The pantheon politics game is an ongoing thing. It doesn't end here. This is choosing to open with a strong offensive, which is a valid move for a variety of reasons. We could play defensively instead, yes, that carries risks too.
Incidentally, a breakdown on the Attrouska situation:
-Leave it be and rebuild
--Pros:
---We'll (probably) have more Moons by then, which gives us more attack options. However, it does not necessarily mean more powerful options, as we won't be fully refueled again for the near future.
---We'll have the option of abusing our people to refuel if the offensive fails.
---She (probably) won't find us unless she rolls really well on her divinations first, or enlists her whole pantheon to do so.
--Cons:
---Attrouska is a Faith spirit, that means she's weakest after reacting to unexpected outcomes(e.g. Seski exploding her with her own weapon), and strongest on routine turns.
---Attrouska is an enchanter/diviner archetype, given time she can make and enchant new tools.
---We're currently, as powered up as we're going to get for 3-4 turns, since there's no source of Fear at home to draw upon until Saiga repairs it enough to terrify again.
---Attrouska currently dominates Saiga and Saitev, and can demand their assistance in teching up.
---Conflict will happen at a time of her choosing, and thus, more likely to damage our population base.
-Keep her on her toes with probing attacks
--Pros:
---Engagement slows Attrouska's recovery time, less energy for her to invest into building a counterattack(unless she says fuck it and ignores rebuilding in favor of building an immediate counterstrike)
---Engagement limits her ability to enlist help, without flight, she can't go recruit assistance while we're conducting acts of terrorism without making it easier for us to terrorize her dudes.
---She (probably) won't find us unless she rolls really well on her divinations first, or enlists her whole pantheon to do so.
---We'll (probably) have more Moons by then, which gives us more attack options. However, it does not necessarily mean more powerful options, as we won't be fully refueled again for the near future.
--Cons:
---Attrouska is an enchanter/diviner archetype, given time she can make and enchant new tools.
---We're currently, as powered up as we're going to get for 2-3 turns, since there's no source of Fear at home to draw upon until Saiga and Gaerig repairs it enough to terrify again.
---Conflict may happen at a time of her choosing, as we're going to be easier to find if she's already waiting at a place we're striking, this is not likely the first year, but grows in probability the longer we do it.
-Strike to the head
--Pros:
---We're currently, as powered up as we're going to get for 3-4 turns, since there's no source of Fear at home to draw upon. Unless she takes longer than that to recover, we won't have a bigger stick than this.
---She should still be low-ish on DE or sustenance from healing up last turn, making it a good time to hit her with expensive to counter attacks.
---Based on the dominance conflict with Saiga, the events leading up to a dominance roll strongly affect the actual dominance roll. So doing as much damage as you can before you confront them gives an edge in dominance.
---Succeed or fail, she's not coming around for a while due to the damage, giving us time to build up. She certainly won't be building any new toys in two turns.
---Success would also neatly resolve the problem of population damage, as we can absorb her population into ours(and force her to pay for a new shrine near her place) while giving Saiga his powers back
---She is unlikely to find us bombarding her until we confront her at last, so we choose when and where to fight.
--Cons:
---There is a risk of confronting her in her shrine if she refuses to come out to face us and we fail the Trickery roll to goad her, which is somewhat unfavorable.
---Risk of glut if we're TOO successful. We have a 2 trait buffer though, and Shrine is now our cheapest attribute, so it has high chance of rising multiple times.
---Poor rolls will leave us with below maximum DE next turn, which leads to suboptimal growth turns.