Turn 3 Results
[x] Plan Bunker Up and Storm In
-[x] Martial: Recruitment! (Nicole)
-[x] Diplomacy: Diligent Citizen! (Charlie)
-[x] Stewardship: Passing Of The Torch (Wilt)
-[x] Intrigue: Getting the Band Back Together (None)
-[x] Learning: Chop Shop (None)
-[x] Occult: Mutual Attraction (Okuyasu)
-[x] Personals
--[x] Benson: Recruit Karma Eiss, Check In on the Others
--[x] Charlie: Talk With Karma.
--[x] Nicole: Take Your Family Out
--[x] Wilt: Hang Out With the Kids.
-[x] QUEST: Her Only Hope.
--[x] Team deployed: Nikolai, Daphne Blake, Karma Eiss.
-[x] Martial: Recruitment! (Nicole)
-[x] Diplomacy: Diligent Citizen! (Charlie)
-[x] Stewardship: Passing Of The Torch (Wilt)
-[x] Intrigue: Getting the Band Back Together (None)
-[x] Learning: Chop Shop (None)
-[x] Occult: Mutual Attraction (Okuyasu)
-[x] Personals
--[x] Benson: Recruit Karma Eiss, Check In on the Others
--[x] Charlie: Talk With Karma.
--[x] Nicole: Take Your Family Out
--[x] Wilt: Hang Out With the Kids.
-[x] QUEST: Her Only Hope.
--[x] Team deployed: Nikolai, Daphne Blake, Karma Eiss.
NATIONAL ACTIONS
Martial: Recruitment! (Nicole)
DC 55
Dice Rolled: 57+37+10+5=109
CRIT HIT!! Dice Explosion=+89=193
EXTREME CRITICAL SUCCESS!!
Utilizing your contacts with the media via Margaret and her dad, along with advertising on other social media platforms, you were able to get a rousing number of young men and women lined up outside your park waiting for recruitment. Unfortunately, it seemed to be too many, and for awhile there, you were lost amidst a sea of applications, loud-mouthed explanations as to why they should be recruited, and macho posing from many a person.
That is until Nicole stepped into the fray.
"CADETS, ATTEN-SHUN!!"
You stare at the surburban mom suddenly turned army commando, appearing in a police uniform, and commanding the attention of... you wanna say over a thousand recruits. She showed no mercy to anyone, treating them lower than the dirt beneath her shoes and weeding out the weak from the capable. By the end of it all, you had around close to three companies worth of soldiers ready for training. Nicole promises that she'll be gentle with them. You shiver at the bloodthirsty tone in her voice.
In the span of a month, however, she turned a rag-tag group of men and women who had signed up for a decent pay and/or to escape crippling debt into a fighting force capable of holding their own against an army, each member capable of handling ten men on their own. These troops are bounded together in blood by two things: loyalty to you and fear of Nicole.
[A SECRET ACTION HAS OCCURED!!]
However, by far, nothing could've trumped the results of Nicole's hard work than the day she brought in someone you never would've expected to see in your City.
"...Nicole, be honest with me. Am I dreaming right now?"
TO BE CONTINUED IN: A Deal With Satan
[X] Diplomacy: Diligent Citizen! (Charlie)
DC 60
Dice Rolled: 12+27+10=49
FAILURE!!
You were a little wary about finding out exactly what was going on with the government, given that they seemed okay with letting a bunch of nut-jobs run their own parts of the country without any repercussions, but Charlie convinced you that it was probably better to find out what was going on to save yourself the bullet in the future. With reasoning like that, you can't really fault him for trying to call and get in touch with anyone up in the government's higher echelons of command.
Unfortunately, Charlie was put on hold by some secretary that flaked out on him when he revealed who he was working for. They actually hung up on him mid-sentence, pissing the homunculus off, despite how far he'd gotten to actually talking to somebody.
You just pat him on the shoulder and tell him that they can try again next time.
Meanwhile...
"Keep an eye on that one. The eyes of America are about to turn his way once his little plan goes into effect."
REWARD: Malus on 'Diligent Citizen' lowered for next Turn.
[X] Stewardship: Passing Of The Torch (Wilt)
DC 40
Dice Rolled: 33+26+10=69
Success!!
Having Sensai already onboard with making a deal to sell ownership of Death Kwon Do was easy enough, but it was Sensai's sensei that would be harder to convince. The old Death Kwon monk cried heresy to what Sensai was doing, destroying thousands of years of tradition all for some loose change. However, when Wilt showed up that day, whatever he did worked its magic and the old monk calmed down once he talked privately with Wilt.
When you asked him what he did, Wilt just shrugged and said, "Oh, I just told him he'd get some of the money from our sales too, so he's not being cut out of everything. He seemed more worried about losing his pension than anything else."
...okay then.
REWARD: You are the owner of the Death Kwon Do business, which resides only in the Kingdom's borders.
+2 to Income with every Turn.
+1 Stewardship skill increase to Wilt.
[X] Intrigue: Getting the Band Back Together (None)
DC 400
Dice Rolled: 13
FAILURE!!
Nothing. Not a single thing has been heard from any of the other guys, and nothing new in Nowhere has been updated about Rigby. You pace around a little bit, but tell yourself that you'll make it up to him. You'll come for him soon.
[X] Learning: Chop Shop (None)
60/200
When the science nerds came up to you asking to see what they could do with the Park's space modifications, you waved your hand and told them to go wild, not really expecting anything to come of it.
What you weren't expecting was for them to have the dome back up and running within a month's time, along with fixing one of the engine boosters to the Park, even if it couldn't support the whole landmark-turned-battleship on its own. They eagerly report that with enough time, they could even get some new defenses applied to this area to turn it into a proper fortress. Food for thought, you suppose.
REWARD: One engine to the Park is repaired and the space dome around the Park is now working again. +10 to Park defenses from enemy attacks.
ACTION Unlocked: Home Improvement
[X] Occult: Mutual Attraction (Okuyasu)
DC Variable
Dice Rolled: 41+31-5=67
???
To Be Continued in: Family Night
PERSONAL ACTIONS
[X] Benson: Recruit Karma Eiss
To Be Continued in: Heart of Eiss...
[X] Benson: Check In On The Others
Dice Rolled: 14
Life and other responsibilities took up most of your time this month, between planning and worrying about the team going to Rutopia and finalizing the details of your new ownership over Death Kwon Do's franchise. All you know is that Margaret is interviewing some locals about the recent contributions you've made to the City, along with Nicole, Charlie, and Wilt's actions. On the plus side, you're seen in a good light to the commonfolk in the Kingdom.
Bad news... you don't know what those close to you and your old crew think of your new appointment, or what they're even up to.
REWARD: +1 to Benson's Reputation. -1 to Benson's Anger Management meter.
[X] Charlie: Talk to Karma
Dice Rolled: 15
To Be Continued in: Heart of Eiss...
[X] Nicole: Take Your Family Out
Dice Rolled: 88
To Be Continued in: Family Night
[X] Wilt: Hang Out With the Kids
Dice Rolled: 7
To Be Continued in: Wilt's Day Off
QUEST
[X] QUEST: Her Only Hope...
"So it begins..."
Local Actions: 69
To Be Continued in: It Ain't Regular... But It's Close Enough
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