We Are the Gods of a New World Order [Warhammer 50K ~ Warp God Simulator]

Ok so reading this makes me sad the mc doesn't have earth powers as a harvest goddess but I miss the vote so I'm eatting my salted chocolate.
 
...It occurs to me the VM here is basically the daughter of Nurgle and Isha, which I guess make sense in hindsight... I blame the fact that the thought didn't occur to me sooner on the fact that anything reproducing with Nurgle (let alone Isha) kinda horrevolting.

Considering that the Eldar (with no Pantheon, they dead, besides Cegorach, I guess?) are on the rise, we should stay away from them. There's no telling what they'll do if they find out about VM's parentage. Speaking of the Eldar, are they still divide in Craftwordls, Dark Eldar, and Exodites? Or are they all compressed into their old worlds? Because that means there's a Dark Eldar supermajority, and that's no good.
 
Considering that the Eldar (with no Pantheon, they dead, besides Cegorach, I guess?) are on the rise, we should stay away from them. There's no telling what they'll do if they find out about VM's parentage. Speaking of the Eldar, are they still divide in Craftwordls, Dark Eldar, and Exodites? Or are they all compressed into their old worlds? Because that means there's a Dark Eldar supermajority, and that's no good.
Wait... were Cegorach and Isha related in a familial sense? Do we have a Trickster Uncle?
 
Turn One - How to Cancel the Apocalypse on a Shoestring Budget
[x] Weaving: Sitting around and spinning thread? Nothing nearly so boring! What you weave are the very strands of Life! Be it strengthening your followers, manifesting monsters, or even just doing more precise healing than regenerative assistance, this is just pretty good all in all. It's another one of those pesky 'Nice to have on your own but needs support from other Domains to really hit its stride' things though, so you'll need to think carefully about how to employ it to its fullest extent.
[x] Endurance: Life is a tenacious and stubborn thing, it doesn't want to stop even if things start going wrong! It's really pretty admirable, but more importantly the ability to just dig your heels in and tell the other guy to move instead is just the best. After all, you still win if your problems give up because you're too hard and stubborn to let them win! You think you'll be able to use this to bless suitable followers with superlative defensive abilities and capacity to handle enormous amounts of punishment without being killed or crippled.
[x] Connection: Life is One--those bug monsters invading kind of have the right idea! Of course they're also ravenous hegemonizing swarms so maybe that's not the best analogy to use with someone who isn't as enlightened as you are... Just the same, when everyone can make their hearts and minds one in times of crisis, you can get an awful lot done with a great deal more success than you'd normally have. You might even be able to play around with this a bit to let your people control more mindless things... Something to think about.

[X] Just Talk to Her

"Just give him what he wants then"

You're rather surprised! Your new High Priestess shrieks at your interjection--face flushed and going for a dagger and oh my that was an excellent throw!

Top marks! If you were an actual person that would be a bad thing! As it stands, the dagger simply flies through where your heart would be if you weren't a projection and buries itself to the hilt in the wall behind you.


"Great toss! But isn't that a bit of a waste?" You compliment with a bit of a applause as the lady stammers back with a scream. "I'm not a real person after all! You should save this kind of thing for someone who's trying to hurt you."

"Oh God-Emperor preserve me..." She whispers like you can't hear. "Be you Daemon then? Or the simulacra of a witch? I'll have you know that my faith will not be so easily twisted to the cause of wickedness!" She straightens up, steeling her spine as she stands up to you, and you smile and clasp your hands together. "Oh! Nothing of the sort Miss Magistrix!" She twitches at your use of her family name--you yourself merely take a graceful step

And you are behind her, patting her on the shoulder in as reassuring a matter as you can--and given your what you can do, that's Super reassuring! "I don't need souls, or wickedness, or anything along those lines." You wink as she snaps her head from the you standing in front of her to the you that was behind her. "I'm just a passing through little God who heard your prayer--though I can't boast of being a radiant bird or some scary giant man..." You step back, lounging upon an unseen divan. "It's not in my nature to simply let people be hurt unchallenged after all."

"There is but one God and he sits upon the Golden Throne of Terra" She explains, and you tisk, stepping back--a flick of the wrist for her benefit brings a long, delicate pipe to hand--conveniently ignited as you take a puff, blowing out a smoke ring off to the side--it wasn't a real smoke ring but what was your life but a grand game of pretend anyway? Your voice lowers to something just a bit more conspiratorial as you leaned over to meet her at eye level, your pipe held delicately off to the side.

"Dearie, the Realm of Souls is Lousy with little gods and petty tyrants. Your Emperor is the mightiest of them--true--but his attention is and remains on his demesne in the galaxy's heart--even if he heard your prayer and is inclined to respond, there will be nothing left but an enemy to be purged by the time that response arrives. While that is all well and noble, your people will be dead and forgotten about, as he has not sent a suitable vessel for his direct intervention to this place."

The realization hits your High Priestess with a lurch, as you knew it would. You understand her tale as well as she understands it--better even! You don't have the silly mortal baggage and proximity needed to make it really hurt.

"The God-Emperor is on Terra, but I am here. I will not insult you by claiming I have nothing to gain from this--the recognition and adoration of mortals is as food and drink to those like myself, and I am not such trash that I need to continually reinforce that by abusing my people while claiming that I'm enlightening them. I offer my power and my knowledge, in exchange, my requirement is that it be done in my name and that others be led to my side in turn. I demand no sacrifices, no obscene rituals--merely that people live well and know that the Verdant Maiden of Eternal Life stands as their advocate in the realm beyond."

You give her a moment to process this, and smile, patting her on the head.

"Besides, you're just such a good girl! You could have asked for your enemies to be smote down, for some fire from the skies--from even an intervention from the Angels of Death at the darkest time! Instead you were just asking how to make everyone happy! How could I possibly ignore that!"

Initially shocked, then disbelieving, then getting ready to fight back and finally disarmed by your constant pivoting from all business-lady-like into Proud Big Sis--riding the waves of your High Priestess' emotions, slipping from posture to posture as needed--all while being faced with something clearly beyond... Well, it was going to be a hard bit of work breaking through twenty-thousand years of cultural engineering and propaganda work.

But when you saw her steadying herself with a sigh, you step back, looking at your pipe and offering it to her. The fact it went from something sized for a ten foot tall god to something more sized for the six foot woman you were speaking to was just one of those little perspective things that were all too important. She took a deep breath--and let you in.

Well, more in. You were already in but that was more provisional than anything else. You could feel your power swelling up--a single believer was enough to ensure that your nature would endure the shifts and tides of the Realm of Souls.

More importantly it also freed you to be able to act.

"Then... I will accept your bargain. I--Dana Magistrix--will serve as your follower in this realm" She coughs--which is funny because she wasn't actually smoking so much as this was a big grand metaphor that you chose to use here because it felt stylish and you wanted this first one to be Special. "But the problem remains--we cannot pay what the Publicani his dues--not without starving the people and stripping our defenses bare."

"Then, my advice to you is the same as it was at the start of our meeting. Pay him anyway." When you saw her disbelieving stare, you realized at that moment that she lacked some of the context you understood and clarified. "Ultimately, he holds the high ground--he is beyond my power, fixed as it is now to this world. He has no reason to ever enter my power, and he has the strength to ensure your demise if provoked. His dues must be met. However--once it has been done--he will depart, and we will have the freedom to prepare away from prying eyes."

You pretend for a moment to be considering the matter, and a fan enters one of your hands for the sole purpose of being snapped close with a gesture. "The greatest bottleneck at the moment is simply my capacity to project power. I can certainly grant strength enough to repulse the Flayers, and I can certainly assist in preparing for a quick harvest to make up for the famine. What I cannot do is both of these at once, for the simple fact that you yourself can be only in one place at a time, and my power must be exerted through you at present. The most important thing is that paying off the taxman will not happen all at once, and the appearance of compliance will lower his guard and permit some negotiating space to retain the defenses until he has acquired his desired grain. That can buy us time to prepare."

"You can only solve a single problem at once right now, so you advocate arranging matters that only one asserts itself at a time?" Dana asks--you nod and the gears seem to turn in her head. "But in the end, the problem of defeating the Flayers isn't going away, and once the PDF begins to be drawn down, things will deteriorate quickly, isn't that correct?"

You smile, bringing your pipe back up and inhaling, holding it within for a moment before blowing out a diagram of the city. "My power can grow yet, with the support of the people" You explain. "Delivering a miracle harvest in the time of greatest need? That is enough to get people thinking, and a few words here and there can convince them. With more followers, I have more avenues through which I can exert my power--and my strength will steadily increase as well." You smile beatifically and tap your nose.

"So, the question then is 'How assertive should I be with expanding your little cult', right?" Dana asks closing her eyes as she considers the matter.

[ ] We should keep it underground--quiet--pick only the ones who can keep their mouths shut and who we can trust to agree with your ideas
Slow Cult Expansion, but infosec is as close to assured as it can ever be. Your Followers will be extremely loyal, and you can be assured will closely obey the spirit and letter of your Commandments, and often solve problems on their own recognizance without needing your direct attention in a matter that you would be proud of.

[ ] We are not going to get anywhere by being too secret, we should bring in anyone who will hear us out
Moderate Cult Expansion. Your numbers will grow at a steady rate, but it will be difficult to hide past a certain point, and the authorities are rarely willing to be charitable about anything that isn't a direct derivative of the Imperial Cult. You will also lose some direct control of what your followers do in your name--though they'll never do anything you would find abhorrent

[ ] Go big or go home, right? Let us speak with as many people as we can.
Fast Cult Expansion. Your numbers will grow like wildfire as your words and ideals find fertile soil, but the authorities will surely hear about you and your cultists--and you will quickly find yourself in a position where you need to overthrow the local government or die. The aggressive preaching of your cult will also find an uncomfortable number of people who don't actually understand your desires, and may take actions you would find abhorrent.

Heroic Mortal Recruited!
Dana Magistrix
Third Daughter of the Planetary Governor, she was rejected for Holy Orders in the Imperial Cult due to the expense of shipping her to the Sector's Schola Progenium, and has since made her way as a lay sister in service of the local cathedral. An ordained minister hasn't been seen on planet in a generation since the previous one died at the ripe old age of 431. A heartfelt plea to you has seen her turned to your first Cultist--and your High Priestess by default.

Special Effect: Sincerity (A widely beloved woman on her homeworld, Dana holds an honest and pure sort of charisma that ensures she puts her best foot forward at all times. Cannot be dedicated to Infiltration Missions, Special Bonus at Preaching and Charity Missions)
Current Blessings: None
Loyalty Rating: Celebrant
Turn One
Ensure the Publicani leaves satisfied (PRIMARY)
Eradicate the Flayer Menace (PRIMARY)
Establish your Cult (PRIMARY)
Ensure a famine does not break out on Equinox (SECONDARY)
Minimize damage inflicted to the people of Equinox (SECONDARY)

You are a Scope 1 God
You currently have 2 Tokens of Favor
You have 1 Heroic Cultist

Each Turn requires you to determine how the Verdant Maiden splits her attention and that of her cult for the coming period of time--a value kept vague as your own grasp of objective time can be a little... Loose at the best of times. Your only limitation is your capacity to project meaningful amounts of power!

Right now, your Power Projection is not very good, you have a single Cultist who can only be in one place at a time. Fortunately, they are a Heroic Cultist! These are important as they give you more actions and can help wrangle the unnamed masses of your 'Common' Cultists to ensure that your will is done.

They are ranked as Dedicates, Celebrants, and Fanatics--based on how much of their time and energy they are willing to commit to your Cult. Each successive rank permits them to be used an additional time per turn, maxing out at 3 actions per Hero. So long as a Hero is committed to a project, you can be assured that it will be executed according to that Hero's interests--which will usually be in line with your own, otherwise you wouldn't have recruited them!

We'll go over those common masses later, when you have some to throw at your problems.

Actions are divided up into one of four categories

Preaching Actions are attempts to use soft power, words, and soft power to achieve a desired outcome. These are often diplomatic in nature but can also involve suppressing schisms in your Cult, and other forms of internal support.
Infiltration Actions are attempts to gather information and discreetly apply your cult's strength. Sometimes even involves discreet propaganda campaigns
Charity Actions are attempts to improve the quality of life and assets controlled by your Cult. Sometimes involves major infrastructural projects.
Kinetic Actions are attempts to remove aggressive targets and threats to your Cult. Sometimes can include more innocent tests of strength, or preparation for a later campaign

Furthermore, you have a resource called Favor which is used to represent the Verdant Maiden's direct attention and divine power. You will be granted a number of Favor Tokens each turn, which are cashed in to invoke Associated Domains that are attached to the Action, effecting the outcome and adding an additional +10 to the check for every Associated Domain invoked. If this raises the result number over 100, a Miracle occurs, a blatant display of divine prowess that has greater effects and occasionally opens up new opportunities.

All actions are resolved with a 1d100 against a Target Number. A Hero's Bonus adds +10 (Stacking with Associated Domains), to the roll, which cannot take the result over 100 unless Favor Tokens are also used. Failure does not always mean the action outright failed--but can include Complications that make life more interesting instead.

There's a bit more to it but we'll get to those in a later turn.

Preaching Actions:
[ ] Aggressive Expansion (DC 10+)
-[ ] (Attached Hero)
-[ ] (Available Domains: Connection)
You should make a splash you think, have Dana do some strong preaching, maybe give her a bit of a nudge here and there? Just generally really show the non-existent flag around.

Charity Actions
[ ] The Famine Problem (DC 75)
-[ ] (Attached Hero)
-[ ] (Available Domains: Endurance, Weaving)
First and foremost, if you're going to pay the taxman, you need to make sure you won't starve doing it. You're pretty sure a few nudges here and there should further things along quite nicely! It won't even be hard as long as you pace yourself and don't try inventing some kind of incredible super crop that would revolutionize agriculture forever. Though you could do that... Should you? Something to think about when you check in on linear time again.

[ ] Good Works (DC 50)

-[ ] (Attached Hero)
-[ ] (Available Domains: Connection)
The best way to become popular as a god is to have your followers do nice things in your name. You do nice things for people and people do nice things for you, that's just the basics of how civilization works, is it not? That's the idea anyway

Kinetic Actions
[ ] A Panoply for your Hand (DC 50)

-[ ] (Attached Hero)
-[ ] (Available Domains: Weaving, Endurance, Death)
The Flayers are coming soon--while you can't really prepare a suitable response yet--not with the bottleneck of 'I have exactly one objectively real person who believes I am a thing', but you can still practice for later. And the best way to practice for later is to figure something out to let Dana fight off a bunch of flayed skin wearing murderous machines if it comes down to that. It'll save you work for later too!
 
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Wait... were Cegorach and Isha related in a familial sense? Do we have a Trickster Uncle?
I... never said that? I said that the Eldar Gods are dead except for Cegorach. Or am I misdefining the word Pantheon?
Edit: Actually, now that I think about it, I should be asking which Eldar Gods are currently active. Khaine, Cegorach, Ynnead. But the answer is probably a spoiler, soo...
Edit 2: Wow! An update!
 
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No Moratorium yet, I figure it'll take a bit for people to digest how the rules work, and I've kept the number of actions you can take low for a reason.
 
No Moratorium yet, I figure it'll take a bit for people to digest how the rules work, and I've kept the number of actions you can take low for a reason.

Right, thanks for that!

So, I'm tempted to go with underground to start with. I want a base of competant heroes who won't do horrible things before we have to deal with the Imperial Cult.
 
[X] We should keep it underground--quiet--pick only the ones who can keep their mouths shut and who we can trust to agree with your ideas
Slow Cult Expansion, but infosec is as close to assured as it can ever be. Your Followers will be extremely loyal, and you can be assured will closely obey the spirit and letter of your Commandments, and often solve problems on their own recognizance without needing your direct attention in a matter that you would be proud of.

[X] Plan: Feed the Hungry
-[X] Aggressive Expansion (DC 10+)
--[X] Hero: Dana Magistrix
-[X] The Famine Problem (DC 75)
--[X] Hero: Dana Magistrix
--[X] Domains: Endurance, Weaving (-2 Tokens of Favor)

Ah yes, the greatest of followers: those with competence and initiative.
 
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@Alectai So, to be clear: we can take two actions total (because we have one Hero, who is rank 2), they can be from any combination of the categories, and for each one that allows multiple domains we need to choose one domain to use?

EDIT: Also, are turn votes by plan or line-item?
 
I'm gonna strongly recommend we go all-in on the Famine problem. Spend both our divine favors and put Dana on it. It's at least a +30 bonus to the action, possibly more given Dana has an extra bonus to Charity missions.

It's the most likely choice to save the most lives over the short term, and if you want to get all pragmatic about it, solving the famine will get us a lot of belief that we can turn around and use to solve the flayers.
 
@Alectai So, to be clear: we can take two actions total (because we have one Hero, who is rank 2), they can be from any combination of the categories, and for each one that allows multiple domains we need to choose one domain to use?

No you can take as many Domains as you want as long as you don't go over 2 Associated Domains used total.

Also, since I kept writing Domains, I just gave up and changed Spheres to Domains.

Also, we'll be implementing Plan Voting for this and other Turns.
 
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I'm gonna strongly recommend we go all-in on the Famine problem. Spend both our divine favors and put Dana on it. It's at least a +30 bonus to the action, possibly more given Dana has an extra bonus to Charity missions.

It's the most likely choice to save the most lives over the short term, and if you want to get all pragmatic about it, solving the famine will get us a lot of belief that we can turn around and use to solve the flayers.

If you make a plan with this, I'll happily follow it. I want to see a vote first before trying to craft my own, just to make sure I get how it goes. What's your plan for expansion, if I may ask?
 
I... never said that? I said that the Eldar Gods are dead except for Cegorach. Or am I misdefining the word Pantheon?
Edit: Actually, now that I think about it, I should be asking which Eldar Gods are currently active. Khaine, Cegorach, Ynnead. But the answer is probably a spoiler, soo...
Edit 2: Wow! An update!
Oh, sorry seeing his name just made me think of the possibility of Trickster Uncle
 
I'm gonna strongly recommend we go all-in on the Famine problem. Spend both our divine favors and put Dana on it. It's at least a +30 bonus to the action, possibly more given Dana has an extra bonus to Charity missions.

It's the most likely choice to save the most lives over the short term, and if you want to get all pragmatic about it, solving the famine will get us a lot of belief that we can turn around and use to solve the flayers.
So something like this?

[] Plan: Feed the Hungry
-[ ] Aggressive Expansion (DC 10+)
--[ ] Hero: Dana Magistrix
-[ ] The Famine Problem (DC 75)
--[ ] Hero: Dana Magistrix
--[ ] Domains: Endurance, Weaving (-2 Tokens of Favor)
 
[X] Plan Kudzu
-[X] Go big or go home, right? Let us speak with as many people as we can.
-[X] Aggressive Expansion (DC 10+)
--[X] Hero: Dana Magistrix
--[X] Connection Domain
-[X] The Famine Problem (DC 75)
--[X] Hero: Dana Magistrix
--[X] Endurance Domain
 
[X] Plan: Feed the Hungry
-[X] Aggressive Expansion (DC 10+)
--[X] Hero: Dana Magistrix
-[X] The Famine Problem (DC 75)
--[X] Hero: Dana Magistrix
--[X] Domains: Endurance, Weaving (-2 Tokens of Favor)

I'm all for going all into the Famine Problem.
 
[X] We should keep it underground--quiet--pick only the ones who can keep their mouths shut and who we can trust to agree with your ideas

[X] Plan: Feed the Hungry
-[X] Aggressive Expansion (DC 10+)
--[X] Hero: Dana Magistrix
-[X] The Famine Problem (DC 75)
--[X] Hero: Dana Magistrix
--[X] Domains: Endurance, Weaving (-2 Tokens of Favor)

Underground because we want competent/loyal minions and because we don't want to get noticed by the taxmen and have our planet blown our from under us. Feed the hungry for both growth and to prevent famine cause its both the right thing to do and kinda needed.
 
[X] We should keep it underground--quiet--pick only the ones who can keep their mouths shut and who we can trust to agree with your ideas

[X] Plan: Feed the Hungry
-[X] Aggressive Expansion (DC 10+)
--[X] Hero: Dana Magistrix
-[X] The Famine Problem (DC 75)
--[X] Hero: Dana Magistrix
--[X] Domains: Endurance, Weaving (-2 Tokens of Favor)

Edit: Changed my mind. May do this a few more times
 
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[x] We are not going to get anywhere by being too secret, we should bring in anyone who will hear us out
Moderate Cult Expansion. Your numbers will grow at a steady rate, but it will be difficult to hide past a certain point, and the authorities are rarely willing to be charitable about anything that isn't a direct derivative of the Imperial Cult. You will also lose some direct control of what your followers do in your name--though they'll never do anything you would find abhorrent

[X] Plan: Feed the Hungry
-[X] Aggressive Expansion (DC 10+)
--[X] Hero: Dana Magistrix
-[X] The Famine Problem (DC 75)
--[X] Hero: Dana Magistrix
--[X] Domains: Endurance, Weaving (-2 Tokens of Favor)
 
[X] We should keep it underground--quiet--pick only the ones who can keep their mouths shut and who we can trust to agree with your ideas

[X] Plan: Feed the Hungry
-[X] Aggressive Expansion (DC 10+)
--[X] Hero: Dana Magistrix
-[X] The Famine Problem (DC 75)
--[X] Hero: Dana Magistrix
--[X] Domains: Endurance, Weaving (-2 Tokens of Favor)
 
I was hoping for feedback, but it seems people like it, so:

[X] Plan: Feed the Hungry
-[X] Aggressive Expansion (DC 10+)
--[X] Hero: Dana Magistrix
-[X] The Famine Problem (DC 75)
--[X] Hero: Dana Magistrix
--[X] Domains: Endurance, Weaving (-2 Tokens of Favor)

[X] We are not going to get anywhere by being too secret, we should bring in anyone who will hear us out
 
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