Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
[X] Complexity, weaving a smoother song from simpler measures

complexity, since my long term desire is for LQ to attack with constructs/songs adapted to the opponent.
 
She wore both the high collared gown Lin Hai had made for her, and the mantle she made as a domain weapon with that other fellow she called friend, who Ling Qi couldn't immediately recall.
Is this someone we're supposed to know? Because sudden memory problems after coming from an encounter with someone who causes a form of possession is ringing massive alarm bells for me.
 
Is this someone we're supposed to know? Because sudden memory problems after coming from an encounter with someone who causes a form of possession is ringing massive alarm bells for me.
Yeah we met him once or twice, his name was like Du Feng or something. Don't worry it's probably just Qi being an airhead. She's terrible at remembering the names of people who aren't her friends that she hasn't seen for a while. She forgot Chu Song's name in the tournament afterall.
 
[X] Complexity, weaving a smoother song from simpler measures

Single song seems more in Ling Qi camp with the whole loneliness and everybody being conected, comunity stuff.
 
I'm not sure which option I prefer more. Coordination ties into my idea of her as a back line helper, which does speak to me. But the complexity connects to her drive to consistently improve her personal abilities IMO.

[X] Complexity, weaving a smoother song from simpler measures
[X] Coordination, making the disparate cacophony into a cohesive melody
 
[X] Coordination, making the disparate cacophony into a cohesive melody

Im love both options, but between getting our construct to move as an extension of our bodies or to make them more... independent of us, i would prefer the former, at east, this early.

so far, the only construct/summon heavy cultivators we saw were Luo Zhong with the wolf spirit pacts, the elder with the fiery demon army and, if you squint, Shenhua, with the people in that perfect city or the sect head Yuan He using the army as an extension of his own body.

i... cant exactly find the words, but between better teamwork/cohesion and hero units, i would prefer the former rather than the latter.
 
[X] Complexity, weaving a smoother song from simpler measures

Our current phantoms are basically a mob and coordination would boost our terror against the masses. Complexity on the other hand sounds like adding a few champions to the mix which would help more in smaller engagements. Can't go wrong with either but leaning towards complexity for now.
 
[X] Coordination, making the disparate cacophony into a cohesive melody

Ling Qi's phantoms from the start emphasized this indistinct, formless nature of the shadows, the kind of formlessness that puts the fear of the unknown in the observer. Obviously we still want better, more complex phantoms but I feel like the whole point of phantoms have always been to represent people, beasts, spirits, and all the other inhabitants of the world. And like Huisheng just said Qi about the Unity of Blades, the Community will always fight those outside the group and woe upon those that are isolated like Ling Qi once was.

An invader tracks his quarry through the mist, surrounded by shadows. His target runs but shadows intercept his pursuit, weak enough they cannot stop him but just strong enough to hinder. To blow through quickly is to lower defenses so to catch up he allows the carrion phantoms to deal a few wounds. They laugh as he blast them away. As he fight he loose track of his prey for but a second but, there they are! running away still. He runs after, sure in his victory, until they flicker and disappear in front of their very eyes, replaced by a phantom while he was distracted. He turns around to see another shape and reflexively strikes at them, but they to are just a shadow too (as his quarry runs in the other direction). He's alone now, separated from his allies, shadows at the edges of his vision that recede when he looks directly at them. He feels a snap near his heels and turns around but the shadow withdraws and others take the opportunity to strike. More and more, claws and fangs, until he falls to his knees dying of a thousand tearing hands.

Coordination is the essence of what makes our phantoms cool, the tiny manipulations and attacks that are just note after note leading to dreaded defeat for our enemies. While we obviously have to have complexity as well we're at the point where we're choosing between the phantom armies of PLR and BKSD and the individual beast kings of the latter, and I've always felt the shadows of the mist are more interesting and versatile. Just like Huisheng spoke about the meaning of the story mattering more than the reality, so does the scary aspects of our shadowy beast matter more than the details. Where and when they are and what they mean to the target matters most, and the less there is to see the more there is to fear. The phantoms are not something we put too much effort in weaving because the point is to overwhelm with quantity rather than quality, as each shadow is just barely enough to do it's part while a chaotic cacophony of motion and mystery turns out mist into something nightmarish. Eyes in the dark are just and only that, eyes waiting to be filled in by body and claw. They use little nudges to control the fight, because the point isn't to overwhelm through power but through trickery, confusion, and numbers.
 
Wow, this was a really cryptic-lore heavy update. It has earned a few rereads to pock out all the datails, and yet I'm sure I will miss some.

Now onto the vote.

Complexity, as many have guessed, it's most likely about strenghtening stand alone techniques. Not only in power but also in versatility. To create Champions.
The problem I see here is that we don't have a lot of those? The only ones that come to mind are the Gods of BKSD, and we have only learned 2 out of 4.
Most of our constructs techniques are about creating many minor constructs, an army of them.

Coordination, on the other hand is about seamlessly combinating the techniques from our multiple constructs arts: FVM, PLR, BKSD, maybe even FSS+ if it ends up including constructs in it.
Heck, I could even include WHR and our Roaming Moon Eyes as well.
The point is, that Ling Qi's fighting style includes combining a lot of constructs techniques at the same time. We see it all the time on the narrative:
Shadow beasts standing up with fancy clothing. Reveliers gaining icy talons. And so on.

Coordination would be the perfect answer to merge all that mishmash into a coherent battle plan. All our techniques strenghtening each other.
Not only that, it's also the option that works best when we are fighting with companions.
Like Yu Nuan's cloud doggy fighting inside our mist back in the Thunder Palace.
For me it's just a better specialization.

[X] Coordination, making the disparate cacophony into a cohesive melody
 
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