Time of the Gods: Into the Amber Age

- By starting with War, we run the risk of screwing up / escalating the conflict with the Crone. Since we are activating the Rite of Appeasement, that leaves us in a poor position where we should be doing domestic stuff but have to deal with the crone instead.
Does it? Nothing stops us from slapping down blessings and then fleeing in the worst case, and we'll have fear income from our attack to spend.
 
Yeah, the Peace plan includes zero 'Run Aways', and we don't know enough about her situation to know whether she's recovered, or how much she's recovered.

The War plan directly confronts her, so that 'solves' that - if she's fully recovered, we dance around her and screw with her; if she isn't, we trash her village(s) and laugh about it.
I think it is an open question which is better. Yes, if we attack directly than we have the initiative - but then the Crone has the home-ground advantage. If we defend, the opposite holds.

Any conflict at ALL might deal damage to pop mod we can't afford to lose. The amusing explosion Seski made her do would be unpleasant at this point even if it hit nothing
I am honestly now concerned about this. We know that Pop is easy to recover when it is this low, so unless the Crone does something MASSIVE it shouldn't screw us over. Inconvenience us, yes; but that would have been the case any time she did pop damage to us.

Does it? Nothing stops us from slapping down blessings and then fleeing in the worst case, and we'll have fear income from our attack to spend.
I wouldn't count on fear income; most of the attack DE is going in to boosting stuff, with only a small number of actual attacks. I wouldn't be surprised if we found ourselves far under the DE cap, especially conditioning on the scenario where we didn't win in the first place.

As for slapping down blessings and fleeing - well, for one thing we might not have the sustenance, and for another thing that means we have to spend a bunch of energy running away and whatnot instead of churning blessings.
 
We also have no melee, if we used elemental attacks we could disperse her, but if this was a prepared thing then she might get her hit in.
 
You know what?

Can we just demand that our villagers eject the crone and her cronies from the premises if she tries to enter the village, and do so on pain of Tsunami?
Honestly, probably not.

I mean, we can try - but the best we can hope for is to have our people get into a conflict with the crone. The crone could then try resolving it via social, and possibly/probably win; she would have something like +10 weak bonus and +2 strong bonus relative to untrained civilians in her social checks, if not more.
 
We also have no melee, if we used elemental attacks we could disperse her, but if this was a prepared thing then she might get her hit in.

yes, and once again, her weapon was meant for a spirit, with a much less powerful avatar.

not a goddess nearing the limit of what her avatar can be.

i'm pretty sure were strong enough that we can overpower through brute force without any actual skill if it comes down to it.

Combined with the autosucess from spirit vs god and the crone herself having no melee, we will win that fight.

Honestly, probably not.

I mean, we can try - but the best we can hope for is to have our people get into a conflict with the crone. The crone could then try resolving it via social, and possibly/probably win; she would have something like +10 weak bonus and +2 strong bonus relative to untrained civilians in her social checks, if not more.

the question then is, is her social-fu enough to defeat the fear of imminent death by drowning and smashing via tsunami?
 
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[X] Veekie

I wouldn't count on fear income; most of the attack DE is going in to boosting stuff, with only a small number of actual attacks.
That's doesn't matter if the boosting actions also contribute to Vehmence, which they seem like they would.

As for slapping down blessings and fleeing - well, for one thing we might not have the sustenance, and for another thing that means we have to spend a bunch of energy running away and whatnot instead of churning blessings.
Doubt we won't have the sustenance, given it's an otherwise pure influence turn. We don't need to budget three fleeing actions anyways, it's additional insurance for the worst case scenario, not an existential threat.
 
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-[] Control Waters*** - You have innate lordship of water and all it's forms, but you have especially strong ties to The Sea. Costs: 10 DE
--[] Command Water [How]
---[] Drain Wells
----[] x2

What exactly is the point of this? Like what's the end game of doing this?

A thought, am I the only one who wants Gaerig to move towards the sky on the whole? It occurred to me now that sun is a possible buy along with snowy owl(shiny) that I Really do like Gaerig has the sea and sky.

Ramble but I personally would like to be a more metaphorical sea, water and sky and dreams and such.

I wouldn't mind it. Personally I wanted to be the Hermes/Mercury equivalent and that seems like a bust now. Being the equivalent of all the water forever would be pretty great I guess.
 
What exactly is the point of this? Like what's the end game of doing this?



I wouldn't mind it. Personally I wanted to be the Hermes/Mercury equivalent and that seems like a bust now. Being the equivalent of all the water forever would be pretty great I guess.

I demand octopod aspect if we get birdy aspect.

fluffy feathery tentacles.

Also irony of ironies, the one time I advocate not being a bloodthirsty lunatic.... everyone else is hankering for some blood.
 
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Fenrir was far too strong to chain physically, so the Norse gods bound him with magic.

This doesn't really matter if it's not physical damage. She didn't disperse Saiga, did she? She bound him with magic fuckery.

She bound him with domination.

That's a social mechanic we've known about since the original amber age.

I've seen no evidence of any other mystical fuckery involved.

also the crone still has to successfully use her weapon, and she has to trigger it manually.

So it's simple, beat her to death before that can happen.

or, you know, just have our subjects keep her out of the village entirely.
 
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Edited plan, no longer need to make mortals stall the crone, Goddess sought fucks her over without any of that.

DE used: 82 (blessing)+5 (inspiration) + 20 (Calm) + 24 (Call fish) + 14 (Guide and Bounty) + 16 (Future reading actions) + 15 (Study ???) +5 (Fox Meeting) = 181 (Getting conflicting info about how much DE we have, can easily strip 4 de from blessings if needed)
Sustenance used: 27.5 +4.5 maintenance = 31

[X] Plan: Grow! Grow! Grow!
[X] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exahange for more offerings. Current Skills that can be blessed: Astrology, Omen Reading, Mysticism, Navigation, Perform (Trickery), Fishing, Leadership, Innovation, Survival.
-[X] Expend <15> DE on petitioners for Leadership.
[X] Bless Petitioner for Growth - Expend some of your DE to empower those who come to your shrine or pray to you, granting them a bounty of life-giving things. Current Skills that can be blessed: Navigation, Fishing, Survival.
-[X] Expend <52> DE on petitioners for Fishing.
-[X] Expend <15> DE on petitioners for Navigation
[X] Inspire Petitioner - Navigation
[X] Control Waters*** - You have innate lordship of water and all it's forms, but you have especially strong ties to The Sea. Costs: 10 DE
-[X] Calm seas. x2
[X] Direct Fish** - You direct fish to or away from your domain, having knowledge of the temperatures and currents that they prefer. Costs: 12 DE
-[X] Call Fish. x2
[X] Produce a mortal child
-[X] Contribute <22> Legend to sire an Ur-child (Maximum 10*Shrine Attribute or 50% of unspent legend, whichever is lower)
-[X] Contribute <8> Sustenance per trait.
[X] Lay with Greenland Shark
-[X] Contribute <8> Sustenance per trait.
[X] Guide Ships - Guide and navigate the boats in person, sending them where they need to be. Costs: 6 DE
[X] Give Bounty - Seek fish and sea creatures to capture and give to mortals. Costs: 8 DE
[X] Study Stars - Study the skies and stars, seeking patterns that will tell you what was, what is, and what may yet be.
-[X] Read the Future - Look forward to what has not yet been, but may yet be. Will aid you in a number of ways during the turn, and warn you of potential dangers. Costs: 8 DE
[X] Study Omens - Study the thrown bones, the light of the sun upon the clouds, and the entrails of the dead that will explain to you the results of your choices.
-[X] Read the Bones - Read the best way to do the things you wish done with the crafted bones. Will aid you in a number of ways during the turn, and reduce potential backlash. Costs: 8 DE
[X] Study World - Examining the signs and functions of the world, you may determine how things are they way they are.
-[X] Study the ??? Action. Costs: 15 DE
[X] Meet with the Fox Spirit properly, now that you have proven your superiority as cleverest of all. Costs: 0.5 Sustenance, 5 DE (One time)
[X] Play with Seski

Also, just noticed, that madness is back on the upgrade table... You will not escape the madness SV, I will have my day of Purple!
 
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Can the crone even reach us? With "The Goddess Sought", the crone will have to pass a survival or navigation check against our 9 trickery to find us, but it appears that she has neither skill.

If she can't reach us, her laser artillery is rather useless, as the only way she can fight us will be on our terms. Solar power isn't very useful in the dead of night on a new moon.
 
Can the crone even reach us? With "The Goddess Sought", the crone will have to pass a survival or navigation check against our 9 trickery to find us, but it appears that she has neither skill.

If she can't reach us, her laser artillery is rather useless, as the only way she can fight us will be on our terms. Solar power isn't very useful in the dead of night on a new moon.

oh yeah... that's pretty neat.

So were pretty much invulnerable to crone fuckery anyway.

Still would like to have our villagers troll her though.
 
With help from Saiga or Saitev, possibly. Her odds aren't great, and they get worse if we're running moonlight and our own astrology.

So, basically only likely to be attempted if she's desperate.

Which she very well might be.


I'm pretty sure we can fuck up her chances even more with some trickery buffed mortals in the way.
 
the question then is, is her social-fu enough to defeat the fear of imminent death by drowning and smashing via tsunami?
Yes. That is how social contests work.

That's doesn't matter if the boosting actions also contribute to Vehmence, which they seem like they would.
Moonlight definitely shouldn't grant any VE. Have you seen the description for it? It literally makes the moon glow a bit brighter.

The Nox thing might contriute its own VE, yes. But at 4 DE per VE, I'm not sure how far it would take us.

[X] Make Demand - The Villagers Will patrol the Paths between our village and the crone's village, if they encounter the crone and her cohort, they are to mislead, trick and bamboozle the crone and attempt to still her picture disk and bring said disk to you, if someone succeeds in this they will be rewarded, if they should fail, or worse actively bring the crone to the village, they will suffer, severely.
Not a fan. Even having our villagers stand guard is pushing it; this is just too much.
 
Yes. That is how social contests work.


Moonlight definitely shouldn't grant any VE. Have you seen the description for it? It literally makes the moon glow a bit brighter.

The Nox thing might contriute its own VE, yes. But at 4 DE per VE, I'm not sure how far it would take us.


Not a fan. Even having our villagers stand guard is pushing it; this is just too much.

why?

Also the goddess sought pretty much eliminates the crones ability to reach us anyway.

so I'm gonna remove it.
 
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