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They do! Construction actions happen in sequence, not in parallel.wait does the 2nd construction action get the benefit from the first?
They do! Construction actions happen in sequence, not in parallel.wait does the 2nd construction action get the benefit from the first?
We can, but would need to build a shipyard to make them and a research action to design them. The current plan for getting our flagship done in 6 actions also uses the majority of our CP, leaving us with only a few hundred left. Adding ships in would mean we would need to change the build order and it would likely take longer.Wouldn't it be better to build some light cruiser monitors to fight off the next assault instead?
Incorrect. I've already worked out the math with Karnax626 to do it in 6 actions in 2 turns. And it could probably be improved upon, if we either accept going over the CP limit after the ship is activated and letting the manufactories (or other installations) fall into disrepair, research to decrease the CP cost of our manufactories or research on how to mothball the manufactories.The flagship isn't going to finish in time unless we put all our actions on building it. No time for fun or important stuff like exploring the system. Wouldn't it be better to build some light cruiser monitors to fight off the next assault instead?
Dumping all our actions on the flagship for two turns really doesn't interest me.
Honestly? After that poor shmuck blew his load I'd actually consider it if we were just a little better prepared.We are intentionally poking a chaos gribble, even with improved shields there is a risk here. I think it is very worthwhile considering the bonuses we have already got from it, but still a risk.
We need someone who can run our armies and fight the named monsters, that's pretty much our biggest weakness right now. No champion, no general. I think the pyro would be perfect here: she's got the skill set and she wants to do great deeds.
I think we need to work backwards from the role we expect our crew members to serve.
"Pet" rolled a nat 100 on 4-dimensional psychological warfare.Yeah, it's great that our chaos pet will just passively give us bonuses to research like that a real team player!
Uh...Honestly, it'd be super helpful of @Neablis could give us a straightforward, mechanical representation of what the pros and cons of each action is, because right now it's pure vibes and personal theory based.
Tiny system monitor (950 void BP, 50 CP, 1 ship construction slot) Destroyer, 1500x300 meters. 7 gravities of acceleration. Medium armor, Light Shields. 2 Light Macrocannon batteries, 1 light lance battery. High-maneuverability thrusters.
There is a standard scale for psyker power levels. The number is the level on the scale.
All three of the faces turned a bit sour, and Declan replied. "You would ask us to send one of our charges into harm's way, to follow you into the unknown and into the danger of corruption. Such is a violation of our duty to the Emporer, and His Inquisition."
Fixed, thanks!
You don't have to. It might be optimal from a metagaming perspective but from a story perspective it's better if you only look stuff up when you need it. Then I don't need to write a completely disconnected chunk of the update that's just Vita looking stuff up.
Not really my plan, but he definitely came across that way. I was trying to portray Cia as a somewhat amazonian personality and I wanted to make sure she had some competition, and I may have overdone it.Shit, now Ker's definitely going to win, you made him too sympathetic Neablis! T_T
Well, alright, that's fine, we'll just have to make this work somehow.
It won't usually happen, but if it does it's because you've figured out all of the parts of that technology from other angles, and just don't need to research it anymore. I'll probably just remove it from the list.
Technically yes - you can earmark it by saying "If this particular tech/any of the techs needs extra time then use this extra RP" and it'll help mitigate any poor successes depending on the size of the tech that rolled badly, the amount of unspent RP, how bad the roll was. Then you can put in a "If unneeded put it towards X" and if the tech(s) in question rolled well then it would go there.Edit: question for @Neablis or anyone who knows the answer, is there any utility in leaving a buffer of unspent RP in a research plan? Would this help with any potential failures?
It's a bespoke custom design that requires your AI core inserted inside to work. This is basically Vita's special explorer mechanic, to build 1 flagship that's bigger than what she could normally otherwise build.@Neablis how are we building a Grand Cruiser for our 1st mothership if we don't have the technology unlocked?
You have destroyers in orbit now. They've got more sensors than an observatory would have. An observatory is mostly for checking out a local solar system, not necessarily spotting ships (unless they're big enough to get picked out from multiple AU away)I think it might be useful to build another one but not camouflaged.
Yup.wait does the 2nd construction action get the benefit from the first?
Yeah, I can agree with that. Changed the update and also declaring here Crew vote & Victan specialty vote are seperate from major plan vote. So you'll vote like this:Edit: @Neablis, it doesn't seem like Victan's specialty or our new Psy-Bean would greatly impact any plan. Could we separate these out into their own task votes? That would avoid players voting for or against a plan just for a bean choice.
How powerful they are, according to the assignment.
Fixed, thanks.Anyways - @Neablis , Anexa's action went to improved psychic shielding, not the basics of psytech, so that should still be at 15/100 while improved psychic shielding should be at 40/100RP.
Also, the available research spoiler for basics of psytech doesn't have the correct price at the moment.
None of the psychic disciplines are inherently better than the others, but they've certainly got different focuses.Honestly, it'd be super helpful of @Neablis could give us a straightforward, mechanical representation of what the pros and cons of each action is, because right now it's pure vibes and personal theory based.
Burning a voidship out of the sky seems like the kind of deed Cia wants to performPyromancy will be most champion-focused, and will scale with psytech into voidship & army-scale effects.
I assume you're accounting for the possibility of building orbital or deep space manufacturing instead of ground+lift for the better CP economy (currently at significant penalty to BP economy)?2 light macros and a light lance, full loadout below
@Speedemon22, hmmm. This would eat an action but would net us between 417 and 1252 extra BP (assuming 8350 BP base). Even at the high end it wouldn't get us under 6 actions for building. While we would have a lot of leftover BP to pour into other project we are looking to be very CP tight, so I'm not sure what would make sense.
Let me crunch some math...
If we are going to be building alot of Manufactories to build this thing, we should research something like this:
-[] Superconductive Shenanigans (200 RP) Room-temperature superconductors are a thing. But only kind of, and they still need to be highly pressurized to be stable. You know some people cracked this problem, but they didn't publish on it, which was annoying. But you think you might have an idea how they did it. Figuring it out would be great for manufacturing, and drop costs across the board. (A flat production boost of 5-15% depending on rolls).
This will boost our Production by at least 5% and with the amount we have that's not a small amount.
I assume you're accounting for the possibility of building orbital or deep space manufacturing instead of ground+lift for the better CP economy (currently at significant penalty to BP economy)?
Relatedly, has the thread probed for what going down Large Scale Void Manufacturing looks like? It seems like it's bound to be long-term superior but might not pay off soon enough.
I mean there isn't anything wrong with the occasional narrative choice having a more obvious answer. The thread as a whole was never gonna say no to taking Anexa onboard after all, should that have been balanced out somehow?I was trying to portray Cia as a somewhat amazonian personality and I wanted to make sure she had some competition, and I may have overdone it.