You forget its boring gameplay and qm warned agfainst that as vitae get stirr crazy so no we wont go that route subvert admech and we got ourselves a usefull piece nothing else matters tbh they have the planet killers not the other polites its a plus if we get to stay friendly with them and mend the divide but im not hung up about it to impede me.

Hence install a friendly AI, not set up shop there.
 
Hence install a friendly AI, not set up shop there.
So we should leave a newly made AI. A sapient being, to watch over an empty shipyard that we may or may not come back to with nothing to do. I don't know about you but that seems like a very quick way for Chaos to get itself a new high tech ai run shipyard shields or no. Far better to just put the shipyard in an inhabited, friendly system and let it be useful and not go mad through lacking interaction. That would also help keep the friendly port/system alive.

Edit: Besides, we can't even get too a star system that is 'off the grid' so to speak. Even with a Void Abacus, we are still limited to systems reachable by the warp lanes. There isn't going to be any visitable systems that only we can get too. Which makes the ability to set up a hidden shipyard even more of a hassle.
 
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I mean, we could also just program the new AI with no need for social stimulation like P much all the non-social animals out there.
But then again, not good for fun, so... Mebbeh?
 
So we should leave a newly made AI. A sapient being, to watch over an empty shipyard that we may or may not come back to with nothing to do. I don't know about you but that seems like a very quick way for Chaos to get itself a new high tech ai run shipyard shields or no. Far better to just put the shipyard in an inhabited, friendly system and let it be useful and not go mad through lacking interaction. That would also help keep the friendly port/system alive.

Edit: Besides, we can't even get too a star system that is 'off the grid' so to speak. Even with a Void Abacus, we are still limited to systems reachable by the warp lanes. There isn't going to be any visitable systems that only we can get too. Which makes the ability to set up a hidden shipyard even more of a hassle.

Yeah, I mean not all AI are Vita, you could just program one not to be social and find enjoyment in solitude and contemplation. I imagine the DAOT had plenty of AI that weren't maverick explorers
 
Getting more acolytes would be useful indeed. Delegation very stronk.

Buuuut it kind of looks like there aren't any Anexa-level characters available as yet in the Mechanicus.
 
I got the impression that further subversion actions within the mechanics would work on both Anexa and the lesser acolyte.

But if not we did discard them for literal years. In pursuit of the shinier apprentice.

Very on brand for a magos.
 
I got the impression that further subversion actions within the mechanics would work on both Anexa and the lesser acolyte.

But if not we did discard them for literal years. In pursuit of the shinier apprentice.

Very on brand for a magos.
In our defence, we have only four actions per turn and a lot to spend them on.
 
Big problem is that most Mechanicus don't really do modular technology. They follow tech according to the blueprint and ritual, they're not just going to put a new machine spirit into everything they build. That's Explorator behavior.

So, we need an item that we can include those spirits into. Only thing I can think of is our combat robots, Thalya already wanted to build them.
As I understand the update, our new augments are much nicer than default mechanicus.(May need a research for proper mechadendrite with tools, but that should be doable)
"It's.. perfect. incredible feedback" She looks back to you. "How?"

You quickly explain, stumbling over the ways you modified the Imperial machine spirit node to make it a more effective translator between organic and mechanical, and tried to strip out some of the temperamental nature while leaving it with the ability to adapt and grow.

Her grin grows, and you can see the thoughts bubbling in her head for replacing all of her existing augments already

Oh, and if they install our augments, they'd be installing something manufactured by us.

And I'll call back to this qm statement on hacking techpriests:
That's basically the very very end of the hacking tree. Tech-priests are good at not getting hacked, and machine spirits/the noosphere are to some extent explicitly designed to prevent hacking even from a technologically superior enemy. Though you could probably do it with basic hacking if you were able to manufacture a part and have her install it in herself somehow.
 
[ ] Plan need a shell!
-[ ]Diplomacy: Shooshing the Mechanicus
--[ ] Alright, the Mechanicus is getting out of hand; a ground based weapons arsenal, weapon satellites in orbit, and a giant secret space station?! Good grief! Regardless, it's time to send your report and with your recent breakthrough in machine spirits that are more cooperative, you can offer the blueprints to them(with a backdoor of course) in exchange, you'll need some servitors and some servo skulls, explaining you lost some to a collapse when the rocks prove to be more loose than expected. You should also talk to the other enclaves to see if you can make any allies there as well as check up on your 'students'.
-[ ] Research (200RP)
--[ ] 100 RP - Medium Void-shield installation (1000 BP, 50 CP)
--[ ] Small-craft Stealth (100 RP)
-[ ] Construction X2 (1100+1100=2200BP)
--[ ] Medium Void-shield installation, camouflaged (2000 BP, 50 CP)
--[ ] Manufactory X2 (200 BP, 100 CP) Built at the mine site
-[] Anexa passive action: Education - Roll to level, difficulty is DC20 (10+5Xlevel)
 
Just noticed the edit:

Edit: Besides, we can't even get too a star system that is 'off the grid' so to speak. Even with a Void Abacus, we are still limited to systems reachable by the warp lanes. There isn't going to be any visitable systems that only we can get too. Which makes the ability to set up a hidden shipyard even more of a hassle.

We do not need a place that is off the grid, just one that is known not to have anything of note. Lifeless worlds not resource rich enough for the Imperium to have any use for but which we can get something out of with our superior tech and ability to operate machines in vacuum on the cheap.
 
Just noticed the edit:
We do not need a place that is off the grid, just one that is known not to have anything of note. Lifeless worlds not resource rich enough for the Imperium to have any use for but which we can get something out of with our superior tech and ability to operate machines in vacuum on the cheap.
Let's back up a bit, the way you're talking about this seems like your saying that we shouldn't bother building up the locals and just stick to an out of the way system. My question is why? Vita is going to want interaction (and goes insane without it) and while expeditions are one way to get that, I really doubt that she (in character) will want to just abandon the local human polity without leaving them a way to defend themselves. Regardless of any future hidden bases, our first and likely largest shipyard/infrastructure will likely be in this system.
 
Let's back up a bit, the way you're talking about this seems like your saying that we shouldn't bother building up the locals and just stick to an out of the way system. My question is why? Vita is going to want interaction (and goes insane without it) and while expeditions are one way to get that, I really doubt that she (in character) will want to just abandon the local human polity without leaving them a way to defend themselves. Regardless of any future hidden bases, our first and likely largest shipyard/infrastructure will likely be in this system.

We are going to have plenty of interaction with them because we are stuck here with the ad mech unknowingly holding them hostage in a way that forces us into secrecy. My point is we should not try to build advanced DAOT infrastructure next to these people because them being here is no way a bonus to said infrastructure while it will put them in danger by making the system more attractive to all sorts of unsavory people. By all means we should give them the means to return to the stars, but nothing that screams 'secrets of lost technology'. That is another reason I want to talk to the Craftworlders, they are powerful enough and skilled enough at hiding that we can give them the good stuff without doing more harm than good.

If we find some kind of multi-sector iconoclast polity and we somehow develop much better shielding then we can consider an uplift to far above imperial tech and counting on them for our infrastructure. In the meantime any bases we plan to return to regularly should be hidden in my opinion.
 
We are going to have plenty of interaction with them because we are stuck here with the ad mech unknowingly holding them hostage in a way that forces us into secrecy. My point is we should not try to build advanced DAOT infrastructure next to these people because them being here is no way a bonus to said infrastructure while it will put them in danger by making the system more attractive to all sorts of unsavory people. By all means we should give them the means to return to the stars, but nothing that screams 'secrets of lost technology'. That is another reason I want to talk to the Craftworlders, they are powerful enough and skilled enough at hiding that we can give them the good stuff without doing more harm than good.

If we find some kind of multi-sector iconoclast polity and we somehow develop much better shielding then we can consider an uplift to far above imperial tech and counting on them for our infrastructure. In the meantime any bases we plan to return to regularly should be hidden in my opinion.
So you deliberately want to hold people back when we're in a Sector with a Space Marine Chapter, a Tyranid Splinter Fleet, an Awakened Necron Tombworld and a Demon World (and Aeldari, but unless this is a Maiden World they shouldn't care that much about this world) and 2 other powers that we don't know about? Nah man, fuck that. If any of the above find Denva Secundus with it just having basic Imperial Tech they're going to McFucking die. They need all the help they can get if they want to stand a chance at surviving if they're found.
 
So, just a thought, but with some better grounding in physics and some research into the warp and psytech, wouldn't it be possible to use a mix of quantum mechanics and Einsteins mass-energy equivalence equation allow us to make matter from energy siphoned off from the warp?
I could see us eventually making exotic matter that doesn't manifest naturaly that way.
 
So you deliberately want to hold people back when we're in a Sector with a Space Marine Chapter, a Tyranid Splinter Fleet, an Awakened Necron Tombworld and a Demon World (and Aeldari, but unless this is a Maiden World they shouldn't care that much about this world) and 2 other powers that we don't know about? Nah man, fuck that. If any of the above find Denva Secundus with it just having basic Imperial Tech they're going to McFucking die. They need all the help they can get if they want to stand a chance at surviving if they're found.

They are going to McFucking die anyway, with the Tyranids and the Necrons that will be the end of it, but Chaos and the Imperium will also loot the tech. The question isn't what can we give this one world to hold off 'a Space Marine Chapter, a Tyranid Splinter Fleet, an Awakened Necron Tombworld and a Demon World' because the answer to that is nothing flat, it's how do we help them hide and 'can we find someone more capable of absorbing a major tech transfer before they are found and killed?'.

The only thing that might change those odds is AI, but
A) They would not take AI because of left over imperial prejudices
B) Our shielding isn't good enough to stand up to the attention of Chaos which they would get if they start expanding with that
 
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On a positive note, all the mysterious space stations around means Vita can go exploring for a while while still staying close to Denva Secundus.
 
So, just a thought, but with some better grounding in physics and some research into the warp and psytech, wouldn't it be possible to use a mix of quantum mechanics and Einsteins mass-energy equivalence equation allow us to make matter from energy siphoned off from the warp?
I could see us eventually making exotic matter that doesn't manifest naturaly that way.

I think the theory should be sound but there are only two ways I can think to so so.
  1. Pull warp-stuff into real space, otherwise known as a warp rift therefore daemons.
  2. Open your Geller Field while in the warp therefore daemons.
 
Do people actually care about the mechanicus acolytes we were subverting, or do they just think they might prove useful to us now?
 
Do people actually care about the mechanicus acolytes we were subverting, or do they just think they might prove useful to us now?

I mean we are going to need non-bridge crew, we cannot just have everyone be hero/officers and robots. Someone at some point is going to ask that the enlisted take off their helmets, so in that sense yeah, we care because we need them in the long run not just right now.
 
I think the point is trying to force a schism in the Mechanicus between the old fossils and the people who actually do the work, so we can get ears on the inside and hopefully some cadre of trained technicians when the dust clears. I don't think there's any saving the old monsters at this point, but they don't all have to die.
 
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