Any kind of unlock, but just finding one isn't enough to table it at this tier.
So finding one AND doing something creative once we've found it. Hmmmm.
*Goes away and plots.*
fasquardon
Any kind of unlock, but just finding one isn't enough to table it at this tier.
[X] ninjafish
I rolled some dice for this one.
Full disclosure.
Ambrosia is limited to 1 during the turn; at the end of the turn, we can drink as much as we want. So we can't use ambrosia to effectively raise our sustenance cap by more than 10, but we can use it to refill sustenance to cap at end-of-turn.Apart from Ambroisa (Which seems to be limited at 1/turn), is there any way that our Avatar can refill itself?
Do you still have the quote? I'd had that at base shrine rating, not half, iirc, and i was fairly sure that was based on word of PoM...Incidentally a search found that Shrine home bonus was half your Shrine rating(so we're looking at a +2 to +3 if she's typical of this area). We just had an awesome Holy Place which gave a flat +1 on top(that's basically a whole two Shrine ratings, or half the tier bonus).
Good to know =DMoonlight gives +5 per success, but only applied to your own territory. Eclipse grants a further +10 to the total moonlight pile each eclipse. Grand total of +50 to a bunch of stuff. However, you couldn't use these things outside of your influence zone (because you targeted them inside your influence zone), though I made an exception for the Fox since it got absorbed into your influence zone that turn and gave Seski an eclipse bonus by itself. The Saitev thing was... just an error *headdesk*
Pretty sure we already knew those first two (they're what i had thought at leastOkay, so now that I have numbers.
-Influence is rolled as a skill
-Distance is a narrative penalty to the output. It does not affect the contested roll.
I assume those are from past updates, and they look right--almost everything is DC 40 according to PoM and my annotation-found infoReverse mathing the difficulty for Moonlight
15 => 85+6 = 91 Major Success
16 => 90+6 = 96 Major Success
5 => 10+4 = 14 Fail
18 => 97+4 = 101 Critical
9 => 36+4 = 40 Minor Success
7 => 21+4 = 25 Minor Failure
So Moon target DCs are 40+ Minor Success/60+ Good Success/80+ Major Success. Nox DCs are one step higher.
Err...no. I'm not sure how you got those numbers, honestly...Unless i'm confused, these probabilities are for a turn where we use one moonlight action?Probabilities at Influence 5 are:
-One Moonlight failing = 9%
-One Moonlight granting at least +5 bonus = 91%
-One Moonlight granting at least +10 bonus = 65%
-One Moonlight granting at least +15 bonus = 29%
Joint probabilities really do suck D=-Two Moonlights failing = 4.5%
-Two Moonlight granting at least +5 bonus = 95.5%
-Two Moonlight granting at least +10 bonus = 79%
*At this point veekie realizes he should go to bed because cumulative and conditional probabilities suck*
For Nox: Assuming DC 60, with Inf 5 and no other bonus:-Nox processing chance if Moonlight does not buff it = 65%
If we get at least a +10 off Moonlight(which is pretty likely), then we're looking at the below for Rain summoning(assuming same DC as hydrokinesis):
-Failing = 5%
-Minor Rain = 97%
-Good Rain = 80%
-Major Rain = 46%
Well...she wont ever be rolling a DC 40 check with that -2 Strong penalty; that penalty is only for opposed checks, not DC checks. I think my opposed chances function is accurate, so the W-T-L percentages between an Inf 5 God and an Inf 5 spirit should be:Probability of Attrouska rolling a Difficulty 40 check with the Tier -2 Strong now(assuming she has a relevant counter):
-Minor Success - 80%
-Good Success - 46%
-Major Success - 16%
So overall, you overestimated our odds, but they're still fairly good...assuming the crone can't contest them directly... @Powerofmind does a spirit need to have a related/opposing affinity to directly contest elemental attacks? Because if each of the moonlights are opposed contests, then the numbers change a lot i think... and get more complicated by far.Pretty nifty isn't it?
Attrouska's best bet is to counter the whole chain by stopping both Moonlights before they buff everything, and avoiding the Nox. With the buff, she's probably going to be pounded flat by rain. With ONE Moonlight she has a very difficult task. With two Moonlights, or Nox happening, she doesn't really get to stop it
EDIT: Dammit, used our old Influence value, need to redo the math.
EDIT2: Done the math, now doing attrouska math
EDIT3: Crone's odds of countering, if she has a counter at equal effectiveness, done. If she has a partial effectiveness one at DC 60 she's screwed anywhere outside her shrine.
Nope. Not a chance at all until you try it.That said, while i do agree that Nox DC's are probably just DC 60, it could be higher-- @Powerofmind any chance you can chime in on that?![]()
Yes. Without having appropriate voodoo, a divine can only defend with passive penalties.So overall, you overestimated our odds, but they're still fairly good...assuming the crone can't contest them directly... @Powerofmind does a spirit need to have a related/opposing affinity to directly contest elemental attacks? Because if each of the moonlights are opposed contests, then the numbers change a lot i think... and get more complicated by far.
The first. It's always [multiple of ten] to [two multiples of ten higher minus one]. The contested tie rules just make it one multiple instead of two.In contested rolls, is it
Difference [0, 9] is a tie, [10,19] is a minor success to the winner
or
Difference [0, 10] is a tie, [11,19] is a minor success to the winner
That's what i thought for all of those, thanks--just wanted to confirm, before i fixed the error in my opposed check function where it used [0,10]Nope. Not a chance at all until you try it.
Yes. Without having appropriate voodoo, a divine can only defend with passive penalties.
The first. It's always [multiple of ten] to [two multiples of ten higher minus one]. The contested tie rules just make it one multiple instead of two.
It's the latter.Also, can you confirm whether the main shrine defense bonus is [Shrine + <1 if holy place>] or [Shrine/2 + <1 if Holy Place>], or something else?
Thanks. Fixed that, and added some unsorted bits of info you've shared recently to my Mechanics post.
The chain of logic went: "Well, if I wrote an excel table with one row for EVERY single possible dice roll result, added a +20 for doubles, added all the modifiers and then sorted the result, the probability would be 100-Number of rows which don't meet the target number"
It brought Enuff Dakka. Double Moonlight really changes things.So overall, you overestimated our odds, but they're still fairly good...assuming the crone can't contest them directly...
Unless it fails in which case you are vindicated but now now have absolutely no Sustenance to spare to create Monsters with and super reduced FearOh well, if Veekies plan wins that just means there is no excuse to not to take my plan next turn.
The shark man legions will rise.
[X] veekie
Actually, sharks are very bad at killing and very good at eating- humans get attacked and lose legs and shit but survive, because unlike most predators, sharks don't bother to kill you before they get to the omnomnoming, where if a tiger or whatever eats you it killed you first.
Anyways, sorry, ninjafish, I'd rather go on the attack here. Considered trying to make a plan for such in earnest last turn.