyasu, Charlie is going to do his damndest to show Benson his appreciation for letting him stay on the Park free of rent.

[ ] Nightly Stroll
You haven't been to southern California before, let alone the City. Maybe it's time to see what sights are out there to explore.

REWARD: Charlie becomes acquainted with the City's layout. ???

[ ] Tidy Up The House
Your home is... not awful, but it hasn't been kept up to standards, certainly not like your old home. Time for some good ol'-fashioned motherly spring cleaning! (Yes, boys, you have to clean as well.)

REWARD: The Park House is a lot cleaner than before. ???

[ ] Girl's Night
It's been awhile since you've had actual gal pals to hang out with, ever since... well, you can't really remember. So why not head out for a night on the town with them and let loose a little?

REWARD: Personal relationship with Daphne increases!

[ ] Check on Gumball and Darwin
The boys seem to be settling in okay after... but you can tell when they're hiding something. They've been spending most of their time in some shed in the Park. What's that all about?

REWARD: Discover what Gumball and Darwin are up too!

[ ] In Memoriam
???


REWARD: ???

MORTARIUM ENDS IN EIGHT HOURS!!
VOTING ENDS IN TEN HOURS!!
 
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[] Plan: First starting off
-[x] Martial: Pumped Up Dc 35
-[x] Diplomacy: Disaster Relief Dc 60
-[x] Stewardship: King of the Wings Dc 80
-[x] Intrigue: Unfriendly Neighbors Dc 40
-[x] Occult: He's seen it before Dc 40
-[x] Learning: Those Wonderful Toys Dc 100
Personal:
-[x] Benson: Anger Management
-[x] Benson: Check on your Family
-[x] Benson: Go to Wind Kingdom
-[x] Daphne: Continue Training
-[x] Nikolai: Networking
-[x] Okuyasu: Do your Job
-[x] Charlie: Go to the Doctor
-[x] Nicole: In Memorium
 
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[X] Plan: First starting off
-[x] Martial: Pumped Up Dc 35
-[x] Diplomacy: Disaster Relief Dc 60
-[x] Stewardship: King of the Wings Dc 80
-[x] Intrigue: Unfriendly Neighbors Dc 40
-[x] Occult: He's seen it before Dc 40
-[x] Learning: Those Wonderful Toys Dc 100
Personal:
-[x] Benson: Anger Management
-[x] Benson: Check on your Family
-[x] Benson: Go to Wind Kingdom
-[x] Daphne: Continue Training
-[x] Nikolai: Networking
-[x] Okuyasu: Do your Job
-[x] Charlie: Go to the Doctor
-[x] Nicole: In Memorium
I don't think voting is open yet it does say there's a moratorium for eight hours
 
Right right.

Hm so I think that we can skip getting the martial boost this turn, I want to use Nicole and get crime taken care of. Also I would say use Charlie and get the city cleaned up.

I'm open to most other things but I really think we should clean up the area and get things sorted there
 
Right right.

Hm so I think that we can skip getting the martial boost this turn, I want to use Nicole and get crime taken care of. Also I would say use Charlie and get the city cleaned up.

I'm open to most other things but I really think we should clean up the area and get things sorted there
I agree we should clean up the streets first
@OogahBoogah I have a question if we do the mutual attraction action does that mean we can still assign okuyasu to do that action since it already eats up his personal action or no.
 
Alright, not much to do...but maybe we don't need to have that much.

One category of actions. One for each of our units. Putting them to work will drastically increase the success odds of our plans. So, here's my idea.

[X] Plan Order In Home
-[X] Martial: Taking Out the Trash (Nicole)
-[X] Diplomacy: Disaster Relief (Charlie)
-[X] Stewardship: King of the Wings (Benson)
-[X] Intrigue: (Un)Friendly Neighbors (Daphne)
-[X] Learning: Those Wonderful Toys (Nikolai)
-[X] Occult: Mutual Attraction (Okuyasu)
-[X] Personal:
--[X] Check In Your Family (Benson)
--[X] Do Your Job (Everyone else)


Some actions to start to set up a presence in the region. Also, surprised that Daphne has a higher base Intrigue than Thomas.
 
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