- Location
- Texas
- Pronouns
- She/Her
They don't call it the eight phase ceremony because it's only got a couple phases. We gotta get those numbers up. Seven is totally insufficient.
It's inside the cultivation spoiler in laste update. For HDW it's measure and for SES it's storm.I'd like @yrsillar to give us the flavor names for SES/HDW levels.
I don't recall a specific timeline on the Cai arts ever being established.Honestly, I feel the same way about the archive 1 arts as PrimalShadow. We should stop and wait for a bit till we are able to access the 2nd floor which is like one challenge away. The only exception that I may be willing to make is AFL just so we can have a speed/stealth art and even then it's cutting close. Not to mention the Cai art is coming next month so before we make any plans, let's just wait and see what happens.
This is missing the point; AFL stealth focuses on a mix of minimizing noise through gliding and enhanced mobility and in facilitating combat-viable Larceny. Both of these are less than ideal:
I don't recall a specific timeline on the Cai arts ever being established.
Passing Phantom: D
Duration: Short
The user's presence fades from the mind, forgotten the moment that ones eyes stray from them. Enhances the users stealth and ability to avoid spiritual attacks, as well as slip through spiritual defenses. Allows the user to reset unsure targets to unaware if their stealth is sufficient.
Evening Breeze Flourish: D
Duration: Immediate
In an instant the user pulses their qi in a feint, and for one foe a single second of memory vanishes into the mist of time, leaving them disoriented and open for a blow.
Connections/Memory themed "blanking" to enhance existing stealth, up to target awareness state reset.
Targets with perception one or more ranks below your stealth total are considered Unaware. Targets within one rank of, but not above your stealth total are considered Unsure.
Tech to leverage a greater advantage from a smaller Stealth-Perception gap, without the OWS downside of ending up in melee range.
As for ENM not being in-theme... I'm gonna call your bullshit here. It's a Dark/Wind art that focuses on Connections and Memory. Connections is something we deliberately chose to explore in context of Wind, and Memory is something that's been in theme for us since we went Hidden and is even more-so now with Sixiang and the metaphorical memory sea in our dreams.
It's on the same timeline as Zhengui's breakthrough : Too Damn Long!I don't recall a specific timeline on the Cai arts ever being established.
How utterly unimaginative. It's so easy to reach positive insights themes from ENM that people are obviously not even trying. The importance of memories tied to our loved ones over the impressions of strangers. To value memories all the more because they are transient. Who remembers you is far more important than how many remember you. Etc. I spent 30 seconds on these and could keep going. And newsflash Ling Qi kinda just had major character growth in accepting she'd die, her beloved home would eventually be destroyed, and ultimately all she does will be forgotten. So what? Why would you let your hangups have power over a fictional al character when we just saw said character get empowered by refusing to let that hold her down?I didn't say it was not in theme, but instead that the themes of the art are terrible. I really hate the idea of ling qi being forgotten.
I question this assumption. iirc the talisman we currently have are peak yellow gear we got in the old system. I think losing a green 2 talisman would be significantly worse...Combat larceny is extremely situational. In the vast majority of cases where we can use it we'd be better off using CtE to finish the fight or a lesser attack to make a still bigger impact than swiping a talisman.
refresh my memory on why it's important ? I know it's not the leveled up dodge skill from SCS, so i can't remember why it's an important skill we'd need to burn time and meridians on.Doubles as a Fade Art, something we currently have 0 appropriate Arts for and as we've seen from both FSS deadliness and SES spiritual counter, not something one can neglect.
Fade is the skill that contributes to Spiritual Avoid, which is what's used for dodging spiritual attacks and debuffs. Our Domain also lets us give up to +1 rank in Spiritual Avoid to our loved ones up to Ling Qi's own rank. Our current Domain effects are pretty neat in that they encourage specialization by making close-knit groups we're part of, as a whole, benefit from it.I question this assumption. iirc the talisman we currently have are peak yellow gear we got in the old system. I think losing a green 2 talisman would be significantly worse...
refresh my memory on why it's important ? I know it's not the leveled up dodge skill from SCS, so i can't remember why it's an important skill we'd need to burn time and meridians on.
I fail to see how the various levels of the Archive could possibly differ in quality.Can we not?
I've been shouting from the rooftops for literally months about Archive 1 arts being suboptimal picks. With the latest rework the new arts have gone from being terrible to being okay, but they are very clearly not top-quality, especially compared to our core arts. This is absolutely unsurprising - we shouldn't expect Archive 1 arts to be better than "okay". But this means that if we want to fill our build with good arts, we shouldn't be aiming at Archive 1; we should be reserving the space for higher-quality sources. Unless we have a hole that URGENTLY needs filling, we should put of grabbing arts where we can; that way we will have room to dedicate to arts from higher Archive levels or Cai's library or whatnot.
Losing a talisman would be worse if whoever we're fighting is relying on an overpowered talisman, but only if for some reason we can reliably snag said talisman but not take them out of the fight with FSS. Like I said, extremely situational utility.I question this assumption. iirc the talisman we currently have are peak yellow gear we got in the old system. I think losing a green 2 talisman would be significantly worse...
refresh my memory on why it's important ? I know it's not the leveled up dodge skill from SCS, so i can't remember why it's an important skill we'd need to burn time and meridians on.
This is flat out wrong. Here's how relative stealth works:That tech is sorta useless given how the system work tho.
So for it to be usefull we need to be within one rank stealth/perception wise of our ennemy. The problem is that if we are at one rank perception wise of an ennemy, merely enhancing our stealth is not gonna be sufficient to reset the state (as it would not be the rank up needed). So we need more stealth techs than this art to actually use that tech.
Moreover even if it land the bonus is merely +10, which is not a strong bonus, as it's easily dissipated by perception arts.
> +stealthThe user's presence fades from the mind, forgotten the moment that ones eyes stray from them. Enhances the users stealth and ability to avoid spiritual attacks, as well as slip through spiritual defenses. Allows the user to reset unsure targets to unaware if their stealth is sufficient.
This is also wrong; the second tech is an instant offense buff to be used together with an attack to increase its ability to hit. We don't actually have such instant buffs at the moment. In the near future there's SCS cap (which is hideously expensive and focuses on physical hits) and Joyous Toast (which requires expensive and very showy setup).That second tech is only usefull if it land tho. And if a random spiritual tech can land we do not need the bonus it provide as we could use instead one of our superior music art.
MNO isn't a Fade Art, it's about resist/stealth. You're thinking of DLS which is a Fade-heavy spiritual defense art that shares an anti-perception function with MNO (though likely weaker given no stealth passive).I didn't say it was not in theme, but instead that the themes of the art are terrible. I really hate the idea of ling qi being forgotten.
Lastly for fade, I agree but if we want a stealth fade art MNO is much better theme wise and fix the issues SCS has. ENM is at that akward state were we need yet another stealth art to fix its issues (to be able to use the first tech as something as good as AFL first one), and the second tech is never gonna be usefull so long we have so much bonuses for music arts.
From how LQ managed to corrupted the FSS insight to be about "small endings are new beginnings", I'd guess the insight learned here will focus more on those memories and connections which "would better be remembered". And of course nothing forces us to slot an insight from every Art we master.There are many passing fancies dreamt of in the late hours of the day. Yet there are some which would be better remembered. Memory is a tricky thing, a tenuous thread, easily severed and even important details might slip from us in time, let alone a passing shadow or a the soft touch of a breeze, and surely that is all that it was.
Quality maybe no, but number of levels almost certainly. Think about it, we searched in Archive 1 twice and all we found is short Arts with 5 levels, absolutely all of them. Isn't it odd? I think all Arts with 6 and more levels are in Archive 2 or higher, almost certainly. I am not sure if they would be of higher quality though.I fail to see how the various levels of the Archive could possibly differ in quality.
They're all part of the overall Sect Library. Sure, individual arts might be lower or higher quality, but as a whole the only difference between arts on different levels should be what stage of Green they start/end at.
There is the question of what it means to begin earlier/later, though. From what I understand, in concrete terms here is what it means to have a higher starting point:I fail to see how the various levels of the Archive could possibly differ in quality.
They're all part of the overall Sect Library. Sure, individual arts might be lower or higher quality, but as a whole the only difference between arts on different levels should be what stage of Green they start/end at.
This is missing the point; AFL stealth focuses on a mix of minimizing noise through gliding and enhanced mobility and in facilitating combat-viable Larceny. Both of these are less than ideal.
Contrast with ENM which adds the following: ...
Still, there's a reason ENM has so much weight in near-term plans; it's a workhorse of an Art that both gives us much more robust stealth and addresses our lack of (not horribly expensive) Fade.
How utterly unimaginative. It's so easy to reach positive insights themes from ENM that people are obviously not even trying. The importance of memories tied to our loved ones over the impressions of strangers. To value memories all the more because they are transient. Who remembers you is far more important than how many remember you. Etc. I spent 30 seconds on these and could keep going. And newsflash Ling Qi kinda just had major character growth in accepting she'd die, her beloved home would eventually be destroyed, and ultimately all she does will be forgotten. So what? Why would you let your hangups have power over a fictional al character when we just saw said character get empowered by refusing to let that hold her down?
This is flat out wrong. Here's how relative stealth works:
ENM allows one to reset Unsure targets to Unaware, thereby leveraging a small gap into a larger one. Moreover, the first tech has this text:
- Stealth ~ Perception: Unsure
- Stealth > Perception: Unaware
- target completely ignorant of us: Unready
Allows the user to reset unsure targets to unaware if their stealth is sufficient.
Do tell me how this is "sorta useless given how the system work tho".
This is also wrong; the second tech is an instant offense buff to be used together with an attack to increase its ability to hit. We don't actually have such instant buffs at the moment. In the near future there's SCS cap (which is hideously expensive and focuses on physical hits) and Joyous Toast (which requires expensive and very showy setup).
MNO isn't a Fade Art, it's about resist/stealth. You're thinking of DLS which is a Fade-heavy spiritual defense art that shares an anti-perception function with MNO (though likely weaker given no stealth passive).
When we attack an opponent and are in stealth, we lose a significant amount of stealth. More than that, while Yrs doesn't roll he does have 'bad/good luck' narrative. So, we attack someone, we go from unaware to unsure, and then the ENM stealth tech takes us back to unaware.It reset only if the stealth is sufficient (aka rank up). This is a tech that is only usefull if we get another strong boost to our stealth during the fight (to get that rank up). It's an art that require yet another stealth art to be usefull.