No. The composition of actions is sensible, especially since it boosts the social combat rolls we are likely to do. It just isn't particularly lucrative DE-wise. This is largely a consequence of us simultaneously not having enough boostable divine actions to apply and the low VE multiplier.
It isn't a problem with the plans, just a downside of this sort of warfare in our circumstances.
However, note that ousting Attrouska from her position would be highly fear(and thus Vehemence) inducing.
(Also would just like to remind everyone that if we lose the dominance attempt then we get dominated instead)
False, she cannot dominate us that way.
What's this cheaper you speak of? they are more expensive now.
My mistake if so, I'm running on mobile between work and lunch.
It made them cheaper? By my reckoning the became almost twice as expensive.
Anyway, to answer the question, our increased influence helps, but the increased distance hurts us, not to mention that the Crone will probably try to oppose us somehow. We haven't seen this situation before so it is hard to judge things exactly, but I think there is a significant chance (>10%) that the combination of distance and opposition makes enough of our attacks wiff that we don't even get up to full DE next turn, much less restore our Ambrosia to cap.
Anyway, yes, she will oppose us, which is why the effort goes towards fucking her up so she can't spare any effort to actually resist the domination.
Anyway, math sorcery.
Basis
-Each degree of success on Moonlight applies a +1 strong modifier rolling forward on buffed actions.
-Each degree of success on Astrology/Omen Reading applies the same bonus on an action that turn.
-Circumstantial buildup successes, such as interrogating Saiga and Saitev about Attrouska, may or may not add anything.
-Our Influence is now 5, but suffers a penalty for operating out of range. This is unlikely to be greater than -2, since our
-Attrouska has 5 Influence, but suffers a -2 strong penalty to resisting a god.
-Every 4 Strong bonus/penalty is a success.
Foretelling prep:
-Nothing much to say here, it just ensures that our contests happen in the most favorable order.
Darkness contest:
-This one is a little less even, but Attrouska has no counter here either without improvising more rituals to bring light. We're instead challenging the higher minimum threshold to produce an effect.
-If Darkness wins, we basically stomp her flat. Greatly enhanced range and power on all Influence means our Moon and Rain are that much stronger.
Moon contest:
-With Influence 5-Range(Us) vs Influence 5-Tier(Crone), we are likely to generate at least one strong modifier per moonlight invested. This is a conservative estimate, as we have an Inherent affinity bolstering Moonlight, while Attrouska has no directly applicable counter affinity that we know of. Basically, we're going to win draws, and even if we lose, it costs her DE to counter the second one, which is the objective here.
Rain contest:
-With THREE Influence 5-Range+Moon(+2 to +8 strong) vs Influence 5-Tier(-2 Strong), we are at half to two successes over the Crone on every roll to begin with.
-So we'd be rolling something like 3 success to 9 success level of water dumping. If our timing is good, we should be doing this during midwinter, plunging her village into deep and deadly cold. Attrouska is going to burn her reserves dry countering or mitigating this.
Lure contest:
-Adding the Moon to our Trickery, we'd further weaken her authority, targeting her people on the fringes with shapeshifting to avoid being caught out.
-Remember that, when we go over to harass her, we aren't going as ourselves or going into her village(unless we roll very well), we're luring her woodcutters and hunters away to kill. This should reduce their fuel and furs stores for the winter and worsen the damage of the water and ice being dumped. It also is an Avatar action, so she cannot contest it without coming outside and catching us in the act. Or forbidding her people from going out to hunt or collect fuel until we go away(which would help the water strike)
Dominance contest:
-Finally, once she is exhausted and her authority undermined, she HAS to come out to face us. That'd be a double Moon boosted Trickery roll to remove her home ground advantages and make her face us without her weapon.
-At this point we're rolling Awe+1/2Trickery(Double Moon buff) vs Awe+Perform(-2 tier penalty), AND all of the above as cumulative modifiers on how our last clash went.
Oh and all of the above can trigger a Weird. Not that many rolls compared to a Blessing spam, but it's there.
Basically, it stacks the deck as high as we can get on the dominance roll by beating her down first.
There is a chance she might outright get dispersed by our water-drop attack if Nox triggers, in which case we spank her.