I'm not sure what to vote for, or whether to make another plan...
Analysis inc. Maybe I'll convince myself one way or the other.
[] Plan Moongazer Baby
-[] Moonlight* - The moon shines bright this night, revealing things that hide in the dark. Can cause Weird, also empowers a number of relevant actions (Astrology, Perform (Trickery), Water-element Influence Actions, etc.). Costs: 15 DE
--[] In your territory.
-[] Control Waters*** - You bend the waves to your command, directing them to rise or quiet at your leisure, to punish your enemies, or reward your friends. Costs: 4 DE. x3
--[] Calm Seas. x3
---[] Two reserved for Reflecting Pool and already paid
-[] Inspire Petitioner - Expend DE to give inspiring visions and dreams to a petitioner who comes to your shrine or prays to you. At 2 Influence, Inspirations are somewhat random in their effects but are stronger than Blessings. Costs: 5 DE x2
-[] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exahange for more offerings. Current Skills that can be blessed: Astrology, Navigation, Perform (Trickery).
--[] Expend 8 DE on petitioners for Astrology
--[] Expend 5 DE on petitioners for Trickery
-[] Bless Petitioner for Growth - Expend some of your DE to empower those who come to your shrine or pray to you, granting them a bounty of life-giving things. Current Skills that can be blessed: Navigation.
--[] Expend 5 DE on petitioners for Navigation
-[] Produce a mortal child
--[] Contribute 6 Legend to sire an Ur-child (Maximum 10*Shrine Attribute or 50% of unspent legend, whichever is lower)
--[] Contribute 12 Sustenance for 3 random traits
-[] Study Stars - Study the skies and stars, seeking patterns that will tell you what was, what is, and what may yet be.
--[] Read the Future - Look forward to what has not yet been, but may yet be. Will aid you in a number of ways during the turn, and warn you of potential dangers. Costs: 8 DE
--[] Reflecting Pool - Dedicate greater efforts to studying the still sea and the strange energy you encountered. Costs: 14 DE (reserves two uses of Calm Seas)
-[] Meet with Saiga. Each selection costs 0.5 Sustenance. Costs: 5 DE x4
--[] Learn more about him x2
--[] Learn more about Niogg (has a maximum limit on successes)
--[] Consummate your marriage, but refuse a child for now
Moonlight used, Calm used, Astrology used: Keeping Sea Affinity, Sea Spirit, Moon Affinity.
Blessing for Trickery: Mischief Spirit kept.
Unlikely to accidentally Despise any traits.
Blessing Astrology, Trickery, Navigation; Inspiring twice to see what happens.
@Powerofmind, I'm pretty sure we can now bless Fishing for Growth
if we so desire? It's not currently listed.
Mortal Ur-Child with half of our free legend and most of our Sustenance. We'll either hit zero this turn or eat an Ambrosia immediately after conception.
Traits can still be upgraded, even if we're at the cap, so if we upgraded Mischief or Sea Spirit, or Ocean(?) Affinity, we
should still remain under cap.
Learning more about Saiga and the Island. Consummates Marriage.
Casts a potentially Moon-Boosted Reflecting Pool, should be cool - or flop. One of those.
[] Bless Petitioner for Sacrifices - Astrology.
-[] Expend 20 DE on petitioners
[] Inspire Petitioner - Expend DE to give inspiring visions and dreams to a petitioner who comes to your shrine or prays to you. At 2 Influence, Inspirations are somewhat random in their effects but are stronger than Blessings. Costs: 5 DE
[] Control Waters*** - You bend the waves to your command, directing them to rise or quiet at your leisure, to punish your enemies, or reward your friends. Costs: 4 DE
-[] Calm Seas.
[] Direct Fish** - You direct fish to or away from your domain, having knowledge of the temperatures and currents that they prefer. Costs: 6 DE
-[] Call Fish.
[] Wander the Depths - Travel away from your shoal to explore the deeper places. Costs: 10 DE
-[] Attempt to Find new creatures of the ocean. x2
[] Study Stars - Study the skies and stars, seeking patterns that will tell you what was, what is, and what may yet be.
-[] Read the Future - Look forward to what has not yet been, but may yet be. Will aid you in a number of ways during the turn, and warn you of potential dangers. Costs: 8 DE
[] Moonlight* - The moon shines bright this night, revealing things that hide in the dark. Can cause Weird, also empowers a number of relevant actions (Astrology, Perform (Trickery), Water-element Influence Actions, etc.). Costs: 15 DE
-[] In your territory.
[] Meet with Saiga. Each selection costs 0.5 Sustenance. Costs: 5 DE
-[] Consummate your marriage, but refuse a child for now.
Puts a lot into Blessing Astrology. Inspires once.
Moonlight + Read the Future keeps Moon; Calm Seas + Wander the Depths keeps Seas + Spirit of.
No direct Mischief actions can be considered a Mischief 'action'. Might protect Spirit of Mischief. Also might improve odds of Capricious One. Won't help if we don't get Shrine 2... as we would explode in a cloud of energy.
Direct Fish. For the potential Legend gain? Only other thing it might do is increase odds of Minor Aspect of the Fish... which would cause us to explode in a cloud of energy.
Looks for new sea Creatures with Wander the Depths. May end up boosting Spirit of Exploration, which I do want... but it would also cause us to explode in a cloud of energy.
Consummates Marriage to Saiga.
----
ninjafish looks for cool things to have Monsters with (New proper term: Ur-Beasts), studies stars to find cool monsters to sleep with, Moon-boosts that act, and directs fish; veekie has an Ur-child, Moon-boosts Reflecting Pool, Blesses for Growth, and attempts to find out more about the island and Saiga.
Both Bless for Sacrifices, Inspire, and lay with Saiga without committing to a child.
No plan Demands that mortals work to improve our Shrine
. Sure, there isn't much they can do, but Shrine 1 -> Shrine 2 can't be
that hard, now can it? /Wonders where External Shrine and External Avatar are hiding.
Probably gonna come up with a plan that includes that after lunch. Either that or abstain.