Damn. I dunno who else to con into making a plan that I want.
@ninjafish can you copy the latest version of your plan for me? Wanna see it.
here you go.
DE used: 82 (blessing)+5 (inspiration) + 20 (Calm) + 24 (Call fish) + 14 (Guide and Bounty) + 16 (Future reading actions) + 15 (Study ???) +5 (Fox Meeting) = 181 (Getting conflicting info about how much DE we have, can easily strip 4 de from blessings if needed)
Sustenance used: 27.5 +4.5 maintenance = 31
[X] Plan: Grow! Grow! Grow!
[X] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exahange for more offerings. Current Skills that can be blessed: Astrology, Omen Reading, Mysticism, Navigation, Perform (Trickery), Fishing, Leadership, Innovation, Survival.
-[X] Expend <15> DE on petitioners for Leadership.
[X] Bless Petitioner for Growth - Expend some of your DE to empower those who come to your shrine or pray to you, granting them a bounty of life-giving things. Current Skills that can be blessed: Navigation, Fishing, Survival.
-[X] Expend <52> DE on petitioners for Fishing.
-[X] Expend <15> DE on petitioners for Navigation
[X] Inspire Petitioner - Navigation
[X] Control Waters*** - You have innate lordship of water and all it's forms, but you have especially strong ties to
The Sea. Costs: 10 DE
-[X] Calm seas. x2
[X] Direct Fish** - You direct fish to or away from your domain, having knowledge of the temperatures and currents that they prefer. Costs: 12 DE
-[X] Call Fish. x2
[X] Produce a mortal child
-[X] Contribute <22> Legend to sire an Ur-child (Maximum 10*Shrine Attribute or 50% of unspent legend, whichever is lower)
-[X] Contribute <8> Sustenance per trait.
[X] Lay with Greenland Shark
-[X] Contribute <8> Sustenance per trait.
[X] Guide Ships - Guide and navigate the boats in person, sending them where they need to be. Costs: 6 DE
[X] Give Bounty - Seek fish and sea creatures to capture and give to mortals. Costs: 8 DE
[X] Study Stars - Study the skies and stars, seeking patterns that will tell you what was, what is, and what may yet be.
-[X] Read the Future - Look forward to what has not yet been, but may yet be. Will aid you in a number of ways during the turn, and warn you of potential dangers. Costs: 8 DE
[X] Study Omens - Study the thrown bones, the light of the sun upon the clouds, and the entrails of the dead that will explain to you the results of your choices.
-[X] Read the Bones - Read the best way to do the things you wish done with the crafted bones. Will aid you in a number of ways during the turn, and reduce potential backlash. Costs: 8 DE
[X] Study World - Examining the signs and functions of the world, you may determine how things are they way they are.
-[X] Study the ??? Action. Costs: 15 DE
[X] Meet with the Fox Spirit properly, now that you have proven your superiority as cleverest of all. Costs: 0.5 Sustenance, 5 DE (One time)
[X] Play with Seski