Time of the Gods: Into the Amber Age

Challenge accepted.

Now, I want to know if something can be added to the plans: A demand for the villagers to make you something nice out of ice.

My thoughts:

1. Iceworking Craft skill is useful where we're at
2. Giant iceberg nearby
3. If we can get a shrine on top of it, we extend our influence a good amount
4. To do 3, we need 1 to happen.

So, they cultivate the skill to carve ice, we get a good spot for a shrine.

maybe when our people aren't on the verge of extinction.

I mean it does sound cool... but we don't really have the manpower for it at the moment.
 
Soooooo why didn't you specify where we're draining wells and driving away rain?

that's probably gonna fuck our own people over.
Didn't think it needed specifying but sure I can add specifics
Why are you even going to the imprisoned settlements? do you even have a point for that?
Because all Travel Elsewhere options are basically Trickery for DE options as well as grabbing Legend for first time meeting. It's a Fear action that isn't against our own or the Crone so less likely to screw us over.
why are you going to saiga? he's made it clear that he doesn't have any more stories to tell.
That's true. However I'm not asking him for personal stories but for more information about Niogg. Seeing as we don't have the DE or interest to explore this turn, we could still ask him about the region. As an Exploration Spirit he should be able to fill in the blanks and potentially tell us about that trapping Village Powerofmind mention(Also as an aside gives me further info to expand the map, Turn 15 is so close and we haven't learned much! >.<)
about the personally incite, anything that might hurt our people right now is a no go, because were on the verge of something bad happening if any more people die.
Demand Appeasement is how we reduce Fear and help stimulate growth as a Fear Spirit. However to start it off requires a Fear Action. At 3 DE, Incite is the smallest and cheapest way to fulfill that requirement. Do note that it shouldn't counter any of the other Growth actions my plan has as they are all based on the sea, Guide Ship, Give Bounty, Call Fish. Incite would be on land.
Anything else?
That's Me! I have Panda's stamp of approval,
It's tied between The GM plan and Plan Spite.
See?:D
 
No. The composition of actions is sensible, especially since it boosts the social combat rolls we are likely to do. It just isn't particularly lucrative DE-wise. This is largely a consequence of us simultaneously not having enough boostable divine actions to apply and the low VE multiplier.

It isn't a problem with the plans, just a downside of this sort of warfare in our circumstances.
However, note that ousting Attrouska from her position would be highly fear(and thus Vehemence) inducing.
(Also would just like to remind everyone that if we lose the dominance attempt then we get dominated instead)
False, she cannot dominate us that way.
What's this cheaper you speak of? they are more expensive now.
My mistake if so, I'm running on mobile between work and lunch.
It made them cheaper? By my reckoning the became almost twice as expensive.

Anyway, to answer the question, our increased influence helps, but the increased distance hurts us, not to mention that the Crone will probably try to oppose us somehow. We haven't seen this situation before so it is hard to judge things exactly, but I think there is a significant chance (>10%) that the combination of distance and opposition makes enough of our attacks wiff that we don't even get up to full DE next turn, much less restore our Ambrosia to cap.

Anyway, yes, she will oppose us, which is why the effort goes towards fucking her up so she can't spare any effort to actually resist the domination.

Anyway, math sorcery.
Basis
-Each degree of success on Moonlight applies a +1 strong modifier rolling forward on buffed actions.
-Each degree of success on Astrology/Omen Reading applies the same bonus on an action that turn.
-Circumstantial buildup successes, such as interrogating Saiga and Saitev about Attrouska, may or may not add anything.
-Our Influence is now 5, but suffers a penalty for operating out of range. This is unlikely to be greater than -2, since our
-Attrouska has 5 Influence, but suffers a -2 strong penalty to resisting a god.
-Every 4 Strong bonus/penalty is a success.

Foretelling prep:
-Nothing much to say here, it just ensures that our contests happen in the most favorable order.

Darkness contest:
-This one is a little less even, but Attrouska has no counter here either without improvising more rituals to bring light. We're instead challenging the higher minimum threshold to produce an effect.
-If Darkness wins, we basically stomp her flat. Greatly enhanced range and power on all Influence means our Moon and Rain are that much stronger.

Moon contest:
-With Influence 5-Range(Us) vs Influence 5-Tier(Crone), we are likely to generate at least one strong modifier per moonlight invested. This is a conservative estimate, as we have an Inherent affinity bolstering Moonlight, while Attrouska has no directly applicable counter affinity that we know of. Basically, we're going to win draws, and even if we lose, it costs her DE to counter the second one, which is the objective here.

Rain contest:
-With THREE Influence 5-Range+Moon(+2 to +8 strong) vs Influence 5-Tier(-2 Strong), we are at half to two successes over the Crone on every roll to begin with.
-So we'd be rolling something like 3 success to 9 success level of water dumping. If our timing is good, we should be doing this during midwinter, plunging her village into deep and deadly cold. Attrouska is going to burn her reserves dry countering or mitigating this.

Lure contest:
-Adding the Moon to our Trickery, we'd further weaken her authority, targeting her people on the fringes with shapeshifting to avoid being caught out.
-Remember that, when we go over to harass her, we aren't going as ourselves or going into her village(unless we roll very well), we're luring her woodcutters and hunters away to kill. This should reduce their fuel and furs stores for the winter and worsen the damage of the water and ice being dumped. It also is an Avatar action, so she cannot contest it without coming outside and catching us in the act. Or forbidding her people from going out to hunt or collect fuel until we go away(which would help the water strike)

Dominance contest:
-Finally, once she is exhausted and her authority undermined, she HAS to come out to face us. That'd be a double Moon boosted Trickery roll to remove her home ground advantages and make her face us without her weapon.
-At this point we're rolling Awe+1/2Trickery(Double Moon buff) vs Awe+Perform(-2 tier penalty), AND all of the above as cumulative modifiers on how our last clash went.

Oh and all of the above can trigger a Weird. Not that many rolls compared to a Blessing spam, but it's there.
Basically, it stacks the deck as high as we can get on the dominance roll by beating her down first.
There is a chance she might outright get dispersed by our water-drop attack if Nox triggers, in which case we spank her.
 
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However, note that ousting Attrouska from her position would be highly fear(and thus Vehemence) inducing.
I'm not worried about what happens if everything succeeds. I'm worried about what happens if we screw up.

Basically, it stacks the deck as high as we can get on the dominance roll by beating her down first.
I never said it didn't. That is one of the things your plan does best, honestly.

Anyway, math sorcery.
I'm going to hold off on trying to estimate this stuff until we actually have data to work with. There is way too much fuzzyness otherwise.
 
Uh, if you want to fix the pop mod you basically need Appeasement to do anything effectively. Preferably with lots of foreign dead dudes on the turn directly previous.

considering that its implied in the update that losing anymore people is gonna fuck us over, we can't kill anyone right now.

We can appease next turn when one screwup probably wont destroy our avatar. (That we can't actually reform mind you.)
 
So to stop killing our people... we have to kill more people... yeah fuck that appeasement thing.
We need to kill or scare a minimal number of people. We have avatar actions that will do it for 3 DE, I think.

No. The real problem is that it drains our Fear modifier, which means we suddenly do worse on all Fear rolls, and lose 1.6 DE worth of income per VE.

The advantage is that it apparently boosts our Growth, though I'm not sure how much I buy the "by almost 100%" bit; that would leave things rather unbalanced when double Appeasement (or greater) were unlocked.
 
-Each degree of success on Moonlight applies a +1 strong modifier rolling forward on buffed actions.
-Each degree of success on Astrology/Omen Reading applies the same bonus on an action that turn.
...Where the hell did you get that info?
-Every 4 Strong bonus/penalty is a success.
...No, it isn't. A success is 20 points. each strong bonus varies from 1 to 10 points difference, depending on what roll it is.

(Incidentally, first test done--now i just have an annoyingly long Harry Potter test to fill out :p So still not gonna be too intent on this quest, but to whoever has a plan, you should make sure to try and get shrines in the small tapper's village, saiga's other village, and saitev's village. The first two are just sustenance, teh latter isn't much more.)

(In case anyone missed PoM saying it, here are the other villages we know about:
"By distance from the holy place:
Your village
Saiga's village
A smaller trapper's village
Another of Saiga's villages
Fox's village
-Exit Influence Zone, beyond this point costs at least 1 Ambrosia-
Saitev's village
Another of Saitev's villages
Crone's village
Another of Crone's villages
Imprisoned settlements"
 
Makes more sense

[X] Plan: Grow! Grow! Grow!

Good to have you.

Alright, I'm getting tired, and am going to bed soon.

@Omegahugger if you want monsters to ever be a thing, vote for me, because no one else wants monsters apparently.

@Pandemonious Ivy Same to you, with the additional caveat of eventually making pyramids a thing once we have the man power and influence to get them built.
 
Plan Calm and Storm is similar, except instead of risking it all on Blacken and leaving us with Low Sustenance if it fails, I have focused more on superpowering her water actions with Silver Moon to strongly alter some of her readings and further boosts my rain options on top of the double Moonshine.

considering that its implied in the update that losing anymore people is gonna fuck us over, we can't kill anyone right now.

We can appease next turn when one screwup probably wont destroy our avatar. (That we can't actually reform mind you.)
My plan has Growth actions to countermand that especially since the action is singular compared to the synergized growth I have.

Do note that destroying someone's avatar is rather difficult, eapecially since the Crone isn't a Warrior Spirit.
(Incidentally, first test done--now i just have an annoyingly long Harry Potter test to fill out :p So still not gonna be too intent on this quest, but to whoever has a plan, you should make sure to try and get shrines in the small tapper's village, saiga's other village, and saitev's village. The first two are just sustenance, teh latter isn't much more.)
My plan has us getting Saiga build us one and synergizing Growth Actions!
 
...No, it isn't. A success is 20 points. each strong bonus varies from 1 to 10 points difference, depending on what roll it is.
On average, if you squint and turn your head, a +1 strong modifier looks like a +5 weak modifier, so saying that four of the former make a degree of success is sensible, at least if you accept the conceit that we are modeling strong modifiers as if they were weak modifiers.
 
I'm not worried about what happens if everything succeeds. I'm worried about what happens if we screw up.
If we screw up the Crone is unlikely to be able to come for a rematch. I'm putting conservative estimates on the rainfall, Lures and Moon there. That's assuming everything rolls poorly, the Crone is AT LEAST going to be spending a few years blessing her village out of a hole. She might actually need to help Saiga build a shrine in her village, because look at her known traits:
Known Attributes-
Focus ?
Avatar ?
Influence 5
Shrine ?

Known Traits-
Lesser Aspect of Humanity (+2 Leadership, +1 Innovation, +2 Trade, 2 accumulating Legend discount to next Faith Attribute purchase)

Spirit of Law (+3 Leadership, +3 ???, +2 Art (Painting), Can impose 2 additional Decrees)
Minor Spirit of Motherhood (+1 Leadership, reduces Sustenance cost to add random and specific traits by 1 and 1)

Mystic (Astrology and Omen Reading merged into Mysticism (Astrology/Omen Reading provide 0.5 Mysticism per point), enables enhanced Mystical actions)

Known Skills-
???
Leadership
Art (Painting)
Perform (Dance)
Mysticism

Known Additional Titles: The Keeper of Secrets
Pantheon Enhancement: High Elder (Enhanced effectiveness of Mystical actions, can impose 2 additional decrees, gains 1 legend per turn)
Zero ability to growth bless. She can at most do it with Leadership by organizing people better.

There's a reason her people live in walled villages, because she can't afford to lose pop mod.

Even if we roll poorly for the entire attack she basically has to invite Saiga over to fix her population, and he's going to try to refuse(which means another shot at dominating her when she comes to give orders)

I'm going to hold off on trying to estimate this stuff until we actually have data to work with. There is way too much fuzzyness otherwise.
We do have information on everything except the Nox:
-Moonlight bonuses - We've seen this enough turns to conclude that it's a Strong bonus. Precedent with other rolling bonuses is that successes on a setup/buffing action grants Strong bonuses to the next one, unless it's a Trickery roll, then it denies the enemy their bonuses first.

-Range penalties. Look at:
By distance from the holy place:
Your village
Saiga's village
A smaller trapper's village
Another of Saiga's villages
Fox's village
-Exit Influence Zone, beyond this point costs at least 1 Ambrosia-
Saitev's village
Another of Saitev's villages
Crone's village
Another of Crone's villages
Imprisoned settlements
Back at Influence 2 Spirit without added shrines it was:
Your village
-Exit Influence Zone
Saiga's village

Back at Influence 2 Spirit with Saigashrine it was:
Your village
Saiga's village
-Exit Influence Zone
A smaller trapper's village(?)

Back at Influence 3 God it was:
Your village
Saiga's village
A smaller trapper's village
Another of Saiga's villages(we know this because Saiga is Influence 3 and for his influence zones to connect across his villages, this is the range)
-Exit Influence Zone
Fox's village
Saitev's village

Based on proportionate distances and travel costs, Attrouska is relatively as far from us as we were from Saiga when we first harassed his village. So we suffer a -1 Strong penalty equivalent there.

The advantage is that it apparently boosts our Growth, though I'm not sure how much I buy the "by almost 100%" bit; that would leave things rather unbalanced when double Appeasement (or greater) were unlocked.
I'm inclined to believe the GM when he says it's pretty significant and that it accounts for the loss of income.
...No, it isn't. A success is 20 points. each strong bonus varies from 1 to 10 points difference, depending on what roll it is.
It moves the center point of the bell curve yes, there's no math light way to explain it. But this is assuming we rolled poorly, so a Strong modifier of 4 is equivalent to a success, because that's all we needed.
 
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Good to have you.

Alright, I'm getting tired, and am going to bed soon.

@Omegahugger if you want monsters to ever be a thing, vote for me, because no one else wants monsters apparently.

@Pandemonious Ivy Same to you, with the additional caveat of eventually making pyramids a thing once we have the man power and influence to get them built.

Gib iceworking Demand or asking Saiga to make us nice things with ice as well.
 
[X] Plan Attrouska, The Night Has Come For You!

Not a fan of Blacken taking all of our ambrosia, but other than that, I like it.
 
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