- Location
- USA
Yeah, Ur-Child unless we have a specific trait set we are working on should be random, now starting a bloodline will often be chosen, I added in laying with mortal for bloodline starting minor spirit of seas and water.
Wait so we are able to do so? The Warning seemed to imply otherwise.-[X] Blacken* - You are the Goddess of the Night and the Dark, Lady of the Moon, Knower of Countless Hidden Secrets. Blanket the nights in cloying darkness, a veil that only the Nox Arcana can pierce, heavily penalizing all mysticism-based actions for the turn for those who do not possess the Affinity, and greatly enhancing the range and power of Divine Acts and Influence for the turn for those who do. Costs: 40 DE, 2 Ambrosia. WARNING: Cannot currently Manifest Darkness, effect has a higher DC threshold.
Okay. I looked your plan over and it looks fine, but could you put the budget info in as well? I counted your DE costs and they came up to only 172, though I might have slipped up somewhere.alright nixed explore, upped our blessing and growth related actions more, lowered the legend used on the Ur-kids to 11 for both.
used the sustenance that would have gone to explore, to give the shark more traits.
I would definitely swap the explore for a pair of Lures.DE: 182 -22(Attrouska)-30(Flood)-16(Future)-40(Moon)-40(Blacken)-10(Explore)-5(Saitev)-5(Shrine Upgrade)-5(appeasement)-6(Lure) =
3 /182
Okay. I looked your plan over and it looks fine, but could you put the budget info in as well? I counted your DE costs and they came up to only 172, though I might have slipped up somewhere.
Could you post the breakdown in the same way that the other plan makers do? It makes it easier to both confirm that your count is right and to see at a glance where you are spending your DE.its up to one hundred and 177, which is what the update says we have.
Silver Moon doesn't make sense if we don't do any astrology actions. Unlike generic moonlight, it ONLY affects astrology actions (and I guess partially mysticism).
Warning said its hardee to activate, but Astrology+Omens+Moon+Moon should even the odds.Wait so we are able to do so? The Warning seemed to imply otherwise.
Will do so after lunch.
Its more optimal to grow next turn AFTER we engage Appeasement. Significantly so.
Yeah, makes sense. That said, I thought there was a note that we can't drop it to 0?Its more optimal to grow next turn AFTER we engage Appeasement. Significantly so.
Also will doWe can't actually do this, minimum Fear is 1 and Appeasement drops by 2 per step.
Fix that, and you're doing exactly what I want to do.
Could you post the breakdown in the same way that the other plan makers do? It makes it easier to both confirm that your count is right and to see at a glance where you are spending your DE.
@veekie @ninjafish
So. I've looked over both your plans, and honestly I'd be okay with either plan winning. They both do useful and interesting things, and both do them well.
The main question is whether I would prefer a peace turn right now or a war turn. It is a tricky question. Our current position is actually kind of awkward, in that next turn would actually be better for both peace and war. Though I guess there are some advantages brought by moving quickly as well. Argh.
Alright; lets take this one step at a time. What are the advantages of starting with Peace vs the advantages of starting with War?
- By starting with Peace, we run the risk of the Crone visiting again and trying to ritually bind us.
I'm sure there are more, though I can't think of them at the moment.
It was left out for cost reasons yes.[X] Plan Attrouska, The Night Has Come For You!
One thing to note, the 'Fling snow and water from above' might qualify in part as a Wind action, meaning it may benefit from Silver Moon.
Up to you whether or not it goes in; I'm not sure what I'd remove to put it in, especially with the DE cost at 25...
Attrouska is going to come over once she recovered her Ambrosia/Sustenance score. She was too low last turn.I'm sure there are more, though I can't think of them at the moment.
I'm sure there are more, though I can't think of them at the moment.
Yeah, the Peace plan includes zero 'Run Aways', and we don't know enough about her situation to know whether she's recovered, or how much she's recovered.
The War plan directly confronts her, so that 'solves' that - if she's fully recovered, we dance around her and screw with her; if she isn't, we trash her village(s) and laugh about it.
I'm hoping Blacken goes off - it should royally screw with her plans.