We Are the Gods of a New World Order [Warhammer 50K ~ Warp God Simulator]

We can create an ork spore that makes them our allies we are Chaos gods after all
No. No we can't. The whole genetic makeup of the Orkoid species is a bewildering mess created by the Old Ones.

Ad-Mech had this to say about it during The Beast Arises series.
'You hope to find a solution to the Grand Experiment in their genetic code,' said Urquidex. 'It won't work. Veridi giganticus' genome is structurally unstable. It is a mosaic of recombinatorial sequences and mobilisable elements, continually on the cusp of one speciation event or another. Veridi giganticus should not be at all.'
 
here an old deamonhunters rpg expansion regarding corrupted orkz pic



so yes,in theory we can corrupt orkz and sway them into our side

is just really fucking hard,and any ''allied ork'' would get killed by ''normal'' ones


Technically yes, it's just highly unlikely. Chaos works through and preys on individuals desires, so that a proud warrior will fall to khorne, a man afraid of death will fall to nurgle, a scholar in search of forbidden knowledge will pledge themself to tzeentch and a hedonist in search of new pleasures will fall in with slaanesh.

An ork only wants one thing: Waaagh. Make war, fight, kill, and die on the battlefield. While the ruinous powers offer great gifts, why would an ork pledge himself to some higher power for something he'll get anyway?
 
A collaboration with our other fellow sibling on all things Orkish, we shall turn them too our ways and they will be OUR crazy ork's
 
there are mention of chaos corrupted orkz in lore tho

is just that those orkz are really fucking outliers,and get killed by other orkz for being un-orky really fast
Yeah, that's another problem. The Orks have a built-in berserk button on other guys trying to subvert Orkoids. Chaos is one example, but during the Great Crusade there was an incident where the Orks were attacking one Imperial planet when a minor alien species called the Osirian Psybrids showed up with a bunch of mind controlled ferals in tow.

The Orks immediately abandoned their attack on the Imperial world (Eurydice Terminal IIRC) just so they could throw everything they had at the Psybrids with a vengeance.

It's one of the very few things the Orks seem to actively hate.
 
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That was mind control what if we make a new strain to combat the WAAAGGGGHHH!! and beat them at their own game? Our very own Ork's to subsume the existing ones and they will be our's
 
Cultivate our Ork's kill the other Ork's that want to "Liberate their Brethren" Our Orks grow and we join them in fellow WAAAGGGGHH!!!
And all shall be Propah in the world
 
Cultivate our Ork's kill the other Ork's that want to "Liberate their Brethren" Our Orks grow and we join them in fellow WAAAGGGGHH!!!
And all shall be Propah in the world
The best case scenario I can see from this is utter failure because the Ork WAAAGH! Field and constantly shifting genetics makes this project a hopeless endeavor.

If it were to actually 'work', all we'd do is call down every nearby Warboss on our head as the Orks go even more homicidal than normal to get rid of the "un-Orky" contamination, at which point we drown under a green tide like countless other people and factions who also tried to manipulate the Orkoid genome and psychic field before us.
 
I can imagine this as endgame material and too finally have a last stand worthy of the Ork's sending them too Gorkhalla's hall's
 
I can imagine this as endgame material and too finally have a last stand worthy of the Ork's sending them too Gorkhalla's hall's
You reminded me of Tuska Daemonkilla and his boys, rewarded to fight and die and fight again in the Halls of Khorne after he invaded the Eye of Terror and literally crushed/chopped the balls off a Greater Demon of Khorne. I wonder what he is up to/what happened to him when the Hammer fell.
 
While I highly doubt we will end up making a project of the orks I think our best chance would be to work with Freebootaz aka Ork Pirates.

Couch it in ways to make them bigger and more cunning and you can probably get informed consent assuming there isn't a hard biological imprint against it.

Also please let Kaptain Bluddflag still be around. He might be the smartest Ork I've seen, certainly one of the funniest.
 
Actually wouldn't the Scarlet Cavalier have a better chance of turning the Orks fully? In the background of this quest that the Orks were linked to Khorne and it was Khorne seperating itself from them that rendered them into barbarian oafs.

I could see the Scarelt Cavalier returning the Ork to their Krork ancestors via linking them back to the Throne of Eight
 
Actually wouldn't the Scarlet Cavalier have a better chance of turning the Orks fully? In the background of this quest that the Orks were linked to Khorne and it was Khorne seperating itself from them that rendered them into barbarian oafs.

I could see the Scarelt Cavalier returning the Ork to their Krork ancestors via linking them back to the Throne of Eight

Fun Fact: The Beast was probably a Krork, or the closest thing a Ork could become alike to their ancestors. (In terms of intelligence he is on a completely different level than any Ork seen and was able to hold his own in a fight with a Primarch.)

While I think trying to create/influence the Orks is a terrible idea, it is an possibility for what it worth.
 
It's not just a moral issue. Ork genetics are kinda nonsense.

At least half of what makes an ork and ork is the Waahg field, and if we tangle with that we may very well find ourselves tangling with Gork and Mork, who are older, and likely much stronger, than we are.
 
It's not just a moral issue. Ork genetics are kinda nonsense.

At least half of what makes an ork and ork is the Waahg field, and if we tangle with that we may very well find ourselves tangling with Gork and Mork, who are older, and likely much stronger, than we are.

all reaonable and well based worries

wich i will promptly ignore because i find the idea of orkz playing with pets funny
 
It's not just a moral issue. Ork genetics are kinda nonsense.

At least half of what makes an ork an ork is the Waahg field, and if we tangle with that we may very well find ourselves tangling with Gork and Mork, who are older, and likely much stronger, than we are.

Pretty much.

While we should ready ourselves when we do face the Orks, we should avoid trying to screw around with them in any way for the time being.
 
there are mention of chaos corrupted orkz in lore tho

is just that those orkz are really fucking outliers,and get killed by other orkz for being un-orky really fast
In this case Cavalier is the "main one" that orks are "suborned to"; with Rouge running "recruitment" and maybe "re-education".
It'll just require Maide to deal with their "health" and Magus to deal with "mind" ; though both work together alot.

Multistage plan:
-Rouge attracts and strokes their "ambition"
-Cavalier presents an outlet aka 'conflict'
-Maiden deals with biology and little warp
-Magus deals with warp and little biology

Far as I understood the Old Ones made Aeldari as precise shock tropes "scalper" and Krorks as heavy army "hammer".
And while Eldar had their Pantheon that "barely" kept them going, Orks had WAAAGGGGHHH!! (that maybe contains the central control units Gork and Mork ). the Waaagh!!! field is what makes orks so darn hard to study.

Now KrOrk control sphere aka Krorkian Psychosphere is damaged thus we have Orks and their insanity. Getting even partial access would be an ENORMOUS effort, better attempted when we are a Galactic level gods AND have compete trust and cooperation with our siblings.
 
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