Time of the Gods: Into the Amber Age

Such write, very discuss.
Maybe we should be doing a bunch of avatar actions in that territory. @Powerofmind - is there extra surcharge for using actions in the crone's villages instead of our own?
No surcharge other than going there.
--[] Lower Fear all the way to 0 for next turn
Can't do. Or rather, really bad idea to do.
Oh and random question but does snowy owls free success proc off social or influence attacks well as physical attack?
Only physical ambush attacks, kinda like Spirit o' Murder.
Wait so we are able to do so? The Warning seemed to imply otherwise.
I... I actually forgot what this post was referring to as I read. God damn.
Soooooo why didn't you specify where we're draining wells and driving away rain?

that's probably gonna fuck our own people over.
I've said it before, if you guys fail to specify what you want, I'll generally know what you want by reading the mood of the thread and planner. Given the mood of the entire thread, let alone that particular faction of voters, is against further self-harm, I think I'll avoid hurting you because of a wording issue.
I mean...without @Powerofmind confirming, i can never be sure of stuff like that. It's certainly not been listed outright, to my understanding...and considering last time i was active tonight @veekie was utterly sure of an innacurate understanding of how advanced skills work, i'll need some more evidence than "veekie says its obvious", no offense :p I admit i've generally been assuming its a narrative boost, if for no other reason than 1. its easier and 2. i've not had, say, a roil waters roll come up a moderate when the roll says it should be a minor, and needed to look for reasons why.
Moonlight gives +5 per success, but only applied to your own territory. Eclipse grants a further +10 to the total moonlight pile each eclipse. Grand total of +50 to a bunch of stuff. However, you couldn't use these things outside of your influence zone (because you targeted them inside your influence zone), though I made an exception for the Fox since it got absorbed into your influence zone that turn and gave Seski an eclipse bonus by itself. The Saitev thing was... just an error *headdesk*
I was reading this, and I had a thought.

It is obvious that Fear Spirits need Faith Spirits. Fear Spirits represent adversity, and they shine best when given an enemy to devour. Without Faith spirits to restore broken populations, Fear Spirits would have to balance their own books - and while that is feasible, it is also highly difficult.


However. Do Faith Spirits also need Fear Spirits? Saitev here seems happy to have us around, and Saiga is absolutely smitten, but the first might be mere sympathy and the second is a combination of coincidence and the fact that Saiga is bound into an unnatural state that we can help alleviate. More generally, are Fear spirits valuable to Faith spirits, or are they merely parasites who take but do not give, or swarms of pestilence whose sole purpose is to be thrown at an enemy before devouring them?
Fear spirits are a pantheon's attack dogs and overpopulation churn. Their job is to provide the pantheon with an easy means of attacking other pantheons, turn faith's away from mindless growth churn, bringing risk of overpopulation, and a smart fear spirit will regularly push and prod their pantheon mates into some form of contest, which generates legend in down periods. A lot of the things Loki did were focused on screwing with Thor or Odin when they weren't busy dealing with something else, for example, and early Loki's job was to help form the pantheon in the first place by getting one over on the neighbors.
We need giant avatar to unlock titanic avatar.
Giant>Massive>Titanic
Also @Powerofmind can we use look into the past to try and develop specific rituals, or does it simply give the most appropriate one?
Random for now.
Powerofmind was evasive(and visibly exhausted) when answering the glacier shrine idea. I recall this last happened when I asked about the possibility of claiming the underwater temple and was proven completely wrong.
I mean... You can do it. It is a giant block of ice, though, so an uneven melt flipping the iceberg or something would fuck it up pretty suddenly. The biggest issue with making a shrine successfully is having the influence zone have people living in it.
 
Only physical ambush attacks, kinda like Spirit o' Murder
Ah, pity about that. Still pretty cool though. Especially with Shadow Avatar.

Close range influence attacks qualify right?
Moonlight gives +5 per success, but only applied to your own territory. Eclipse grants a further +10 to the total moonlight pile each eclipse. Grand total of +50 to a bunch of stuff.
That explains it being so similar to a strong bonus.

Question I forgot to ask before, how are divine attributes applied to rolls? As skills(2x stat to final) or as strong modifiers?
However, you couldn't use these things outside of your influence zone (because you targeted them inside your influence zone), though I made an exception for the Fox since it got absorbed into your influence zone that turn and gave Seski an eclipse bonus by itself. The Saitev thing was... just an error *headdesk*
...well that explains the confusion. Here I assumed Saiga and Saitev were such good buddies that he gave a big bonus.

A lot of the things Loki did were focused on screwing with Thor or Odin when they weren't busy dealing with something else, for example, and early Loki's job was to help form the pantheon in the first place by getting one over on the neighbors
Loki amused himself a lot by questioning Thor's masculinity. The crossdressing stunt, the whole shortened hammer joke, shaving his wife...it meant Thor had all the fun stories and got more famous than Odin.

And yeah, Odin and Loki were basically a two man con when they started forming the Aesir.
I mean... You can do it. It is a giant block of ice, though, so an uneven melt flipping the iceberg or something would fuck it up pretty suddenly. The biggest issue with making a shrine successfully is having the influence zone have people living in it.
Right, so basically if we wanted shrines in strange places we want our population to be able to tolerate deep waters and cold.
 
[X] veekie

@veekie like the plan, but have you seen my suggestion about decrees to buy Darkness at pg 339? Your plan has blacken, so it would get our fearbuy chances even higher.
 
[X] Plan Attrouska, The Night Has Come For You!

My biggest concern with this plan is that it leaves us with 0 ambrosia and <10 sustenance at the end of the turn. Not entirely sure we should be running Blacken, given that, no matter how hard it'll make us hit if things go off.
 
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[X] Plan Attrouska, The Night Has Come For You!

My biggest concern with this plan is that it leaves us with 0 ambrosia and <10 sustenance at the end of the turn. Not entirely sure we should be running Blacken, given that, no matter how hard it'll make us hit if things go off.
My plan also attacks the Crone and it does it without Blacken. It also guaranteed to leave us much higher ambrosia and sustenance for next turn while also starting up growth.:)
 
[X] veekie

@veekie like the plan, but have you seen my suggestion about decrees to buy Darkness at pg 339? Your plan has blacken, so it would get our fearbuy chances even higher.
Threw in a Demand for black shinies. I figure a Decree should be something with more effect than make the shrine too dark for Seski to see shit.
My biggest concern with this plan is that it leaves us with 0 ambrosia and <10 sustenance at the end of the turn. Not entirely sure we should be running Blacken, given that, no matter how hard it'll make us hit if things go off.
Well, previously with triple waterbending at half our current Influence we've filled up on DE before when they rolled well. The Moons and Darkness should cover it. Wholesale destruction pays well when you're Fear based.
 
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Man at this rate it really seems like we are going to need to kidnap a village for Seski when she finally dies.

[X] Veekie
 
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Apart from Ambroisa (Which seems to be limited at 1/turn), is there any way that our Avatar can refill itself?
 
Okay, so now that I have numbers.
-Influence is rolled as a skill
-Distance is a narrative penalty to the output. It does not affect the contested roll.

Reverse mathing the difficulty for Moonlight
15 => 85+6 = 91 Major Success
16 => 90+6 = 96 Major Success
5 => 10+4 = 14 Fail
18 => 97+4 = 101 Critical
9 => 36+4 = 40 Minor Success
7 => 21+4 = 25 Minor Failure

So Moon target DCs are 40+ Minor Success/60+ Good Success/80+ Major Success. Nox DCs are one step higher.
Probabilities at Influence 5 are:
-One Moonlight failing = 9%
-One Moonlight granting at least +5 bonus = 91%
-One Moonlight granting at least +10 bonus = 65%
-One Moonlight granting at least +15 bonus = 29%
-Two Moonlights failing = 4.5%
-Two Moonlight granting at least +5 bonus = 95.5%
-Two Moonlight granting at least +10 bonus = 79%
*At this point veekie realizes he should go to bed because cumulative and conditional probabilities suck*
-Nox processing chance if Moonlight does not buff it = 65%
If we get at least a +10 off Moonlight(which is pretty likely), then we're looking at the below for Rain summoning(assuming same DC as hydrokinesis):
-Failing = 5%
-Minor Rain = 97%
-Good Rain = 80%
-Major Rain = 46%

Probability of Attrouska rolling a Difficulty 40 check with the Tier -2 Strong now(assuming she has a relevant counter):
-Minor Success - 80%
-Good Success - 46%
-Major Success - 16%

Pretty nifty isn't it?
Attrouska's best bet is to counter the whole chain by stopping both Moonlights before they buff everything, and avoiding the Nox. With the buff, she's probably going to be pounded flat by rain. With ONE Moonlight she has a very difficult task. With two Moonlights, or Nox happening, she doesn't really get to stop it
EDIT: Dammit, used our old Influence value, need to redo the math.
EDIT2: Done the math, now doing attrouska math
EDIT3: Crone's odds of countering, if she has a counter at equal effectiveness, done. If she has a partial effectiveness one at DC 60 she's screwed anywhere outside her shrine.
 
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Kind of.

In terms of Legend -> Ambrosia, it is basically a side-grade. The main intent there was to break the direct pathway from DE to Legend, because you shouldn't be able to just buy legend.

However, it is definitely a downgrade in that it pegs the Astrology roll needed to a fixed value instead of having it get easier and easier as we get better at Astrology. Now that we have a +20 weak bonus and a +1 strong bonus to Astrology, swapping that to a fixed 16+ requirement is definitely a downgrade - but a mostly warranted one, since the original really needed to get hit with a nerfbat. The end result is actually a touch weaker than I would have liked (my preference was 15+), but eh.

Right, that explains things.

@Powerofmind I had a question from before that I don't think was answered:

Would it be possible for Gaerig to become a goddess of black smokers or underwater volcanoes at some point? And if so, how would we do it? As I understand the current system, underwater volcanoes are antithetical to being an ocean goddess, so we'd have to rank up through moon, then to sun, then to fire, then to volcanoes in order to get them.

(If you answered and it got lost in the floor of debating and plan making, I'm sorry I missed it.)

fasquardon
 
Right, that explains things.

@Powerofmind I had a question from before that I don't think was answered:

Would it be possible for Gaerig to become a goddess of black smokers or underwater volcanoes at some point? And if so, how would we do it? As I understand the current system, underwater volcanoes are antithetical to being an ocean goddess, so we'd have to rank up through moon, then to sun, then to fire, then to volcanoes in order to get them.

(If you answered and it got lost in the floor of debating and plan making, I'm sorry I missed it.)

fasquardon
Focused manifestation, not an ascension in and of itself. You'd have to find it through unlocking.
 
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