@veekie Is their a reason to not having a child with Saiga?
If you want to raise it with us having it be half-mortal would be problem since it can't breathe underwater. But if its a full spirit child than it should survive living with us especially since both parents have a Sea Aspect it can inherit.
Others already said it, but a spirit child at this point is liable to choke our own growth to death. At least an Ur-child would take 15+ years to ascend, and an Ur-Beast 8+ years.
Theres just no population to cover that many spirits.
Attrouska was definitely [Constellation Heart]. Someone to be extremely wary of, especially with that title (Edit: The Keeper of Secrets). [The Giver] we know nothing about. [The Imprisoned One], on the other hand... poor son-of-a-bitch. Potential leverage there, depending upon what his original traits were.
I am okay with this uphill battle. Bother about the walls, but what can you do, neh?
Good catch.
So the Crone is of Dead Stars and secrets, Stars, Mysticism, possibly Death.
The Giver is some kind of "Charity in Winter" concept, probably a Crafter or Trader if not a herd animal.
No idea about the Imprisoned One yet
Traits don't disappear from the buy chart, but they do get a much smaller piece of the pie by comparison (they go down to having roughly 40-30% of the numbers from 60+). If you let yourself pick up 5/4 traits, you will explode into a cloud of energy. When I said Harzivan would explode if the rules suddenly changed, I was speaking literally.
Okay, so some risks there. I assume you mean forced avaar dematerialization or something more nasty from just going over the cap?
Safe traits:
-Fear 2 Legend - No weight
-Avatar 4 Legend - No weight
-Influence 3 Legend - Positive weight(shrine cap)
-Shrine 2 Legend - Positive weight(trait cap)
-Skill 1 Legend
-Mischief 6 Legend
-Sea 5 Legend
-Ocean Affinity 8 Legend(assuming upgrade)
Unsafe traits:
-Animal Aspects 1-2 Legend
-Human Aspect 2 Legend
-Exploration 5 Legend
-Moon Affinities 7 Legend
-Stars Affinity 5 Legend
-Frost Affinity 5 Legend
-Rain/Waves Affinity 5 Legend
-Wind Affinity 5 Legend
-EA Water 3 Legend
-Capricious One 4 Legend
So, a safe outcome this turn requires:
-Lowering unspent Legend as much as possible. 12 Legend will maximize the chances of picking up a trait instead of an Attribute. If we can drive it down to 6, we reduce the risks of going Moon and Ocean, which we always have strong weighting towards.
-Avoiding actions which emphasize an animal or human aspect. Those are all very cheap, and thus the prime candidate for exploding us.
-Avoiding exploration/astrology/violent water actions. Not really practical if we want to get anything done at all though.
-Avoiding actions which generate high Vehemence. We can only buy the expensive traits if our Vehemence is that high or if we have an excess of Legend(we do)
I THINK if we manage to lower our Legend and avoid scary actions this turn we should be fine.
No plan Demands that mortals work to improve our Shrine
. Sure, there isn't much they can do, but Shrine 1 -> Shrine 2 can't be
that hard, now can it? /Wonders where External Shrine and External Avatar are hiding.
Done. Replaced two of the Saiga chat items with a shrine upgrade demand.
Note that Satiation must stay at 10 or above though after adding ambrosia. Drop below and we'd do whatever the hell.
Sad day tho, you only have one octopus to pick from at the depths you can hit (also why no giant squid); the Antarctic Octopus, a cute little hand-size octopus that only eats a type of creature called brittle stars (that sounds like it was pulled directly from Lovecraft, seriously; an octopus that eats stars?).
Cute.
Ur beasts costing avatar levels is kinda dumb and seems like railroading to keep monsters from being a practical thing,
Still worth it, it never said it stops us from gaining any more levels in avatar.
It indeed doesn't prevent us from gaining any more levels in avatar, but it DOES stop us from making either demihumans, regular monsters or Ur-Child.
But more relevantly, we won't have the Legend to pay for an Ur Child next turn. Fear Spirit making an Ur Child is basically incentivized to do so only on turns after they get a shitload of legend.
By contrast, Ur-beasts are more optimal on almost any other turn! In exchange for temporary loss of fertility and skill, you get plenty of Legend.
Really you'd have an easier case for regular monster.