Time of the Gods: Into the Amber Age

So I checked the arguments against going for the Crone, and they seem to be:
1. It's risky (true)
2. We should prepare more.

Option 2 feels like a bad idea. Trying to be better in prep than a wizard, while spending a lot of our energy to "fix" things seems identical to "lets leave the wizard alone, it's not like she could cook something up". Long-term prep is advantage to Faith spirits, not Fear ones.

Also I have yet to hear a narrative reason for sitting back and helping people.

[X] veekie
But what if we do both?:D
 
they are probably the best monster foundation we're gonna get! 450 million years of evolution couldn't kill these fucking things!
By that logic, shouldn't we go for lampreys? I mean, they literally predate jaws! That, like, gives them a +5 Mystery bonus against sharks.

If we want a giant shark, Basking Sharks are better. If we want a murdershark, Blue Sharks are better.
Greenland Sharks have like all the lethality of a Basking Shark with half the size of it. Their max speed is lower than a human's walk. Their only strong point is their lifespan (which is admittedly awesome).

[X] veekie
If we assume that all of our 10 Traits are equally likely and can appear more than once*, that mega-babby has 46% chance of having any given Trait. And if we count Water, Sea and Sea Spirit as "Aquatic" traits, we have 58% of getting at least two under the same circumstances.
*Which is entirely baseless on my part
Would I have prefered to spend that much firepower on a monster? Of course! But making a human also boosts our chances of getting Spirit of Motherhood, which cheapens monsters in general.
 
My plan does that too. As to giving Saiga DE and the taking back sounds like cheesing the system and I don't think Powerofmind will allow for that.


Sooo, if we just attack her village it should be fine? If so I can switch out dominat to Travel to further mess with her village like we did with the fox. Should also grant us more advatages when we do confront her and gives me 6 more DE to incite further chaos in her village. I am doing a lot of growth actions that synergize rather well I think. Is ther a way to convince you?
I dont even know what your plan is doing, and i wont look at plans until the morning when i wake up (well...afternoon, at this point) :p But unless its a "lesser of 2 winning evils" thing, i'm not going to vote for anyone trying to dominate her, cause i think thats a dumb move at this point, and i'm not inclined to vote for an attack just yet, since going on her turf helps her out a lot.


Hmm, Saiga was present there though, and his introduction to his friend might count as a bonus?

Not true on these counts:
-Distance: Attrouska is the same percentage of our Influence from us as we were from Saiga at the start. We had a -1 strong penalty from distance back then. We should still have a -1 strong penalty from distance, more than made up for by the tier bonus of -2 on her.
-Home shrine bonus vs domination: ...why do you think it's performing all those attacks? Force her to come out and face us outside her shrine(which, as removing a bonus from her, is a Trickery roll) while we pound her territory.

And of course, that's why it's dropping Nox and Moonlights - To give US more bonuses on the clash and weaken her position. Assuming she has the means to spend DE to counter these Influence attacks, it will leave her with less energy to use on our direct confrontation. And if she doesn't have the means to counter Moonlight...sucks to be her because it's coming up her ass.
Possible, though that same "occams razor" applies the other way too: it makes more sense if both trickery boosts were from the same things (also, we know that weirds at least can apply outside of influence range, since our first eclipse messed with the Crone, so...)
...Again, when did we find out about this -1 strong penalty from distance? I think that was before i started annotating, so i'd believe it much easier, but...proof? either math or word of PoM.
And ehhh, i'm sure if we roll really well we can draw her out...but 1. i'm not even remotely confident in that, especially if you're counting on Nox, which has a warning about it being less likely, so i very much dont want to count on that. Also, it is a fortress town, right? so that should give some natural defense, even before we address "outside of influence" + "literally her center of power"...Again, i dont think its worth it, and--again, no offense--since your logic is based on "confidently state we get +x strong bonus without much proof, none of it certain"...i'm not exactly all that reassured when you say we can overcome this.

Hmm, how about the following:
0) Moonlight rolls 1 success, granting a +1 Strong bonus to affected stuff
1) Eclipse rolls 2 successes.
2) Eclipse recursively buffs Moonlight, granting a +2 Strong bonus to the Moonlight roll.
3) If this bonus from Eclipse tips Moonlight over into the next success category, Moonlight will add another +1 Strong bonus.

This naturally limits bonus cascades, as the further you chain it the more diluted it gets.
Well, for one, we naturally rolled major successes on moonlights...and iirc we got a 96 roll (with skill mod) on one, so the eclipse boosts weren't numerical/didn't apply at that stage, or it almost certainly would have boosted it to a major I success. So we started with 2x 3 success moons.
 
By that logic, shouldn't we go for lampreys? I mean, they literally predate jaws! That, like, gives them a +5 Mystery bonus against sharks.

If we want a giant shark, Basking Sharks are better. If we want a murdershark, Blue Sharks are better.
Greenland Sharks have like all the lethality of a Basking Shark with half the size of it. Their max speed is lower than a human's walk. Their only strong point is their lifespan (which is admittedly awesome).

[X] veekie
If we assume that all of our 10 Traits are equally likely and can appear more than once*, that mega-babby has 46% chance of having any given Trait. And if we count Water, Sea and Sea Spirit as "Aquatic" traits, we have 58% of getting at least two under the same circumstances.
*Which is entirely baseless on my part
Would I have prefered to spend that much firepower on a monster? Of course! But making a human also boosts our chances of getting Spirit of Motherhood, which cheapens monsters in general.

lampreys are ugly weak parasites.

Sharks are majestic murder machines of the ocean.

But whatever people will side with whoever isn't me, because they're not me.

And when I ask why they'll just reply with some inane emotionally driven "I don't like your methods" statement instead of giving an actual reason.

Sometimes I question why I even bother participating in this anymore.
 
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I dont even know what your plan is doing, and i wont look at plans until the morning when i wake up (well...afternoon, at this point) :p But unless its a "lesser of 2 winning evils" thing, i'm not going to vote for anyone trying to dominate her, cause i think thats a dumb move at this point, and i'm not inclined to vote for an attack just yet, since going on her turf helps her out a lot.
At the same time though, do we really want to give her time to build back up? Waiting for her to come to us sounds less ideal and she's been prepping for this for years. I don't think she's going to stop soon by herself.
 
At the same time though, do we really want to give her time to build back up? Waiting for her to come to us sounds less ideal and she's been prepping for this for years. I don't think she's going to stop soon by herself.

Were a fucking god, her building up is us also building up, the gap is too large for her to cross without ascending herself.

We know what her picture disk does, we can overcome it now.
 
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Possible, though that same "occams razor" applies the other way too: it makes more sense if both trickery boosts were from the same things (also, we know that weirds at least can apply outside of influence range, since our first eclipse messed with the Crone, so...)
Actually, considering now that we know what her artifact does(Gather sunlight to shoot anti-gaerig Second Magic lasers), we now know that Eclipse triggered her because:
-As far as anyone else knows, we did that on purpose.
-If we can turn the sun off on purpose, her plans are FUCKED, how do you use Solarbeam on the Water-type if they can just turn the sun off?

So all she needs to do is to be able to see the eclipse.
...Again, when did we find out about this -1 strong penalty from distance? I think that was before i started annotating, so i'd believe it much easier, but...proof? either math or word of PoM.
This was very much earlier, in an unthreadmarked post. I'll try to search it out, but mobile, etc etc, Give me a little time.

IIRC this was one of the things which inspired you to make the annotations, because it was just so bloody obscure.
And ehhh, i'm sure if we roll really well we can draw her out...but 1. i'm not even remotely confident in that, especially if you're counting on Nox, which has a warning about it being less likely, so i very much dont want to count on that.
Remember, she's the Leader and Authority. When there is a Spirit attacking, she's supposed to Deal With It. But I'm doing so in ways where she can't deal with it directly:
-Enormous downpours during the cold season will freeze and starve her people. It also bypasses her walls, since her village isn't likely to be fully roofed.
-Lures targeting her hunters and woodcutters. No furs, fat or wood, means freezing in winter. How nice that a big downpour will be coming to make it even colder.

Her best option is to come out and hunt for us, which takes her out of her place of power.

Secondly, I'm not counting on Nox, if you see the previous breakdown. Nox is the "If we rolled this, that would be bloody amazing" option. It's based on throwing Nox, two Moonlights, a whole bunch of Trickery rolls and an enormous downpour on her village, of which we will obtain partial success if any of the three buffs trigger, and any three out of five of our attacks hit.
Also, it is a fortress town, right? so that should give some natural defense, even before we address "outside of influence" + "literally her center of power"...Again, i dont think its worth it, and--again, no offense--since your logic is based on "confidently state we get +x strong bonus without much proof, none of it certain"...i'm not exactly all that reassured when you say we can overcome this.

That it's a fortress town was the plus(admittedly, calling a walled village on a hill a fortress is pushing it), fortresses don't generally provide a lot of protection against simply being starved out by plummeting temperatures and people picking off their gatherers. You can't farm enough to feed many people in that area, they'd need to cultivate the lands outside the walls.
And again, we did it to Saiga back when it was the center of his power and outside of our influence. Trashed his stuff so bad he had to come begging.

I gave proof, and we can conclude that we are either getting Strong bonuses OR substantial Weak bonuses(anything else wouldn't line up with the results we're getting), either of which means that on raw volume, two minimum strength moonlights, paired to five offensive actions, will hurt. Lots.
 
You say, voting for a shark species where the majority have been blinded by "weak parasites".


And they still live, while blind.


because eyesight is for pussies.

At anyrate I'm pretty much done caring about your opinions on this quest anyway, trying to get your vote has brought me too much fucking grief, for no real result's.

Other guys you can have him, I don't want him anymore.

Edit: I need to stop making plans for this quest, it kills my good mood faster than anything else.

Wait, I can't stop because otherwise there would be no monsters, or anything else I enjoy...
 
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Also I have yet to hear a narrative reason for sitting back and helping people.

Well, mechanics wise it's to reduce the population modifier. Narratively we could maybe play at being a dutiful wife. Saiga did ask us to lay off of the villagers so they can recover. It also fits with being a capricious spirit. Well god now. We did massive damage last time and now we shower the survivors in gifts.

Also the crone will need to roll a survival check to find us. It won't be easy for her. Yeah she could get help but we also managed to evade Saiga the discovery spirit. Probably due to bad rolls from him but the point stands. We can evade her and sort of rebuild the population in preparation to get her next turn, or the turn after.
 
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Well, mechanics wise it's to reduce the population modifier. Narratively we could maybe play at being a dutiful wife. Saiga did ask us to lay off of the villagers so they can recover. It also fits with being a capricious spirit. Well god now. We did massive damage last time and now we shower the survivors in gifts.

Also the crone will need to rol a survival check to find us. It won't be easy for her. Yeah she could get help but we also managed to evade Saiga the discovery spirit. Probably due to bad rolls from him but the point stands. We can evade her and sort of rebuild the population in preparation to get her next turn, or the turn after.
Gaerig. Dutiful wife. What?

I could understand her being distracted by other stuff (all that shiny Amber, etc.). That seems In-Character for her. Rewarding the survivors is a bit less IC, but it might work. Going on a power trip feels much more natural though.
 
Incidentally a search found that Shrine home bonus was half your Shrine rating(so we're looking at a +2 to +3 if she's typical of this area). We just had an awesome Holy Place which gave a flat +1 on top(that's basically a whole two Shrine ratings, or half the tier bonus).

Same search also found that Faith spirits would find it important to stay at maximum DE via churn. Spending DE countering hostile action would hurt their economy until they can reinvest their DE churn via blessings to maximum before they can take actions other than that. The only ways out are DE loans and Grand Sacrifices, which sacrifice pantheon goodwill and pop mod respectively.

PS: Searching through the Fear/Faith debate was nearly physically painful . I think I'll try it again when I get home.
 
Gaerig. Dutiful wife. What?

I could understand her being distracted by other stuff (all that shiny Amber, etc.). That seems In-Character for her. Rewarding the survivors is a bit less IC, but it might work. Going on a power trip feels much more natural though.

Note that I said maybe play at being the dutiful wife. Apart from that there's reasons to both attack the crone and to rebuild the villages. It's entirely personal preference. I want a stronger foundation before we try to attack the crone so I voted for a growth turn.
 
Alright I'm gonna flat out say it.

Don't fucking attack the crone, its dumb, we probably won't win the social fu, and will be magically screwed over because of it.


also, if our pop modifier drops anymore were screwed.

But no one apparently cares about that because you all just want to sate your bloodthirst and fuck the consequences.

people keep saying were gonna do monsters later, but people keep saying that, and we still haven't done anymore monsters since my first plan.

Stop lying, either do it, or stop saying your going to.

We're never going to get free turns where we can just do fun things without consequences, we have to multitask or else were just gonna be stuck doing the same boring shit over and over.
no u
Peace is for the weak.


stop voting for the boring plan
:^)



Veekies plan is literally just provoking The Crone and starting a fight when we should be fixing all the shit we just broke.
Saiga's job, not ours.

We don't have a proper perform skill so our dominance attempt is gonna suffer for it, and we are attacking the wizard spirit on her home turf.
There are fortunately other factors at work though, and while it is her home turf this is while she's reeling from the loss of a large investment. You'd rather fight when she has recovered?

(Also would just like to remind everyone that if we lose the dominance attempt then we get dominated instead)
Oh, spirits can dominate gods now?

It could all go horribly wrong way to easily for me to call that plan anything other than a bad idea.
Mkay. If that's your opinion, so be it. My post was meant to highlight that you shouldn't badger with repetition of your opinion.

If we're going to play to pantheon politics game, lets take the time and effort to thoroughly fucking rig it in our favour first, instead of going off half cocked the moment it looks like we aren't completely screwed.
The pantheon politics game is an ongoing thing. It doesn't end here. This is choosing to open with a strong offensive, which is a valid move for a variety of reasons. We could play defensively instead, yes, that carries risks too.

Happy now @Van Ropen? I actually explained why Veekies plan is a total waste of time and energy.
Nope.
 
The pantheon politics game is an ongoing thing. It doesn't end here. This is choosing to open with a strong offensive, which is a valid move for a variety of reasons. We could play defensively instead, yes, that carries risks too.
Incidentally, a breakdown on the Attrouska situation:
-Leave it be and rebuild
--Pros:
---We'll (probably) have more Moons by then, which gives us more attack options. However, it does not necessarily mean more powerful options, as we won't be fully refueled again for the near future.
---We'll have the option of abusing our people to refuel if the offensive fails.
---She (probably) won't find us unless she rolls really well on her divinations first, or enlists her whole pantheon to do so.
--Cons:
---Attrouska is a Faith spirit, that means she's weakest after reacting to unexpected outcomes(e.g. Seski exploding her with her own weapon), and strongest on routine turns.
---Attrouska is an enchanter/diviner archetype, given time she can make and enchant new tools.
---We're currently, as powered up as we're going to get for 3-4 turns, since there's no source of Fear at home to draw upon until Saiga repairs it enough to terrify again.
---Attrouska currently dominates Saiga and Saitev, and can demand their assistance in teching up.
---Conflict will happen at a time of her choosing, and thus, more likely to damage our population base.

-Keep her on her toes with probing attacks
--Pros:
---Engagement slows Attrouska's recovery time, less energy for her to invest into building a counterattack(unless she says fuck it and ignores rebuilding in favor of building an immediate counterstrike)
---Engagement limits her ability to enlist help, without flight, she can't go recruit assistance while we're conducting acts of terrorism without making it easier for us to terrorize her dudes.
---She (probably) won't find us unless she rolls really well on her divinations first, or enlists her whole pantheon to do so.
---We'll (probably) have more Moons by then, which gives us more attack options. However, it does not necessarily mean more powerful options, as we won't be fully refueled again for the near future.
--Cons:
---Attrouska is an enchanter/diviner archetype, given time she can make and enchant new tools.
---We're currently, as powered up as we're going to get for 2-3 turns, since there's no source of Fear at home to draw upon until Saiga and Gaerig repairs it enough to terrify again.
---Conflict may happen at a time of her choosing, as we're going to be easier to find if she's already waiting at a place we're striking, this is not likely the first year, but grows in probability the longer we do it.

-Strike to the head
--Pros:
---We're currently, as powered up as we're going to get for 3-4 turns, since there's no source of Fear at home to draw upon. Unless she takes longer than that to recover, we won't have a bigger stick than this.
---She should still be low-ish on DE or sustenance from healing up last turn, making it a good time to hit her with expensive to counter attacks.
---Based on the dominance conflict with Saiga, the events leading up to a dominance roll strongly affect the actual dominance roll. So doing as much damage as you can before you confront them gives an edge in dominance.
---Succeed or fail, she's not coming around for a while due to the damage, giving us time to build up. She certainly won't be building any new toys in two turns.
---Success would also neatly resolve the problem of population damage, as we can absorb her population into ours(and force her to pay for a new shrine near her place) while giving Saiga his powers back
---She is unlikely to find us bombarding her until we confront her at last, so we choose when and where to fight.
--Cons:
---There is a risk of confronting her in her shrine if she refuses to come out to face us and we fail the Trickery roll to goad her, which is somewhat unfavorable.
---Risk of glut if we're TOO successful. We have a 2 trait buffer though, and Shrine is now our cheapest attribute, so it has high chance of rising multiple times.
---Poor rolls will leave us with below maximum DE next turn, which leads to suboptimal growth turns.
 
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If this happens wouldn't Saiga be able to attack her with us? Wasn't that what was mentioned before?
No, because she's not stupid. Her attacks aren't recognized by Saiga at all, if she physically attacks us or our assets, Saiga will go Bear on her ass, but if she uses magic or socials to attack without recognizable physical damage, Saiga won't know what's wrong.
 
Not wanting to look through everything, what plans are there now, and which one has us do our best to claw our way out of the ohmygods -10 Pop Modifier?
 
Not wanting to look through everything, what plans are there now, and which one has us do our best to claw our way out of the ohmygods -10 Pop Modifier?

Direct attack - If successful, it will give us next turn with a full bank of DE and Appeasement boosting growth blessings for pure growth. If flopped, will be doing more blessing for DE to get back up to speed.

Growth - Much less efficient over three turns, but more immediate pop recovery over one.
 
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I think we should sit back and rebuild - Even if Attrouska got back her power, we've already beat her twice over (In that she didn't win), and now we're a goddess.

Even then, we get more legend out of conflicts that are more equal. Attrouska hardly factors into my decision-making process - she was a threat when we were a spirit of the sea, yes, but we're a Moon Goddess now!
 
The issue deciding it for me is where to put the conflict. If we're attacking her, any conflict is centered on her assets. If we're on the defense, any conflict is centered on ours.

The second most important part is that we won't have the energy for it for a long while later, because we used up our fear source.
 
Well, if we fought Attroska at our place, we get even more legend and DE anyway, so I'm not really seeing the issue. We can just rebuild and regrow.
 
Well, if we fought Attroska at our place, we get even more legend and DE anyway, so I'm not really seeing the issue. We can just rebuild and regrow.


If we fought Attrouska at our place we'd kill enough people to become an Old God. We're almost at that point as it is, which is why I'm leaving the place to Saiga to fix for the year.

For our successes can also backfire as much as our failures. Don't want people to just give up and leave.
 
The thing is that right now, a single good attack would wipe out our village. Putting the Crone on the defensive gives us the necessary breathing room to rebuild.

Furthermore, we are currently flush with resources, because we nearly annihilated our villages. Better use all that power for something we are good at (like killing enemies) then rebuilding. We took multiple turns to recover from far less damage in the past and doing so again now is an open invitation to attack us while we crawl towards recovery.

Let Saiga fix things and Gaerig do more damage where it's beneficial to our goals.
 
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