My real question is.

"Where's their god damned Sorcerer?"

Someone hit us with a psychic attack to open the space engagement, but I'm not certain I read one of the Space Marines that boarded us using psychic powers.

That's what we need to hit right now, above all other options.

They could have just been blown up with the ship, sorcerers aren't necessarily skilled enough to jump from attempting bullshit rituals to boarding actions instantly.
 
My real question is.

"Where's their god damned Sorcerer?"

Someone hit us with a psychic attack to open the space engagement, but I'm not certain I read one of the Space Marines that boarded us using psychic powers.

That's what we need to hit right now, above all other options.

The Imperium has space modules that amplify psychic powers to make them work at the level of void battles (psychic choirs that boost a psyker power, for example).

Chaos should have its own versions.

The sorcerer may not be as much impressive outside of those.
 
The psychic attack came from the direction of the Echo of Apotheosis. I think odds are fairly good that the Sorcerer died along with the ship. It was a hefty psychic attack, with clearly a lot of preparation*. They probably were resting after the attack, having assumed it would have caused massive damage.

(To be fair they did bring us down to 100 Psychic Shield, so it was pretty hefty.)

*If it didn't need a lot of charge up time they would have spammed it out instead of shooting it once.
 
They could have just been blown up with the ship, sorcerers aren't necessarily skilled enough to jump from attempting bullshit rituals to boarding actions instantly.

Space Marines are hard to kill, and while the ship's reactor blew up and took about a third of the hull with it (Which sucks, if this was a Slaughter-class, no Scartix Coil to reverse engineer), the Sorcerer probably wouldn't be right next to it.

Though now that I think about it, the reactor's part of the same citadel the command tower is on, if that's the case, the Sorcerer is probably dead, yeah, unless they had a contingency long-range teleport that went off, but I don't think the rolls were bad enough to warrant that kind of intel leak.
 
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God, I fucking hope not, revolving door afterlives being the meta would be awful.

Unfortunately that is kind of how Chaos works in 40K, for one of them to stay dead they have to die out of favor whereas this guy did pretty well for himself. He could make a decent claim to whatever daemon gets his soul that if he just had a bit more time or slightly more competent subordinates he could have given the Pantheon or his particular God a coup the likes of which would make Abadon weep with envy.
 
Bongo just had a third near miss for screwing us over. Man sooner or later he's not going to miss at this rate. Sure he needs either a terrible roll or outside aid, but those are going to keep cropping up over time.
 
I almost feel sorry for Bongo. Almost.

Is next turn the right time to do the Destructive Scrapcode Investigation? It seems like a good turn for recovery and Chaos/Psychic defense research.
 
[X] Denva Secundus

Saves the most amount of people, and cuts down on how many chaos cultists are going to go to ground. We really don't want a permanant cultist infestation on Denva, especially with the local psyker population. They only need to recruit and/or corrupt one psyker to summon demons.

New techs:
-[] That's two levels of augmentation too many (150 RP) The Chaos Space Marines you fought are not really intact anymore, but there's enough accumulated gore spread around that you should be able to get a decent sample of their genetics and stuff like extra organs and surgical enhancements. And maybe mutations? (Discounts genetics, mutation, augmentation research. May unlock special researches around geneseed and space marine-specific augments.)
-[] A Curio Cabinet of Cultists (100 RP) You have a haul of items and bodies from the Chaos cult aboard the Auric Burden, and the ones who tried to board The Spark of the Ancients in Denva. Investigate them, and see what you can learn. (Improved knowledge about Chaos Cults. May lead to enhanced detection of Chaos cults & cultists. May lead to some understanding of how to use warp rituals to enhance items. May unlock further research once you have more samples.)
-[] Chaos Space Marine Armor Investigation (100 RP) Between the dozen corpses you can almost certainly piece together a full suit or two of armor from the chaos space marines. What does it do? Why is it covered with horns? (Significant discounts on space-marine power armor research, potential discounts on robotics and cybernetics, may unlock further research to improve power armor. Potential identification of strengths and weaknesses of Black Legion power armor).
 
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[X] Aetherion

It is the most populated in Chaos and If a few of the cultists happen to be followers of the Arkifane who knows the techno-horrors they can unleash with its manufacturing capabilities or worse if some happen to be Tzeentchian they may decide to do something very trick or idk maybe the Chaos cultists there are trying to make a transmitter mixed with Warp Fuckery to send signal to the larger Chaos forces.
 
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[X] Aetherion

It is the most populated in Chaos and If a few of the cultists happen to be followers of the Arkifane who knows the techno-horrors they can unleash with its manufacturing capabilities or worse if some happen to be Tzeentchian they may decide to do something very trick or idk maybe the Chaos cultists there are trying to make a transmitter mixed with Warp Fuckery to send signal to large Chaos forces.

Technically they do not need a transmitter, they just have to be able to summon a daemon, not get eaten by it and bind it to the task of carrying information to a nearby allied force. Chaos doesn't need tech to talk across the warp, just magic.
 
Technically they do not need a transmitter, they just have to be able to summon a daemon, not get eaten by it and bind it to the task of carrying information to a nearby allied force. Chaos doesn't need tech to talk across the warp, just magic.


Even if they don't need tech that planet has the biggest popularion of Chaos forces which makes it all more likely that they would be successful in making a Chaos Ritual.
 
Even if they don't need tech that planet has the biggest popularion of Chaos forces which makes it all more likely that they would be successful in making a Chaos Ritual.

Hypothetically, but it doesn't take a lot of skill to summon a Flamer or a Demonette or something and send it streaming across the warp with some coordinates and 'X marks the spot, Big archeo-tech'. I think that it's more or less inevitable the local chaos forces are going to find out at this point, though they are unlikely to get much in the way of details and they have their own problems so I do not expect them to send forces as quickly as if for instance the Echo of Apotheosis had escaped.
 
Space Marines are hard to kill, and while the ship's reactor blew up and took about a third of the hull with it (Which sucks, if this was a Slaughter-class, no Scartix Coil to reverse engineer), the Sorcerer probably wouldn't be right next to it.

Though now that I think about it, the reactor's part of the same citadel the command tower is on, if that's the case, the Sorcerer is probably dead, yeah, unless they had a contingency long-range teleport that went off, but I don't think the rolls were bad enough to warrant that kind of intel leak.
It's highly unlikely this was a Slaughter-Class. Those have merged weapon batteries of both lances and macrocannons and its speed would have been noteworthy. As is we know this had a Hangar Bay and Lances, so the most likely culprits is a Devastation-class cruiser. Keep in the mind the Slaughter-class isn't exactly common and among the rarest of Chaos Cruisers, so don't expect we'll see any unless we have actual intel on it.

Anyways, those Space Marines sure were scary, only 6 of them and they managed to massacre over a hundred bots in our own ship. But in the end we still managed to prevail. We just gotta hope that was the worst of them. And after this, I definitely want to work on improving our bots with Armor Articulation and Melee Combat, b/c these Combat losses sure are something.

And of course, Bongo needs to be properly spayed and neutered

[x] Klyssar's Nest
 
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It's highly unlikely this was a Slaughter-Class. Those have merged weapon batteries of both lances and macrocannons and its speed would have been noteworthy. As is we know this had a Hangar Bay and Lances, so the most likely culprits is a Devastation-class cruiser. Keep in the mind the Slaughter-class isn't exactly common and among the rarest of Chaos Cruisers, so don't expect we'll see any unless we have actual intel on it.

Anyways, those Space Marines sure were scary, only 6 of them and they managed to massacre over a hundred bots in our own ship. But in the end we still managed to prevail. We just gotta hope that was the worst of them. And after this, I definitely want to work on improving our bots with Armor Articulation and Melee Combat, b/c these Combat losses sure are something.

And of course, Bongo needs to be properly spayed and neutered
We should also add void shields to our bots.
 
We also need to remember what our actions will look like from the people of Denva's point of view.
If we go for materialistic things such as the manufactories then that might give us a hit to the perception of us.
 
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