Time of the Gods: Into the Amber Age

I thought I gave both plans a look before I voted and didn't notice anything.

*goes back to check the plans*

Huh. Somehow I missed the overbudget in Veekie's plan, but it turns out Sivantic's plan is over budget as well at 284 DE.
 
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I thought I gave both plans a look before I voted and didn't notice anything.

*goes back to check the plans*

Huh. Somehow I missed the overbudget in Veekie's plan, but it turns out Sivantic's plan is over budget as well at 284 DE.
Huh, that's really weird, the biggest change I remember making was changing the 30 DE to other things.

With almost no new votes, I hadn't bothered checking it though since I wasn't going to win.
 
I thought I gave both plans a look before I voted and didn't notice anything.

*goes back to check the plans*

Huh. Somehow I missed the overbudget in Veekie's plan, but it turns out Sivantic's plan is over budget as well at 284 DE.
It's official, I really, really need to simplify the resources available to you guys. How does someone even overcount by 25?

I won't release a mass simplification until your next really major purchase, like A&F, or you do a faith/fear swap.
 
Also... I dunno, maybe it's the seasonal depression hitting me, but I'm sleeping a lot and always tired. I'm gonna take a walk and see if that unclogs things, otherwise maybe an extra day or very late at night for the update. My head's freezing up.
 
Upon the Great Simpliication of 2017, I'll toss my hat into the planmaking ring, but until then this system had gotten so large that it hurts my head to look at in-depth.
 
Thinking about it, when I initially looked at Veekie's plan I probably missed the 10 DE from the temple. Veekie himself made a mistake in his excel sheet; there's a minus-sign missing for the 5 DE for the fox visit, meaning those 5 DE got subtracted from the final cost instead of being added to it, leading to a 10 DE mistake.

Huh, that's really weird, the biggest change I remember making was changing the 30 DE to other things.

With almost no new votes, I hadn't bothered checking it though since I wasn't going to win.

Looking at your cost calculation now, I see several errors. Sorry I didn't catch anything earlier.
25(Inspire)+26(Control Water)+36(Direct Fish)+26(Darken)+60(Moonlight)+18(Divine Upkeep)+20(Study Stars)+15(Study World)+10(Temple)+30(Ritual)=266 DE

25 Inspire
39 control water (2 x seas, 1 x clouds at each 13) missing 13, probably didn't count clouds
36 direct fish (2 x 18)
26 darken (2 x 13)
60 Moonlight (2 x 30)
18 Divine upkeep
32 Study stars (1 x Future at 8, 2 x ritual at 12) you counted stars and rituals seperately and budgeted a combined 50, 18 more than needed
8 Omens missing entirely
30 Study world (2 x 15) missing 15
10 temple

Yeah, in conclusion we probably need a simpler system. The plans have grown so big it's very easy to miss something, especially when modifying plans during the voting.
 
That's why I was suggesting to just cut out the DE Churn. Have 2 or 3 choices for how Gaerig goes about it and then just have limited amount of choices for what to do that turn.
 
Bad news, my grandma had a stroke, so as the unemployed grandson, I'll be taking it upon myself to help the ancestors out for a while (seeing as it was her who was taking care of grandpa before that). On a related note, definitely not going to be ready for an update tonight.
 
Bad news, my grandma had a stroke, so as the unemployed grandson, I'll be taking it upon myself to help the ancestors out for a while (seeing as it was her who was taking care of grandpa before that). On a related note, definitely not going to be ready for an update tonight.
Take care of your family, we're happy to have the quest take a back-seat to that. Best wishes to your grandmother, hopefully she recovers well.
 
Take care of your family, we're happy to have the quest take a back-seat to that. Best wishes to your grandmother, hopefully she recovers well.
Like all stubborn Southerners, or just old people in general, "It didn't seem so bad until [insert massively disruptive symptom here]" was the reason it even got to the point of being a stroke. Fortunately it was just inside the 3 hour window and wasn't hemorrhagic, so they were able to give her whatever-long-word-athan to dissipate it before she had more than a little right sided weakness and trouble recalling a few words.

I'll probably be hanging around their home for a few weeks to play taxi and make sure they both get the care they need.
 
Like all stubborn Southerners, or just old people in general, "It didn't seem so bad until [insert massively disruptive symptom here]" was the reason it even got to the point of being a stroke. Fortunately it was just inside the 3 hour window and wasn't hemorrhagic, so they were able to give her whatever-long-word-athan to dissipate it before she had more than a little right sided weakness and trouble recalling a few words.

I'll probably be hanging around their home for a few weeks to play taxi and make sure they both get the care they need.
You're a good man, Charlie Brown.
 
Night and Day
[X] Plan Rite of the Inscrutable
-[X] Inspire Petitioner - Expend DE to give inspiring visions and dreams to a petitioner who comes to your shrine or prays to you. Inspirations are naturally stronger than Blessings, but affect a more limited number of people. Inspirations can target individuals of choice and grant specific skills. Costs: 5 DE x7 = 35 DE
--[X] Omen Reading x3
--[X] Astrology x3
--[X] Trickery x1
-[X] Control Waters*** - You have innate lordship of water and all it's forms, but you have especially strong ties to The Sea, The Cold and The Sky. Costs: 13 DE x1
--[X] Command Clouds [How] x1
---[X] Call Rain x1
-[X] Deadly Chill** - Suck the warmth from the earth and from all life, coating it in frost. Costs: 13 DE x2
--[X] Freeze [What?] x2
---[X] Freeze food
-[X] Darken** - Artificially draw away the light, strongly enhancing Melee, Ranged, War, Trickery, and Survival skill tests. Costs: 13 DE x2
--[X] In your territory x2
-[X] Moonlight** - The moon shines bright this night, revealing things that hide in the dark. Can cause Weird, also empowers a number of relevant actions (Avatar actions using Trickery, Astrology, etc. and Influence Acts excluding Blessings or Inspirations). Costs: 30 DE
--[X] In your territory
-[X] Silver Moon* - The silver moon, gray and dull upon an indigo night, colored to better contrast the stars and reveal their incredible secrets. Very strongly alters Astrology actions and empowers Wind Influence acts. Costs: 35 DE
--[X] In your territory
-[X] Harvest Moon* - The orange moon of change, wealth and transformation, cast by the turning of the seasons. Transforms the Inanimate and empowers Fire Influence acts. Costs: 35 DE
--[X] In your territory
---[X] Bone
----[X] Prioritize the higher qualiy figurines and Saiga's weapon if he wants to transmute it.
-[X] Form Avatar (12 Ambrosia)
-[X] Lure - Seduce and enchant the incautious, leading them to their doom. Costs: 6 DE x2
-[X] Study Stars - Study the skies and stars, seeking patterns that will tell you what was, what is, and what may yet be. (Highly Enhanced Effectiveness of all sub-actions)
--[X] Read the Future - Look forward to what has not yet been, but may yet be. Will aid you in a number of ways during the turn, including direct mechanical bonuses with high enough success, and warn you of potential dangers in future turns. Costs: 8 DE
--[X] Develop Ritual of Unknowable Bodies. Costs: 12 DE
-[X] Study Omens - Study the thrown bones, the light of the sun upon the clouds, and the entrails of the dead that will explain to you the results of your choices.
--[X] Read the Bones - Read the best way to do the things you wish done with the crafted bones. Will aid you in a number of ways during the turn, and reduce potential backlash. Costs: 8 DE
--[X] Develop Ritual of Unknowable Bodies. Costs: 12 DE
-[X] Study World - Examining the signs and functions of the world, you may determine how things are they way they are.
--[X] Refine a Ritual. Costs: 12 DE
---[X] Ritual of Unknowable Bodies
-[X] Use Items
--[X] Equip an item
---[X] Songstress' Amulet
--[X] Gift an item
---[X] Waterskin Cloak (Tier 3 Clothing) to Ghette
-[X] Innovate something! x2
--[X] Electrum
--[X] Amber
-[X] Create Art x2
--[X] Cast paints upon a canvas of hide and fur x2
-[X] Make Demand - You have need of something and you will tell people what you want. Issues per turn: 10
--[X] Demand that people gather their food stores where you're freezing.
-[X] Build a Temple - You are a Goddess! You are deserving of an incredible edifice to your divinity! Maximum Temples 1/3. Costs: 1 Ambrosia, 10 DE, Significant amount of materials (uses T0 materials for construction if not provided personally).
--[X] Continue work on [Keshketev's Basin] temple (4 successes stored).
--[X] Dedicate 2 Very Poor Amber Figurines
--[X] Dedicate 1 Poor Amber Figurine
--[X] Dedicate 2 Moderate Amber Figurines
--[X] Dedicate the Transmuted version of the Bone Figurines
--[X] Dedicate the Dark Gemstone ONLY if it would have the same effect as using it to improve a shrine.
--[X] If overflow on construction results, put that towards moving the Painted Stars improvement to the temple.
-[X] Commune with Saiga.
--[X] Learn about him (Current circa turn 13)
--[X] Request something
---[X] Gift him a piece of amber
---[X] Ask him to go with you to search for a Plant spirit next year.
---[X] Ask him to build a shrine near your new temple when it's convenient for him.
---[X] Ask if he wants you to try to transmute his new weapon, if it's made of bone. Include it in your Harvest Moon if he agrees.
-[X] Commune with Saitev.
--[X] Learn about him
--[X] Request something
---[X] Gift him a piece of amber
---[X] Ask him to go with you to search for a Plant spirit next year.
---[X] Ask him to build a shrine near your new temple when it's convenient for him.
-[X] Commune with with Keshketev.
--[X] Learn about him (Current circa turn 21)
--[X] Trade something
---[X] Pay in Amber for crafting your amber, up to 20 pieces expended total.
-[X] Commune with Attrouska.
--[X] Learn about her (Current circa turn 22)
--[X] Request something
---[X] Gift her a unit of Malachite Green
---[X] Request that she teach people how to write.
---[X] Ask her to build a shrine near your new temple when it's convenient for her. You understand that this may take a while for her to have the resources to spare for it. You can wait.
-[X] Meet with the Fox Spirit, who will probably demand a contest when you meet him. Costs: 0.5 Sustenance per option, 5 DE (One time)
--[X] Learn about him
--[X] Request something
---[X] Ask him about the rest of his pantheon.
-[X] Visit Seski's family
-[X] Have Ghette join you in your Mystic research
-[X] Bring Gaelte some small birds, now that he has the Sea Pixies at his beck and call.
-[X] Have the Frauma help with your Harvest Moon transmutations
Inspirations
Omen Reading rolled 17, 10, 7
5/3/2 degrees; Gain (30) DE, Lose 1 Growth
Astrology rolled 18, 14, 16
6/5/7 degrees; Gain (54) DE, Lose 2 Growth
Trickery rolled 6
2 degrees; Gain (6) DE, Lose 0 Growth

Control Water (Sky, Nox, Night)
Influence rolled 9
3 degrees; gain 6.75 VE, special synergy with Freeze

Freeze Food (Nox, Night)
Influence rolled 8, 15
4/6 degrees; gain 20 VE, lose 13 growth to gain 26 additional VE

Darken (Stars, Nox, Night)
Influence rolled 5, 18
2/6 degrees; gain 12 VE, add 1.6 successes to all applicable checks (self)

Moonlight
Influence rolled 16
5 degrees; add +15 to applicable influence and mystical acts
Weird rolled 4
No weirds

Silver Moon
Influence rolled 11
4 degrees; +4 Strong modifier to Air acts, Twist Mystical IV
Fear rolled 12
Gained 12 Legend

Harvest Moon
Influence rolled 8
3 degrees; +3 Strong modifier to Fire acts, convert (32) Bone to Obsidian

Subtotals: 90 DE, 65 VE, 12 Legend, -16 Growth
REFORM

Lure (Nox, Night)
Sing+Trickery rolled 10, 18
Major/Epic II success; Gain 16 VE
+1 Perform (Sing)

Study Future
Astrology rolled 10
Epic I Success; TWISTED RESULT

Ritual Astrology
Astrology rolled 7
Major Success; TWISTED RESULT

Study Bones
Omen Reading rolled 12
Epic II Success; TWISTED RESULT

Ritual Entrails
Omen Reading rolled 11
Epic I Success; TWISTED RESULT

Mystic Rituals
Mysticism rolled 16
Epic III Success; TWISTED RESULT
+1 Mysticism

The Twist IV (22 Successes)
Maleficent Visions (5)

EQUIP AMULET
GIFT CLOAK

Innovate (Electrum; Amber)
Innovation rolled 11, 12
Minor/Major Success; Might be onto something, created a Poor Many-Faceted Amber Figurine

Create Art
Painting rolled 4, 4
Failure/Failure; lost two units Malachite Green

Subtotal: 16 VE, +1 Singing, +1 Mysticism, Poor Amber Figurine
Demand Storage
Fear rolled 11/15->Use 15
Epic I Success; Canceled out 4 Growth Loss/8 VE

Finish the Temple (Dedicate (5) Amber Figurines (2 Very Poor, 1 Poor, 2 Moderate), (13) Transmuted Obsidian Figurines (1 Poor, 7 Okay, 5 Moderate), Dark Gemstone)
I have previously noted that in order to 'move' Grand extensions, you must ruin the shrine housing it. If you wanted a particular extension in a particular place, you should have considered a bit further in advance. You cannot simply shift around components like that.
Shrine+Quality rolled 10
12 Successes! 20 total Successes
10/10 Temple Completion
4/4 Tier 2
6/6 Tier 3
Successes Exhausted
Choose a Temple Extension (activates at the beginning of next turn)
Fear rolled 17
Gained 16 Legend

Saiga
Trade (Learning) rolled 16
4 Degrees
Leadership (Coordinate) rolled 10
2 Degrees; Amenable to all

Saitev
Trade (Learning) rolled 12
2 Degrees
Leadership (Coordinate) rolled 10
2 Degrees; Amenable to all

Keshketev
Trade (Learning) rolled 7
0 Degrees
Trade (Deal) rolled 11
2 Degrees; He'll take one of every three (Get 15 Figurines next turn)

Attrouska
Trade (Learning) rolled 13
3 Degrees
Leadership (Command) rolled 14
4 Degrees; Will spread writing

Fox Spirit
Trade (Learning) rolled 12
2 Degrees
Leadership (Diplomacy) rolled 12
3 Degrees; Will direct you to the Head's nearest shrine

Frauma Arrive!
Influence rolled 9, 15, 9 ,15
2/5/2/5 Degrees; Transmute (14) more units

Decrees
Stones - 2 Obsidian
Gifts - (2) Obsidian Figurines (1 Okay, 1 Moderate)
Taking - 1 Silver

Subtotals: 4 Growth, -8 VE, 16 Legend, 2 Obsidian, 2 Figurines, 1 Silver
Visit with Seski
Seski rolled 13; adds +3% to The People
Seski gifts back a Poor Many-Faceted Amber Figurine

Make Ghette suffer with you
Ghette rolls 12
Unfettered Visions (1)
Personal weird rolled 4 (Green)
Ghette discovers Healer's Profession (Organized); +1 Herbalism
Ghette gains 5 Legend; Ghette exceeds threshold (you gain 53 Legend)
Ghette spends 3 Legend (Creche Exit); gains Mysticism 1, Astrology 10, Omen Reading 9

Gaelte hates birds and feeds them to his pets
Gaelte rolled 14
Gaelte gains 4 Legend
Gaelte spends 2 Legend; gains Navigation 4, Animal Handling 6

Rashelki's Violence
Survival rolled 16 vs 9
Epic II Success; caught Rashelki by surprise!
Melee rolled 18 vs 6
Epic II Success; Spear 1/2, Rashelki 0.5/6 and captured! (Sealed in Creche)
Rashelki gains 2 Legend, Saiga gains a very large amount of legend
Rashelki spends 4 Legend; Rashelki gains Awe 4, Craft (Weaving) 6
Generate 2 VE

Subtotals: 2 VE, Poor Amber Figurine, 53 Legend

Exceeded DE capacity; Converting Sustenance
Severity rolled 10
2:1 Conversion: 20 Sustenance converted
Remaining: 10
You dodged the bullet by not doing actions.

FEAR BUY - Vehemence (75) (Boosted 113)
1-25: Shrine 8
26-40: Influence 9
41: Omen Reading
42: Mysticism
43: Leadership
44: Innovation
45: Perform (Sing)
46: Art (Painting
47-48: Mastery of Trickery
49-50: Mastery of Astrology
51-60: Spirit of the Stars
61-65: Spirit of Death
66-75: EA - Cold
76-85: EM - Ice
86-90: Divine Mystery
91-100: Inscrutable One

Rolled 61: Spirit of Death
Rolled 16; Initiate second buy, replace Spirit of Death with Lesser Inspire
Rolled 68: EA - Cold
Gained Spirit of Death
Gained Elemental Affinity - Cold
Gained Perform (Sing) 5
Gained Mysticism 4

You stretch and crack the conceptual bones of your restored body, infinitely pleased to have a more solid one back once again. You have much to do this year, but you plan your visit to the Fox first of all. He seems surprisingly unwilling to test you again this visit; apparently the clever beast has kept an eye on your prodigious growth and has decided to quit while he's ahead. Cheater, you'd been hoping to come by and absolutely twist him in knots with the divinely inspired tricks you can conceive.

At last, you learn his name, Mo'sagao, and he is unable to refuse you what you wish to know. "My master is Shosho'an, Spirit of the Flame, Benevolent One, and Master of the Day. Gaerig of the Night and Sea, if you wish to meet with him, there is a fine shrine of his a little ways north of here."

"Why are you being so accommodating Mo'sagao,"
you question warily. "I will have revenge if you're trying to lead me into a trap."

The fox grins. "I merely wish to watch the whole thing blow up in your faces," he states plainly. "I doubt either of you will see eye to eye."

Test Dominance (Pantheon Tier)
(Narrative/Power) Comparison: Usko < I I I I I X I I I I > Geshtaf
Lightly favors the Geshtaf

Test Dominance (Personal)
Awe/Trickery rolled 14 vs 12
Minor Success!
Perform rolled 4 vs 11
Major Success; Demeanor is Threatened (Successes+Innate Friction)

True to his word, the Fox leads you to the shrine several miles north. At once, you feel a challenge, spread in some unknowable way. You make yourself known in a swirl of night and shadow, seeming imposing and frightening to the locals despite the massive bonfire at the foot of the shrine. A booming voice sounds across the shrine, drawing the attentions of the attendants and some villagers. "Who dares!" cries the spirit, rising up out of the fire and forcing you to shroud yourself even further in shadows and nighttime lest his shining, blazing form actually burn you. You must admit, you've never seen a spirit that didn't wear a form of flesh and blood; this Shosho'an seems to be made entirely of sunlight. "The Crone sends you to extinguish my light? She will find I am not so easy to snuff out as The Explorer and his ilk!"

Unintentional the insult may have been, but you are still coldly furious at the insinuation, at the sheer blindness of this stupid creature to your magnificence. How could you, of all beings, possibly serve another with your divine form and your incalculable might?

"Pitiful candle, shining only to reveal your ignorance; you've erred, blinded by your own light!

I do not serve the defeated, withered Crone; I am The Endless Water, The Dark of Night!"


Breathing harshly to keep yourself in control, you derive sadistic pleasure to see the overblown hearthfire reel and fluctuate from your little performance. Despite what you feel is a natural power over the spirit of fire, he does not bow immediately; he is likely being propped up by his pantheon's faith and strength. You would have to insinuate yourself in his little group to show the pompous fool his place.

Still... he isn't far off from you in terms of divine might. If the sense you've got is any indication, he's merely an exertion of will away from unlocking the extra power you've so far hoarded to yourself...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[] Expand a Wing of Water - Your nature as a Water Goddess is core to your being. Dedicate this temple to you as The Endless Sea.
[] Expand a Wing of Night - Your nature as a seductive and playful Night Goddess is core to your being. Dedicate this temple to you as The Night Mother.
[] Expand a Wing of Seers - Your nature as a Mystery Goddess is core to your being. Dedicate this temple to you as The Mysteries Of The Night.
[] Expand Cleansing Baths - Your temple was built upon bubbling, warm springs with many mineral properties. Dedicate this temple as a place of healing and restoration.

[] What do you want from Shosho'an the Flame? You can probably get away with some things...
 
I'm mostly fine with anything but healing. Dedicating a temple to the sea, while being away from the sea seems a bit weird though. So let's say Night for now.

Anything we want/need? Intel, Ambrosia, etc.? I'll vote when we have something for that.
 
[] Expand a Wing of Water - Your nature as a Water Goddess is core to your being. Dedicate this temple to you as The Endless Sea.
[] Expand a Wing of Night - Your nature as a seductive and playful Night Goddess is core to your being. Dedicate this temple to you as The Night Mother.
[] Expand a Wing of Seers - Your nature as a Mystery Goddess is core to your being. Dedicate this temple to you as The Mysteries Of The Night.
[] Expand Cleansing Baths - Your temple was built upon bubbling, warm springs with many mineral properties. Dedicate this temple as a place of healing and restoration.

I assume that we can only choose one ?
 
[] Expand a Wing of Water - Your nature as a Water Goddess is core to your being. Dedicate this temple to you as The Endless Sea.

Plays to our Innate trait, probably makes Water and Sea Influence actions easier.

[] Expand a Wing of Night - Your nature as a seductive and playful Night Goddess is core to your being. Dedicate this temple to you as The Night Mother.

Plays to our Mischief and Night traits. Probably helps Lures strongly, assists spawning children(the Mother part) and maybe the Moons.

[] Expand a Wing of Seers - Your nature as a Mystery Goddess is core to your being. Dedicate this temple to you as The Mysteries Of The Night.

Plays to our Mystic traits, assists with Astrology, Omens, Mysticism actions, as well as Magic once we get there.

[] Expand Cleansing Baths - Your temple was built upon bubbling, warm springs with many mineral properties. Dedicate this temple as a place of healing and restoration.

Location based unique quality, makes Growth blessings much easier to manage, and makes Life traits easier to get if we wanted to go more into that.
MIGHT help a bit with going Faith dualism.
But of course, no strong affinity for us.

[] Expand Cleansing Baths - Your temple was built upon bubbling, warm springs with many mineral properties. Dedicate this temple as a place of healing and restoration.

Personally feeling like hot springs, though Seers or Night does more for us, we don't have a lot of difficulty with either, but we DO have much more trouble with fixing the damage we do whenever we go overboard by accident.

Thoughts?

[X] Expand a Wing of Night - Your nature as a seductive and playful Night Goddess is core to your being. Dedicate this temple to you as The Night Mother.

Do we want to double down on our strengths or mitigate damages?
After discussion, went with being an even better Mother. Superbabies!
[X] Request free passage to pass through and trade within their lands unharmed for your pantheon and their worshippers, so long as the one doing so does no direct harm to them.

Now that we opened the way we can let Saiga go probe them with his friendly face.

Now for the rest of the update:
Inspirations
Omen Reading rolled 17, 10, 7
5/3/2 degrees; Gain (30) DE, Lose 1 Growth
Astrology rolled 18, 14, 16
6/5/7 degrees; Gain (54) DE, Lose 2 Growth
Trickery rolled 6
2 degrees; Gain (6) DE, Lose 0 Growth
Hmm, seems like Inspiration VE deals Growth damage normally?
Probably people driven mad by the revealations

Control Water (Sky, Nox, Night)
Influence rolled 9
3 degrees; gain 6.75 VE, special synergy with Freeze

Freeze Food (Nox, Night)
Influence rolled 8, 15
4/6 degrees; gain 20 VE, lose 13 growth to gain 26 additional VE
It's snowing!

Dang, we gonna glut again. Whoops.

Darken (Stars, Nox, Night)
Influence rolled 5, 18
2/6 degrees; gain 12 VE, add 1.6 successes to all applicable checks (self)
This turned out to be crucial in the whole diplomacy scene.

Silver Moon
Influence rolled 11
4 degrees; +4 Strong modifier to Air acts, Twist Mystical IV
Fear rolled 12
Gained 12 Legend
...whoops?

Harvest Moon
Influence rolled 8
3 degrees; +3 Strong modifier to Fire acts, convert (32) Bone to Obsidian

Frauma Arrive!
Influence rolled 9, 15, 9 ,15
2/5/2/5 Degrees; Transmute (14) more units
That, is a lot of obsidian.
Study Future
Astrology rolled 10
Epic I Success; TWISTED RESULT

Ritual Astrology
Astrology rolled 7
Major Success; TWISTED RESULT

Study Bones
Omen Reading rolled 12
Epic II Success; TWISTED RESULT

Ritual Entrails
Omen Reading rolled 11
Epic I Success; TWISTED RESULT

Mystic Rituals
Mysticism rolled 16
Epic III Success; TWISTED RESULT
+1 Mysticism

The Twist IV (22 Successes)
Maleficent Visions (5)
Oh Harzivan what have I done?!

Innovate (Electrum; Amber)
Innovation rolled 11, 12
Minor/Major Success; Might be onto something, created a Poor Many-Faceted Amber Figurine
Curious, most curious. We've discovered something about Amber.

Demand Storage
Fear rolled 11/15->Use 15
Epic I Success; Canceled out 4 Growth Loss/8 VE
Hmm, some mitigation of damage and VE. Handy.
I have previously noted that in order to 'move' Grand extensions, you must ruin the shrine housing it. If you wanted a particular extension in a particular place, you should have considered a bit further in advance. You cannot simply shift around components like that.
Ah, expensive then.
Shrine+Quality rolled 10
12 Successes! 20 total Successes
10/10 Temple Completion
4/4 Tier 2
6/6 Tier 3
Successes Exhausted
Choose a Temple Extension (activates at the beginning of next turn)
Fear rolled 17
Gained 16 Legend
Massive overkill on temple due to the transmutation. Woo. T3 temple in one shot!


Saiga
Trade (Learning) rolled 16
4 Degrees
Leadership (Coordinate) rolled 10
2 Degrees; Amenable to all

Saitev
Trade (Learning) rolled 12
2 Degrees
Leadership (Coordinate) rolled 10
2 Degrees; Amenable to all
ROAD TRIP NEXT TURN WOO!

And everyone will have a common gathering place now.
Keshketev
Trade (Learning) rolled 7
0 Degrees
Trade (Deal) rolled 11
2 Degrees; He'll take one of every three (Get 15 Figurines next turn)
Yummy ritual fodder!

Attrouska
Trade (Learning) rolled 13
3 Degrees
Leadership (Command) rolled 14
4 Degrees; Will spread writing
Looks like she's tougher to command, but we got her to spread writing to the population, which is great for upteching.
Visit with Seski
Seski rolled 13; adds +3% to The People
Seski gifts back a Poor Many-Faceted Amber Figurine

*Snuggles Seski*
She's making quite a lot of babies...

Make Ghette suffer with you
Ghette rolls 12
Unfettered Visions (1)
Personal weird rolled 4 (Green)
Ghette discovers Healer's Profession (Organized); +1 Herbalism
Ghette gains 5 Legend; Ghette exceeds threshold (you gain 53 Legend)
Ghette spends 3 Legend (Creche Exit); gains Mysticism 1, Astrology 10, Omen Reading 9
Ghette discovers medicine while tripping balls! Excellent!
AND he has his start into Mysticism.

Gaelte hates birds and feeds them to his pets
Gaelte rolled 14
Gaelte gains 4 Legend
Gaelte spends 2 Legend; gains Navigation 4, Animal Handling 6
Gaelte is a clear member of Octopus Faction.

Rashelki's Violence
Survival rolled 16 vs 9
Epic II Success; caught Rashelki by surprise!
Melee rolled 18 vs 6
Epic II Success; Spear 1/2, Rashelki 0.5/6 and captured! (Sealed in Creche)
Rashelki gains 2 Legend, Saiga gains a very large amount of legend
Rashelki spends 4 Legend; Rashelki gains Awe 4, Craft (Weaving) 6
Generate 2 VE
Alright! Rashelki Was Caught!
And she's getting good at weaving.

Saiga also gets a very nice amount of Legend. Bet he could use that once Rashelki graduates.

Exceeded DE capacity; Converting Sustenance
Severity rolled 10
2:1 Conversion: 20 Sustenance converted
Remaining: 10
You dodged the bullet by not doing actions.
Thank god.

1-25: Shrine 8
26-40: Influence 9
41: Omen Reading
42: Mysticism
43: Leadership
44: Innovation
45: Perform (Sing)
46: Art (Painting
47-48: Mastery of Trickery
49-50: Mastery of Astrology
51-60: Spirit of the Stars
61-65: Spirit of Death
66-75: EA - Cold
76-85: EM - Ice
86-90: Divine Mystery
91-100: Inscrutable One
25% Shrine
15% Influence
40% Attributes

10% Skills

10% Spirit of the Stars
5% Spirit of Death
10% Cold
10% Ice
35% Nox traits

15% Divine traits.


Rolled 61: Spirit of Death
Bugger, kind of want to get rid of that, but Death is difficult to despise unless we kill nobody that turn. Which means poor VE generation.

Thoughts guys?
Rolled 68: EA - Cold
Well, it's back again.

"Why are you being so accommodating Mo'sagao,"[/b] you question warily. "I will have revenge if you're trying to lead me into a trap."

The fox grins. "I merely wish to watch the whole thing blow up in your faces," he states plainly. "I doubt either of you will see eye to eye."
Love ya too Foxy.
You must admit, you've never seen a spirit that didn't wear a form of flesh and blood; this Shosho'an seems to be made entirely of sunlight.
Mmm, Light Avatar. Shiny.


"The Crone sends you to extinguish my light? She will find I am not so easy to snuff out as The Explorer and his ilk!"
Attrouska has a Reputation huh?
Should ask her about our neighbors. Sounds like she pissed anyone she could reach off :p

Still... he isn't far off from you in terms of divine might. If the sense you've got is any indication, he's merely an exertion of will away from unlocking the extra power you've so far hoarded to yourself...
Ready to ascend too huh?
 
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Our husband has captured our monster and put her in a tiny prison that none the less will leave her safe and nurtured. He's become the world's first Pokémon Trainer! ;_;

Ugh, I am torn on this choice. On one hand, I like the Sea Aspect of Gaerig. Like, I don't want us to forget our roots as the little sea that swallowed a girl and stole her body.
On the other hand, Night Mother boosts cute babies.
 
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