Voted best in category in the Users' Choice awards.
Addendum; due to issues Dwarfs have with swords greatswords I could settle and might actually prefer a greataxe. IIRC, learning it will be really quick due to similarities so I do not have as much issues with it as with trying to pick up a rifle or whatever.

Still, some sort of a top-tier murderstick is pretty mandatory. Considering our job and our impact, it is as much of investment in the future of us and our allies as building factories, recruiting armies and so on.
 
Farming dwarven favor & rep part of the future plans? Because an extra killy sword helps with that, though I dont think we need a 25 one, if that sword gets stolen, it just benefits someone else.
So this is meta-gamey, and @BoneyM can scold me for it, but I think that's very, very, very unlikely unless we seriously fuck up first. Either by seriously bad decision (let's charge the Bloodthrister on our own!) or a sustained chain of really bad luck, on the level of Abelheim. Why? Because nothing, nothing, makes people as salty as having their cool shit stolen without damn good reason. So no random Skaven thiefs, unless we actively go around talking about how very sweet our weapon is, and then leave it lying around unattended, because that falls under really bad decision.

And I want to point out, the same applies (in my opinion a somewhat lesser extent) to the other stuff we can get with favor. Chaos could subvert the EIC, Skaven could gank our Niter production, but it very, very likely won't unless there's a damn good reason. Because that's not fun.

So, if you are afraid our weapon could get stolen, then you should also be afraid our tower gets bombed, or our fief gets destroyed, and so on.
 
I don't speak for several people, but my personal concern is that there's a feedback loop of "Mathilde has killy gear, she should be at the front!" <--> "The front is dangerous, Mathilde needs more killy gear!"

This can very easily escalate, since Warhammer is full of very killy things to keep ratcheting up the killiness level again. It distracts from everything else, so I'm in favor of putting on the brake for both sides of the feedback loop. Enough killy gear, enough charging into every battle, let's study some Ulgu spells and some dwarf lore and some enchantment and college relations and maybe Dwarven War Yodeling.

The thing is those studies have nothing to do with spending dwarf favor. Personally I don't want to break the bank on favor for a sword, but I think 15 is a fair amount with as much going into the tower to help with research and safety. That does not sound so extreme does it?
 
I don't speak for several people, but my personal concern is that there's a feedback loop of "Mathilde has killy gear, she should be at the front!" <--> "The front is dangerous, Mathilde needs more killy gear!"

This can very easily escalate, since Warhammer is full of very killy things to keep ratcheting up the killiness level again. It distracts from everything else, so I'm in favor of putting on the brake for both sides of the feedback loop. Enough killy gear, enough charging into every battle, let's study some Ulgu spells and some dwarf lore and some enchantment and college relations and maybe Dwarven War Yodeling.
That's a totally understandable point. Personnally, I just really like shiny gear. So I want to spend favor on shiny gear, and a sweet sword makes the most sense. If someone had an idea for a 25 favor non-killy thing, I'd go for that as well.
 
[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.

[X] Und-Uzgar
Soon to be an outpost for the Undumgi, Und-Uzgar was the site of your shadow becoming outputtingly independent. Built into the side of Karag Lhune, it boasts a commanding view of Death Pass and the passage to the rest of the Karag will be excavated any day now.

[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.

[X] All this time away has made you miss your friends. Visit Anton and Wilhelmina

[X] Convince Esbern and Seija to stay long enough to deal with the spiders in the Chiselwards
 
Yo Bonney, are we using the rp rule where you can only have one te Talisman, banner, weapon. Asking cuz someone floated the idea of another Dwarf Talismen and it was getting some attention.

~~~~~~~~

I've seen several people say that we shouldn't put too much favor into a weapon, since we won't use it much. And I think that's wrong. We've consistently chosen, going all the way back to taking the mound, to fight nasty gribblies sword to sword, to stand in the the line of battle. Isn't that a big part of why we became a knight in the first place?

In this expedition alone, there've been several times where we stood in a line of battle, no sneaking about, and we also tend to stand next to important people who fight the biggest and baddest stuff around.

Mathilde could behave in way where she doesn't need high personal combat ability. But so far, she has never shown an inclination to do so. So on that basis alone, I think getting the best weapon we can is a good idea.

Sidenote: Fighting in the van and slaying big things in personal combat are the best ways of getting dwarf favor. And one of my long term goals is becoming the most liked human ever.

Also in this expedition our most best moments have revolved around Magic & Stealth. Mugging Mork, Sucking out the WAAAGH, Sniping the Warboss, riding across Karak Ankor calling for aid, the Chilselward MAP and accidentally scaring the Skaven out of a friggen Dwarf Outpost. Our sword was mostly used for clean up (except Mork Empowered Beheading) after our important bits were finished.

Also we are on the battle line, heck we get far behind the enemies line. Even hanging back from the melee, the "safer option" became a sorcery duel. I view the Sword as a symbol that we will take up arms and bring the good fight to the enemy instead of staying safe and secure researching. Heck we're even building our Wizard Tower in a freaking Warzone. That is the epitome of a Magister not shying away from a fight.
 
As far as favors go, I'm thinking our best bet is gearing for endgame. If we continue to aid the dwarves in battles/expeditions we will continue to accumulate favor with them, so we don't need to be able to purchase something for every 'slot' from our current total. Now, we would likely want to do that if our goal was to maximize our effective stats right right now, but I'm of the opinion that we're effectively around where we want to/need to be in terms of killiness—the expected threat tier we're facing is already at the point where extra killiness/beefiness undergoes diminishing returns in helping us. Thus, while splitting the favors up into several items will likely give us more immediate return than turning it into one super good item, said extra killiness doesn't give us much in the short to mid term.

A non-zero expected favor income means that whatever we buy for Mathilde from this windfall is not going to be her final item compliment. I'd much rather get a 20 favor sword that we're never going to view as anything other than top tier than a 10-15 favor one that is pretty meh after we grow into our potential both as a wizard and a melee fighter.
 
I don't speak for several people, but my personal concern is that there's a feedback loop of "Mathilde has killy gear, she should be at the front!" <--> "The front is dangerous, Mathilde needs more killy gear!"

This can very easily escalate, since Warhammer is full of very killy things to keep ratcheting up the killiness level again. It distracts from everything else, so I'm in favor of putting on the brake for both sides of the feedback loop. Enough killy gear, enough charging into every battle, let's study some Ulgu spells and some dwarf lore and some enchantment and college relations and maybe Dwarven War Yodeling.

The assumption that not being equipped for charging a bloodthirster will stop people from voting to charge that bloodthirster is a bold one.
 
@BoneyM , considering how we managed to take away the whole WAAAGH out of the Orcs... did they became sane enough to be befriended?

I mean, I am not complaining that we killed them, but... it opens certain avenues of research.
 
If we get a 25 gank sword, we must never let it out of our hands, and at some-point someone important is not gonna allow us into their home with our gank sword, emperor, elector count etc. And you fools are gonna leave the sword with someone or somewhere. And its gonna get swanked. And then mathilda feels dumb. If we spend 25 on the sword, we bring that sword everywhere, no exceptions. Doesn't matter who they are, if they are the emperor, our boss, whoever. We never let the sword out of our grip.
 
I don't speak for several people, but my personal concern is that there's a feedback loop of "Mathilde has killy gear, she should be at the front!" <--> "The front is dangerous, Mathilde needs more killy gear!"

This can very easily escalate, since Warhammer is full of very killy things to keep ratcheting up the killiness level again. It distracts from everything else, so I'm in favor of putting on the brake for both sides of the feedback loop. Enough killy gear, enough charging into every battle, let's study some Ulgu spells and some dwarf lore and some enchantment and college relations and maybe Dwarven War Yodeling.
The thing is those studies have nothing to do with spending dwarf favor. Personally I don't want to break the bank on favor for a sword, but I think 15 is a fair amount with as much going into the tower to help with research and safety. That does not sound so extreme does it?
From the threadmark on spending Dwarf Favor:

> Personally tutor Mathilde in any field not considered forbidden to non-Dwarves?
> One point for skilled but common in dwarf society (Miners), two for specialized units (Rangers), three for true expertise (Ironbreakers), six for hero-level instruction, ten for contenders for most knowledgeable in their subject in the known world.

> Or have an expert collaborate on an enchantment project with her?
> Would need to be arranged personally with the expert, but your rep would get you an introduction and their ear.


I'm in favor of a magic sword too, but not a super blinged magic sword of murderblender.
 
Generally from reading the thread I think we're generally trending to a Kill Stick costing between 15 and 20 favor, with a smaller subset pushing it between 10 and 20?

Does everyone sorta generally find these two ranges some where in the range of acceptable? Because if so then I think we can all be confident that we want a bit more than the conventional maximum of 10 that BoneyM mentioned, with the understanding that 1 favor equals 10 points on the table top and so we want something worth more than a 100 points.

From the threadmark on spending Dwarf Favor:

> Personally tutor Mathilde in any field not considered forbidden to non-Dwarves?
> One point for skilled but common in dwarf society (Miners), two for specialized units (Rangers), three for true expertise (Ironbreakers), six for hero-level instruction, ten for contenders for most knowledgeable in their subject in the known world.

> Or have an expert collaborate on an enchantment project with her?
> Would need to be arranged personally with the expert, but your rep would get you an introduction and their ear.


I'm in favor of a magic sword too, but not a super blinged magic sword of murderblender.
Also worth noting those are gonna get updated with our heightened reputation reducing the prices by WoG, boney just hasn't gotten to it yet.
 
A bold move would be not to spend the Dwarf Favor the moment you get it…

I still want that anti-magic stick, though. It's one piece of wizarding gear that I think the dwarfs would be much better at than the wizards.
 
I'm in favor of a magic sword too, but not a super blinged magic sword of murderblender.

Runeweapons are certainly potent, but they do rather close off the possibility of enchanting your sword with a variant of shadow dagger so that you can fire shadow sword beams with each swing.

Getting a merely excellent base for Mathilde to work on, or cooperating with a master once she's brushed up on her enchanting skills even further, are both solid possibilities.
 
@BoneyM

Is a SEP field around the sword possible?

Not invisible.... just not seeming important. Or looking like she is holding a fish, or a loaf of bread, or a fishing rod etc.

Is it possible to get a Rune that would allow Mathilde to Summon her Sword to her hand?

Kind of like how Percy Jackson's Sword always returns to him?

Also can the Dwarfs make a Set of Items that are Paired/Linked?

Like a Pair of Metal Gauntlets and a Pair of Metal Boots to Boost her Strength and Speed, give her perfect balance, jump higher and further etc.... maybe stick to walls and ceilings etc?
 
Last edited:
Or we could invest our favour into dwarvish diplomacy training. It looks like we might need it...


...also after 20 favours invested into learning dwarf related stuff, the dwarves would propably believe were a dawi baby abandoned and raised by humans and afflicted with an unfortunate case of gigantism
 
[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.

I think that this is the most appropriate loophole for us. If we want an amazing tower, we'll need to spend an amazing amount of money to properly set it up. Fortunately, we have an amazing amount of money, and the money will be going back to Karak-Eight-Peaks for them to use to continue the reconquest. You scratch my back, I'll scratch yours.

[X] Karag Nar penthouse
The first possibility that leaps to mind is the uppermost dwelling of Karag Nar, with a beautiful 360-degree view and a commanding position. The Black Orc Warboss' reasons for taking it for his own are obvious, and though it will take some time and effort to clear out the possessions that hadn't been safely stowed in the King's Armoury, it is bursting with potential and would allow you to keep a careful eye on the Undumgi and Death Pass.
[X] The Grand Abyss
If you value secrecy over all else, you could go just as far down as you can up. Deep below Karag Lhune lies the Lhune Deeps, and below that is the Grand Abyss. The Dwarves never were able to plumb the extent of its depths, and that is somewhat concerning, but it would certainly be impressive to have a tower built atop a bottomless pit.

I like both of these options really. The Karag Nar penthouse has the description of bursting with potential, and the image of a large tower being built atop the peak of Karag Nar for all to see amuses me. Especially since we are of the Grey Order. The Grand Abyss also appeals to me, given that we have stuff we would really like to keep secret. As such, absolute secrecy would really help us there. Also, having a tower built on top of a bottomless pit amuses me.

[X] Convince Esbern and Seija to stay long enough to deal with the spiders in the Chiselwards.
This suggests a future assisting Karak Eight Peaks with its reconquest, as a Spymaster focused on threats within the Karak.

[X] You're going to have a rough time explaining your windfall to the Bursars. Better to get that over with.
This suggests a future performing an assignment the Grey Order thinks is suited to you.

[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
This suggests a future of investigation and study at Karak Eight Peaks, and perhaps helping Johann poke at Skaven technology.

I like all three of these options, to be honest. I like Karak-Eight-Peaks, and want to help it continue the reconquest, but I also want to start working on building our reputation with the Grey Order to start becoming a mover and shaker in the Empire as well as Karak-Eight-Peaks. I also think that writing a series of papers of the stuff we witnessed will keep us around Karak-Eight-Peaks, but also start getting favor with the Colleges. Also, the research option has some good synergy with convincing Esbern and Seija to stay around. More Journeyman to write the papers for us!
 
Can anyone remind if, as I'd be surprised if it wasn't asked already, if Dwarf rep items can be upgraded with more favor spent, up to the max of 25?
 
Back
Top