Time of the Gods: Into the Amber Age

[X] Appear to him and guide him home. Guiding the Bastard to his new home with you, you will try to settle him in your lands.
-[X] Draw him and his raft into your Divine Realm with you, then guide him to the pool within your Temple. Keep the raft, it's interesting.
-[X] Scatter logs, grass and leathers across the sea around where you took him, so it seems like the raft had been struck by foul weather.
 
Wanders in

Oh, hi there. Some kind soul opted to like a bunch of my ole' threadmarks on here, so I accidentally read the last 300 pages of the thread last night reminiscing. "But why are you telling us this?" you ask? Well, reminiscence is a powerful force, and I happen to be in the middle of a project related to this, and am in need of a few hands for a collaborative effort...

Any volunteers?
 
Wanders in

Oh, hi there. Some kind soul opted to like a bunch of my ole' threadmarks on here, so I accidentally read the last 300 pages of the thread last night reminiscing. "But why are you telling us this?" you ask? Well, reminiscence is a powerful force, and I happen to be in the middle of a project related to this, and am in need of a few hands for a collaborative effort...

Any volunteers?

And what, precisely, are you thinking of?

That is a little vague after all..
 
And what, precisely, are you thinking of?

That is a little vague after all..
Well, I've always had a thing for game design. Now I also have a program for it. I'm looking for some brains to account for the actions of other actors because I don't feel like waiting to have enough polish to have a half-playable private alpha.
 
I'd be more than happy to embark on the nostalgia train, but I'm not certain what you're looking for.

I guess I'll volunteer. PM me? *shrug*
 
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Wanders in

Oh, hi there. Some kind soul opted to like a bunch of my ole' threadmarks on here, so I accidentally read the last 300 pages of the thread last night reminiscing. "But why are you telling us this?" you ask? Well, reminiscence is a powerful force, and I happen to be in the middle of a project related to this, and am in need of a few hands for a collaborative effort...

Any volunteers?
Sounds interesting, what would you need help with?
 
Basically I'm looking for behind-the-scenes people to act and calculate for various actors in a collaborative quest of AA, using the made-for-computer mechanics I and @Abby Normal worked out in private some time ago (And that I've only now had impetus and time to apply directly to a design platform).
 
Basically I'm looking for behind-the-scenes people to act and calculate for various actors in a collaborative quest of AA, using the made-for-computer mechanics I and @Abby Normal worked out in private some time ago (And that I've only now had impetus and time to apply directly to a design platform).

Oh hell yeah, people will never guess that the pyramid obsessed deity is actually me! I'm hella down
 
Basically I'm looking for behind-the-scenes people to act and calculate for various actors in a collaborative quest of AA, using the made-for-computer mechanics I and @Abby Normal worked out in private some time ago (And that I've only now had impetus and time to apply directly to a design platform).
How much time commitment would being an actor here actually represent? The idea sounds fun though.
 
How much time commitment would being an actor here actually represent? The idea sounds fun though.
I wouldn't say you'd need more than an hour or so every other day. Most of you would be solo-running randomly generated spirits to provide an AI for the quest that isn't purely narrative (and full of bullshit). I'm 50/50 on handling the entire mortal spectrum+fluff, or handling the player spirit+fluff, as the entire mortal spectrum of the full mechanics would be a larger time and effort commitment and would need to work alongside various spirits to track their actions in the game.

So, I guess I'll do this:

Spirit1 -
Spirit2 -
Spirit3 -
Spirit4 -
PlayerSpirit -
WorldmapMortals -
Update Fluff - Me
The last open slot - Me
 
I wouldn't say you'd need more than an hour or so every other day. Most of you would be solo-running randomly generated spirits to provide an AI for the quest that isn't purely narrative (and full of bullshit). I'm 50/50 on handling the entire mortal spectrum+fluff, or handling the player spirit+fluff, as the entire mortal spectrum of the full mechanics would be a larger time and effort commitment and would need to work alongside various spirits to track their actions in the game.

So, I guess I'll do this:

Spirit1 -
Spirit2 -
Spirit3 -
Spirit4 -
PlayerSpirit -
WorldmapMortals -
Update Fluff - Me
The last open slot - Me

You gonna open up a discord for the quest?
 
Currently have 3 fine AI spirits. There's room for a few more collaborators on this. Also, I remembered I will need more than one mortal affairs collaborator.
 
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