[X] Plan: No longer blind

One of the reasons I think so is because this is also a bit of personality revealing moment for Vita. How much does she bear grudges. And I like the idea of our AI being able to just shrug and move past situations, especially when the damage was really not all that much. Our ego took a bit of a bruise at the thought of being boarded. But to just chain ourself to a grudge doesn't agree with our Wanderer's heart. There'll be far worse things done to us in the fullness of our travels and attempts, and if we start keeping track of every hurt we need to repay, we'll have a hard time making things better for people while we're too busy hurting those that hurt us, and our travels might become endless hunts rather than wandering in wonder at the galaxy.
 
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For those trying to decide between the two leading plans:

Plan: Woman of Fire and SteelPlan: No longer blind
Priority: Hunt down the Drukhari.Priority: Scan the webway gate
Given Opportunity: scan the webway gate and trade with the Eldar while at thatGiven Opportunity: Trade with Eldar, find a lead on the Drukhari
+Improved Armor Articulation, +Neural Combat Implants+warp tech sensors

Those look to be the main differences to me. The rest is the same.
Do you agree @meianmaru ?
On the analysis, mostly yes. But I think you are making a couple of assumptions, those being the sensor techs, about what you will have available. Or are they for a later turn? I'm wondering about the wording used about this:
Tertiary priority is finding a lead on that Drukhari Raider, probably via talking to other Eldar. If you're lucky you won't have to search for him and he'll run into your newly improved sensors.
I'm not sure if that we would require an actual construction action, as ship sensors are a pretty big thing. Better to ask Neablis. Hey @Neablis, would we need that?

Also, a nitpick. The Drukhari leader we ran into was a "she" not a "he", but yeah, that is just a nitpick.
 
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Denva Secundus

An ex-Civilized world of the Imperium of Man, Denva has been treated gently by fate. About 40 years after contact was cut with the rest of the Imperium by the Great Rift, several groups in coordination rebelled against Imperial control and nuked the Governer's spire. Five representative democracies rose in their place and have existed for just over a century in relative peace. Just before Vita's departure she managed to convince
Btw @Neablis noticed this in the updated section while looking through it: the final sentence in this section cuts off at the end.
 
We got hit by a specific subfaction of a specific subfaction. We take the hit, learn, adapt.

Edit: vote purged, new plans on the table.
 
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I'm not sure if that we would require an actual construction action, as ship sensors are a pretty big thing. Better to ask Neablis. Hey @Neablis, would we need that?
Yeah, they would be. Rough rule of thumb, it's going to be a new piece of equipment for good/excellent/superb sensors that cost 250/500/1000 bp and do have cramming applied.

Btw @Neablis noticed this in the updated section while looking through it: the final sentence in this section cuts off at the end.
Fixed.

Please put this or similar in the quest philosophy, this would be an excellent concept to cite during voting and a deterrent to recursive contingency planning.
Sure, did so.


Additionally, sorry to make changes this late in the game, but I've changed the text of the Repair Bay:
Repair Bay (Any cost up to base cost of hull). Repairs damage across friendly ships equal to its cost. Can be used to refit the ships as well with a +50% markup. Cannot be used to make new ships, bots, manufactories.

Notably - it can be used for refits now. I thought it would be silly to say you could replace the damage macrocannons but not replace them with anything else.
 
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Yay! Repair Bay is Gud still!

It's still balanced because it can only do maintenance/repair stuff, and it's still really expensive.
 
Yay! Repair Bay is Gud still!

It's still balanced because it can only do maintenance/repair stuff, and it's still really expensive.
Really expensive? It's still the most efficient source of BP in the game by a factor of 2 while being totally portable...

For the things a repair bay can do it's just the overwhelmingly correct solution. (Which makes sense, given the things it can do are still fairly narrow even with this expansion.)
 
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Repair Bay (Any cost up to base cost of hull). Repairs damage across friendly ships equal to its cost. Can be used to refit the ships as well with a +50% markup. Cannot be used to make new ships, bots, manufactories.

Notably - it can be used for refits now. I thought it would be silly to say you could replace the damage macrocannons but not replace them with anything else.
Hey @Neablis, can it be used to upgrade bots? E.G. to apply improved articulation.

Also, how much of that 800 BP damage to the ship is accounted for by the macrocannon itself, presuming we choose to replace it with something else? That is to say, if we replace the damaged weapon, how much BP in hull repairs would be left.

And, for all the marbles: Can we say "use repair bay to build 500BP of sensors to replace the damaged medium macrocannon, use the rest on repair" on presumption of taking Improved Sensors, so we can use that anti-stealth equipment immediately?
 
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Hey @Neablis, can it be used to upgrade bots? E.G. to apply improved articulation.

Also, how much of that 800 BP damage to the ship is accounted for by the macrocannon itself, presuming we choose to replace it with something else? That is to say, if we replace the damaged weapon, how much BP in hull repairs would be left.

And, for all the marbles: Can we say "use repair bay to build 500BP of sensors to replace the damaged medium macrocannon, use the rest on repair" on presumption of taking Improved Sensors, so we can use that anti-stealth equipment immediately?
A medium macrocannon battery is only 200 BP. And probably crammed in 180 BP of space...

Concept appealing but numbers don't line up for you.
 
A medium macrocannon battery is only 200 BP. And probably crammed in 180 BP of space...
Ooof. Alright, yeah, putting sensors in this turn doesn't sound like it's happening, then.

That'd still leaves plenty of BP for bot refits if we just do straight repairs though, if bot refits are legal for the repair bay.

Oh, right. Votes.

[X] Plan: Woman of Fire and Steel
[X] Plan: Hey Xylaris C'mere I Just Wanna Talk

I'm fine with not pressing the chase overmuch, but "Tertiary priority" on a single action is too little effort for my taste. The more things an action is split between, the less effective it is at any of them and that means Plan: No longer blind is all but giving up before trying. The improved sensors are only slightly better without building the new anti-stealth equipment, they don't substitute for active searching.

Besides, I just want to punch Xylaris in the face for hurting Cia.
 
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A medium macrocannon battery is only 200 BP. And probably crammed in 180 BP of space...

Concept appealing but numbers don't line up for you.
Hm. Karnax pointed something out to me on discord:
The "Budget" you have for the ship is given at the top, and is consumed by:
-Repair Bays: 1000 BP
-Combat Equipment: 4600 BP
-Weapons: 4900x0.9= 4410 BP
-Modules: 1990 BP = 19 modular slots.
We might actually have 90 BP free? If so, removing the macrocannon will free up enough space for a small anti-stealth package. If this read is correct and @Neablis approves, at least.
 
Hey @Neablis, can it be used to upgrade bots? E.G. to apply improved articulation.
No. It's specialized to build ship components.

We might actually have 90 BP free? If so, removing the macrocannon will free up enough space for a small anti-stealth package. If this read is correct and @Neablis approves, at least.
I think that's true - you were just under having 20 slots if I remember.
-Modules: 1990 BP = 19 modular slots.
Yeah. You have 90 BP "free," so you could insert a 250-bp sensor into the space previously taken up by the medium macrocannon. It'll cost 325 BP. But the total cost of that & other repairs will be 925 BP (because you had 600 bp of armor damage and 200 bp of weapons damage, and you're replacing the weapons) That's within the total capacity of your repair bay.

I'm gonna do some math in public now, don't take this as word of QM to do it, but just to highlight some interesting options nobody has brought up...

Imagine if you did the Extremely Efficient Weapon Distribution (200 RP) research. Then you'd have to refit all of your weapons, which cost 4900 bp but take up 4900*0.9=4410 bp of space. Then they'd take up 4900*0.75=3675 bp, so you'd free up 735 bp of space. It'd cost 4900*1.5=7,350 bp to do it, but now the repair bay can chip away at that over time. Though stuff would go offline as you replaced it.

Similarly, Efficient Equipment Distribution (100 RP) would reduce the space requirements of your other stuff (including the repair bay) by 10%, so 5600*0.9=5040, or saving you 560 bp of space. Actually cashing that in would require you to refit 5600*1.5=8400 bp.

But hey. If you want to stick more things in the ship, that's a path.
 
No. It's specialized to build ship components.


I think that's true - you were just under having 20 slots if I remember.

Yeah. You have 90 BP "free," so you could insert a 250-bp sensor into the space previously taken up by the medium macrocannon. It'll cost 325 BP. But the total cost of that & other repairs will be 925 BP (because you had 600 bp of armor damage and 200 bp of weapons damage, and you're replacing the weapons) That's within the total capacity of your repair bay.

I'm gonna do some math in public now, don't take this as word of QM to do it, but just to highlight some interesting options nobody has brought up...

Imagine if you did the Extremely Efficient Weapon Distribution (200 RP) research. Then you'd have to refit all of your weapons, which cost 4900 bp but take up 4900*0.9=4410 bp of space. Then they'd take up 4900*0.75=3675 bp, so you'd free up 735 bp of space. It'd cost 4900*1.5=7,350 bp to do it, but now the repair bay can chip away at that over time. Though stuff would go offline as you replaced it.

Similarly, Efficient Equipment Distribution (100 RP) would reduce the space requirements of your other stuff (including the repair bay) by 10%, so 5600*0.9=5040, or saving you 560 bp of space. Actually cashing that in would require you to refit 5600*1.5=8400 bp.

But hey. If you want to stick more things in the ship, that's a path.
This seems like it could make for scary bookkeeping if different parts of the battery have different levels of compression?

(But yes, it's a nice move now that the repair can be used that way!)
 
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