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The Denvan's probably changed all the passwords and Vita is stuck trying to guess what should be something really complex when they just reset the passwords back 12345.
I just realized what would be really effective against us, set the passwords to include praising the chaos gods. and if we see it we'll take some some shield damage, and try and go around it, to not risk it/find a safer way, or more accurately one of our actual people try and hack it and even if they find the current password it will be auto filtered from the omc's. :p
 
We just got back from an exploration.

We got a couple turns before wayfarer kicks us out again.

Our last explore action was on turn 27. Our first turn rebuilding here will be turn 29. We get 3-5 turns between wayfarer procs when we have the capacity to go exploring, which means that we'll get 1-3 turns to spend rebuilding. Now, I assume Neablis will give us the higher end of that range, and maybe even an extra turn or two. But that still leaves us looking at 3 turns to rebuild, maybe up to 4 or 5, but not likely much more. That should be enough time to set up Warp comms, just barely, if we focus it? Though that would mean a lot of research actions... Why I really wish we'd researched warp comms earlier. We could have had them by now! Aaaargh. -_-
 
It always cracks me up that we basically domesticated scrapcode generator as our pet. :)

Edit: Don't forget about void abacus construction.
 
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If nothing else we will at least get to watch Bongo crit fail against our defenses again. That is almost nostalgic. :V
[Massive space battle starts happening]

Bongo: "At last the TIME OF PROPHECY is nigh!"

Bongo: [Starts gathering energy for a massive special attack]

Bongo: "SUPER SCRAPCODE SOUL BOMB!!!"

Psy Shields: -1 HP

Bongo: "..."

Bongo: [curls up in a corner muttering to itself] "I am important I am really."
 
Wow, Bongo rolled a two to take part in this fight.

Does this particular chaos band owe him money or something?

I'm imagining Vita notices her psy shields taking a hit from the inside and braces for a scrapcode attack, only to realize after none materializes that it's Bongo airing a list of insults and grievances a mile long, with extensive ranting about how utterly incompetent they are at even the most basic tech-heresies.
 
So here's the stuff regarding Warp Comm research, to save myself having to repeatedly look through the available research post.

Psychic Shielding
-[] Alternative Shielding Meanings (150 RP) (Unlocks new types of psychic shielding with different/improved effects, as well as further research into more powerful psychic shielding - some of which may be less "shielding" and more of an offensive weapon.)

The Warp
-[] Empathy at Range (200 RP) (Makes your warp sensors active at longer range, unlocks further research to pinpoint psychic activities from across the solar system. Half of the prereq for basic warp-based FTL communication)
-[] Yelling into the Warp (175 RP) (Unlocks the ability to cast signals into the warp, though that may attract attention. May allow you to signal psychically-sensitive allies... or enemies. Half of the prereq for basic warp-based FTL communication) Requires Alternative Shielding Meanings
The Warp
-[] Immaterium Understanding (225 RP) (Further discounts on all warp-related research, potential to unlock a research from farther down a warp research tree while skipping prerequisites) Anexa must work on this action. Guaranteed level(s) for her. Requires Warp Research Lab.

Machine Spirits
-[] Machine Spirit Chaos resistance (75 RP) (Improves the basal resistance of machine spirits to chaos corruption. May unlock further technology down this chain, as well as half of the requirements to integrate machine spirits with psychic shielding.)

Psychic Shielding
-[] Machine Spirit-controlled Psychic Shields (50 RP) (Unlocks new kinds of psychic shielding that are more resistant to damage, potentially self-repairing and more) Requires Machine Spirit Chaos resistance.
Psychic Shielding
-[] Psychic Encryption (150 RP) (Blocks scrying of information protected by your shielding. Likely unlocks better versions that will defeat more powerful seers, and may unlock specialized research to build installations that will deny scrying and foresight over a larger area - like a system)
-[] Multi-meaning shields (300 RP) (Allows you to combine two shield types together into one shield. May unlock further research for further combination, or to say one meaning EXTRA HARD.) Requires Alternative Shielding Meanings
-[] Psychic Shield Tuning (200 RP) (Resistance to specific types of attack will improve with exposure, up to a cap. Unlocks more research to allow for more flexible shielding that can target specific weaknesses of various psychic enemies. Synergizes with mutli-meaning shielding.)
Machine Spirits
-[] Machine Spirit Hallucinations (300 RP) (Improves the number of RP you get per action, though not by a huge amount. May unlock more research to further improve this number)

Cybernetics
-[] Collaberative Computational R&D (250 RP) (Increases size of research team before RP/turn limit is reached. May assign more technical staff to further reduce design costs.)
 
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Something to remember we just encountered another Chaos Cult so The Taste of Chaos Research cost is coming down.
 
So here's the stuff regarding Warp Comm research, to save myself having to repeatedly look through the available research post.

Psychic Shielding
-[] Alternative Shielding Meanings (150 RP) (Unlocks new types of psychic shielding with different/improved effects, as well as further research into more powerful psychic shielding - some of which may be less "shielding" and more of an offensive weapon.)

The Warp
-[] Empathy at Range (200 RP) (Makes your warp sensors active at longer range, unlocks further research to pinpoint psychic activities from across the solar system. Half of the prereq for basic warp-based FTL communication)
-[] Yelling into the Warp (175 RP) (Unlocks the ability to cast signals into the warp, though that may attract attention. May allow you to signal psychically-sensitive allies... or enemies. Half of the prereq for basic warp-based FTL communication) Requires Alternative Shielding Meanings
The Warp
-[] Immaterium Understanding (225 RP) (Further discounts on all warp-related research, potential to unlock a research from farther down a warp research tree while skipping prerequisites) Anexa must work on this action. Guaranteed level(s) for her. Requires Warp Research Lab.

Machine Spirits
-[] Machine Spirit Chaos resistance (75 RP) (Improves the basal resistance of machine spirits to chaos corruption. May unlock further technology down this chain, as well as half of the requirements to integrate machine spirits with psychic shielding.)

Psychic Shielding
-[] Machine Spirit-controlled Psychic Shields (50 RP) (Unlocks new kinds of psychic shielding that are more resistant to damage, potentially self-repairing and more) Requires Machine Spirit Chaos resistance.
Psychic Shielding
-[] Psychic Encryption (150 RP) (Blocks scrying of information protected by your shielding. Likely unlocks better versions that will defeat more powerful seers, and may unlock specialized research to build installations that will deny scrying and foresight over a larger area - like a system)
-[] Multi-meaning shields (300 RP) (Allows you to combine two shield types together into one shield. May unlock further research for further combination, or to say one meaning EXTRA HARD.) Requires Alternative Shielding Meanings
-[] Psychic Shield Tuning (200 RP) (Resistance to specific types of attack will improve with exposure, up to a cap. Unlocks more research to allow for more flexible shielding that can target specific weaknesses of various psychic enemies. Synergizes with mutli-meaning shielding.)
Machine Spirits
-[] Machine Spirit Hallucinations (300 RP) (Improves the number of RP you get per action, though not by a huge amount. May unlock more research to further improve this number)

Cybernetics
-[] Collaberative Computational R&D (250 RP) (Increases size of research team before RP/turn limit is reached. May assign more technical staff to further reduce design costs.)

Immaterium Understanding I would leave for later, or at least until after we've unlocked the Warp comms tech itself. My personal list would be:

-[] Machine Spirit Chaos resistance (75 RP)
-[] Machine Spirit-controlled Psychic Shields (50 RP)
-[] Psychic Encryption (150 RP)
-[] Alternative Shielding Meanings (150 RP)

On the first turn and:

-[] Empathy at Range (200 RP)
-[] Yelling into the Warp (175 RP)

On the second turn. Throw a few other odds and ends like faith studies in there, too. That still leaves us doing a couple of turns with 2+ research actions each though, while we're trying to scrape up the resources to rebuild and re-fortify...
 
Our last explore action was on turn 27. Our first turn rebuilding here will be turn 29. We get 3-5 turns between wayfarer procs when we have the capacity to go exploring, which means that we'll get 1-3 turns to spend rebuilding. Now, I assume Neablis will give us the higher end of that range, and maybe even an extra turn or two. But that still leaves us looking at 3 turns to rebuild, maybe up to 4 or 5, but not likely much more. That should be enough time to set up Warp comms, just barely, if we focus it? Though that would mean a lot of research actions... Why I really wish we'd researched warp comms earlier. We could have had them by now! Aaaargh. -_-
Wayfarer is entirely vibes-based. So considering the current situation, I wouldn't be very worried about Vita being in a hurry to leave.
 
I'd say the opposite, Immaterium Understanding will discount all other warp research. I suspect that even in a middling roll it will pay for itself in discounts.

Most of this stuff is already pretty cheap though - I'd rather unlock it's follow on research and discount that. Though maybe after that first turn I listed, it would make sense to do IU?
 
We'll still have to account for the clean up after we retake Denva. It wouldn't surprise me if some of the Cultists scamper off when the boss is dead. The Taste of Chaos will be needed to help find groups of them. Individuals means we'll have to get boots on the ground and track them down.
 
The locals do still have thousands of VBP worth of factory ships loitering around the system and hundreds of trained OMC operators, so once we've got space superiority established we can probably give them the designs for some machine-spirit warbots and let them handle things from a boots-on-the-ground perspective.

Nothing I've seen has lead me to believe that the remains of this warband are going to have the slightest chance against hundreds of thousands of terminators being directed by people safely aboard ships out of reach of the people they're fighting.

EDIT - Tens of thousands of VBP actually, hundreds of ships with a hundred VBP each.
 
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We'll still have to account for the clean up after we retake Denva. It wouldn't surprise me if some of the Cultists scamper off when the boss is dead. The Taste of Chaos will be needed to help find groups of them. Individuals means we'll have to get boots on the ground and track them down.

Denva is going to have cultists to matter what, not least because one can come down with cultist-brain from reading the wrong book, hooking up the wrong application to your implants or just seeing the wrong piece of scrap armor etc... The fact that it's a decent place to live and not an imperial hell hole means they won't spread that far, but the Denvans are going to have to deal with a lot of endemic Chaos as it were from contaminated sources.
 
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...did bongo get the 2 or did W? Because I read that as her critfail, not his.

Looks like we got our stompy boots on though.
 
EDIT - Tens of thousands of VBP actually, hundreds of ships with a hundred VBP each.
Yeah, the write up of the Crucible is a little sparse but it looks like they researched Large-scale Void Manufacturing as well to get the better production ratio. Unless this is a special ship type. @Neablis, does the Crucible follow normal ship building rules or is it a special case?

Crucible manufacturing craft (500 void BP, 60 CP, 1 ship construction slot) Voidborne craft with small crew compartment. In-system only, no defenses but relatively hard to chase down. Gives +100 void build capacity, very mobile.
In either case it is a better investment than Deep Space Void Factories.

I've got new ship designs percolating for both us and Denva but everything will depend on state the system is in when we get it back.

Also when thinking up research priorities, everyone should keep in mind that we still don't know what flavor of chaos this is. If Nurgle released some plagues our research goals will be very different than if we are rooting out Tzeentchian cults.

Edit: @Neablis, not urgent but I think the math might be off for the Flame Frigate.
Flame torpedo frigate (2275 void BP, 2 ship construction slots) 2000x500 meters, 6 gravities, light shields, medium armor. Living Space. Psychic Shields (40 HP) Medium Torpedoes, 2x point defense, Prow ram, Light macrocannons. High-maneuverability thrusters, melta torpedo payloads, Alloyed Armor, Light Boarding preparations.
When I tossed the write up in my excel it needs a hull size of 845 and comes to 2,520 BP. I think you left the hull size at 700 by mistake, which would bring the price to 2,275 but put the ship 145 BP over sized. Unless being oversized was intentional from their 5?


Unless, Unless... Denva got their Weapon and Equipment ratio down to 0.75 ?
 
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Most of this stuff is already pretty cheap though - I'd rather unlock it's follow on research and discount that. Though maybe after that first turn I listed, it would make sense to do IU?
I've said this before, but I just don't think the same narrative logic applies to Immaterium Understanding as it does the Eldar boarding craft study.

One is fundamental, "how does the world even work" research to help us know what we're doing when making things under its purview, the other is reverse engineering whose value will be lost on us if we don't know what we're doing first.

I don't think they're going to work quite the same way. There certainly isn't going to be a "go back and do immaterium understanding again because you were too much of a newb at stealth the first time to understand it fully" action if we do IU like Neablis said there would be if we did the eldar ship study before other stealth research, you know?

That's setting aside wanting to get comms faster, which, well.

I want that quite a lot, actually.
 
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