Ah but gaining Moon Affinity now gives us a Major legend roll and increases Gaerig's astro skills and wave powers just in time to boost our rather lackluster 8
Even this early, theme seems Night, Ocean, Siren.I'm pretty sure we haven't even come to a real consensus on what our theme even is.
I wouldn't mind spirit of strength.
Eldritch abominations are supposed to be powerful afterall.
If we don't vote to put it forever on our Shore what happens with it?
Does it dissapear with the other option or is it still part of our treasury just without the direct effect?
All other options from the Moonbeam option grant you a comical number of Silver units (roughly 6 pounds to the unit, about the size of a silver bar, which translates to around 66 units of silver) to trade, perform rituals with, or craft with (if you pick up soft metalwork).@Powerofmind The Shore vote seems to imply that after we absorb its magic we still have the silver to use as we want. Is this true?
Wait, guys, remember, the system changed, we have a trait limit now, and we're already at 3 out of 4 trait cap--4 out of 4 if we take either of the traits now, and/or get a trait via fear buy this turn. The shrine boost will get us to 3, boosting...actually wait...[] Accumulating Avatar discount +5, Major Legend roll
[] Accumulating Shrine discount +5, Major Legend roll
[] Minor Spirit of Strength (+2 melee, 3 accumulating discount to Avatar), Major Legend roll
[] Astral Affinity - Moon, Major Legend roll
[] Have it forever ornament your shoal! (Gaerig permanently gains Moonbeam while she controls the Teeth of the Sea Holy Place; Moonbeam grants a Minor Legend roll whenever rolling a Major Astrology success or better.), disallows decomposing the Sphere for silver units, Major Legend roll
[] Bask in the Glory! (Gain very significant Vehemence boost this turn, Major III Legend roll)
Yes, though the amount you will get will tend to be somewhat meager.
Shrine will still provide trait limit, income, defense bonus, and maximum shrine level (has effects not yet unlocked to you that are relevant to Shrine extensions). It will no longer provide ambrosia limit, or increase the number of Shrine extensions you can gain. Additionally, all penalty and growth cap components will be removed from attributes (excepting Avatar sustenance cost increases), now that they are unnecessary to cockblock geometric bullshit. Any purchases will take effect immediately, before any new rolls are applied. The new equations are not yet being pushed in until after your next income phase (it's unfair to change the income rules in the middle of a turn vote). If you're trait locked, and do not despise, accidentally or purposefully, one of your existing traits, you will encounter the Yahweh lite's penalty mechanic for being Yahweh lite if you roll a new trait.@Powerofmind you were talking about maybe changing around the attributes, and thats relevant right now. What will shrine boost now? It used to boost trait limit, ambrosia limit, income (both fear and faith), # of shrine improvements, and...i think one other thing? Are you changing any of htose? and if we take the shrine boost, will it affect our income for *this* turn? And what is the income equation now/how much will going from shrine 1 to 2 do? i cant remember if that post with equations was the definite one yet or not? Also, if we're trait locked, then do fear buys only target attributes and skills? or can it automatically make us lose less-used traits and replace them?
I'm tempted by the part about it being an "inherent" upgrade, in the sense that it doesn't take up slots of any sorts.I suppose that ultimately I think a trickle of legend when we have a major success on an action we don't always take is less useful than an immediate gain that helps fix actual problems that we are currently facing. Some day we will have a net gain of legend off this thing, but who cares when we are generating enough legend as is. SV is not the kind of site that stops doing new things and thus stops gaining legend. Adding an extra occasional minor legend roll to that is not as useful as current hard benefits.
Hey, @Pandemonious Ivy @Fumbles @Killer_Whale @nixter @PrimalShadow @Quest @Raising Kittens And others (don't remember the limit on this)Yes, though the amount you will get will tend to be somewhat meager.
Shrine will still provide trait limit, income, defense bonus, and maximum shrine level (has effects not yet unlocked to you that are relevant to Shrine extensions). It will no longer provide ambrosia limit, or increase the number of Shrine extensions you can gain. Additionally, all penalty and growth cap components will be removed from attributes (excepting Avatar sustenance cost increases), now that they are unnecessary to cockblock geometric bullshit. Any purchases will take effect immediately, before any new rolls are applied. The new equations are not yet being pushed in until after your next income phase (it's unfair to change the income rules in the middle of a turn vote). If you're trait locked, and do not despise, accidentally or purposefully, one of your existing traits, you will encounter the Yahweh lite's penalty mechanic for being Yahweh lite if you roll a new trait.
Which suggestions? I don't recall yours specifically, but the changes I've explained are basically to ensure that each attribute is a competitive purchase and has roughly equal value to the rest. Each trait gives you roughly 3 positive effects (Avatar still has a flat sustenance penalty because it's insanely effective and makes you way more capable overall).@Powerofmind - Judging from your latest post, I take it you didn't like my suggestions on the subject?![]()
Plus, 66 units of awesome material to boost our shrine more, do rituals, and trade.
I would point out that even the increase to Avatar and 2 Melee(locked)...Saiga would still near effortlessly spank us if we lose the social rolls, even in our shrine itself.I think you should consider spirit of strength instead of flat avatar. Both options discount the next rank of avatar to 0, but strength gives us the ability to fight and defend ourself that just avatar does not provide.
The moonbeam looks cool, but I hope people keep in mind that it is a very long term option, and we are still in the shit in the short term. If we are caught outside of our shoal we might lose the social rolls with Saiga and be in big trouble. Or the crone might show up, or the people from Saiga's village might gather together and come to kill our humans in an attempt to make us stop. We don't need a long term solution we need something now
What's the particular penalty anyway?Yes, though the amount you will get will tend to be somewhat meager.
Shrine will still provide trait limit, income, defense bonus, and maximum shrine level (has effects not yet unlocked to you that are relevant to Shrine extensions). It will no longer provide ambrosia limit, or increase the number of Shrine extensions you can gain. Additionally, all penalty and growth cap components will be removed from attributes (excepting Avatar sustenance cost increases), now that they are unnecessary to cockblock geometric bullshit. Any purchases will take effect immediately, before any new rolls are applied. The new equations are not yet being pushed in until after your next income phase (it's unfair to change the income rules in the middle of a turn vote). If you're trait locked, and do not despise, accidentally or purposefully, one of your existing traits, you will encounter the Yahweh lite's penalty mechanic for being Yahweh lite if you roll a new trait.
Noting that Shrine 2 is fairly reachable, if we Demand that our followers start to decorate it. It's also been on the roll table for a while now.+5 points towards Shrine is really interesting, since it double-upgrades our Shrine to 3. However, Shrine is decidedly not a short-term thing; we don't care about the Ambrosia cap, we haven't hit the soft Trait cap, and the bonus to income is negligible. If shrine improvements are a thing we get one of those; I suppose that is nice.
Plus, 66 units of awesome material to boost our shrine more, do rituals, and trade.
I don't want to craft with it, i want to do rituals with it eventually, and have our people use it to improve our shrines--if i remember right, @Powerofmind said that we can do that sort of thing to boost our shrines, instead of crafting things with it directlyNo Craft skill. Heck, metalworking isn't even unlocked. No Innovation.
Certainly no ability to build anything as potent as the Moon Sphere for a long time(this thing would be impressive to build even for Harzivan until the very end when Treebaby gave us enough gold growing from trees to make an equivalent Sun Sphere).
It's big, it's attuned to the Moon(so crafting it certainly involved Astrology/Mysticism upgrades at least)
So that would just turn an extremely high value artifact into scrap for trade goods. Without any Trade skill or people to trade with.
I think a decent analogy is converting the statue of liberty into scrap copper.
FML. It looks like my post was eaten by the internets (currently on a bus and therefore experiencing internets prone to eating things). This is going to be a pain - it was a long post.
I don't want to craft with it, i want to do rituals with it eventually, and have our people use it to improve our shrines--if i remember right, @Powerofmind said that we can do that sort of thing to boost our shrines, instead of crafting things with it directly
I think I feel in agreement with this part at least. Awe is powerful enough without being godskill for every successful spirit(since low Awe means you're going to be behind on your XP equivalent and the gap will only widen until the Awe 10 + Triple Arete is natural optimal)When we gain Legend, make it Faith/Fear roll instead of an Awe roll. As is, Awe is already super-important as a social-combat roll; it doesn't need to be responsible for Legend gain as well. And thematically, this makes perfect sense - it is the depth of feeling that our people have for us that determine how much our epic actions are remembered and thought about.
- Mechanically, I see this as rolling Fear or Faith/2 for Fearsome actions, and Faith or Fear/2 for "Faith-some" actions. This also lets you distinguish Fear and Faith spirits more by classifying legendary acts as Fear allighed or Faith alligned (and thereby making some epic things more useful for Faith spirits and others more useful for Fear spirits).
- Spirits with Awesome&Fearsome or whatever that thing is called would roll Fear + Faith/2 or Faith + Fear/2 as appropriate.
- Alternatively, you can make it Faith or Fear for the roll, or the larger plus half the smaller for A&E spirits. Or something. That is if you don't want to characterize epic things by alignment.
We could. If we had Mysticism+Craft/Art unlocked yes. Which takes 3 skills(Omen Reading, Art and Mysticism), and thus, 3 more Avatar to reach it.
It's also fairly unlikely to be nearly as potent as the artifact of a civilization and god at least one tier above us on everything. For shrine upgrade materials, I would point out to the copper scrap lying around, if we were to retrieve that(I would suggest demanding a leather sack from the mortals first though, it's not that heavy, but we won't carry many chunks with just our hands), which should be usable for shrine upgrades or at least ornaments.
FML. It looks like my post was eaten by the internets (currently on a bus and therefore experiencing internets prone to eating things). This is going to be a pain - it was a long post.