Time of the Gods: Into the Amber Age

Plan Calm and Storm is similar, except instead of risking it all on Blacken and leaving us with Low Sustenance if it fails, I have focused more on superpowering her water actions with Silver Moon to strongly alter some of her readings and further boosts my rain options on top of the double Moonshine.
True that. It's based pretty much on removing the Crone's ability to wage war on us until we restore the pop mod damage.
And if Darkness hits, I wager we could put her in the same situation our pop mod currently is. Force her to surrender even if she can resist the dominance.
My plan has us getting Saiga build us one and synergizing Growth Actions!
In his other village? I think we could do it directly(it's in our influence range, so it costs nothing), but we need maps to see how much that puts the Crone in our range(and vice versa.
I'd still prefer to plonk one on a Confluence, but exploring is hard.
Do note that destroying someone's avatar is rather difficult, eapecially since the Crone isn't a Warrior Spirit.
Indeed, unless she scores a hit with the Second Magic Cannon anyway. That shit is nasty.
 
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You say that as if I haven't been fighting for them just as hard :b

But you haven't.

most of your plans lately haven't involved any monster's whatsoever.

and you've actively opposed my plans that actually did create monsters.

If anything, you have fought against monsters being a thing for the majority of this quest.
 
did you read the update?

It falt out said our grasp on our form is getting unstable due to how few worshippers we have.

Because we killed them all.
That's why I'm killing someone else, giving Saiga the peace and quiet for him to bless his way out of the critical level first.
He's pretty good at what he does, so once we switch over to Appease mode we can drop our large blessings.

An unbuffed(because our Moon is over Attrouska's place) Lure is the weakest I can go for enforcement threats.
Really appreciate the support. No Plan Pan now, but I'm slowly working on getting my pyramid.

If I can start with Iceberg Shrine and work my way up, I'll be content.
I am intrigued by the iceberg shrine idea, though the way Powerofmind said it, we might want some clarification first. Or dumping enough snow to fearbuy that :V
But you haven't.

most of your plans lately haven't involved any monster's whatsoever.

and you've actively opposed my plans that actually did create monsters.

If anything, you have fought against monsters being a thing for the majority of this quest.
There is such a thing as timing...but nevermind. That argument goes nowhere since we've been there and found Harzivan's beer.
 
Zero ability to growth bless. She can at most do it with Leadership by organizing people better.

There's a reason her people live in walled villages, because she can't afford to lose pop mod.

Even if we roll poorly for the entire attack she basically has to invite Saiga over to fix her population, and he's going to try to refuse(which means another shot at dominating her when she comes to give orders)
  1. I don't believe we know all of her traits.
  2. Even these traits have some capacity for Growth boosts (e.g. Spirit of Motherhood might be able to apply fertility blessings).
  3. What makes you think that Saiga is "going to try to refuse"? We haven't seen him putting up any resistance so far.
-Moonlight bonuses - We've seen this enough turns to conclude that it's a Strong bonus.
Have we? @Abby Normal - as the resident expert, can you confirm?

I'm inclined to believe the GM when he says it's pretty significant and that it accounts for the loss of income.
I believe significant. I don't believe "almost double".
If we screw up the Crone is unlikely to be able to come for a rematch.
If we screw up our Spirit-vs-Population actions (which were the ones I was talking about), the Crone comes out of this undamaged or only lightly damaged; that is what it means to screw up. I estimate the probability of this to be 10-50%.

If we screw up our Spirit-vs-Spirit action (which is what I think you are talking about), best case we are hit with 1-2 light demands, worst case we are hit with what is effectively a magically-binding curse.
 
Have we? @Abby Normal - as the resident expert, can you confirm?
I mean...without @Powerofmind confirming, i can never be sure of stuff like that. It's certainly not been listed outright, to my understanding...and considering last time i was active tonight @veekie was utterly sure of an innacurate understanding of how advanced skills work, i'll need some more evidence than "veekie says its obvious", no offense :p I admit i've generally been assuming its a narrative boost, if for no other reason than 1. its easier and 2. i've not had, say, a roil waters roll come up a moderate when the roll says it should be a minor, and needed to look for reasons why.
 
Damn. I dunno who else to con into making a plan that I want. :p

@ninjafish can you copy the latest version of your plan for me? Wanna see it.

here you go.

DE used: 82 (blessing)+5 (inspiration) + 20 (Calm) + 24 (Call fish) + 14 (Guide and Bounty) + 16 (Future reading actions) + 15 (Study ???) +5 (Fox Meeting) = 181 (Getting conflicting info about how much DE we have, can easily strip 4 de from blessings if needed)
Sustenance used: 27.5 +4.5 maintenance = 31

[X] Plan: Grow! Grow! Grow!
[X] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exahange for more offerings. Current Skills that can be blessed: Astrology, Omen Reading, Mysticism, Navigation, Perform (Trickery), Fishing, Leadership, Innovation, Survival.
-[X] Expend <15> DE on petitioners for Leadership.
[X] Bless Petitioner for Growth - Expend some of your DE to empower those who come to your shrine or pray to you, granting them a bounty of life-giving things. Current Skills that can be blessed: Navigation, Fishing, Survival.
-[X] Expend <52> DE on petitioners for Fishing.
-[X] Expend <15> DE on petitioners for Navigation
[X] Inspire Petitioner - Navigation
[X] Control Waters*** - You have innate lordship of water and all it's forms, but you have especially strong ties to The Sea. Costs: 10 DE
-[X] Calm seas. x2
[X] Direct Fish** - You direct fish to or away from your domain, having knowledge of the temperatures and currents that they prefer. Costs: 12 DE
-[X] Call Fish. x2
[X] Produce a mortal child
-[X] Contribute <22> Legend to sire an Ur-child (Maximum 10*Shrine Attribute or 50% of unspent legend, whichever is lower)
-[X] Contribute <8> Sustenance per trait.
[X] Lay with Greenland Shark
-[X] Contribute <8> Sustenance per trait.
[X] Guide Ships - Guide and navigate the boats in person, sending them where they need to be. Costs: 6 DE
[X] Give Bounty - Seek fish and sea creatures to capture and give to mortals. Costs: 8 DE
[X] Study Stars - Study the skies and stars, seeking patterns that will tell you what was, what is, and what may yet be.
-[X] Read the Future - Look forward to what has not yet been, but may yet be. Will aid you in a number of ways during the turn, and warn you of potential dangers. Costs: 8 DE
[X] Study Omens - Study the thrown bones, the light of the sun upon the clouds, and the entrails of the dead that will explain to you the results of your choices.
-[X] Read the Bones - Read the best way to do the things you wish done with the crafted bones. Will aid you in a number of ways during the turn, and reduce potential backlash. Costs: 8 DE
[X] Study World - Examining the signs and functions of the world, you may determine how things are they way they are.
-[X] Study the ??? Action. Costs: 15 DE
[X] Meet with the Fox Spirit properly, now that you have proven your superiority as cleverest of all. Costs: 0.5 Sustenance, 5 DE (One time)
[X] Play with Seski
 
That's why I'm killing someone else, giving Saiga the peace and quiet for him to bless his way out of the critical level first.
He's pretty good at what he does, so once we switch over to Appease mode we can drop our large blessings.

An unbuffed(because our Moon is over Attrouska's place) Lure is the weakest I can go for enforcement threats.

I am intrigued by the iceberg shrine idea, though the way Powerofmind said it, we might want some clarification first. Or dumping enough snow to fearbuy that :V

There is such a thing as timing...but nevermind. That argument goes nowhere since we've been there and found Harzivan's beer.


Clarification on...? What do you have in mind?
 
yeah, @veekie i admit this was just skimming because, you know, test i still need to take the time to write (it's not even hard, its just tedius and i have no motivation), but every time we've used moonlight so far, we've either failed, or had all relevant actions not list their success grade, so i really dont see how the hell you came up with "+1 strong modifier"...

Edit: The best bet to figure it out would be if we knew the fox spirits' trickery, since PoM said that hte seksi vs fox roll this turn was a tie...but even then we had 2 major success moonlights + 2 eclipse moons that "semi-recursively boost moonlight", so...not exactly going to give a "general use" info...Maybe the saitev roll, since minor failure has a tight threshold? Hmm...yeah lets look at that. Saitev almost certainly doesn't have trickery, so -1 strong. We had 8 at the time. Saitev takes -2 strong from god vs spirit.

Trickery rolled 13 vs 6
Minor Failure
So far:
13 -> 10 : 55
So for us to have a minor failure we need a difference of 10-19 iirc. So...at least 36, at most 45.
With no modifiers:
6 : 15 + 16 (skill) = 31.
So if its a weak mod, its at least 5 and at most 14...so if its weak, probably 5 or 10.
With +1 strong:
6 -> 7 : 21 + 16 = 37
With +2 Strong:
6 -> 8 : 28 + 16 = 44

So its possible that its +1 or +2 strong...from 2 major success moonlights, and 2 eclipse moons...but no more. Either way, the average moonlight boost is almost certainly not "if we pass DC 40, +1 strong"...or if it is, then extra successes are damned near pointless, which is sad. Personally, i think weak mods are more likely--especially since they're easier to calculate, and PoM has a lot of shit to keep track of as is.
 
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Does this have to be a shark? I'd be down for almost any other aquatic creature.

what do people have against sharks?

they are probably the best monster foundation we're gonna get! 450 million years of evolution couldn't kill these fucking things!

Gods have no fucking chance of wiping out magical sharks.

and we already fucked an octopus
 
It's to try to get Giant Avatar in a baby. No whales large enough in this climate to bother with. So giant shark it is.

I suppose... I just want my murder turtle.

what do people have against sharks?

they are probably the best monster foundation we're gonna get! 450 million years of evolution couldn't kill these fucking things!

Gods have no fucking chance of wiping out magical sharks.

and we already fucked an octopus

I've played enough final fantasy to know that murder turtles are the way to go.
 
My beak has blooded enough, my eyes seen far, so that now I am averse to making trouble, though I am glad you will in my stead
I was reading this, and I had a thought.

It is obvious that Fear Spirits need Faith Spirits. Fear Spirits represent adversity, and they shine best when given an enemy to devour. Without Faith spirits to restore broken populations, Fear Spirits would have to balance their own books - and while that is feasible, it is also highly difficult.


However. Do Faith Spirits also need Fear Spirits? Saitev here seems happy to have us around, and Saiga is absolutely smitten, but the first might be mere sympathy and the second is a combination of coincidence and the fact that Saiga is bound into an unnatural state that we can help alleviate. More generally, are Fear spirits valuable to Faith spirits, or are they merely parasites who take but do not give, or swarms of pestilence whose sole purpose is to be thrown at an enemy before devouring them?
 
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We could build a shrine on the back of a giant turtle.

Better yet a Pyramid temple on the back of the giant turtle.

but first we have to fuck the giant sharks to get giant avatar, so we can make the giant murderturtle with a pyramid temple on its back.
Do note that getting a trait is much harder now than before. Having a baby with one creature isn't going to cut it. You arrn't getting Giant Avatar that way
 
I um... I don't think giant avatar would be enough. For clarification.

That mountain is on top of its shell. They're about a kilometre or so away from it and it's still huge.

We need giant avatar to unlock titanic avatar.

and then presumably ultra-mega ginormous avatar.

[X] Plan Attrouska, The Night Has Come For You!

That's not a good idea, and I've explained why already.

I have monsters, veekies argument is invalid.

Do note that getting a trait is much harder now than before. Having a baby with one creature isn't going to cut it. You arrn't getting Giant Avatar that way

Simple, we have an orgy with giant sharks.

Have 100 giant shark babies.
 
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