The important thing was the naval battle, Bongo not causing us problems, and hopefully W being able to help, those all landed, we should be fine.
 
Ok, that was fast.
1st: Spark of the Ancients vs. Echo of Apotheosis - 80.
2nd: EULA enforcement (attempting to hack manufactories) - 3
3rd: Misc - 2
4th: Misc - 86
5th: Misc - 77

And then Bongo rolled a 2 and W rolled a 49. Hmm. OK.

This is likely to be a somewhat shorter update, so good chance it is finished tonight. But hey, you rolled well on the most important roll!
 
@Neablis questions...

How is ammunition handled for the things that need it? (Macrocannons, missiles, torpedoes) Would a ship need some size of onboard manufactory to handle reloading or could a repair bay do it? Or is it below the level of abstraction?

What would crew quarters look like for ships meant to be controlled via OMC or with OMC as a backup/side option? I can't imagine they'd be anything like as expensive as the living space for a conventional crew, given we're talking about maybe a dozen people rather than tens to hundreds of thousands.

Could we do a research project to design stealthy escape pods to be included in various ship designs? We'd probably only need a few given how far OMC cuts down the crew requirement, and while I like the idea of having organic agents aboard ships to both to help out in case someone thinks to try jamming our own control and to give them the option of being sent to other systems if needed, I'd also like them to have an escape option for emergencies.
The answer to a lot of these questions is "below the level of abstraction," and my answers are geared to that.
1. Putting in macrocannons includes equipment to manufacture more shells, as well as a stockpile sufficient for a battle.
2. You're basically putting in a small apartment, or set of apartments onto a multi-kilometer ship. I'd count it as free. And ships are either OMC or crewed. They can't be both.
3. Let's just say that Vita adheres to DaoT safety protocols in most things, so both crew quarters & any OMC-staff lodging she puts in will have escape pods, and they're automatically equipped with the best stealth you have.
 
Thank you for the clarifications! Would it be possible to have a "standard" non-crewed ship under our control have a handful of OMC operators on board? The more I think about it the more jamming our control links seems like the obvious way to absolutely cripple any fleet run by Vita.
For Denva's fleet, sure. For Vita's personal fleet, we're not far off from having machine spirit-controlled ships that can act autonomously in a fight, and the only way you can even try to contest Vita's e-war capabilities is with scrapcode.

And that's before we upgrade to warp comms, which will make it even harder to attempt jamming.

So we should probably just stick with all-OMC, yeah.
 
Last edited:
I think the manufactures are full of scrapcode... in which case they are most likely a write off. So much for the high industry roll.

W is confirmed only competent remaining Denvan :V
 
For Denva's fleet, sure. For Vita's personal fleet, we're not far off from having machine spirit-controlled ships that can act autonomously in a fight, and the only way you can even try to contest Vita's e-war capabilities is with scrapcode.

And that's before we upgrade to warp comms, which will make it even harder to attempt jamming.

So we should probably just stick with all-OMC, yeah.

That's a good point about the machine spirit ships, yet more stuff to try and squeeze into the research queue. I was thinking that with the absolutely tiny crew requirement for OMC, it would be easy to have a handful of guys on every ship who could take over in an emergency, such as if a Cryptek showed up and decided to wreck our shit with clarketech ECM.

Switching to warp comm, even if we did get that to the point where we had sufficient bandwidth and reliability to try controlling fleet engagements with it, would just switch my concern over to having the Tyranids accidentally jamming us with the shadow-in-the-warp.

Machine spirits is a good solution though.
 
I think the manufactures are full of scrapcode... in which case they are most likely a write off. So much for the high industry roll.

W is confirmed only competent remaining Denvan :V
We will just reinstall firmware on them. :)
...Could we, potentially, use our own version of scrapcode, but the kind that instead of infecting anything with Chaos just hacks everything to purify the operating systems and hardware and burn the Chaos taint out? And then gives us admin access to install everything back with factory defaults?
 
I think the manufactures are full of scrapcode... in which case they are most likely a write off. So much for the high industry roll.

I suspect you are correct, but doubt they will be a write off entirely. Previous we got a research actions to clean scrapcode out of infected systems. Worst case even derelict stations have given a discount for building, so we would likely be able to rebuild them cheaply.
 
...Could we, potentially, use our own version of scrapcode, but the kind that instead of infecting anything with Chaos just hacks everything to purify the operating systems and hardware and burn the Chaos taint out? And then gives us admin access to install everything back with factory defaults?
We do not have scrapcode of our own but we are good at getting rid of it.
 
...Could we, potentially, use our own version of scrapcode, but the kind that instead of infecting anything with Chaos just hacks everything to purify the operating systems and hardware and burn the Chaos taint out? And then gives us admin access to install everything back with factory defaults?
That would be this to start with:
-[] Scrapcode Generation (400 RP) You have the barest hints as to how you might start generating scrapcode. You need to imbue psychic meaning into code. You're not quite sure how you might go about that, but it's an interesting avenue to chase down. (Unlocks the ability to create and hack with your own brand of scrapcode) Requires psytech past Basic Psychic Amplification Devices, as well as Rapid hacking
 
I think the manufactures are full of scrapcode... in which case they are most likely a write off. So much for the high industry roll.

W is confirmed only competent remaining Denvan :V
God, I really hope Aevon was able to help preserve some stuff otherwise it would really suck to have them get so far for the Industrial Buildup only to get everything burnt down like this.
 
...Could we, potentially, use our own version of scrapcode, but the kind that instead of infecting anything with Chaos just hacks everything to purify the operating systems and hardware and burn the Chaos taint out? And then gives us admin access to install everything back with factory defaults?
If we do the research, we can.
-[] Scrapcode Generation (400 RP) You have the barest hints as to how you might start generating scrapcode. You need to imbue psychic meaning into code. You're not quite sure how you might go about that, but it's an interesting avenue to chase down. (Unlocks the ability to create and hack with your own brand of scrapcode) Requires psytech past Basic Psychic Amplification Devices, as well as Rapid hacking
 
Well the good news is that once we've put out the fires getting the ball rolling on a second industrial build up should be pretty easy.
 
Not leaving this system until it's a fortress this time.

Wayfarer can go chill 4-5 turns, maybe more.

I don't think we can just choose to unilaterally ignore wayfarer. Which is another reason to get get warp comms, we can use them to continue the industrial buildup while exploring.
 
Could we, potentially, use our own version of scrapcode, but the kind that instead of infecting anything with Chaos just hacks everything to purify the operating systems and hardware and burn the Chaos taint out? And then gives us admin access to install everything back with factory defaults?
I suspect we could, but the tech to create our own scrapcode is very expensive
 
Back
Top