is not a binary issue,you can still progress all things you mentioned while still getting the 101 done
it costs 100RP to deny chaos the "groom psy shield into chaos emitter over the decades" option
if we do demonology (as most as intending to do) and coop R&D (to increase our RP) we should have enough to spare to adress this fundamental flaw in our assets for gods sake
is not a 400RP niche research,is key issue at the core of our shields that isnt expensive to fix and that can save us for massive issues down the line
that we can easily patch for cheap
is like refusing to patch a gas leak in the gast tank just because isnt inmediatly urgent at the moment
there will be a spark and it will fuck us over because we are being greedy and spare 10 bucks for a plug
How likely are we to run up against one of those who is in a position to do that undetected while we're in Denva right now? At best they corrupt a panel before Vita notices. Macro scale corruption of the shields was noticeable before Tripwires.
long short story,this flaw falls into the "is fine untill is not"
is low probability but is cumulative (chance of failure increase over time)
if it were to happen it would be a major pain in the ass,like a loose screw that comes off at the worst possible moment,or a load bearing part slowly decaying,or a gas leak igniting because a loose spark or climate change
it will eventually happen by virtue of being deployed around chaos over long periods of time
and we have a comparatively cheap (100 RP) way to fix it right here and now before the shit hits the fan
is not expensive(compared to those 200 to 400 actions we usually take),it doesnt require crippling overfocus commitment and it will save a "FUCK LETS SPEND 500 RP FIXING THISS SHIT" turn
again im not asking you guys to spend 104929392 RP every turn
but take this easy 100RP fix before we leave denva so we dont have to deal with inevitable "shield corrupted itself slowly under our nose" scenario and have to deal with over one or two turns of fixing shit