We Are the Gods of a New World Order [Warhammer 50K ~ Warp God Simulator]

Weeellllll there's the Aza'gorod the Nightbringer that will get to us in... 2-3 chapter?
right the flayers. Keep forgetting they actually have a dynasty of their own and keep thinking they just live in a pocket dimension where they just wait for the other necron dynasties to fight something and then descend onto the battle field like a pack a rabbit dogs since I remember hearing the reason flayers can merge through walls and shit is because they can flicker in and out of our reality and a pocket dimension or something.
 
So, is this just a shard of the Nightbringer? I still think we need to call the experts to help us dispose of them safely. We could trade the C'tan shard to interested Necrontyr for something valuable, perhaps.
 
Last edited:
There's nothing Mini about the Rafflesia. Titan's start at 15 meters, for Example a Reaver Class is 22.3 meters and the Warlord which is on larger side is 32.76 meters. This is of course not getting into the utter monsters that are Emperor Titans.

Judging by what Alectai has done so far he's probably using the larger scaling for Titan units. This puts Warhound Titans at ~40 meters tall, Reavers at 80, Warlords at 200, and Imperator-class Titans at 500+ meters tall. At the shoulder; the head probably adds another fifty plus meters.

This puts our Rafflesia Heavy Floraplate, with it's 30 meters of height, at the upper end of the Knight Titan range; on par with Ork Stompas.

Hm. I'm not seeing any heights for Belladonnas or Rosemaries anywhere, but they don't seem any taller than Astartes or Flayers, which probably puts them in the ~3 meter range. Bit of a jump, that. Oh well; means that a Rafflesia can carry them around, I suppose.

right the flayers. Keep forgetting they actually have a dynasty of their own and keep thinking they just live in a pocket dimension where they just wait for the other necron dynasties to fight something and then descend onto the battle field like a pack a rabbit dogs since I remember hearing the reason flayers can merge through walls and shit is because they can flicker in and out of our reality and a pocket dimension or something.

Necron tech in general abuses the way the world works.

So Flayers (and other Necrons with the same ability) pull that off by going 'but actually, my atoms are to the left of your atoms, so there's plenty of room between them for me to pass through!'
 


OK, so we're on the larger side. Hopefully less cumbersome and more like Eldar WraithTitans

I will say that having Warlords as big as the Empire state building is kinda an outlier since the largest statement I've seen is 200 meters while most depictions are more like 33 to 60 meters tall.
 
Orks aren't grey goo-- they're football hooligans who happen to be at least partially made of fungus.
Actually they are.

An Ork constantly emits spores as it moves around a world, every spore, every single spore, can cause an Orkoid infestation.

You see the Orks don't just make more orks, the orks make their entire ecosystem out of Orkoid lifeforms.

If you leave Orkoid life alone on any planet uncontested, the entire planet will become one gigantic ork breeding ground in a few centuries. If you miss a single spore the entire ecosystem can and will grow again.

Even on an irradiated husk of a world, if a single spore can get into a crack or crevice and underground it will sprout a fungus, that fungus will sprout a squig, that squig will dig and dig and die and spread more fungus which will in turn spread more squigs.

Then you get a snotling, who tends to the fungus like a demented smurf so that it grows even better. What's more the fungus can and will eat the little bastards to spread faster.

Then you get Gretchin, who beat the snotlings into even more effective fungus managing teams while killing each other, spreading more spores and feeding more fungus.

Then you get Orks, who beat the gretchin into being even more effective at managing the snotlings who in turn become more effective at managing the fungus, who also kill each other even more violently which in turn spreads even more fungus.

By the time you know that planet is infested with orks it's when a gigantic chunk of it blasts apart and spews ramshackle ships into the system hellbent on finding other people than Orks to kill because killing Orks was starting to get stale.

Rinse and repeat until the galaxy turns green.
 
I've got your point, but they're not grey goo. They're fungus. Green fungus. Green fungi who spread their spores and Orky biome with fightyness.

By the way, Squigs taste great and are edible by humans canonically.

Edit: um, squiqs are edible in Warhammer Fantasy, so they probably are here. :V not really relevant either way, but had to share that tidbit for some reason.
 
Last edited:
I've got your point, but they're not grey goo. They're fungus. Green fungus. Green fungi who spread their spores and Orky biome with fightyness.

By the way, Squigs taste great and are edible by humans canonically.

They're the psi-organic equivalent of Grey Goo, basically. There are some differences, but it's the same idea.

So, is this just a shard of the Nightbringer? I still think we need to call the experts to help us dispose of them safely. We could trade the C'tan shard to interested Necrontyr for something valuable, perhaps.

Um...how? The problem with the Necrons is not only is their culture every bit as toxic, imperialistic and racist as the Imperium or Aeldari, is that all the Necrons are either mindless or insane. Even the nobles, for all that they haven't been reduced to mindless machines, are deeply damaged by the loss of their biological bodies, the horrors of the War in Heaven, and they all absolutely hate Warp entities.

Negotiating with the Necrons isn't impossible, but we're going to need a much better bargaining chip than just a C'tan shard, which the Necrons would want to capture anyway and wouldn't care if we caught up in the collateral. We'd need to offer something like the ability to restore their biological bodies to bring the Necrons to the negotiating table.


EDIT: Sorry, I was wrong and forgot what had happened to the Necrons in this verse. See below.
 
Last edited:
I've got your point, but they're not grey goo. They're fungus. Green fungus. Green fungi who spread their spores and Orky biome with fightyness.
Well, the wikipedia definition is pretty much spot on for them. It doesn't matter if they are fungi, they still are basically hyper-advanced molecular nanotechnology (and warptech) which consumes whole worlds, even if it does not eat the whole planets down to the core: Gray goo - Wikipedia
Gray goo (also spelled grey goo) is a hypothetical global catastrophic scenario involving molecular nanotechnology in which out-of-control self-replicating machines consume all biomass on Earth while building more of themselves,[1][2] a scenario that has been called ecophagy ("eating the environment", more literally "eating the habitation").[3] The original idea assumed machines were designed to have this capability, while popularizations have assumed that machines might somehow gain this capability by accident.

EDIT:
Um...how? The problem with the Necrons is not only is their culture every bit as toxic, imperialistic and racist as the Imperium or Aeldari, is that all the Necrons are either mindless or insane. Even the nobles, for all that they haven't been reduced to mindless machines, are deeply damaged by the loss of their biological bodies, the horrors of the War in Heaven, and they all absolutely hate Warp entities.

Negotiating with the Necrons isn't impossible, but we're going to need a much better bargaining chip than just a C'tan shard, which the Necrons would want to capture anyway and wouldn't care if we caught up in the collateral. We'd need to offer something like the ability to restore their biological bodies to bring the Necrons to the negotiating table.
In 40k, yes. But we are now in 50k quest. Their culture has had more than enough time to get used to being fleshy again:
The Necrontyr Dynasties have risen from their long death, manifest as fleshly beings through the pact that secured their aid in the Banishing, they have not wasted this opportunity to heal from ages of sleep and the loss of much of their culture. They have claimed a home on the frontier of Segmentum Pacificus, and have withdrawn into their borders, protected by the remaining legions of Necrons who had minds beyond recovery. They are a mysterious and inscrutable people, but hold unrivaled knowledge of the cosmos, and have yet protected their borders from incursions of the Mechanicus. But the Necrontyr are an ancient species with their own pride. Such a thing will not go unchallenged for long.
Though admitedly, I'm not yet sure if we should approach the Necrontyr even then. Because a new Chaos God might trigger them pretty badly, no matter how peaceful she appears to be.
 
Last edited:
Well, the wikipedia definition is pretty much spot on for them. It doesn't matter if they are fungi, they still are basically hyper-advanced molecular nanotechnology (and warptech) which consumes whole worlds, even if it does not eat the whole planets down to the core: Gray goo - Wikipedia
That's more tyranid than anything. Orkish biomes don't consume everything, from my understanding, but act as the physiological, reproductive, and food-creating engine for the Ork Waaagh.
 
That's more tyranid than anything. Orkish biomes don't consume everything, from my understanding, but act as the physiological, reproductive, and food-creating engine for the Ork Waaagh.
Ehhh, it seems that the problem is just the matter of how we see the definition of gray goo differently, even if we are looking at the same wikipedia page and agreeing with it. My definition is at least somewhat looser, while yours is pretty narrow and specific. Lets just leave it at that, that fine with you?
 
As I'm bored and not yet sleepy, I'm going to do stat estimates for our new - and future - formations.

Verdant Army
Stats: 5+ Melee, 7 Ranged, 7+ Toughness, Good Reliability
Armor: Light - Heavy
Effectiveness: Infantry, Light, Infrastructure
Terrain: Normal, Rough, Urban
Special Rules: Fast Attack, Infiltrate, Organic, Psyker, Regeneration, Sniper, Suppressive
Composition: Druids, Guardians, Huntsmen, Sentinels

I'm guessing that Earthblood evens out the attention required to make the equipment, and is just generally superior to the materials used previously. Factoring in that our Gauardians are the 'basic' unit of the bunch and deployed en-mass compared to everything else, and I figure our stats will be generally superior to the individual Huntsmen Cadres and Sentinel Platoons, largely due to the material available.

Druids adds the Psyker Special Rule, but what else they may add I don't know. I don't expect these stats to go up by more than + or +1, except for Reliability, which shouldn't go higher without our Heartlink active.

Flower Knight Maniple
Stats: 9 Melee, 9 Ranged, 10 Toughness, Good Reliability
Armor: Heavy - Superheavy
Effectiveness: Infantry, Light, Heavy, Superheavy
Terrain: Normal, Rough, Urban
Special Rules: Assault, Indirect Fire, Inspire, Organic, Regeneration, Reanimation
Composition: Belladonnas, Rosemarys, Rafflesias

Role standardization and Earthblood is what brings the stats up... partly. The Rafflesia does the rest, simply by mounting that much more dakka. It serving as a platform for biomechanical data collection and distribution is the other half of what allows for Reliability to rise. It keeps the Inspire special rule, which allows them to increase their Reliability - and the Reliability of nearby units.

Probably only has up to a handful of Rafflesias per Maniple; most likely just one. The Rafflesia undoubtedly requires its own specialized transport to move around.

... damn, we really do need to flesh out our unit list, now don't we? No artillery, no tanks, no aircraft... let alone lots of the real big stuff. Oh well, we already know where to start.


The Megaproject not taken, 'Nomad', would have provided two key units. The Albatross class gunship, and Carrier class Leviathans. The following are what I suspect we'll end up with when we finish them the long way, because there's no way a 'lack of mobility' isn't going to bite us in the ass sooner, rather than later.

Transport Rookery
Stats: 7 Ranged, 9 Toughness, Fair Reliability
Armor: Heavy
Effectiveness: Infantry, Light, Heavy
Terrain: Normal, Rough, Urban
Special Rules: Anti-Air, Fleet, Flight, Regeneration, Terrain Flier, Transport - Infantry & Armor
Composition: Albatross Gunships

The name was pulled out of a hat.

Earthblood provides the armor type, Toughness, and Regeneration. It flying keeps the Reliability at Fair. Probably mounts plasma guns, so it has a good ranged score. Probably no melee score; crazy orks. No space-capable yet.

Leviathan Landship
Stats: 4 Melee, 9 Ranged, 14 Toughness, Fair Reliability
Armor: Superheavy
Effectiveness: Infantry, Light, Heavy, Infrastructure
Terrain: Normal, Rough
Special Rules: Amphibious, Anti-Air, Fleet, Hover, Indirect Fire, Suppressive, Transport - Infantry & Armor

A straight upgrade for it's old functions would have resulted in increased stats; at least +1 across the board thanks to Earthblood. As it is, it should remain roughly the same (maybe strip melee?), but be correspondingly tougher due to the Earthblood. Keeps all the anti-air, artillery, and movement types. Dropped a point of Ranged for Fleet, representing the energy diverted from its armament to its engines, allowing for more rapid transit between key locations to serve as overwatch for.

Might have the Carrier special rule, which boosts Strikecraft using it as a base by representing it serving as a C&C center and place to repair and rearm. This will probably only become relevant when we have proper strikecraft, which will either be this chapter or next chapter.

I have no idea what sort of stats our Daemons might have.

----

Overall, these are... pretty good, actually. There's certainly a lot of room for improvement, but with the inclusion of the Albatross and Carrier class Leviathans I'd say we have a solid base to work with.

Without those we'll need to be particularly careful with force deployment, as mistakes will be harder to fix.

One possibility is that the Rafflesia is put into its own spot as it's own unit. In that case, drop the Maniple's Ranged and Reliability by one (for 9 - 8 - 10 - Fair), armor to Heavy, and cut the Inspire and Indirect Fire. The Rafflesia would almost certainly count as a War Engine in that case, and likely require a specialized transport.

----

One hour later, and now I'm sleepy. 'night.

That's more tyranid than anything. Orkish biomes don't consume everything, from my understanding, but act as the physiological, reproductive, and food-creating engine for the Ork Waaagh.

You must be referring to scrub Orks, then, rather than The Beast from 32k, who had multiple Attack Moons and a single War World (IIRC) or several of the Overlords defeated during the Great Crusade, two of whom either had or were constructing an Attack Moon.

If they get big enough, Orks will absolutely turn everything into more dakka. Everything. Including the planet they live on.
 
Last edited:
More then that, it's a terraforming engine. Meaning that we won't be limited to 'garden' worlds. Just wherever the thing can take root.
Well, the Colony Core was also a terraforming engine. We just basically copied all of the functions it had in our new home-grown technology. Here, the relevant part from just before the assault on the capital.
She turns her staff to the distant spire of Lambent--the golden elevator to the stars that dominates the horizon from any point in the Colonial territories--clouds pouring from its walls as the marginal world is steadily converted to a climactic and ecological equal to Terra of Old.

It has to do with the Colony Core from what they've told you in the past. A marvel from ancient times recovered sometime in M46, it contained a full genetic database of all known forms of Terran life and vast atmospheric and geographical manipulation engines. Simply drop it on a planet and watch it change to another version of Ancient Terra before your eyes!

The range wasn't unlimited of course, the change was most dramatic early on--but it steadily slowed as the range expanded. Equinox as a colony has only been settled with the modern techniques in the past century--so the radius is a 'Mere' two thousand kilometres--a relatively small portion of the word's overall area. The borders tended to be a hell of native life constantly being pushed out of their usual lands by hunters or simply bio-incompatibility.

It's not how you'd do it yourself, but it's also not something you can criticize--people do what they can to protect themselves, and the native life of Equinox are a toxic, murderous bunch that are just smart enough to kill a lot of people if given time, but dumb enough to be incapable of fear.
 
Well, the Colony Core was also a terraforming engine. We just basically copied all of the functions it had in our new home-grown technology. Here, the relevant part from just before the assault on the capital.
Though from the descriptions it sounds like it's preferred that there is already some sort of ecosystem/atmosphere present for the STC spire.

I'm hoping our Warp-powered version can work on more hostile worlds and/or being a bit nicer about the integration of any local ecosystems (as opposed to just wiping them out over time).
 
Though from the descriptions it sounds like it's preferred that there is already some sort of ecosystem/atmosphere present for the STC spire.

I'm hoping our Warp-powered version can work on more hostile worlds and/or being a bit nicer about the integration of any local ecosystems (as opposed to just wiping them out over time).
Well, the Life Core Domain and the Earth Domain probably already help with barren soil. But if we want to be able to make life on anywhere, even on a barren planet too far from the system's sun to normally sustain life without any atmosphere? I think we should get the Weather and Sun domains on top of what we have to get to it to a degree where it can be used on planets like what I just described.

But I agree with you that VM probably made it work more via Civ: BE Harmony-memes than Purity-memes.
 
Meme/joke daemon suggestion/submission from Negaverse:
Domain: Fate, Dreams (is that a thing?), Sorcery???

Ordo Maleus Report on the Muses, pt.3: alt-NGE

<...>
Thus, fellow servants of His Will should be vigilant and take care to root out the problem before it has time to fester.


No other case illustrates that advice better than the following case.

On the planet Ikarus, [REDACTED1], a former Daemon Prince of [REDACTED2] has, over the course of several generations, corrupted a number of local noble houses. This debacle coincided with the discovery of a Genestealer infestation. Sensing an opportunity, the scheming Daemon used its foul sorcery to allow its cultists to gain access to a STC containing designs to a powerful terraforming tool, and build it. Its activation killed more than half of the planet's population, which, along with a large number of weaker daemons, appeared to have been used to power an insidious ritual that unleashed a massive warp storm, destroying the local fleet and separating the whole system (in which Ikarus was the only colonized world) from the Emperor's domain.
The cult then proceeded to all but take over the remnants of the government, pinning the blame on their conspirators. They then turned their eyes upon the Genestealer cult, slaughtering many of the vile Xenos, while retaining the most psychically potent specimens for blasphemous experiments. The heretics appear to have been trying to debase the sanctity of the Human Nature by replicate the Genestealer's psychic abilities in order to 'ascend' to a hivemind. One of the attempts involved grafting Genestealer genes to Chaos cultists. Predictably, it ended in utter catastrophe, creating seventeen monstrous creations, colloquially known as Angerus, but will here be referred to as [Harbingers]. Of them, fifteen escaped, and hid away, bidding their time to rescue their sibling; one feigned submission, and the last, which was by far the most powerful one, was subdued and entrapped.
The cult repurposed the remnant of the local Titan Legion, presenting them to the Daemon who corrupted the machines in the image of the entrapped [Harbinger]. It appears to have entrapped the souls of three young mothers to allow their children to pilot the warmachines

Halfway through the Ikarus Incident, a group of particularly powerful Muse hijacked the cult's experiments, allowing the [Harbingers] to escape. It then pinned the blame on the surviving priests of the Adeptus Mechanicusm which is what ultimately inspired [REDACTED1] to re-purpose the Titan wrecks. The scheming Muses then intervened in the initial experiments, costing the cult of several of its key researchers. For reason unknown, all its victims were young mothers, whose child was nearing the age of four solar years. It then spent the next decade helping the escaped [Harbingers] remain undetected, meddling in local politics, and, for reasons unknown, subjecting its previous victims' children to copious amounts of trauma -- for though to Suffer is to Serve, it is unlikely the Daemon decided to embrace His Holy Light. Eventually, [REDACTED1] was subsumed by the Muses, who then sealed away the escaped [Harbringers] and proceeded to gift his newly stolen slaves with the dates when it would unleash the [Harbringers].

Additionally, the Muse then proceeded to impair the judgement of what must surely have been every individual on Ikarus, possibly including [REDACTED1]. It managed to convince the cult that the best way to bring up the three children is complete neglect, allowing one to grow into a weak-willed craven (subject SHJ), another into an undisciplined egoist (subject ASK), and the third into a foolishly kind civilian (subject alt-REI). To suffer is to serve, but without the Emperor's Light, there is no service; thus, the suffering inflicted upon them was pointless, thus rendering it useless. Additionally, of the three pilots, the only one who had received extensive training was subject ASK, whose corrupted Titan was still under construction; subject alt-REI's war-machine was the only one on standby, and even then, it was the weakest of the three. The most powerful corrupted titan was slated for subject SHJ, who only learned of the corrupted machine's existence on the day the first [Harbinger] attacked! His sole instruction was to 'Get in the robot!'

It is unknown just whether the convoluted scheme can be attributed to some lingering influence of the [REDACTED2] Daemon they consumed, or whether it merely amused the mercurial daemons. But regardless, the parliament (used here like in 'parliament of owls') of Muses conducted a perverse orchestra of pulling the strings behind to opposing forces, much like in the previous case. By the time the Emperor and His Servant were able to dispel the warp storm, none of the [Harbringers] remained, the heinous cult had completed its research, subject ASK was in a coma, and the other two were thoroughly traumatized. There was a curious incident recorded by the surveillance system, of subject [SHJ] visiting the comatose subject [ASK] in hospital. The contents were censored for the sheer depravity of the scene ([SHJ] was sobbing and holding [ASK]'s hands).

The Imperial fleet commenced orbital bombardment, after which the forces, which consisted of a Grey Knights Battle Company, backed by two Imperial Guardsmen Regiments, stormed the planet. Subject alt-REI was neutralized in the first hours of fighting; however, at the same time subject ASK awoke from her coma and joined the fight, holding back the Emperor's forces on her lonesome for two hours. Meanwhile, the cult attempted to use subject [SHJ]'s corrupted machine, the remains of the formerly entrapped [Harbringer], and their terra-forming device to merge the souls of everyone of the planet into a single being, with them as the rulers; however their ritual failed when it was sabotaged by subject [SHJ] and his father; both appear to have died in the attempt.
Eventually, the fighting stopped, subject [ASK], along with the remaining heretics were rounded up, interrogated, and then purged. The casualties were staggering: the entire battle company of Grey Knight perished, along with over three quarters of the infantry forces.
The Muses themselves were able to escape undetected, with all trace of their involvement having been pieced together from sensory data, captured documents, and interrogation reports. Though the Ikarus Incident was not started by them, the sheer damage they have unleashed is staggering, showing exactly why these vile daemons are to be eliminated with extreme prejudice post haste.
---------------------------------------------------------------------

I was quite unhappy with the isekai parody, so i decided to replace it with something that i feel would be more in line content-wise, if not necessarily tonally. That one was mostly an attempt to try to explore how an adolescent psyker would view a typical fantasy situation, and though the idea is neat, i couldn't make it work, not without writing ~30k words, which is something i wanted to avoid. Thus, NGE. Also, note how even the inquisition dehumanizes the poor Children :(

In this, SEELE were basically manipulated by a Tzeentch daemon, who caused the second impact to power a warp storm to isolate the system; it then decided use its cult to research the local Genestealer cult left from a previous Tyranid invasion in an attempt to create Emprah 2: Electric Boogaloo (yes, i know that the emperor was created from a bunch of psykers; but it figured that the sheer amount of people getting offed would be enough); except the Muses struvk, turning typical Chaos somewhat machinations into NGE. Shinji is still Shinji, Asuka is a bit more axe-crazy, and Rei is no longer Yui's clone for the purpose of reducing the length. The ending was... rushed, but i feel like given the inquisition's unreliability as a narrator, then i can get some leeway on that front :D

The previous posts:
Ordo Maleus Report on the Muses, pt.1: Highschool Harem Romcom
Ordo Maleus Report on the Muses, pt.2: Magical Girls
Here's the previous version.
Ordo Maleus Report on the Muses, pt.3: Isekai
 
Last edited:
I don't know about you guys, but I feel like this is a great opportunity. Warhammer has already created a faction of nature-based beings, the Sylvaneth! I feel like we could take a lot from them, not just pictures but ideas for Daemons.
 
Rosemarry is also a very hardy plant that can last all year, and I think that they would like that too
This is a world where names have important significance in how beliefs and the warp interact. So naming it after a hardy long lasting plant that can take the punishment is understandable.

I also like the idea of naming the rabbits after THE BEASTLY RABBIT HORROR who feast upon knightly necks. Also will we be getting Vorple blades since we got a wonderland thing going like the ones in Alice the Madness Returns?
 
We really didn't get much info on Option Hector. They talked about the Knights but not the regular army much.
 
I would like to know just what the Inquisition would think of our world as of now. It would probably be pretty hilarious with just how wrong they are.
 
Back
Top