Voted best in category in the Users' Choice awards.
You're basically correct on everything but Wights. You've got them mixed up with Wraiths. Wights are basically Skeletons+. Better fighters with better equipment compared to the standard skeleton.

Wraiths are the incorporeal flying ghosts.

[X] Plan Intellectual Arts

Do we have any sort of proposed timeframen to start looking at the Qhaysh juice? For something that required a very unlikely set of rolls to pull, I'm really surprised we have done literally nothing with it yet.
I get the feeling studying the juice could benefit from an Enchanters workshop. So finish Diggy Diggy hole, set up, then study?
 
Thing is unless controlled by a vampire as soon as a group of humans show any kind of real threat of killing them they will run away like they cowardly scavengers that they are also many are malnourished and can be killed easily by normal weapons since they are basically naked making them easy targets fo archers
To a trained and armed mass of humans, sure. To a lone Wizard in Sylvania? A group of ghouls would be very dangerous. From the Warhammer Bestiary:

Ghouls closely resemble crooked, skinny, misshapen Humans with feral eyes. They are believed to file their teeth, and so have upper and lower rows of triangular cutting fangs, perfect for biting and tearing flesh. More feared still are their claws. Their hands and fingers have stiffened and hardened, their fingernails growing into great tough talons, which constantly secrete viscous black venom. Ghouls have a certain low animal cunning, but this is constantly at war with their near-eternal hunger for flesh. The sophistication of their tactics depends entirely on whether the drive for survival or for meat is uppermost in their minds at the time. Against a superior foe, they will likely hang back and harass the enemy, perhaps even following a party as they travel through the wilderness of Sylvania, waiting for one of them to lag behind or for the group to be attacked by others. Sooner or later, however, they tire of their waiting game—perhaps not realizing that they could win, if they only stuck it out long enough, for all things must die eventually. Once their blood is up, once the hunger has taken over every other drive, the Ghouls will charge in a growling, slavering mass, not stopping until they have a surfeit of flesh to eat.

I don't see the need to finish excavating anytime soon. We have a room cleared out for the enchanting lab, and no plans on what to do with any other rooms. It can wait.
I'm just a bit worried about damage to the lab from workmen tramping in and out. Unless the enchanting room is locked off and separate from any further excavations?
 
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Oh and before I forget - twisted critters:

Fell bats. Larger and stronger than normal but still bats (wimpy). Very mobile swarm fighters.
Wolves. Bit stronger than bats but still need flank/rear to be effective against formed units.
Terrorghiest - Skeletal dragon. Radiates supernatural terror. Not quite capable of fighting an army by itself. Quite.
 
Oh and before I forget - twisted critters:

Fell bats. Larger and stronger than normal but still bats (wimpy). Very mobile swarm fighters.
Wolves. Bit stronger than bats but still need flank/rear to be effective against formed units.
Terrorghiest - Skeletal dragon. Radiates supernatural terror. Not quite capable of fighting an army by itself. Quite.

Nightmares for supply routes, necromancer with half a brain can stall an army indefinitely with bats and wolfs.
 
Attempt at recap and overview post as @aledeth requested, and possible plans going forwards.
Of course every turn will be voted on that turn, and new shinies keep popping up, so...

Last proper meeting of the Council was Turn 11. Items of note from then:
-we heard that Ostermark would be hitting Sylvania from the north, while we hit it from the West.
-Van Hal is happy with having a dragon along
-We raise the possibility of calling wizard assistance, boss says "Not now, maybe when we approach the Castle."
-Van Hal goes "You do a great job, but you lack confidence! Believe in yourself!" at Mathilde.

Our Turn 11 actions, recapped:
Expand army intelligence attaches (organizational 1)
Expand Gong Farmers (organizational 2)
Befriend Gustav and learn Pistols from him (personal 1 and free time)
Study Undead (personal 2)
Learn two spells (personal 3 and 4)
Study spell matrix (failure) (personal 5)
(Turn 12a) Purge Turn 1: We recruit a leader for the Watch, and scribe elf stories. (Dashing Rogue Criminal voted in as new Watch leader.)
(Turn 12b) Purge Turn 2: Study spell matrix (success), accompany army regiment in Purge and find not much.
(Turn 12c) Purge Turn 3: Investigate the Blasphemy of Blood and find not much, prepare spell matrices for publication.
(Turn 13a) Purge Turn 4: You are here.
Currently leading plan is publication of spell matrices, and raise Learning stat, consolidating all the study we've done recently.
(Mathilde's Matrix is totally a better name than Weber's Web)

Outline for what the future might look like:
(Turn 13b) Set up enchantment lab, start researching snake juice.
[Turn results] A new shiny thing appears that might be interesting
(Turn 13c) Get distracted by new shiny, visit field command to see how Purge is going.
[Turn results] Issue pops up that must be dealt with

(Turn 14a) Deal with issue, research some more stuff in lab (Qhaysh juice, Qhaysh skunkworks, Shyish-kebabs, possibly repeating anything that failed... it'll be a while)
[Turn results] Time-sensitive opportunity appears
(Turn 14b) Take time-sensitive opportunity, study another spell
[Turn results] Van Hal or a fellow Councilor requests a particular task
(Turn 14c) Carry out request, finally get around to Practice Enchantment
[Turn results] Purge is approaching castle, time to call in college favors

(Turn 15a) Write to college, research some more stuff in lab
[Turn results] Wizards coming, van hal gives rousing speech about cleaning sylvania
(Turn 15b) Final preparations, Attend Purge
[Turn results] Receive new mission from handler
(Turn 15c) Rest and recover from Drakenhof, investigate handler
[Turn results] Failure, why oh why didn't we do more Train Intrigue before investigating handler

Turn 16: Normal time resumes

This is of course entirely speculative. But looking at it, does it seem like about the right rate for the Purge to progress, and a decent prediction of how many distractions Mathilde is likely to run into?
 
On the subject of what to name the spell, not only do we not have competing plan votes with different names, but the cote itself isn't really structured for it. I, personally, vastly prefer "Mathilde's Matrix", but I'm hesitant to try and make a plan vote just for the name. Is QM going to choose, or do we need more discussion about the names, or maybe a subvote?
 
We seem to have a lot of people this turn voting for the leading plan while noting they want to do other things. It's very discouraging to see someone say they want to do what your plan does only to vote for the winner.
 
We seem to have a lot of people this turn voting for the leading plan while noting they want to do other things. It's very discouraging to see someone say they want to do what your plan does only to vote for the winner.
I was more expressing a desire to start doing it soon, I understand the rationale that getting published and going for a Learning boost has much better synergy.
 
We seem to have a lot of people this turn voting for the leading plan while noting they want to do other things. It's very discouraging to see someone say they want to do what your plan does only to vote for the winner.
The last time I wrote a plan for this quest, the next poster copied 90% of my plan down to the letter, and everyone bandwagoned onto 'their plan'.

I haven't really felt like writing plans for this quest since then.
 
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I mean, the proper thing to do any time you name something is to remove the naming vote from plan vote format. And if naming something is contingent on taking a certain action, it's usually better to just have a separate vote to name that something happen after that vote.

If using the new name can't just be avoided the next update, and it isn't a negative to not have a name, it can also be used as a light-hearted piece to the update -- the MC is stricken by minor indecision over what to name the new thing.
 
The last time I wrote a plan for this quest, the next poster copied 90% of my plan down to the letter, and everyone bandwagoned onto 'their plan'.

I haven't really felt like writing plans for this quest since then.
I've felt similarly for a while. I throw out plans for discussion more than anything else, but I just get ignored.

I should probably just ignore anything that's not BoneyM. I'd probably enjoy the quest much more if I just pretended it was in User Fiction.
 
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Spending dozens of hours writing tens of thousands of words of character development only to have it ignored in favour of a twenty-year-old meme does 'get on my nerves', yes.
 
Spending dozens of hours writing tens of thousands of words of character development only to have it ignored in favour of a twenty-year-old meme does 'get on my nerves', yes.
Understable i honestly never saw that with our chracter more a despreat strugle to swim after being throwen in to the deepend and with a lot of effort and no small amount of luck managing to keep her self afloot even with the ocasional misshap.


Fake edit: Aprently my tablet dosent do spell check anymore... odd.
 
I don't even know if setting off controlled fires on these hills to burn out the problems would be effective. And the only other option might be to figure out a method to locate the pests that could be distributed to the troops (or at least the officers leading them). Which would probably be a total bitch to deal with dialling down false positives without missing undead.
These are rolling moraine hills. Based on the description the lack of trees point to a chalk or limestone foundation, which is deadly to most tree roots due to the high alkaline content, allowing only grass and shrubs with short, wide spanning roots to grow on the relatively(being anything from 10cm to a meter deep) thin topsoil.

So if you want to set them on fire you need to bring your own tinder.
Outline for what the future might look like:
(Turn 13b) Set up enchantment lab, start researching snake juice.
[Turn results] A new shiny thing appears that might be interesting
(Turn 13c) Get distracted by new shiny, visit field command to see how Purge is going.
[Turn results] Issue pops up that must be dealt with

(Turn 14a) Deal with issue, research some more stuff in lab (Qhaysh juice, Qhaysh skunkworks, Shyish-kebabs, possibly repeating anything that failed... it'll be a while)
[Turn results] Time-sensitive opportunity appears
(Turn 14b) Take time-sensitive opportunity, study another spell
[Turn results] Van Hal or a fellow Councilor requests a particular task
(Turn 14c) Carry out request, finally get around to Practice Enchantment
[Turn results] Purge is approaching castle, time to call in college favors

(Turn 15a) Write to college, research some more stuff in lab
[Turn results] Wizards coming, van hal gives rousing speech about cleaning sylvania
(Turn 15b) Final preparations, Attend Purge
[Turn results] Receive new mission from handler
(Turn 15c) Rest and recover from Drakenhof, investigate handler
[Turn results] Failure, why oh why didn't we do more Train Intrigue before investigating handler
That looks disturbingly likely!
On the subject of what to name the spell, not only do we not have competing plan votes with different names, but the cote itself isn't really structured for it. I, personally, vastly prefer "Mathilde's Matrix", but I'm hesitant to try and make a plan vote just for the name. Is QM going to choose, or do we need more discussion about the names, or maybe a subvote?
I'm open to the Matrix name, there just hadn't been much discussion in either direction about Mathilde's Matrix(name appeals more to Gold and possibly Heavens college due to the mathematical focus), or Weber's Web(name appeals more to Grey college since webs are kind of the Grey's Thing)

Both are accurately descriptive. The construction in Shadow Magic terms IS basically stringing a giant 3d web of magic inside the subject, which requires elaborate mathematics to describe.
 
You're voting for a plan that doesn't exist. Didn't you see the plan creator disavow it?

Please do not bug people like that. Just because I'm not voting for the plan I made anymore doesn't mean others aren't allowed to still vote for it. I didn't delete the plan; it's still in the post but without the x's.
 
I understand the desire to follow up on the crit it makes sense. However I prefer the second version of this plan because I think having the lab set up before we continue with the bound spells will help us follow up on the crit even more effectively. I would prefer to have Ranald's Blessing on setting the lab up though because the actual setup will have more issues although we could find something useful if we keep it were it is in this plan.
[X] Plan Home Finishings v2
-[X]Gossipmongers: Hire a number of informers specifically for their ability to pass on saleable information.
-[X] Try to soothe those in the watch upset by recent changes.
-[X] Diggy Diggy Hole, Remixed: You're getting sick of having workmen tramping in and out of your abode. Recruit an entire team and personally oversee them to clear out all of the reachable portions of the Palace-Shrine and be done with it. (-personal gold)
--[X] Ranald's Blessing
-[X] Enchantment: You've finally got the equipment, now you've just got to unpack it all and set up your laboratory.
 
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These are rolling moraine hills. Based on the description the lack of trees point to a chalk or limestone foundation, which is deadly to most tree roots due to the high alkaline content, allowing only grass and shrubs with short, wide spanning roots to grow on the relatively(being anything from 10cm to a meter deep) thin topsoil.

So if you want to set them on fire you need to bring your own tinder.

That looks disturbingly likely!

I'm open to the Matrix name, there just hadn't been much discussion in either direction about Mathilde's Matrix(name appeals more to Gold and possibly Heavens college due to the mathematical focus), or Weber's Web(name appeals more to Grey college since webs are kind of the Grey's Thing)

Both are accurately descriptive. The construction in Shadow Magic terms IS basically stringing a giant 3d web of magic inside the subject, which requires elaborate mathematics to describe.

I'm from California. You don't need trees for fires. Grass fires are plenty bad, and honestly can spread faster (which may not be a good thing here). Granted, it could easily be argued that a grass fire wouldn't be extreme enough to clear out the hills, or the damage done from such a fire is more undesirable than the current method of clearing the hills



As for the name, I personally lean towards Matrix since Web is forcing the name a bit more than Matrix is. I would prefer writing to our master asking for help on naming it (he'd probably get a kick out of that too), but that might cost us an action.
 
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