Decided to leave it up to the dice gods to choose and they thought that Lotton best fit the path of a Wanderer. Don't worry, he'll return. And the legacy of the Red Hood is one not so easily forgotten by some...
I think he needs the REAL Motivation and Training. And a few months of rest he needs it.
Indeed. Who knows what lie ahead for our favorite mercenary of luck.
I will think of something eventually.
 
Speaking of Black Lagoon, I'm now just picturing Hansel and Gretel being the new Grim Reaper's (assuming that is still accurate here) little helpers when she goes out to claim more souls.
 
Interlude: Wilt's Day Off
In the two months Wilt's been employed here at The Park (and that was a weird thought to consider; an Imaginary Friend with a job), he's been hard at work, making sure that Mr. Benson and the rest of his new friends don't work so hard on top of the other responsibilities that they have. Running a country doesn't seem that easy, so he wants to help out in any way that he can.

Sadly, that line of thinking has led Wilt to work many days and nights alone by himself, while the rest of the gang are off doing their own thing. He can't say he's mad at them for having a social life... but it'd be nice if someone appreciated the work that he did around here.

He shook his head, suddenly mad at himself. "What are you saying, Wilt? That's not the right attitude to have! You're better than this!"

And he is. He'd helped hundreds if not thousands of people since the day Foster's... well-

When he left Foster's, he met many people in his travels; some nice, some not so nice, but the good outweighed the bad! He helped reunite lost families and friends again, repaired and cleaned neighborhoods destroyed by gang fighting and supervillain attacks, and managed to make lots of friends along the way. Sad that they couldn't come with him, but he had plenty of tokens and mementos to make him smile in his occasional depression states.

He sighed quietly at that. The shot he made didn't hit the basket as intended, a result of his head not being in the game... albeit a game of one.

Fo some odd reason, everyone seemed taken up with something as of late; Nikolai and Daphne had yet to come back from their trip across the country, Nicole had taken her family out for the evening (something that was sweet, but sad for Wilt; those kids helped brighten his day whenever he came across them), Okuyasu had gone for a stroll, and Charlie was in a bad mood after his trip to that nice lady's auto-shop with Benson a few nights ago. He can only hope whatever was eating up his new friend wouldn't last long.

And asking the Boss to play hoops is a big no, considering the last time he asked someone of Benson's authority that question. He still winces at the thought of him forever shutting the door to Wing Kingdom. He hopes that Benson can forgive him for it.

"Dang," he says, his heart no longer in the game. "I guess it's a little selfish to say it, but... I'd really like some company right now."

"Oh, don't mind if we do?"

Wilt blinked his singular eye in confusion. "Wait, wha-"

Then everything went black.

"UP AND AT THEM!"

A bright light hit Wilt's face with blinding intensity, making him cry out in pain. "Hey, man, wh-what gives here? Where am I?"

"Oh, don't worry about this, my Imaginary Friend," Wilt bristled at that term. Only one man had the right to call him that. "And don't struggle, believe me. It'll make this a lot more difficult for you than necessary."

A giant blob emerged from the shadows, hidden by the illumination of the light, but no longer obscured once he came into view. Luckily, the appearance of a vending machine wearing a park ranger's hat didn't affect Wilt enough to have him start asking questions about his physiology (I mean, look at himself) but he did have a question on the tip of his tongue.

"Hey... you look familiar. Do I...?"

"Know me? Nah," the vending machine snorted. "But I know you. And the rest of your miserable little crew."

Now, Wilt considered himself to be a pretty nice guy who put up with a lot of jerks in his time. But man was this guy getting on his bad side. Not even Foul Larry riled him up this much.

"Don't talk that way about my friends!"

"Ohhh~" the machine cooed mockingly. "It thinks that it has friends who care about him. How sweet. Newsflash, you walking limp noodle, that's the reason I kidnapped you!"

"KIDNAP--?!" Horror blossomed in Wilt's heart. "WHO ARE YOU PEOPLE?!"

"Relax. We won't hurt you that bad."

With a snap of his fingers, three men emerged from the shadows. One holding a camcorder, and the other two...

His pupils shunked into pinpricks. Oh... oh no.

"You... you don't have to do this," Wilt whimpered, squirming around trying to get free, but to no avail. This darn rope was too tight!

"Believe me, I wouldn't. But desperate times call for desperate measures. If it's any consolation, this won't hurt one bit."

The vending machine grinned maliciously. "Smile for the camera."

Wilt screamed.

"NOOOOOOOHOHOHO, OH STOP, STOP!!"

You stare in horror and... slight bewilderment from the video playing on your TV screen. An hour ago, some deliveryman dropped off a lone VHS tape for you to watch and after popping it in, you know the reason why.

On-screen, Wilt squirmed around in his restraints, tears pouring down his face and cackles escaping from his mouth as two park rangers tickled his sides with cartoonishly long feathers. The camera swiveled around, revealing--

You saw red. "Gene."

"Hello, Benson! Or should I say, Mr. Boss?" Gene sneered, an angry grin on his face. "Heard about your homecoming awhile back and decided to wait a little bit out of respect for your former park workers. Hard to believe that Muscle Man's gone, but lo and behold, it's true! And you know what that means."

He leaned into the feed, a wild look in his eyes.

"Say goodbye to any semblance of peace your little Park's gonna get. Prank War III is gonna bring you down and show everyone why East Pines is number 1."

"EAST PINES, EAST PINES, EAST PINES!!" Gene's men chanted like a bunch of wild frat boys over Wilt's cries.

The video cut off, leaving only static for you and the other person in the room to stare in silence.

...

"What the fuck?" Charlie just stared, dumbfounded.

"Charlie," you seethed. "Get the others."

CONSEQUENCE: Wilt has been kidnapped by East Pines on his day off. It's up to you and your Park gang to save him.
TO BE CONTINUED IN: 'Saving Private Wilt'...
 
In the two months Wilt's been employed here at The Park (and that was a weird thought to consider; an Imaginary Friend with a job), he's been hard at work, making sure that Mr. Benson and the rest of his new friends don't work so hard on top of the other responsibilities that they have. Running a country doesn't seem that easy, so he wants to help out in any way that he can.

Sadly, that line of thinking has led Wilt to work many days and nights alone by himself, while the rest of the gang are off doing their own thing. He can't say he's mad at them for having a social life... but it'd be nice if someone appreciated the work that he did around here.

He shook his head, suddenly mad at himself. "What are you saying, Wilt? That's not the right attitude to have! You're better than this!"

And he is. He'd helped hundreds if not thousands of people since the day Foster's... well-

When he left Foster's, he met many people in his travels; some nice, some not so nice, but the good outweighed the bad! He helped reunite lost families and friends again, repaired and cleaned neighborhoods destroyed by gang fighting and supervillain attacks, and managed to make lots of friends along the way. Sad that they couldn't come with him, but he had plenty of tokens and mementos to make him smile in his occasional depression states.

He sighed quietly at that. The shot he made didn't hit the basket as intended, a result of his head not being in the game... albeit a game of one.

Fo some odd reason, everyone seemed taken up with something as of late; Nikolai and Daphne had yet to come back from their trip across the country, Nicole had taken her family out for the evening (something that was sweet, but sad for Wilt; those kids helped brighten his day whenever he came across them), Okuyasu had gone for a stroll, and Charlie was in a bad mood after his trip to that nice lady's auto-shop with Benson a few nights ago. He can only hope whatever was eating up his new friend wouldn't last long.

And asking the Boss to play hoops is a big no, considering the last time he asked someone of Benson's authority that question. He still winces at the thought of him forever shutting the door to Wing Kingdom. He hopes that Benson can forgive him for it.

"Dang," he says, his heart no longer in the game. "I guess it's a little selfish to say it, but... I'd really like some company right now."

"Oh, don't mind if we do?"

Wilt blinked his singular eye in confusion. "Wait, wha-"

Then everything went black.

"UP AND AT THEM!"

A bright light hit Wilt's face with blinding intensity, making him cry out in pain. "Hey, man, wh-what gives here? Where am I?"

"Oh, don't worry about this, my Imaginary Friend," Wilt bristled at that term. Only one man had the right to call him that. "And don't struggle, believe me. It'll make this a lot more difficult for you than necessary."

A giant blob emerged from the shadows, hidden by the illumination of the light, but no longer obscured once he came into view. Luckily, the appearance of a vending machine wearing a park ranger's hat didn't affect Wilt enough to have him start asking questions about his physiology (I mean, look at himself) but he did have a question on the tip of his tongue.

"Hey... you look familiar. Do I...?"

"Know me? Nah," the vending machine snorted. "But I know you. And the rest of your miserable little crew."

Now, Wilt considered himself to be a pretty nice guy who put up with a lot of jerks in his time. But man was this guy getting on his bad side. Not even Foul Larry riled him up this much.

"Don't talk that way about my friends!"

"Ohhh~" the machine cooed mockingly. "It thinks that it has friends who care about him. How sweet. Newsflash, you walking limp noodle, that's the reason I kidnapped you!"

"KIDNAP--?!" Horror blossomed in Wilt's heart. "WHO ARE YOU PEOPLE?!"

"Relax. We won't hurt you that bad."

With a snap of his fingers, three men emerged from the shadows. One holding a camcorder, and the other two...

His pupils shunked into pinpricks. Oh... oh no.

"You... you don't have to do this," Wilt whimpered, squirming around trying to get free, but to no avail. This darn rope was too tight!

"Believe me, I wouldn't. But desperate times call for desperate measures. If it's any consolation, this won't hurt one bit."

The vending machine grinned maliciously. "Smile for the camera."

Wilt screamed.

"NOOOOOOOHOHOHO, OH STOP, STOP!!"

You stare in horror and... slight bewilderment from the video playing on your TV screen. An hour ago, some deliveryman dropped off a lone VHS tape for you to watch and after popping it in, you know the reason why.

On-screen, Wilt squirmed around in his restraints, tears pouring down his face and cackles escaping from his mouth as two park rangers tickled his sides with cartoonishly long feathers. The camera swiveled around, revealing--

You saw red. "Gene."

"Hello, Benson! Or should I say, Mr. Boss?" Gene sneered, an angry grin on his face. "Heard about your homecoming awhile back and decided to wait a little bit out of respect for your former park workers. Hard to believe that Muscle Man's gone, but lo and behold, it's true! And you know what that means."

He leaned into the feed, a wild look in his eyes.

"Say goodbye to any semblance of peace your little Park's gonna get. Prank War III is gonna bring you down and show everyone why East Pines is number 1."

"EAST PINES, EAST PINES, EAST PINES!!" Gene's men chanted like a bunch of wild frat boys over Wilt's cries.

The video cut off, leaving only static for you and the other person in the room to stare in silence.

...

"What the fuck?" Charlie just stared, dumbfounded.

"Charlie," you seethed. "Get the others."

CONSEQUENCE: Wilt has been kidnapped by East Pines on his day off. It's up to you and your Park gang to save him.
TO BE CONTINUED IN: 'Saving Private Wilt'...

...Cowabunga it is. Unfortunately for them, we didn't send Okuyasu and Nicole away.

We lead by example.
 
...welp, the time for peace is over. Now it's time to decapitate and mutilate multiple enemies.

Gene, Stewie, BlingBoy, the Owner of the Wing Kingdom...

Clearly, everyone else is too stupid to accept and understand diplomacy.
 
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The Door

This is the end, beautiful friend
This is the end, my only friend
The end of our elaborate plans
The end of everything that stands
The end
No safety or surprise
The end
I'll never look into your eyes again


-----------------------------------

(Shane POV)

You sat in front of the door, feeling all the weight of a long and regretful life.

Cadmus…it always comes back to Cadmus, that was how it all fell down.

You had regrets, many of them, but this…sitting here outside the door of one of the most senseless and pig-headed US bureaucrats in the world, makes one think.

They made you a fucking full bird Colonel Shane…and you didn't feel like you were even in their damn army anymore. The NSA drained you of what little sense you had left in the world.

And this was just the cherry on top of such a mess.

Roanapur, it all went back to that CIA mess in Roanapur.

You hated this Door, the scumbag that was behind it and all the little horses trying to keep it all running.

These Bureaucrats don't know anything…about how to go to hell and claw yourself out of the shit.

"Colonel, Mrs. Waller will see you know." The little drone she had as a jobber said as you smiled.

"Let's not keep the old hag waiting…" You said to yourself and walked in, the slight pain from old wounds lingered long after they healed.

The door shut and you looked at her, half-drunk coffee and all; Amanda Waller was the textbook Washington insider, who knew the system inside and out, nothing got past her, after all she was the one who took down the Justice League when they went rogue and helped take down the watchtower.

"Waller?" He said calmly.

"Colonel…I'm sorry for calling you in on such short notice I understand that your work is more about training them for the unexpected than actually going out and dealing with them." She said, courteous but with a hint of venom.

"Took me away from my fishing…so get on with it." You said.

"The USA, has lost its capability to function properly. Our assets have been seized and overwhelmed and we are being invaded by at least two alien threats that-." She started.

"Aliens…seriously… After the whole Thenagarian fiasco I thought you were all on top of this?" You said.

"We were…but unfortunately…after neutralizing the Justice League and causing a power vacuum, we stretched ourselves to thin, and that was BEFORE Luthor and his other friends started coming out of the woodwork and being threats, we've got WAYNE-Tech, but that barely gives us the edge but we lack." She hesitated to finish.

"You need people who can train and lead those men to use them effectively?" You said.

"Yes…We wouldn't have called you back if it wasn't this important?" She said.

So it was that bad, well, can't say anyone deserves to live under…THIS? It was something to think about. "You already know what I'll ask for, in terms of what I need, double it and I get full control of what goes in and out; I'm not gonna run this mess like those Cowboys up in Task Force X." You said, groaning, you swore you'd stay retired, but thinking about everything you saw getting here.

It was only bad choices…just like Roanapur.

On a National Scale…

You couldn't live with yourself if you let things stand without doing something.

They dragged me back in…Motherfu-

"Excellent, we've reactivated Grey Fox and the dossiers will be on your desk in the week, Thank you Colonel for coming back."

You left without saying a word.

And let that Door close behind you.

AN: Another Black Lagoon Character! This time its Shane Caxton, the awesome Spec Ops Major, now a Colonel!

He hates his boss, but he hates the Villains that are a problem in the nation, and the Invaders MORE!.

Enjoy!

Colonel Shane Caxton

Martial Skill: D20 => 19+3+2=24 (Shane has been in the US Military for over Twenty Years, and the age of superhumans, and monsters has done little to shake his skills.)

Diplomacy Skill: D20 => 14+3=17 (Charismatic, Kind, and well-meaning, he is all one can expect in an officer's conduct.)

Stewardship Skill: D20 => 10+3=13 (He knows how to manage his finances)

Intrigue Skill: D20 => 19+3+2=24 (The NSA's top field commander for Grey Fox, and well versed in Washington's dirty politics)

Learning Skill: D20 => 12+3=15 (Well read and educated)

Occult Skill: D20 => 3+3=6 (He's seen some strange things in his life)

INCOME:???

SOCIAL: 4 (A Rather Unique Figure in the US Special Forces Community and in a rather Niche Area, his actions in Vietnam have meant that he's not completely unknown to the general public)

TRAITS

"A Colonel of Heroes and Honor"- Shane Caxton is a noted War hero with a strict code of conduct known for preventing various incidents while serving in the Vietnam War, his decades of experience, as well as taking many personal risks in his decades of service has made him adored by the rank and file and respected by many members of Cadmus. (+3 all stats, +15 to all rolls related to assisting conventional military operations and +10 to all personal combat rolls, The Men under his command trust him greatly.)

"Wetworks Operative"-Shane has spent several years working for the NSA field team "Grey Fox" and has been one of their most effective field commanders in covert operations. (+2 Martial and Intrigue, +15 to all rolls related to assisting or commanding covert military operations and a +10 to all personal combat rolls, The Men under his command trust him greatly.)

"Comrade in Arms: Rick Flagg"-A Fellow Colonel under the Employ of Cadmus and a fellow soldier from the Military, they've crossed paths before, fought together and finally have respect for one another as fellow men. (+5 to all rolls when supported by Flagg and Vice Versa)

"Odd Friendship: Captain Atom"- Captain Atom is a fellow man, Shane knows that having such power and dedication to duty would lead to tough choices and tragedy. Atom approves such support and value on his well being, they even have burgers every month with their teams. (???)

Enjoy!
 
Yeah...I think Benson had enough with prank wars, he will look at Gene when he comes: "That is enough prank wars?! Do you see what is happening or are you seriously so about which park is better while rest of the world is in Fubar?! Ugh, seriously, I had enough of this!" If he let's out all that aculumated rage at Gene...I will see it as bonus.
 
"You can get more with a nice word and a gun than you can with a nice word."
"don't mistake my kindness for weakness.. it would be a big mistake..."

I think we should deal with Gene and others like him in an exemplary way (in a violent and somewhat cruel manner); this way we will prevent other idiots like him from thinking they can make good or bad weather in our parts.
 
I believe if he does something one more thing stupid for this prank war...we will test our army, fuck prank war, fuck Gene, and fuck his park! I believe while killing him would be too much, punishing him in ironic way would be much better.
 
I believe if he does something one more thing stupid for this prank war...we will test our army, fuck prank war, fuck Gene, and fuck his park! I believe while killing him would be too much, punishing him in ironic way would be much better.
normally I would agree with you, but since we are surrounded by psychopathic and violent people. if we don't show that we terribly punish the fool (who kidnapped one of our subordinates and disrespected us given our current position [due to our previous working relationships]) he will send a message that we are a joke and they can easily conquer/ravage/plunder our territory with all its inhabitants.

We need to take a cue from Vlad and do something horrible to keep our enemies from thinking we're easy to conquer and too expensive to accomplish. without exaggerating though, because it could lead to the alliance of some of our enemies to destroy us which would be disadvantageous for us in our current state.
 
normally I would agree with you, but since we are surrounded by psychopathic and violent people. if we don't show that we terribly punish the fool (who kidnapped one of our subordinates and disrespected us given our current position [due to our previous working relationships]) he will send a message that we are a joke and they can easily conquer/ravage/plunder our territory with all its inhabitants.

We need to take a cue from Vlad and do something horrible to keep our enemies from thinking we're easy to conquer and too expensive to accomplish. without exaggerating though, because it could lead to the alliance of some of our enemies to destroy us which would be disadvantageous for us in our current state.
At the same time, we want to be much better than other rulers. As Charlie said, he is sure that we will change for the worse and become like others. Straight-up killing Gene may send a message, but at the same time, he has only so far messed with a park AND kidnapped Wilt, he has not killed anyone so far. I believe the best punishment would be like creating a penitent legion where criminals would need to work in community service to pay for their crimes, with Gene and his workers. It would be him repairing and cleaning the Park!
 
At the same time, we want to be much better than other rulers. As Charlie said, he is sure that we will change for the worse and become like others. Straight-up killing Gene may send a message, but at the same time, he has only so far messed with a park AND kidnapped Wilt, he has not killed anyone so far. I believe the best punishment would be like creating a penitent legion where criminals would need to work in community service to pay for their crimes, with Gene and his workers. It would be him repairing and cleaning the Park!
The problem here is that any choice we make can have both positive and negative consequences. And even choosing an action that may seem like a positive action can lead to negative consequences or even doing an action with little decision or in a way that is less cruel can lead to negative as well as positive consequences.
 
The problem here is that any choice we make can have both positive and negative consequences. And even choosing an action that may seem like a positive action can lead to negative consequences or even doing an action with little decision or in a way that is less cruel can lead to negative as well as positive consequences.
We will cross that bridge when time comes.
 
Weird idea for an omake:

So, we know that Arkham City is an amalgamation of "Batman: the Animated Series" and some elements of "Batman: Arkham City".
We also know that, in the game, there are some stories you can obtain by scanning riddles that explain what happened before the start of the game (how Arkham City came to be, how certain villain resurfaced, why some activities changed)

And, in the early parts of the game, Catwoman has to:
1)rob Two-Face
2)after being saved, go to Ivy for some things.

Now, in the Animated Series, Ivy and Selina were.... uncertain allies. In the Arkham-verse, Ivy is DEFINITELY more villainous than Selina.

She (Ivy) also says, during her boss-fight, that she plans on replacing Selina's blood with spores that will turn her (Catwoman) into a plant-being.


Now, you see what I'm getting at here?


An omake about Selina failing to defeat Pamela, and thus becoming a "plant zombie". Maybe she keeps her mind and sentience, but she now has to obey Ivy.


Could make for an interesting "body horror"-adjecent omake.



Oh, and we also have the likes of Victor Zsasz and Calander Man roaming around. If you want to use their Arkham depictions, that would make for interesting characters.
 
Weird idea for an omake:

So, we know that Arkham City is an amalgamation of "Batman: the Animated Series" and some elements of "Batman: Arkham City".
We also know that, in the game, there are some stories you can obtain by scanning riddles that explain what happened before the start of the game (how Arkham City came to be, how certain villain resurfaced, why some activities changed)

And, in the early parts of the game, Catwoman has to:
1)rob Two-Face
2)after being saved, go to Ivy for some things.

Now, in the Animated Series, Ivy and Selina were.... uncertain allies. In the Arkham-verse, Ivy is DEFINITELY more villainous than Selina.

She (Ivy) also says, during her boss-fight, that she plans on replacing Selina's blood with spores that will turn her (Catwoman) into a plant-being.


Now, you see what I'm getting at here?


An omake about Selina failing to defeat Pamela, and thus becoming a "plant zombie". Maybe she keeps her mind and sentience, but she now has to obey Ivy.


Could make for an interesting "body horror"-adjecent omake.



Oh, and we also have the likes of Victor Zsasz and Calander Man roaming around. If you want to use their Arkham depictions, that would make for interesting characters.

Go for it. I'm curious to see what others make of Omakes.
 
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