Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
Oh, okay!! Thanks a lot for answering!!! So to include Argent Domain in the plan, considering that @Neshuakadal is willing to give omake points to get 10/5, do I have to edit the first message? But then the recount of the vote will not be strange?
Editing will make the tally separate out everyone who copied the full (unedited) vote.
I would just point it out to yrs, if the vote finishes with pines in the lead. However, merging the votes in the tally is also pretty simple.
 
I already tried that several times but even there, the language is just too obscure for me to understand what actually happens. Contrast that with FVM that had the poetic aspect but also specifically said "This is an area Qi drain" etc and then was actually used that way. If something is too confusing to get from both description and context then I just don't see a reason to struggle to decipher it, especially when it looks like it will eventually get phased out due to the thematical mismatch.

It is said in legend that as the power of the Horned Lord and the Diviner waxed, the eight Beast Kings who remained came together in council of war and united to bring down the conqueror once and for all. Their footfalls shook the earth and their savagery shook the skies, and though they were defeated in the end, echoes of that terrible march remained etched in the folklore of the Emerald Seas forever more. This art is part of a ballad said to have been composed for the last Weilu dukes, and though its origin is suspect, its power is not.

Potency Increase: 0/3
Yang, Wood, Darkness
Potency Growth: Green 5(6)
Keywords: Beasts, Conquest, Power, Music
Antithesis: Tranquility, Stillness, Humanity
Art Type: Offensive

Passive Effects:
+1 to Primary Offense Trait.
Your footsteps are the drums of war, tingling in your foes bones, making stomachs uneasy. Your offensive arts strike with greater force, and your presence looms high in your foes mind.
-Potential Trait Gain

Primal War Calling: G3
Type: Construct, Zone
Duration: Scene
A heavy suspense and pressure building melody, this piece calls to mind the muster of beasts from across the province of emerald seas, called together for the final march. The shades of long dead beasts coalesce from the shadows, red of eye and fang. The beasts howl and roar, filling the air with a savage cacophony. Despite their phantasmal nature, the beasts feel solid and real. They attack all who seek to harm their summoner with great savagery. The phantom beasts will also defend their master and her allies, negating techniques against them, although each time this is done this technique's potency is reduced by 1 as the phantoms are destroyed.

Eagle God's Defiance: G3
Type: Construct, Attack, Area
Duration: Stunt
The fastest of the beast kings, the Eagle God, lord of those who flew and preyed on the world below was an impetuous beast, and dove into battle before all the others. If this technique is activated without Primal War Calling, that technique activates freely the next time you use a technique. On activation, the user plays an ear splitting high note and the Eagle God flies again, if only for a moment. The initial cry is an area attack against nearby enemies. And is followed by a single target attack as the construct dives into a foe and carries them away in its talons, dashing them against the ground at the end of its flight.


Wolf God's Cunning: G5
Type; Construct, Attack
Duration: Stunt
The cunning Wolf God, lord of those beasts which hunt in number, he of the numberless wild hunt, was the second of the beast gods to engage the Diviner, and a less wise commander would have broken before the maneuvers of his pack. May only be used while Primal War Calling is active. On use summons a construct in the shape of a large grey wolf. The wolf attacks at your direction, savaging and tearing down foes.

While the construct is active the potency of Primal War Calling increases by 2.

I'm not sure how this is confusing in any way. BKSD is what has been giving our mists attack power. Just about every time it's said that our phantoms/shadows attack and actually do damage it's been because of BKSD. BKSD is "I make shadow beasts that hurt you". And how would this get phased out due to thematical mismatch? It adds to the shadows in the mists that we use so it is actually dangerous instead of just confusing.
 
Adhoc vote count started by Juli Freixi on Apr 27, 2022 at 9:53 AM, finished with 182 posts and 93 votes.

  • [X] Plan: Phantoms, Presents, and Pines
    -[x][Personal] Little Workshop of Wonders: You've drifted apart from Suyin a little and your time at the Sect is coming to a close. Now you have a gift to give and an excuse. Spend some time with one of your oldest friends, and look on what she has achieved. The Elixir recipe you discovered is a good place to begin the conversation. {+1 XP to Creation Mystery and Want Projects. Characters Li Suyin, Bao Qingling)
    -[x][Professional] Hostess Lessons: The little group of acquaintances you have cultivated alongside Wang Chao has grown quite large. Soon enough you will have to leave it in other hands, but it remains the seed of something useful and you like Wang Chao well enough besides. Introduce Meizhen to the group, along with Luo Zhong and others, and see to establishing someone to take your place in a few months [+1 XP to Community and Expression Projects undertaken. Characters, Bai Meizhen, Wang Chao, Xuan Shi, various]
    -[x][Professional] Bai Meizhen's father has given you a princely gift as far as intelligence goes. It is time to really delve into it and begin establishing the potential contacts he has given you. [Begins establishing provincial intelligence. Advances the Argent Disciple Trait by 2. 50% chance to give a named contact Characters: Sixiang]
    -[X][Art] Phantasmal Mastery (8/5, Shattered Gaol)
    -[x][Art] Grinning (6/3, sites irrelevant)
    -[X][Art] Xiangmen, Fortress of Tsu Pt. 1 (10/5, Saline Grotto, Argent Domain, Omake Point)
    [x] Plan: Phantoms, Presents, and Politics
    -[x][Personal] Little Workshop of Wonders: You've drifted apart from Suyin a little and your time at the Sect is coming to a close. Now you have a gift to give and an excuse. Spend some time with one of your oldest friends, and look on what she has achieved. The Elixir recipe you discovered is a good place to begin the conversation. {+1 XP to Creation Mystery and Want Projects. Characters Li Suyin, Bao Qingling)
    -[x][Professional] Hostess Lessons: The little group of acquaintances you have cultivated alongside Wang Chao has grown quite large. Soon enough you will have to leave it in other hands, but it remains the seed of something useful and you like Wang Chao well enough besides. Introduce Meizhen to the group, along with Luo Zhong and others, and see to establishing someone to take your place in a few months [+1 XP to Community and Expression Projects undertaken. Characters, Bai Meizhen, Wang Chao, Xuan Shi, various]
    -[x][Professional] Bai Meizhen's father has given you a princely gift as far as intelligence goes. It is time to really delve into it and begin establishing the potential contacts he has given you. [Begins establishing provincial intelligence. Advances the Argent Disciple Trait by 2. 50% chance to give a named contact Characters: Sixiang]
    -[x][Art] Phantasmal Mastery (Shattered Gaol, 8/5)
    -[x][Art] Grinning (6/3, sites irrelevant)
    -[x][Art] The Laughing Wind (9/3, cathedral or grotto doesn't really matter choose whatever)
    [X] Plan: Dreams of Roots
    -[X] [Professional] Paying Respects
    -[X] [Professional] Hou Zhuang's Gift 2 of 3
    -[X] [Personal]Idols and Ancestors
    -[X] [Art] Frozen Soul Serenade
    -[X] [Art] Phantasmal Mastery (Shattered Gaol 9/5)
    -[X] [Art] Xiangmen, Fortress of Tsu Pt. 1 (Saline Grotto, Argent Domain 10/5)
    [X] Plan: Dreams of Frosty Soul
    -[X] [Professional] Paying Respects
    -[X] [Professional] Hou Zhuang's Gift 2 of 3
    -[X] [Personal]Idols and Ancestors
    -[X] [Art] Frozen Soul Serenade
    -[X] [Art] Phantasmal Mastery (Shattered Gaol, Argent Domain 10/5)
    -[x]soul of ice
    [X] Plan: Illusive Beginnings
    -[X] [Professional] Paying Respects
    -[X] [Professional] Hou Zhuang's Gift 2 of 3
    -[X] [Personal]Idols and Ancestors
    -[X] [Art] Frozen Soul Serenade
    -[X] [Art] Phantasmal Mastery (Shattered Gaol, Argent Domain 10/5)
    -[X] [Art] Grinning (Silent Stones 10/3)
    [X] Plan: Isolated Dreams
    -[X] [Professional] Hostess Lessons
    -[X] [Professional] Hou Zhuang's Gift 2 of 3
    -[X] [Personal]Idols and Ancestors
    -[X] [Art] Grinning (Silent Stones)
    -[X] [Art] Phantasmal Mastery (Shattered Gaol)
    -[X] [Art] Frozen Soul Serenade
    [X] Plan: Hanging out at the Sect
    -[X] [Professional] Hostess Lessons
    -[X] [Professional] Paying Respects
    -[x]hidden scribe
    -[X][Art] The Laughing Wind (cathedral of winds)
    -[X] [Art] Phantasmal Mastery (Shattered Gaol)
    [x]plan initial
    -[X] [Professional] Hostess Lessons
    -[X] [Professional] Paying Respects
    -[x]Little Workshop of Wonders
    -[x]hidden scribe
    -[x]Xiangmen
    -[x]soul of ice
    [X] Plan Phanthom Thief
    -[x]Little Workshop of Wonders
    -[X] [Professional] Paying Respects
    -[X] [Professional] Hou Zhuang's Gift 2 of 3
    -[x][Art] Phantasmal Mastery (Shattered Gaol, 8/5)
    -[x][Art] Grinning (6/3, sites irrelevant)
    -[X] [Art] The Laughing Wind (9/3, Cathedral)
    [X] Plan: Jumpscare and Spiders
    -[X][Professional] Root Inroads
    -[X] [Professional] Hou Zhuang's Gift 2 of 3
    -[x]Little Workshop of Wonders
    -[X][Art] Grinning
    -[X] [Art] Phantasmal Mastery (Shattered Gaol)
    -[X][Art] The Laughing Wind (cathedral of winds)
    [X] Hostess Lessons
    [X] Paying Respects
    [X] Idols and Ancestors:
    [X] Plan: Spinning Webs
    -[X][Professional] Root Inroads
    -[X] [Professional] Hou Zhuang's Gift 2 of 3
    -[x]Little Workshop of Wonders
    -[X] Hidden Scribe 8/8- Silent Stones
    -[X] Phantasmal Mastery 5/5 - Shattered Gaol
    -[X] It's Depths Without End 6/6 - Saline Grotto, Argent Domain
 
[X] Plan: Illusive Beginnings
bah, wish we could shove suyin into this.

[X] Plan: Phantoms, Presents, and Pines
Suyin and extended group continuity here but still a bit sad the tree doesn't seem to be a superior version Thousand Ring Fortress.
 
[X] Plan: Phantoms, Presents, and Pines
-[x][Personal] Little Workshop of Wonders: You've drifted apart from Suyin a little and your time at the Sect is coming to a close. Now you have a gift to give and an excuse. Spend some time with one of your oldest friends, and look on what she has achieved. The Elixir recipe you discovered is a good place to begin the conversation. {+1 XP to Creation Mystery and Want Projects. Characters Li Suyin, Bao Qingling)
-[x][Professional] Hostess Lessons: The little group of acquaintances you have cultivated alongside Wang Chao has grown quite large. Soon enough you will have to leave it in other hands, but it remains the seed of something useful and you like Wang Chao well enough besides. Introduce Meizhen to the group, along with Luo Zhong and others, and see to establishing someone to take your place in a few months [+1 XP to Community and Expression Projects undertaken. Characters, Bai Meizhen, Wang Chao, Xuan Shi, various]
-[x][Professional] Bai Meizhen's father has given you a princely gift as far as intelligence goes. It is time to really delve into it and begin establishing the potential contacts he has given you. [Begins establishing provincial intelligence. Advances the Argent Disciple Trait by 2. 50% chance to give a named contact Characters: Sixiang]
-[X][Art] Phantasmal Mastery (8/5, Shattered Gaol)
-[x][Art] Grinning (6/3, sites irrelevant)
-[X][Art] Xiangmen, Fortress of Tsu Pt. 1 (10/5, Saline Grotto, Argent Domain, Omake Point)
 
I'm honestly baffled at how popular Hostess Lessons is. I just don't get why?
Paying Respects is simply so much more important.
It says [Maintains current relations with the Argent Sect Peak Sect on departure. 40% Chance to boost reputation with Argent Peak Sect by 1, and ???.]
That means that our rep will take a hit if we don't get it done in time, and this just reeks of xhain quest, so we need buffer turns. The sooner, the better. We can even increase our rep and get a mystery box!
Argent Sect it's still a really important institution, and we will be working with them at the war regardless of our departure. That isn't considering how much it has done for Ling Qi.

Hostess Lessons doesn't have any of that. Some people say that it's important for our networking, but it isn't? Meizhen is coming with us, and we aren't going to lose contact with Wang or Xuan over it. We have started to move away from talking with whichever scion happens to be at the sect and talking with the clans themselves anyway. And I thought that people didn't like the Luo boy?
Like, it's a good action to fill an empty spot, but it's far, far from being a priority.

If my Phantom Thief
[Personal] Little Workshop of Wonders
[Professional] Paying Respects
[Professional] Hou Zhuang's Gift 2 of 3
[Art] Phantasmal Mastery (Shattered Gaol, Argent Domain 9/5)
[Art] Grinning (6/3, sites irrelevant)
[Art] The Laughing Wind (9/3, Cathedral)

doesn't gain momentum I will change for the plan that it's the same, don't remember which one, but with Xiangmen Fortress instead of Laughing Wind, despite not caring for it. Just to get Paying Respects over Hostess Lessons.

Though, are people voting for Xiangmen Fortress only for the TREE meme or do they genuinely think it will be useful?
 
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So I haven't been around for one of these votes. 10/5 for tree means that we have what exactly in that overflow? Degrees of success? For extra awesome trees or just overflow into the next stage?
 
So I haven't been around for one of these votes. 10/5 for tree means that we have what exactly in that overflow? Degrees of success? For extra awesome trees or just overflow into the next stage?
Doubling successes doubles the concept XP we earn from the project. In this case, that means +1 Motion and +1 Home XP, which is enough to get us from Home I to Home II when we otherwise wouldn't.
 
So I haven't been around for one of these votes. 10/5 for tree means that we have what exactly in that overflow? Degrees of success? For extra awesome trees or just overflow into the next stage?

It doubles the XP we get to the Conceptual Projects

For example Isolation III (2/5) is what we are currently sitting at. Completing the PLR project with (5/5) would advance it to Isolation III (3/5) but completing it with (10/5) would advance Isolation two steps to Isolation III (4/5)
 
Paying Respects is simply so much more important.
Yes, but in my opinion it's not the time yet...
I prefer to say goodbye and leave, not continue a few turns in the sect after saying goodbye... Also Paying Respects does not have 1 of 3 or similar.

Though, are people voting for Xiangmen Fortress only for the TREE meme or do they genuinely think it will be useful?

Genuinely think it will be useful... I am also interested in the concepts of Home and Motion... And yet another thing, narratively it fits perfectly and I want to see Ling Qi reflect on the nature of Xiangmen
Juli Freixi threw 2 6-faced dice. Total: 6
4 4 2 2
Juli Freixi threw 12 100-faced dice. Total: 678
59 59 38 38 60 60 46 46 31 31 27 27 28 28 60 60 99 99 98 98 93 93 39 39
 
Hostess Lessons doesn't have any of that. Some people say that it's important for our networking, but it isn't? Meizhen is coming with us, and we aren't going to lose contact with Wang or Xuan over it. We have started to move away from talking with whichever scion happens to be at the sect and talking with the clans themselves anyway. And I thought that people didn't like the Luo boy?
We don't like Luo, but we don't need to like him for him to be useful, and at this juncture we would be the ones with the leverage in a negotiation with him. If we can hire him onto the diplo project to run interference on peakaboos or other traditional types that he likes dealing with and we hate dealing with, that's a pretty good deal.

He's not going to be Bond 4 and he's not going to be a point of contact for the ice ladies themselves, but when it comes to socialing normal imperial nobles, he's far more competent than the thread gives him credit for. He'll never be great at dealing with the LQ's and Qingling's of the world, but we don't need help dealing with non-conservative factions. There are plenty of people out there who are ill-disposed to our radical moves in the south, and being able to direct their concerns to the moderate noble we willingly hired for the team would do much to mollify them. And to ensure we don't need to personally listen to all of them, which, you know, thank god.

And hey, even if hiring him as our designated Peakaboo shield isn't on the table, setting up a lower-stakes deal for him to talk up our project to his conservative pals would not be a bad thing.

Outside of Luo, establishing these get-togethers over the long-term with a host personally indebted to us earns us an ongoing source of rumors (which a spymaster can never have enough of), an ongoing source of pro-Ice Diplo propaganda in the Sect (which helps our long-term goal of encouraging the new generation of nobles to not want to murder all barbarians), and a way for new barons or commoners to hear about the exciting new job opportunities for competent but not named characters in the south over the next few decades.

Less directly, as established, we don't like Luo, but he is the Normal Imperial Noble, and his parties are Normal Imperial Socialization. Propping up our own get-togethers provides another outlet for those not suited to Normal Imperial Nonsense, which I consider a worthy cause on its own. Plus, providing a viable alternative social structure for the new generation may be useful for our longer-term social engineering goals for the Emerald Seas.

And if that doesn't pan out either, well, Wang Chao is a good boy. To protect his smile - and perhaps to earn some more of his family's goodwill - is a fine consolation prize.

doesn't gain momentum I will change for the plan that it's the same, don't remember which one, but with Xiangmen Fortress instead of Laughing Wind, despite not caring for it. Just to get Paying Respects over Hostess Lessons.

Though, are people voting for Xiangmen Fortress only for the TREE meme or do they genuinely think it will be useful?
I can't speak for everyone, but while the meme value is part of it, it's also a source of Tree lore, and Emerald Seas Deep Lore is relevant both to things happening in story and to many people's personal interests. As for the utility of the project, with UGM being pushed into a corner and told to die quietly and FSS+ being pushed to a turn where it won't eat our only social slot, BKSD is the best offensive tool available for us to cultivate, and between neglect of the relevant arts and the loss of our flute our offense has suffered recently. Plus, a project focused on improving BKSD's summons directly interacts with Phantasmal Mastery, a trait which both provides another in-universe tie-in for the project and increases the value of summon arts like BKSD in general.
 
I'm honestly baffled at how popular Hostess Lessons is. I just don't get why?
Paying Respects is simply so much more important.
It says [Maintains current relations with the Argent Sect Peak Sect on departure. 40% Chance to boost reputation with Argent Peak Sect by 1, and ???.]
That means that our rep will take a hit if we don't get it done in time, and this just reeks of xhain quest, so we need buffer turns. The sooner, the better. We can even increase our rep and get a mystery box!
Argent Sect it's still a really important institution, and we will be working with them at the war regardless of our departure. That isn't considering how much it has done for Ling Qi.

Hostess Lessons doesn't have any of that. Some people say that it's important for our networking, but it isn't? Meizhen is coming with us, and we aren't going to lose contact with Wang or Xuan over it. We have started to move away from talking with whichever scion happens to be at the sect and talking with the clans themselves anyway. And I thought that people didn't like the Luo boy?
Like, it's a good action to fill an empty spot, but it's far, far from being a priority.

...

Though, are people voting for Xiangmen Fortress only for the TREE meme or do they genuinely think it will be useful?

Honestly Paying Respects has a much more Goodbye and Thank You feel to it. I actually doubt it will open up any additional quests or major follow up. I could be wrong but that's not the vibe I'm getting from it. While I agree this should be done, being on good terms with the Argent Sect is important, I disagree that it should be done now. The people we will be dealing with in Paying Respects are not really the people we need to convince to support our summit.

Hostess Lessons on the other hand is all about politicking and could easily be leveraged to get more support for the summit. It's all about networking together the people we know. We might finally be able to talk to Xuan Shi about joining the diplomatic team as well with this. It also helps stabilize a avenue for information gathering at the Sect. We want to be able to keep an ear to the ground on the goings-on and rumors.

As for TREE it plays really well with PLR and narratively makes sense to do this turn. It expands and increases our offensive capabilities that just meshes really well with what's going on.
 
I'm honestly baffled at how popular Hostess Lessons is. I just don't get why?
Paying Respects is simply so much more important.
It says [Maintains current relations with the Argent Sect Peak Sect on departure. 40% Chance to boost reputation with Argent Peak Sect by 1, and ???.]
That means that our rep will take a hit if we don't get it done in time, and this just reeks of xhain quest, so we need buffer turns. The sooner, the better. We can even increase our rep and get a mystery box!
Argent Sect it's still a really important institution, and we will be working with them at the war regardless of our departure. That isn't considering how much it has done for Ling Qi.

Hostess Lessons doesn't have any of that. Some people say that it's important for our networking, but it isn't? Meizhen is coming with us, and we aren't going to lose contact with Wang or Xuan over it. We have started to move away from talking with whichever scion happens to be at the sect and talking with the clans themselves anyway. And I thought that people didn't like the Luo boy?
Like, it's a good action to fill an empty spot, but it's far, far from being a priority.

If my Phantom Thief
[Personal] Little Workshop of Wonders
[Professional] Paying Respects
[Professional] Hou Zhuang's Gift 2 of 3
[Art] Phantasmal Mastery (Shattered Gaol, Argent Domain 9/5)
[Art] Grinning (6/3, sites irrelevant)
[Art] The Laughing Wind (9/3, Cathedral)

doesn't gain momentum I will change for the plan that it's the same, don't remember which one, but with Xiangmen Fortress instead of Laughing Wind, despite not caring for it. Just to get Paying Respects over Hostess Lessons.

Though, are people voting for Xiangmen Fortress only for the TREE meme or do they genuinely think it will be useful?
We're not leaving the sect next month, so it's not like we need to choose between Paying Respects and Hostess Lessons. We can, and will, do both.

The reason Hostess Lessons is being prioritized is because it's currently tying up a number of characters/narratives that are relevant to diplo summit planning. The best way to free up constructive opportunities seems to be tackling the project as it is and clearing it out of the way. You're right that we need to broaden the context of our engagement, but that's just not happening on its own, and we kinda don't have time to build things from scratch anyway.

Paying Respects, meanwhile, is 100% going to be picked before we leave the sect. It's in no way in question, whatsoever. It's happening. But it doesn't really feel like a chain quest to me, and to the extent that it might be, that's why I want to take it on turn 17, so there's space to squeeze in a followup if necessary.
 
Here's where we're at so far with the Pines votes merged.
Adhoc vote count started by CedeTheBees on Apr 27, 2022 at 1:02 PM, finished with 199 posts and 96 votes.

  • [X] Plan: Phantoms, Presents, and Pines
    -[x][Personal] Little Workshop of Wonders: You've drifted apart from Suyin a little and your time at the Sect is coming to a close. Now you have a gift to give and an excuse. Spend some time with one of your oldest friends, and look on what she has achieved. The Elixir recipe you discovered is a good place to begin the conversation. {+1 XP to Creation Mystery and Want Projects. Characters Li Suyin, Bao Qingling)
    -[x][Professional] Hostess Lessons: The little group of acquaintances you have cultivated alongside Wang Chao has grown quite large. Soon enough you will have to leave it in other hands, but it remains the seed of something useful and you like Wang Chao well enough besides. Introduce Meizhen to the group, along with Luo Zhong and others, and see to establishing someone to take your place in a few months [+1 XP to Community and Expression Projects undertaken. Characters, Bai Meizhen, Wang Chao, Xuan Shi, various]
    -[x][Professional] Bai Meizhen's father has given you a princely gift as far as intelligence goes. It is time to really delve into it and begin establishing the potential contacts he has given you. [Begins establishing provincial intelligence. Advances the Argent Disciple Trait by 2. 50% chance to give a named contact Characters: Sixiang]
    -[X][Art] Phantasmal Mastery (8/5, Shattered Gaol)
    -[x][Art] Grinning (6/3, sites irrelevant)
    -[X][Art] Xiangmen, Fortress of Tsu Pt. 1 (10/5, Saline Grotto, Argent Domain, Omake Point)
    [x] Plan: Phantoms, Presents, and Politics
    -[x][Personal] Little Workshop of Wonders: You've drifted apart from Suyin a little and your time at the Sect is coming to a close. Now you have a gift to give and an excuse. Spend some time with one of your oldest friends, and look on what she has achieved. The Elixir recipe you discovered is a good place to begin the conversation. {+1 XP to Creation Mystery and Want Projects. Characters Li Suyin, Bao Qingling)
    -[x][Professional] Hostess Lessons: The little group of acquaintances you have cultivated alongside Wang Chao has grown quite large. Soon enough you will have to leave it in other hands, but it remains the seed of something useful and you like Wang Chao well enough besides. Introduce Meizhen to the group, along with Luo Zhong and others, and see to establishing someone to take your place in a few months [+1 XP to Community and Expression Projects undertaken. Characters, Bai Meizhen, Wang Chao, Xuan Shi, various]
    -[x][Professional] Bai Meizhen's father has given you a princely gift as far as intelligence goes. It is time to really delve into it and begin establishing the potential contacts he has given you. [Begins establishing provincial intelligence. Advances the Argent Disciple Trait by 2. 50% chance to give a named contact Characters: Sixiang]
    -[x][Art] Phantasmal Mastery (Shattered Gaol, 8/5)
    -[x][Art] Grinning (6/3, sites irrelevant)
    -[x][Art] The Laughing Wind (9/3, cathedral or grotto doesn't really matter choose whatever)
    [X] Plan: Dreams of Roots
    -[X] [Professional] Paying Respects
    -[X] [Professional] Hou Zhuang's Gift 2 of 3
    -[X] [Personal]Idols and Ancestors
    -[X] [Art] Frozen Soul Serenade
    -[X] [Art] Phantasmal Mastery (Shattered Gaol 9/5)
    -[X] [Art] Xiangmen, Fortress of Tsu Pt. 1 (Saline Grotto, Argent Domain 10/5)
    [X] Plan: Dreams of Frosty Soul
    -[X] [Professional] Paying Respects
    -[X] [Professional] Hou Zhuang's Gift 2 of 3
    -[X] [Personal]Idols and Ancestors
    -[X] [Art] Frozen Soul Serenade
    -[X] [Art] Phantasmal Mastery (Shattered Gaol, Argent Domain 10/5)
    -[x]soul of ice
    [X] Plan: Illusive Beginnings
    -[X] [Professional] Paying Respects
    -[X] [Professional] Hou Zhuang's Gift 2 of 3
    -[X] [Personal]Idols and Ancestors
    -[X] [Art] Frozen Soul Serenade
    -[X] [Art] Phantasmal Mastery (Shattered Gaol, Argent Domain 10/5)
    -[X] [Art] Grinning (Silent Stones 10/3)
    [X] Plan: Isolated Dreams
    -[X] [Professional] Hostess Lessons
    -[X] [Professional] Hou Zhuang's Gift 2 of 3
    -[X] [Personal]Idols and Ancestors
    -[X] [Art] Grinning (Silent Stones)
    -[X] [Art] Phantasmal Mastery (Shattered Gaol)
    -[X] [Art] Frozen Soul Serenade
    [X] Plan: Hanging out at the Sect
    -[X] [Professional] Hostess Lessons
    -[X] [Professional] Paying Respects
    -[x]hidden scribe
    -[X][Art] The Laughing Wind (cathedral of winds)
    -[X] [Art] Phantasmal Mastery (Shattered Gaol)
    [x]plan initial
    -[X] [Professional] Hostess Lessons
    -[X] [Professional] Paying Respects
    -[x]Little Workshop of Wonders
    -[x]hidden scribe
    -[x]Xiangmen
    -[x]soul of ice
    [X] Plan Phanthom Thief
    -[x]Little Workshop of Wonders
    -[X] [Professional] Paying Respects
    -[X] [Professional] Hou Zhuang's Gift 2 of 3
    -[X] [Art] Phantasmal Mastery (Shattered Gaol, Argent Domain, 9/5)
    -[x][Art] Grinning (6/3, sites irrelevant)
    -[X] [Art] The Laughing Wind (9/3, Cathedral)
    [X] Plan: Jumpscare and Spiders
    -[X][Professional] Root Inroads
    -[X] [Professional] Hou Zhuang's Gift 2 of 3
    -[x]Little Workshop of Wonders
    -[X][Art] Grinning
    -[X] [Art] Phantasmal Mastery (Shattered Gaol)
    -[X][Art] The Laughing Wind (cathedral of winds)
    [X] Hostess Lessons
    [X] Paying Respects
    [X] Idols and Ancestors:
    [X] Plan: Spinning Webs
    -[X][Professional] Root Inroads
    -[X] [Professional] Hou Zhuang's Gift 2 of 3
    -[x]Little Workshop of Wonders
    -[X] Hidden Scribe 8/8- Silent Stones
    -[X] Phantasmal Mastery 5/5 - Shattered Gaol
    -[X] It's Depths Without End 6/6 - Saline Grotto, Argent Domain
 
Well, I know when I'm outnumbered. Since I certainly don't want to do FSS+ now, I will change my vote to
[X] Plan: Phantoms, Presents, and Pines
[X] Plan: Phantoms, Presents, and Politics

BKSD is the best offensive tool available for us to cultivate, and between neglect of the relevant arts and the loss of our flute our offense has suffered recently. Plus, a project focused on improving BKSD's summons directly interacts with Phantasmal Mastery, a trait which both provides another in-universe tie-in for the project and increases the value of summon arts like BKSD in general

If we are doing both Phantasmal Mastery and Tree then we should commit, right here and right now, to steadily keep improving BKSD. To dedicate 1 action to it each turn. It would be a massive waste otherwise.
As you said, BKSD is our only really offensive construct art. FVM and PLR aren't meant to do damage. And before keeping to modify the art there are still useful techniques we haven't even learned.
The Bear God strong attack and pin, and the Songbird God Qi drain. Those would be great additions to our repertoire. Getting Phantasmal Mastery but not getting those would be absurd.
Then we would probably unlock the actions to modify those, besides Tree 2 and Primacy of Beasts which we already have.
But those are a lot of actions. Too many to complete all even if we do 1 each turn, to which we should commit to.
So I would recommend focusing first in actually finishing the art, to learn the 2 remaining gods.
Then Primacy, because exploring the difference between man and beast fits too well in Ling Qi's take on the Grinning Moon's philosophy.

Edit: Tree is "Modify Eagle", so Tree 2 may be "Modify Wolf" or "Modify Bear". So we would have 2 "Learn God" actions, 3 "Modify God" actions and Primacy of Beasts, a total of 6 more actions to finish BKSD.

I hope that @yrsillar makes it so Framing Stage lets us do 4 cultivation actions, or at least do 2 actions of the same art at the same time as one.
We will never be done with half our art backlog otherwise.
 
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