- Location
- United States of America
Alright! Let's talk about some of these changes because they are pretty interesting.
However, SSC is not done impressing me, for there was a second change! And that change is a very simple increase to the growth rate to our bound spirits, which increases depending on our bond with them. To me, this is a pretty big change, and I'm ecstatic to see it. While we have yet to see hard mechanics underlying the growth rate of our spirits, narratively this will be extremely helpful in keeping our spirits abreast with our rapid cultivation. Sixiang, Hanyi, and Zhengui all having their growth rate increasing should mean that their cultivation levels will be stronger, their techniques will be stronger (if nothing else due to increased potency) which means that they will be all the more valuable in fights or social situations.
It's hard to say how much this ability will help their growth rate, but I'm excited to see what it can do!
Next, we have the EPC changes. I mean, it says it on the tin there so I'm not going to spend too much time talking about these improvements. More permanents are nice!
Beast Kings' Savage Dirge is next, and it... kind of got nerfed? The damage has unequivocally been reduced, but other aspects to it have been added which make it really work with Ling Qi's current style. Primal War Calling has been reduced to D damage, but now the perception and hit of opponent's trapped in the roaring, raging, rampaging beasts has been decreased. This plays phenomenally well with PLR's main tech, which is a perception gate, and the new PLR tech we got which is another preception gate. Finding us in the cacophony we create will be hard enough, let alone getting a hit in with their attacks. So while the damage got hit with the nerf bat, the ultimate changes mean that it works a lot better with the other arts Ling Qi is running around with.
The second technique of Beast Kings' Savage Dirge has also been modified. The length of the technique has been expanded, but the ultimate damage of the phantasmal eagle has decreased. Which is fine, because the eagle can keep making attacks and dragging a chosen target away from the fight. Extremely frustrating for any brawler character who needs to be in close range to fight. Additionally, it can be used to keep a target close to Zhengui who loves having enemies close and focused on him.
Ultimate Glacier's March is next. The cool thing is that it now uses presence for its dispells, which is helpful in the long run. Right now our presence is pretty... lackluster, but given our social requirements that is more likely to change than our intelligence stat. The second tech also now chains with itself which means that, even if the damage doesn't repeat, we are able to push a person back multiple times with each activation. Given our mobility... we will be exceptional at pushing individuals towards things that they don't want to be near, or even away from us if they want to close the distance.
Last, but certainly not least, is Laughing Flight of the Wind Thief changes. The major points here, I believe, are the reduced cost to subsequent activations of its first and third tech. Both of which reduce the activation cost by a full rank or more. Given our larger than normal reserves of qi, this means these powerful expensive techniques can be spammed for even more safety and mobility. Catching us with LFotWT up and running will be... exceptionally difficult for our peers, and almost impossible for anyone beneath us in cultivation.
All in all, I like the changes, and I can't wait to see how these arts play out in Ling Qi's kit!
First is Song Seeker's Ceremony. The changes are as follows:Changelog:
SSC now partially converts drip XP to domain xp and boosts spirit growth based on bond level
EPC8 has the perception bonus and the final drip xp go permanent
Beast Kings damage has been nerfed all around, but the first tech penalizes enemy perception and hit, eagle gods damage is weakened, but the tech is now short duration and the construct attacks until the tech ends
UGM uses presence for dispels, second tech stacks with itself, so if you keep using it the target is getting chain smacked by up to three attacks per turn
Wind thief has the passives adjusted a bit first tech got initiative boost back, and can be chain cast at lower cost if theirs no gap in activations. SCS loses some offensive utility but if you chain the defensive aspect you get lower cost
The first change... is nice, but not really earth-shattering for us. It'll speed up our domain growth depending on our actions (stealth checks, investigating secrets, and composing/performing songs) which is a good buff, as we need all the speed on our domain we can get, but hard to predict and plan for. All in all, I'm happy with it!...
1/10 of XP gained through permanent cultivation bonuses added to Domain XP
...
-Increases growth rate of bound spirits(effects increasing with Bond Level)
However, SSC is not done impressing me, for there was a second change! And that change is a very simple increase to the growth rate to our bound spirits, which increases depending on our bond with them. To me, this is a pretty big change, and I'm ecstatic to see it. While we have yet to see hard mechanics underlying the growth rate of our spirits, narratively this will be extremely helpful in keeping our spirits abreast with our rapid cultivation. Sixiang, Hanyi, and Zhengui all having their growth rate increasing should mean that their cultivation levels will be stronger, their techniques will be stronger (if nothing else due to increased potency) which means that they will be all the more valuable in fights or social situations.
It's hard to say how much this ability will help their growth rate, but I'm excited to see what it can do!
Next, we have the EPC changes. I mean, it says it on the tin there so I'm not going to spend too much time talking about these improvements. More permanents are nice!
Beast Kings' Savage Dirge is next, and it... kind of got nerfed? The damage has unequivocally been reduced, but other aspects to it have been added which make it really work with Ling Qi's current style. Primal War Calling has been reduced to D damage, but now the perception and hit of opponent's trapped in the roaring, raging, rampaging beasts has been decreased. This plays phenomenally well with PLR's main tech, which is a perception gate, and the new PLR tech we got which is another preception gate. Finding us in the cacophony we create will be hard enough, let alone getting a hit in with their attacks. So while the damage got hit with the nerf bat, the ultimate changes mean that it works a lot better with the other arts Ling Qi is running around with.
The second technique of Beast Kings' Savage Dirge has also been modified. The length of the technique has been expanded, but the ultimate damage of the phantasmal eagle has decreased. Which is fine, because the eagle can keep making attacks and dragging a chosen target away from the fight. Extremely frustrating for any brawler character who needs to be in close range to fight. Additionally, it can be used to keep a target close to Zhengui who loves having enemies close and focused on him.
Ultimate Glacier's March is next. The cool thing is that it now uses presence for its dispells, which is helpful in the long run. Right now our presence is pretty... lackluster, but given our social requirements that is more likely to change than our intelligence stat. The second tech also now chains with itself which means that, even if the damage doesn't repeat, we are able to push a person back multiple times with each activation. Given our mobility... we will be exceptional at pushing individuals towards things that they don't want to be near, or even away from us if they want to close the distance.
Last, but certainly not least, is Laughing Flight of the Wind Thief changes. The major points here, I believe, are the reduced cost to subsequent activations of its first and third tech. Both of which reduce the activation cost by a full rank or more. Given our larger than normal reserves of qi, this means these powerful expensive techniques can be spammed for even more safety and mobility. Catching us with LFotWT up and running will be... exceptionally difficult for our peers, and almost impossible for anyone beneath us in cultivation.
All in all, I like the changes, and I can't wait to see how these arts play out in Ling Qi's kit!