[X] Coordination, making the disparate cacophony into a cohesive melody
Ling Qi's phantoms from the start emphasized this indistinct, formless nature of the shadows, the kind of formlessness that puts the fear of the unknown in the observer. Obviously we still want better, more complex phantoms but I feel like the whole point of phantoms have always been to represent people, beasts, spirits, and all the other inhabitants of the world. And like Huisheng just said Qi about the Unity of Blades, the Community will always fight those outside the group and woe upon those that are isolated like Ling Qi once was.
An invader tracks his quarry through the mist, surrounded by shadows. His target runs but shadows intercept his pursuit, weak enough they cannot stop him but just strong enough to hinder. To blow through quickly is to lower defenses so to catch up he allows the carrion phantoms to deal a few wounds. They laugh as he blast them away. As he fight he loose track of his prey for but a second but, there they are! running away still. He runs after, sure in his victory, until they flicker and disappear in front of their very eyes, replaced by a phantom while he was distracted. He turns around to see another shape and reflexively strikes at them, but they to are just a shadow too (as his quarry runs in the other direction). He's alone now, separated from his allies, shadows at the edges of his vision that recede when he looks directly at them. He feels a snap near his heels and turns around but the shadow withdraws and others take the opportunity to strike. More and more, claws and fangs, until he falls to his knees dying of a thousand tearing hands.
Coordination is the essence of what makes our phantoms cool, the tiny manipulations and attacks that are just note after note leading to dreaded defeat for our enemies. While we obviously have to have complexity as well we're at the point where we're choosing between the phantom armies of PLR and BKSD and the individual beast kings of the latter, and I've always felt the shadows of the mist are more interesting and versatile. Just like Huisheng spoke about the meaning of the story mattering more than the reality, so does the scary aspects of our shadowy beast matter more than the details. Where and when they are and what they mean to the target matters most, and the less there is to see the more there is to fear. The phantoms are not something we put too much effort in weaving because the point is to overwhelm with quantity rather than quality, as each shadow is just barely enough to do it's part while a chaotic cacophony of motion and mystery turns out mist into something nightmarish. Eyes in the dark are just and only that, eyes waiting to be filled in by body and claw. They use little nudges to control the fight, because the point isn't to overwhelm through power but through trickery, confusion, and numbers.