I really think that trying to put manufactories here or to pursue either automated factories or try to throw manned factories here is not a good idea. We are running out of tech-priests, so that is not a truly viable option currently for me. And as has been pointed out, even the manned factories require a tech-priest initate level of technical literacy.
And total manufacturing automation seems far enough down the line that relying us getting it in a reasonable timeframe is unlikely.
So really, just having Victan do his thing with backing of an actual diplomacy action and a very big budget to do as he pleases should do wonders. No need to micromanage. Who knows, even if we can't use the wonders of DAoT tech, we could still kickstart some local industrial developments. Not everything has to be straight out from our blueprint-list.
Using Alectai's plan as the base for my own plan. Some changes: dropped In-vitro and Variety, to make room for Psychic Suppression and throwing Anexa at it in hopes for a crit and a new speciality for her in Psytech. Shifted Cia to passive until we have a guarantee that we have something that can mitigate the worst of the Perils that can still get through our psychic shielding.
Because playing with psychic fire while teaching yourself from the scratch how to use it? Very dangerous and if we take the Focus milestone -upgrade for Cia it will get even more risky. So lets not take that risk of Cia turning to ashes due to uncontrolled psychic powers turning against her, at least before we can shield her from at least the worst of the consequences, yes? Also, the tech could be potentially useful for a possible follow-up tech leading to larger scale psychic suppression.
Also made some changes to Exploration write-in from Alectai. Included hacking the place first and specifying including the heavy bots we use for the mission to be those with Machine Spirit jammers.
[ ] Plan:
-[ ][FREE] Refit the 7x manufactories to 7x Machine-spirit Manufactories (630 BP), Outer Hull 232/240 HP -> 240/240 HP (40 BP), Bongo Oubliette 535/540 HP -> 540/540 HP (25 BP), 305 BP left, reinforce the Chaos Artifact cold-storage with as much as possible with the remaining budget.
-[ ] Diplomacy: Stankberg is doing pretty okay, but you're fairly sure that they'd prefer not to be one shipment away from everyone dying horribly from a truly profound odor. Fortunately, we have lots of tools and options to give them a nudge, and it probably won't even take forever either! Make contact with the settlement, see what they know, and if there's any trading opportunities to be had here--all so we can have an excuse to drop them whatever support they might need of course. This was apparently a mass food production planet, and things were apparently working just fine until the stuff was left unharvested for a few seasons, there must be something you can learn or gain that survived, right? (Approach Stankberg as representatives of a trade ship, probe for information, gather opportunities to open something up, and use our access to solid medical facilities and the ability to print out filter masks optimized against the Stank to get our foot in the door, and maybe see if they're interested in seeing if we can cooperate to mitigate it going forward.)
-[ ] Exploration: Meanwhile... A fancy government palace hidden in a volcano! Putting aside the realities that this is flagrantly a supervillain's lair, there's likely loot to be had! Samples! A chance to cut down on the horrifying backlog of things you need to catch up on! Better still, we do have some stealth shuttles still, and given their fear of automation, a low altitude insertion of an expeditionary force should be entirely doable. After first hacking the place, of course. A force of light bots to scout, medium bots for all purpose use, and a handful of heavies for bodyguard work of any people involved in this should be enough to handle anything that hasn't already broken containment. Finders Keepers Rules are in effect after all, and knowing the sorts of people that seem to exist in the Imperium, the Good Shit is likely to be here. (Hack the Caldera Palace if you can. Use our stealth shuttles with an escort force to investigate the Caldera Palace, doing our best to stay low altitude to avoid any defenses while we subvert anything we can. Cia and an escort force of Bots (heavy bots preferably those with jammers) will be our vanguard, while the rest of the gang conducts mission control at a distance)
-[ ] Construction (600 BP, 500 LC)
--[ ] Recover our Bot Losses from the previous engagements and our garrisoning (10.5 BP + 35 BP Light Humanized MS, 16 + 100 Medium Humanized MS, 163.4 Heavy Humanized MS/j): Total of 325 BP budget for Victan for relief/diplomacy.
--[ ] 275 BP Victan budget for relief effort, uplifting, etc. as he deems necessary.
-[ ] Research (200 + 95 Anexa RP)
--[ ] Basic Psychic Suppression Devices (150 RP) (Anexa)
--[ ] Combat Neural Implants (25 RP)
--[ ] How to Build a Biosphere (100 RP)
--[ ] Basic Active Stealth (41/75 RP -> 61/75 RP)
-[ ][ANEXA] Research: (Basic Psychic Suppression Devices)
-[ ][VICTAN] Assist with Diplomacy
-[ ][CIA] Passive Improvement
--[ ] Focus
-[ ][Quorath] No