Ah, the things about them being a person is that we don't get any choice as soon as they are growing. We can choose to start the process or not, but we don't get to make choices past that about whether they are a person. They will be.
Not if we're keeping it on the ship we ain't. (Or raising it ourselves in any fashion)
 
Why are you people trying to change something normal into something weird.
Rising children is not hard, just feed them and impart your knowledge/culture and you have another member of society simple as that.
 
Still need to research In Vitro before we can even start Gestation. That doesn't need to be on Denva and even if you want to raise them on Denva (which I don't think is required) we can still research beforehand to be ready.

Sure, I'm willing to agree to this. Though I'd still probably wait a turn or two before starting on the research, we have other stuff to do first.

Eh. I'm pretty sure that we can manage it just fine. Even if its not normal a normal childhood with normal interactions doesn't mean it will be bad for the child.

It means there's significant risk that it will. And given that turns are 5 years long, by the time we notice there are problems we might have blown through important developmental milestones.

Easiest way to do that while traveling would be to grab a civilian population for the ship, like diplomats and things for Victan's staff. Would probably be good for Cia too, to have more people who aren't tech nerds about.

I don't think that's enough. Most important thing IMO is other kids, and people who raise kids. So, maybe if we grab those diplomats, and they're all family people and they bring said families along, maybe. That's a lot of responsibility for Vita, though, and we might not want to bring all those people into combat. Which would mean we might not want to explore at all, which again, kinda defeats the point...
 
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Why are you people are trying to change something normal into something weird.
Rising children is not hard, just feed them and impart your knowledge/culture and you have another member of society simple as that.

I think having a kid specifically for a given purpose comes across as a little suspect to modern sensibilities and given the entire concept of teenage rebellion also has a noted tendency to not turn out amazingly well.
 
Why are you people are trying to change something normal into something weird.
Rising children is not hard, just feed them and impart your knowledge/culture and you have another member of society simple as that.
We're supposed to be better than that. A navigator is a dangerous job, and we're doing the equivalent of raising a kid to be a soldier aboard a warship, knowing it might full well die if a daemon glances at it the wrong way.
We're not even sure if this kid is going to have a normal life anyhow with how mutated some Navigator lines can be.
 
We're supposed to be better than that. A navigator is a dangerous job, and we're doing the equivalent of raising a kid to be a soldier aboard a warship, knowing it might full well die if a daemon glances at it the wrong way.
We're not even sure if this kid is going to have a normal life anyhow with how mutated some Navigator lines can be.

Mmm. I mean, I'm willing to tackle these problems... But that mean *tackling* them, not ignoring them. And if we want to do that, again, we need to go back to Denva and give them the opportunity to have whatever kind of life they want to have, not just the kind of life we want them to have.

Which isn't even to say they can't be our navigator! Just that they should have the option to be other things, if they want.
 
Then he will be whoever he wants to be, so what?

So given that between our near total unfamiliarity with navigators generally and how they do their actual job specifically, the fact there are none around to consult on anything, that it isn't what I'd call a time sensitive issue, that it has a significant setup time anyway, and that even if we researched both of the necessary techs this turn and got started growing the kid as soon as they were done there are still any number of things that could go wrong even disregarding the sketchiness of raising a child specifically to then be recruited into a dangerous role for our benefit...

Why can't we just take some extra time to do it properly in such a way as to minimize the risks and maximize the potential gains?
 
We're supposed to be better than that. A navigator is a dangerous job, and we're doing the equivalent of raising a kid to be a soldier aboard a warship, knowing it might full well die if a daemon glances at it the wrong way.
We're not even sure if this kid is going to have a normal life anyhow with how mutated some Navigator lines can be.
Better then what? People that been rising children for millennia? Living is dangerous job, and he will not be a soldier on board a warship but a navigator on board a vessel of exploration.
As for the mutation that is why we will first fix him so he will be as he was meant to be and not some imperial mutant.
 
Mmm. I mean, I'm willing to tackle these problems... But that mean *tackling* them, not ignoring them. And if we want to do that, again, we need to go back to Denva and give them the opportunity to have whatever kind of life they want to have, not just the kind of life we want them to have.

Which isn't even to say they can't be our navigator! Just that they should have the option to be other things, if they want.
This. This I'm all for.
As long as there are no demands, coercion or pressure on the kid.
 
Abacus should be done this turn because it can be done this turn, even though the gain will likely be small.
The gain will likely be nil, since we aren't traveling long distances anyway.

It might help reduce external psy shield damage, but that's already trivialized by our Gellar Shield improvement. Unless we hit a warp storm, anyway.
We're not even sure if this kid is going to have a normal life anyhow with how mutated some Navigator lines can be.
...Which, of course, is a reason that fostering them out of an excessive regard for 'normal' isn't actually a good idea. Even if normal was good for normal people, it's not likely to be good for obvious psyker mutants. Even on Denva. There's nowhere where navbean can possibly go to be 'just another regular kid'.
 
This. This I'm all for.
As long as there are no demands, coercion or pressure on the kid.
I still don't see why this can't happen while growing them on a ship. Just raise them with love and care. Offer them choices, with navigating our flagship being just one. They would be uniquely suited for it, but it would still just be a choice.
 
...Which, of course, is a reason that fostering them out of an excessive regard for 'normal' isn't actually a good idea. Even if normal was good for normal people, it's not likely to be good for obvious psyker mutants. Even on Denva. There's nowhere where navbean can possibly go to be 'just another regular kid'.

Oh, I'll agree it's not as simple as just that - we might want to look into the status of other mutant children on Denva? maybe put together a whole school for mutant kids, even? I dunno, lets of questions there, but it's better than 'Eh lets just ignore the problem, it seems hard to solve'.

I still don't see why this can't happen while growing them on a ship. Just raise them with love and care. Offer them choices, with navigating our flagship being just one. They would be uniquely suited for it, but it would still just be a choice.

Again, no exposure to other people, and spending their entire life on Vita's ship. Where exactly are they going to go? What else are they going to do?

Much better to raise them on a planet with other people, and maybe take them on the occasional vacation across the solar system, or something.
 
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This. This I'm all for.
As long as there are no demands, coercion or pressure on the kid.

There's no such thing as raising a child without demands and pressure. They don't know anything about the world. When one has a child, they are accepting authority over them. It's just a fact of life.

If the Crew raises the kid, on Denva or off it, they will almost certainly want to go with us since we'll be their family. Let alone the obvious potential of exploring the galaxy, or the fact that for a Navigator interaction with the warp is as natural as breathing.

We won't force them onto the ship, but let's be realistic here. It's like offering limitless wealth and personal freedom vs. being imprisoned and fed gruel.
 
Oh, I'll agree it's not as simple as just that - we might want to look into the status of other mutant children on Denva? maybe put together a whole school for mutant kids, even? I dunno, lets of questions there, but it's better than 'Eh lets just ignore the problem, it seems hard to solve'.
I don't know about the status of mutants on Denva, but we do know about the status of psykers - they're encouraged to go lock themselves in the monasteries.
 
There's no such thing as raising a child without demands and pressure. They don't know anything about the world. When one has a child, they are accepting authority over them. It's just a fact of life.

If the Crew raises the kid, on Denva or off it, they will almost certainly want to go with us since we'll be their family. Let alone the obvious potential of exploring the galaxy, or the fact that for a Navigator interaction with the warp is as natural as breathing.

We won't force them onto the ship, but let's be realistic here. It's like offering limitless wealth and personal freedom vs. being imprisoned and fed gruel.

There's a difference between the demand and pressure to 'be a good and capable person' and to 'be this specific thing that I want you to be, decided before you were even born'.

I don't know about the status of mutants on Denva, but we do know about the status of psykers - they're encouraged to go lock themselves in the monasteries.

Which we should probably go do something about, yeah. Another things to tackle.
 
He is not a mutant he is just a human only instead of Homo sapiens he is Homo navigo, nothing more nothing less.
Why are you are trying to make rising a kid weird?
 
He is not a mutant he is just a human only instead of Homo sapiens he is Homo navigo, nothing more nothing less.
Why are you are trying to make rising a kid weird?
Uhm. No? Navigators are by definition mutants, and some families have a lot more mutations than others.
 
He is not a mutant he is just a human only instead of Homo sapiens he is Homo navigo, nothing more nothing less.
Why are you are trying to make rising a kid weird?

Uhm. No? Navigators are by definition mutants, and some families have a lot more mutations than others.

Also raising a kid on a spaceship with only a handful of people for company is already weird, we're just acknowledging it.
 
A thought - with warp comms, we can travel *and* raise the navigator on a planet. We get OMC avatars figured out, and our Crew can visit them, even.
 
Oh, I'll agree it's not as simple as just that - we might want to look into the status of other mutant children on Denva? maybe put together a whole school for mutant kids, even? I dunno, lets of questions there, but it's better than 'Eh lets just ignore the problem, it seems hard to solve'.



Again, no exposure to other people, and spending their entire life on Vita's ship. Where exactly are they going to go? What else are they going to do?

Much better to raise them on a planet with other people, and maybe take them on the occasional vacation across the solar system, or something.
There are currently 46 people on the Spark. 43 assorted cyborgs (including Anexa), one Muscle Wizard, one interplanetary diplomancer, and one Vita.

46 people is actually a lot of people! It's a solid size for a forager band.
 
I'm not necessarily opposed to raising the kid aboard the Spark. We've got 46 trustworthy people aboard and sufficient automation to give them all plenty of time, even discounting our own more-or-less local omniscience to look after him. I'd even say it could easily be the better option. Navigators are still psychic mutants and asking for random civilians on Denva to treat the super special kid with three eyes "normally" might be a bit much, although I'm sure they can manage better than the "burnt at the stake" that an isolated child navigator could expect most places.

However I do absolutely want to make sure that we have the tech to handle any possible biological or spiritual complications that may arise in the process. I'd hate for the kid to catch some bizarre navigator illness that no one left in the sector has even heard of and keel over on us, and at that point we may as well clone up a couple of siblings for him as well.
 
Also raising a kid on a spaceship with only a handful of people for company is already weird, we're just acknowledging it.
And so it would be also be more exiting! To be frank, the story of them growing up on a ship with weird adults as their role models sounds a thousand time more interesting than making them spend their childhood on Denva. And should make also a more interesting character when they grow up!
 
Because of how many millennia of inbreeding? Homo navigo is basically human with third eye and specific warp powers.
  • additional joints allowing for natural contortionism
  • extreme height
  • either unnaturally thin or uncomfortably bloated silhouette, sometimes creating a withered form of loosely hanging flesh
  • grotesquely pale skin
  • translucent skin
  • skin covered in scales
  • visage marbled with veins
  • complete lack of body hair
  • all eyes turned black solids without iris, allowing for increased vision in the dark
  • enlarged eyes with diminutive other facial features
  • enlarged ears
  • membranous growths stretching between limbs and/or digits (webbed hands and feet)
  • skin stretched to the point when a nose is nothing but a pair of slits, ears are but small holes, and eyes unable to blink
  • bones of fingers grown and hardened to form talons
  • thousand small teeth as sharp as needles
  • translucent white blood
  • quickly knitting wounds and bone breaks
  • movement with fluid and sinuous grace
  • prematurely aged appearance
Here we go. Pick a few.
Edit: And that's not to list the Warp mutations that come with the job.
 
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