Decided to leave it up to the dice gods to choose and they thought that Lotton best fit the path of a Wanderer. Don't worry, he'll return. And the legacy of the Red Hood is one not so easily forgotten by some...
I think he needs the REAL Motivation and Training. And a few months of rest he needs it.Decided to leave it up to the dice gods to choose and they thought that Lotton best fit the path of a Wanderer. Don't worry, he'll return. And the legacy of the Red Hood is one not so easily forgotten by some...
I will think of something eventually.Indeed. Who knows what lie ahead for our favorite mercenary of luck.
He's from Black Lagoon.Out of curiosity, what would it be/franchise where Lutton originates?
His bosses put a bomb in his stomach and then were going to blow him up instead of extracting him and paying him.
In the two months Wilt's been employed here at The Park (and that was a weird thought to consider; an Imaginary Friend with a job), he's been hard at work, making sure that Mr. Benson and the rest of his new friends don't work so hard on top of the other responsibilities that they have. Running a country doesn't seem that easy, so he wants to help out in any way that he can.
Sadly, that line of thinking has led Wilt to work many days and nights alone by himself, while the rest of the gang are off doing their own thing. He can't say he's mad at them for having a social life... but it'd be nice if someone appreciated the work that he did around here.
He shook his head, suddenly mad at himself. "What are you saying, Wilt? That's not the right attitude to have! You're better than this!"
And he is. He'd helped hundreds if not thousands of people since the day Foster's... well-
When he left Foster's, he met many people in his travels; some nice, some not so nice, but the good outweighed the bad! He helped reunite lost families and friends again, repaired and cleaned neighborhoods destroyed by gang fighting and supervillain attacks, and managed to make lots of friends along the way. Sad that they couldn't come with him, but he had plenty of tokens and mementos to make him smile in his occasional depression states.
He sighed quietly at that. The shot he made didn't hit the basket as intended, a result of his head not being in the game... albeit a game of one.
Fo some odd reason, everyone seemed taken up with something as of late; Nikolai and Daphne had yet to come back from their trip across the country, Nicole had taken her family out for the evening (something that was sweet, but sad for Wilt; those kids helped brighten his day whenever he came across them), Okuyasu had gone for a stroll, and Charlie was in a bad mood after his trip to that nice lady's auto-shop with Benson a few nights ago. He can only hope whatever was eating up his new friend wouldn't last long.
And asking the Boss to play hoops is a big no, considering the last time he asked someone of Benson's authority that question. He still winces at the thought of him forever shutting the door to Wing Kingdom. He hopes that Benson can forgive him for it.
"Dang," he says, his heart no longer in the game. "I guess it's a little selfish to say it, but... I'd really like some company right now."
"Oh, don't mind if we do?"
Wilt blinked his singular eye in confusion. "Wait, wha-"
Then everything went black.
"UP AND AT THEM!"
A bright light hit Wilt's face with blinding intensity, making him cry out in pain. "Hey, man, wh-what gives here? Where am I?"
"Oh, don't worry about this, my Imaginary Friend," Wilt bristled at that term. Only one man had the right to call him that. "And don't struggle, believe me. It'll make this a lot more difficult for you than necessary."
A giant blob emerged from the shadows, hidden by the illumination of the light, but no longer obscured once he came into view. Luckily, the appearance of a vending machine wearing a park ranger's hat didn't affect Wilt enough to have him start asking questions about his physiology (I mean, look at himself) but he did have a question on the tip of his tongue.
"Hey... you look familiar. Do I...?"
"Know me? Nah," the vending machine snorted. "But I know you. And the rest of your miserable little crew."
Now, Wilt considered himself to be a pretty nice guy who put up with a lot of jerks in his time. But man was this guy getting on his bad side. Not even Foul Larry riled him up this much.
"Don't talk that way about my friends!"
"Ohhh~" the machine cooed mockingly. "It thinks that it has friends who care about him. How sweet. Newsflash, you walking limp noodle, that's the reason I kidnapped you!"
"KIDNAP--?!" Horror blossomed in Wilt's heart. "WHO ARE YOU PEOPLE?!"
"Relax. We won't hurt you that bad."
With a snap of his fingers, three men emerged from the shadows. One holding a camcorder, and the other two...
His pupils shunked into pinpricks. Oh... oh no.
"You... you don't have to do this," Wilt whimpered, squirming around trying to get free, but to no avail. This darn rope was too tight!
"Believe me, I wouldn't. But desperate times call for desperate measures. If it's any consolation, this won't hurt one bit."
The vending machine grinned maliciously. "Smile for the camera."
Wilt screamed.
"NOOOOOOOHOHOHO, OH STOP, STOP!!"
You stare in horror and... slight bewilderment from the video playing on your TV screen. An hour ago, some deliveryman dropped off a lone VHS tape for you to watch and after popping it in, you know the reason why.
On-screen, Wilt squirmed around in his restraints, tears pouring down his face and cackles escaping from his mouth as two park rangers tickled his sides with cartoonishly long feathers. The camera swiveled around, revealing--
You saw red. "Gene."
"Hello, Benson! Or should I say, Mr. Boss?" Gene sneered, an angry grin on his face. "Heard about your homecoming awhile back and decided to wait a little bit out of respect for your former park workers. Hard to believe that Muscle Man's gone, but lo and behold, it's true! And you know what that means."
He leaned into the feed, a wild look in his eyes.
"Say goodbye to any semblance of peace your little Park's gonna get. Prank War III is gonna bring you down and show everyone why East Pines is number 1."
"EAST PINES, EAST PINES, EAST PINES!!" Gene's men chanted like a bunch of wild frat boys over Wilt's cries.
The video cut off, leaving only static for you and the other person in the room to stare in silence.
...
"What the fuck?" Charlie just stared, dumbfounded.
"Charlie," you seethed. "Get the others."
CONSEQUENCE: Wilt has been kidnapped by East Pines on his day off. It's up to you and your Park gang to save him.
TO BE CONTINUED IN: 'Saving Private Wilt'...
No...they are just Evil and as you know Evil is Self defeating a large portion of the time.Clearly, everyone else is too stupid to accept and understand diplomacy.
normally I would agree with you, but since we are surrounded by psychopathic and violent people. if we don't show that we terribly punish the fool (who kidnapped one of our subordinates and disrespected us given our current position [due to our previous working relationships]) he will send a message that we are a joke and they can easily conquer/ravage/plunder our territory with all its inhabitants.I believe if he does something one more thing stupid for this prank war...we will test our army, fuck prank war, fuck Gene, and fuck his park! I believe while killing him would be too much, punishing him in ironic way would be much better.
At the same time, we want to be much better than other rulers. As Charlie said, he is sure that we will change for the worse and become like others. Straight-up killing Gene may send a message, but at the same time, he has only so far messed with a park AND kidnapped Wilt, he has not killed anyone so far. I believe the best punishment would be like creating a penitent legion where criminals would need to work in community service to pay for their crimes, with Gene and his workers. It would be him repairing and cleaning the Park!normally I would agree with you, but since we are surrounded by psychopathic and violent people. if we don't show that we terribly punish the fool (who kidnapped one of our subordinates and disrespected us given our current position [due to our previous working relationships]) he will send a message that we are a joke and they can easily conquer/ravage/plunder our territory with all its inhabitants.
We need to take a cue from Vlad and do something horrible to keep our enemies from thinking we're easy to conquer and too expensive to accomplish. without exaggerating though, because it could lead to the alliance of some of our enemies to destroy us which would be disadvantageous for us in our current state.
The problem here is that any choice we make can have both positive and negative consequences. And even choosing an action that may seem like a positive action can lead to negative consequences or even doing an action with little decision or in a way that is less cruel can lead to negative as well as positive consequences.At the same time, we want to be much better than other rulers. As Charlie said, he is sure that we will change for the worse and become like others. Straight-up killing Gene may send a message, but at the same time, he has only so far messed with a park AND kidnapped Wilt, he has not killed anyone so far. I believe the best punishment would be like creating a penitent legion where criminals would need to work in community service to pay for their crimes, with Gene and his workers. It would be him repairing and cleaning the Park!
We will cross that bridge when time comes.The problem here is that any choice we make can have both positive and negative consequences. And even choosing an action that may seem like a positive action can lead to negative consequences or even doing an action with little decision or in a way that is less cruel can lead to negative as well as positive consequences.
Also, the Map is incredibly blurry. We can't see anything of it.
Weird idea for an omake:
So, we know that Arkham City is an amalgamation of "Batman: the Animated Series" and some elements of "Batman: Arkham City".
We also know that, in the game, there are some stories you can obtain by scanning riddles that explain what happened before the start of the game (how Arkham City came to be, how certain villain resurfaced, why some activities changed)
And, in the early parts of the game, Catwoman has to:
1)rob Two-Face
2)after being saved, go to Ivy for some things.
Now, in the Animated Series, Ivy and Selina were.... uncertain allies. In the Arkham-verse, Ivy is DEFINITELY more villainous than Selina.
She (Ivy) also says, during her boss-fight, that she plans on replacing Selina's blood with spores that will turn her (Catwoman) into a plant-being.
Now, you see what I'm getting at here?
An omake about Selina failing to defeat Pamela, and thus becoming a "plant zombie". Maybe she keeps her mind and sentience, but she now has to obey Ivy.
Could make for an interesting "body horror"-adjecent omake.
Oh, and we also have the likes of Victor Zsasz and Calander Man roaming around. If you want to use their Arkham depictions, that would make for interesting characters.